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Author Topic: AA2.5 Server Requirements  (Read 3695 times)

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Offline RollingInTheHurt

AA2.5 Server Requirements
« on: Friday, June 01, 2012, 22:10:58 PM »
What are the hardware requirements for running/hositng an AA2.5 server?
Also what hardware is preferred to make an AA2.5 server run at its optimal (best)?

Thanks. :)

Offline Possessed

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Re: AA2.5 Server Requirements
« Reply #1 on: Friday, June 01, 2012, 22:13:57 PM »
I think a 3.0ghz single-core processor + 1 gb of ram its enough, 2mb of net should be ok, but well, idk about net :D
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
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Offline RollingInTheHurt

Re: AA2.5 Server Requirements
« Reply #2 on: Friday, June 01, 2012, 22:19:20 PM »
So I am best to look at more brute "ghz power", than physical cores?
Was going to use a stripped down 64bit gentoo, but unsure if the AA2.5 server supports 64bit OS?
Ram is faily cheap so should not be a problem if I need more, and Internet is 100/40 i/o fibre.
« Last Edit: Friday, June 01, 2012, 22:25:12 PM by RollingInTheHurt »

Offline Possessed

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Re: AA2.5 Server Requirements
« Reply #3 on: Friday, June 01, 2012, 22:28:29 PM »
So I am best looking at more brute "ghz power", than multiple cores?
Was going to use a stripped down 64bit gentoo, but unsure if the AA2.5 server supports 64bit OS.
Ram is no issue, Internet is fibre.

nope, I said single-core because I think one core should be enough to run it without any problem, the game itself doesn't use more than 1 core(old game), dont know about the server  :D,  generally 64bits OS can run 32bits applications,

edit: Server will run fine on 64bits, there was a server running on Debian 64bits:D
« Last Edit: Friday, June 01, 2012, 22:30:33 PM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline RollingInTheHurt

Re: AA2.5 Server Requirements
« Reply #4 on: Friday, June 01, 2012, 22:32:47 PM »
the game itself doesn't use more than 1 core(old game)

Interesting.
Thanks for that!  :D

Offline Spanky

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Re: AA2.5 Server Requirements
« Reply #5 on: Friday, June 01, 2012, 23:26:24 PM »
Higher clock per core will be better for AA due to the game being single-core (no outside tweaks will ever change this). I don't think you need a fast CPU for the server though, I think it's more dependent on disk speed (map changing) and internet latency.
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Offline RollingInTheHurt

Re: AA2.5 Server Requirements
« Reply #6 on: Friday, June 01, 2012, 23:29:03 PM »
Small SSD are fairly cheap these days, do you think this would greatly help in disk speed and be a worthwhile investment for an AA2.5 server? Or just overkill?
« Last Edit: Friday, June 01, 2012, 23:31:19 PM by RollingInTheHurt »

Offline Spanky

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Re: AA2.5 Server Requirements
« Reply #7 on: Friday, June 01, 2012, 23:36:56 PM »
Overkill IMO. That $60+ would be better spent as $5 or $10 a month more to your ISP for faster speeds, especially if you have multiple computers in the house.
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Offline !The_Engineer!

Re: AA2.5 Server Requirements
« Reply #8 on: Friday, June 01, 2012, 23:55:08 PM »
I am using a Dell Core 2 Duo @3GHZ to run a server with no issues. I would say its more about your internet connection, specifically your upload speed.

Offline RollingInTheHurt

Re: AA2.5 Server Requirements
« Reply #9 on: Friday, June 01, 2012, 23:59:35 PM »
100mbps down/40mbps up with 5ms to the ISP POP ok?

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Re: AA2.5 Server Requirements
« Reply #10 on: Saturday, June 02, 2012, 00:02:38 AM »
I think I've run AA servers on a 1.2GHz Pentium 3 and a 2.4GHz Pentium 4 and by far the weak point was my internet connection. The last thing I would worry about is RAM too. I have 2GB in my server now and with uTorrent, World Community Grid and a few other programs going, I can run an AA server and still have RAM to spare.

*EDIT*
I think we be trolled by your massive nets. Run 10 servers, not that it will contribute anything to AA, the game needs more players than servers.
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Offline RollingInTheHurt

Re: AA2.5 Server Requirements
« Reply #11 on: Saturday, June 02, 2012, 00:15:27 AM »
I have run ArmA2 server in the past, and it has killed my Internet and server.
No trolling intended spanky, was just asking. :)
« Last Edit: Saturday, June 02, 2012, 00:17:24 AM by RollingInTheHurt »

Offline Spanky

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Re: AA2.5 Server Requirements
« Reply #12 on: Saturday, June 02, 2012, 00:19:57 AM »
Isn't ArmA like tons of players? You gotta remember that Unreal Engine 2 was made in probably 2002-2003, the netcode is almost a decade old, it's not that complex or demanding. I would be curious to see a pingtest.net result on your internet, maybe there's other issues going on.
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Offline Killing

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Re: AA2.5 Server Requirements
« Reply #13 on: Saturday, June 02, 2012, 04:10:33 AM »
I think a 3.0ghz single-core processor + 1 gb of ram its enough, 2mb of net should be ok, but well, idk about net :D
I would equip it with more ram.

 The performance of one AA server is especially affected by OS+CPU+RAM+NET.
OS- I would use linux (very stable, secure, fast and beat windows in server environments)
CPU- Stronger CPU will not lag processing information (scanning tools , etc etc...)
RAM- With more RAM you will deal with less need of the HDD and as you know the HDD is slow reading/writing  "instant" information (this factor is very important too to have more players without lag)
NET- Stronger net will result in faster upload/download package stream (more online players without lag)

 The grafic card doesn't matter because it will not run in graphical way....And i recommend to you not play on that computer or you will lag.
« Last Edit: Saturday, June 02, 2012, 04:29:35 AM by Killing »

 

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