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Author Topic: AA3 Alley: Realistic effects test (by spanky and Eliz)  (Read 3379 times)

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Offline ArmyAntiCheat

AA3 Alley: Realistic effects test (by spanky and Eliz)
« on: Sunday, December 29, 2013, 09:35:46 AM »
No idea why spanky not posted this here but it looks really amazing and does really look realistic. (By Spanky and Eliz)
Don't forget HD quality.

« Last Edit: Sunday, December 29, 2013, 10:37:29 AM by ArmyAntiCheat »

Offline teddy_grizzly_bear

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Re: AA3 Alley: Realistic effects test (by spanky)
« Reply #1 on: Sunday, December 29, 2013, 10:08:43 AM »
He posted it in shoutbox.

It is pretty amazing :)

I read ELiZ fixed the leaves so they stay on the ground as well ;)

Great job to the both of ya's :D
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline ELiZ

Re: AA3 Alley: Realistic effects test (by spanky)
« Reply #2 on: Sunday, December 29, 2013, 10:33:44 AM »
I think they need adjusting.. looks like the top of the threes is glowing.
I don't think that is was Spanky was after.

Offline Spanky

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Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #3 on: Sunday, December 29, 2013, 12:55:55 PM »
It's a work in progress. ELiZ made the leaves falling but I fooled around and got them sticking to the ground in the editor. In-game they didn't work though, I think maybe I forgot to save something but ELiZ fixed all that. I'm not happy with the haze quite yet, I've only made 2 edits on it and it's something you have to save the map and play it in-game to see the effect (and it only works online).
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline SASF-DarkShooter

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Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #4 on: Sunday, December 29, 2013, 15:17:36 PM »
Just wondering, what will the effect be on the fps for people with rather outdated computers. Because I know for some people that's also a reason why they still play AA.

Offline Goncalo

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Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #5 on: Sunday, December 29, 2013, 15:27:39 PM »
Just wondering, what will the effect be on the fps for people with rather outdated computers. Because I know for some people that's also a reason why they still play AA.

yes exacly

Offline Rapture

Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #6 on: Sunday, December 29, 2013, 16:10:23 PM »
ill go in and test it. my cpu is a lil out dated i get around 30 fps on pipleine and such so this would be a good test. i assume its already pushed to beta?

Offline Spanky

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Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #7 on: Sunday, December 29, 2013, 16:17:56 PM »
I test things against my machine. I have a 5 year old GPU and I play at full settings. Generally FPS doesn't drop below 40 for me so people with older computers can just lower settings (like they probably do on other maps). However, the only way to know for sure is to release the maps. If people complain, there are things we can do to fix. The leaf emitters are culled at a certain distance so you won't see them falling across the map, only about 2 tree lengths in front of you. The haze doesn't take much on FPS either, it's about as much as the haze on SF Hospital. The thing that will hurt on AA3 maps is the huge number of meshes which the engine wasn't really meant to handle, especially with it being a single-core. Again, we'll have to see what the users think when the maps get released but I'm optimistic.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Rapture

Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #8 on: Sunday, December 29, 2013, 16:47:16 PM »
intersting. 1600x900 everyhintg on high i get like 15-30 but on 800x600 with everything on low i get like 6. weird how that worked

Offline Alex

Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #9 on: Sunday, December 29, 2013, 20:29:25 PM »
That does look pretty cool. How exactly did you get the trees to move?

Offline Spanky

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Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #10 on: Sunday, December 29, 2013, 20:35:51 PM »
Same way I got the trees, grass and shrubs on mAAp Pipeline to move; TexOscilator:
http://udn.epicgames.com/Two/MaterialsModifiers.html
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ~=W!CK!D=~

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Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #11 on: Monday, December 30, 2013, 21:43:34 PM »
lol know what would be awesom, if aapg maps can be converted too lol

they have some bad ass map, though the weapons suck, but map grafics are outstanding

Offline Spanky

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Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #12 on: Monday, December 30, 2013, 21:45:58 PM »
lol know what would be awesom, if aapg maps can be converted too lol
Can? Yes, just as "easily" as the AA3 maps.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Bart!

Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #13 on: Tuesday, December 31, 2013, 02:12:46 AM »
I think Three Kings and Downtown can be great maps.

Offline ~=W!CK!D=~

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Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« Reply #14 on: Tuesday, December 31, 2013, 02:35:05 AM »
Can? Yes, just as "easily" as the AA3 maps.

o thought it would be some type of legal issue, being that game just came out

wouldn't expect that anyways, u guys do enough hard work

keep it up

can't wait for this major update going to be a blast

 

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