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America's Army => General Chat => Topic started by: k!cker on Tuesday, June 12, 2012, 12:50:39 PM

Title: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 12:50:39 PM
We should somehow bring back the old irc pugs and implement them with AAO25.
Title: Re: AA2.5 PUGS
Post by: BiG_SerGiO on Tuesday, June 12, 2012, 12:58:11 PM
There aren't enough people using IRC. Now you have MSN, Xfire, TS from others clans, all those others things. Do you still have difficulty to arrange a pug/scrim?
Title: Re: AA2.5 PUGS
Post by: Maxbulldog_53 on Tuesday, June 12, 2012, 13:00:46 PM
Sergio I think what kicker is saying is it's alot easier and more fun for people if they can just hop in a Pick up game. Its not just a public server its a competitive match. The point is not that it's difficult to setup a pug. The point is to get more people involved in the pug.
Title: Re: AA2.5 PUGS
Post by: eKC0mm on Tuesday, June 12, 2012, 13:07:39 PM
ease of access = more people! The pug is a great way to play match-style games quickly and easily.

It would be very cool if implemented into assist.
Title: Re: AA2.5 PUGS
Post by: Koden on Tuesday, June 12, 2012, 13:12:15 PM
Do you mean the Assist integrated chat? Jonny said it was taken out because it was being abused (cursing, insulting and such).
Title: Re: AA2.5 PUGS
Post by: eKC0mm on Tuesday, June 12, 2012, 13:15:15 PM
Listen, back in the day the AA Pug was a way for players to come together (not necessarily knowing each other) could get together and play a match style game. Its basically a way to set up a 4v4 scrim whenever you want. This used to be very big in AA.
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 13:19:13 PM
Listen, back in the day the AA Pug was a way for players to come together (not necessarily knowing each other) could get together and play a match style game. Its basically a way to set up a 4v4 scrim whenever you want. This used to be very big in AA.

This is exactly what im talking about but instead of using IRC you could use a web based coded program on the AAO25 site or actually implementing it in Assist it self. I know that would be a lot of work for someone to code or make or whatever youre gunna have to do to make something like that. If something like this could be made or produce it would attract a lot of old players and possibly new ones as well.
Title: Re: AA2.5 PUGS
Post by: Koden on Tuesday, June 12, 2012, 13:27:27 PM
This is exactly what im talking about but instead of using IRC you could use a web based coded program on the AAO25 site or actually implementing it in Assist it self. I know that would be a lot of work for someone to code or make or whatever youre gunna have to do to make something like that. If something like this could be made or produce it would attract a lot of old players and possibly new ones as well.

To be realistic, you will also need volunteers to moderate the irc chat. Seeing as people behave in game, you don't want a totally unmoderated free-to-speech dedicated channel for the average player.
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 13:29:58 PM
To be realistic, you will also need volunteers to moderate the irc chat. Seeing as people behave in game, you don't want a totally unmoderated free-to-speech dedicated channel for the average player.

You're still missing the point... I dont want to use IRC... read my posts.
Title: Re: AA2.5 PUGS
Post by: Spanky on Tuesday, June 12, 2012, 13:35:53 PM
I don't understand any of this but what's so bad about using the shoutbox or creating a forum thread or using MSN, X-Fire, Steam, AIM, YIM, GTalk, etc?
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 13:43:39 PM
I don't understand any of this but what's so bad about using the shoutbox or creating a forum thread or using MSN, X-Fire, Steam, AIM, YIM, GTalk, etc?

It would be a lot easier talking about this than typing it all out. I explained to Max my ideas over ts and he thought it was a great idea and I asked eKC0mm if it was possible to code something web based how the way the IRC PUGs were set up.
Title: Re: AA2.5 PUGS
Post by: Koden on Tuesday, June 12, 2012, 13:47:04 PM
I don't understand any of this but what's so bad about using the shoutbox or creating a forum thread or using MSN, X-Fire, Steam, AIM, YIM, GTalk, etc?

Any IM tool is a 1to1 or a 1 to few friends channel, theorically having a public channel would let more people talk to each other and maybe would make for keep people in touch while using the Assist. Yet the amount of people is not high enough to expect a lot of players coming in for chatting, maybe a few more than the ones that visit these forums.
Title: Re: AA2.5 PUGS
Post by: Spanky on Tuesday, June 12, 2012, 13:49:56 PM
Easier talking than typing but you want a text-based chat? TS3 is a good example that I forgot in my last post.

Anyway, I'll leave this to those that understand what pugs is.
Title: Re: AA2.5 PUGS
Post by: eKC0mm on Tuesday, June 12, 2012, 13:51:41 PM
Guys this has nothing to do with chatting.

PUG is an acronym for 'Pick Up Game'

Were suggesting a way to easily join a 4v4 pick up game built into assist
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 13:55:53 PM
http://www.teamwarfare.com/forums/showthread.asp?forumid=25&threadid=395825

This is what a PUG is spanky.

What I'm trying to say is that if you (spanky) or someone with assist could implement this into Assist somehow without IRC.
Title: Re: AA2.5 PUGS
Post by: Spanky on Tuesday, June 12, 2012, 14:03:41 PM
Let me see if I get this;
You're wanting a chatroom where once there's 8 people, teams are generated and you get sent in-game to a passworded server?

The only person that could implement something into Assist is Pit. Assist as it is doesn't have a way (as far as I know, due to the new Auth) to externally launch the game, authenticate properly and join a server. You would have to actually launch Assist and join the PUG server like you would any other server.
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 14:11:29 PM
Let me see if I get this;
You're wanting a chatroom where once there's 8 people, teams are generated and you get sent in-game to a passworded server?

The only person that could implement something into Assist is Pit. Assist as it is doesn't have a way (as far as I know, due to the new Auth) to externally launch the game, authenticate properly and join a server. You would have to actually launch Assist and join the PUG server like you would any other server.

Instead of implementing it into Assist do you think you could make a web based thing on AAO25 that does the same thing?
Title: Re: AA2.5 PUGS
Post by: Spanky on Tuesday, June 12, 2012, 15:42:46 PM
Instead of implementing it into Assist do you think you could make a web based thing on AAO25 that does the same thing?

I could easily make a web based thing. I built the shoutbox (backend, Jared made it pretty) and the server list page. Problem is, joining a server. Assist does extra communications that weren't done before. Before you could just go like armyops://64.126.161.69?pass=blah or something. But now there's extra talk to the Auth server and without that, you couldn't join any server that runs on auth.

There COULD be a way to do it but I don't know enough about Assist to rummage through the source code to find out how to build an extension for it. I don't see why Jonny would have implemented such a feature to authenticate outside of Assist though.
Title: Re: AA2.5 PUGS
Post by: Possessed on Tuesday, June 12, 2012, 15:46:37 PM
add a 25Assist:// protocol
edit, that protocol will open assist & assist will auth the player
Title: Re: AA2.5 PUGS
Post by: Spanky on Tuesday, June 12, 2012, 15:56:34 PM
add a 25Assist:// protocol
edit, that protocol will open assist & assist will auth the player

That would be a good way to do it, that way it still uses Assist instead of allowing 3rd party programs to bypass hardware ID bans and other protection. Unfortunately, this has to be coded in Assist so we have to wait for Pit to see this and give some feedback.
Title: Re: AA2.5 PUGS
Post by: Maxbulldog_53 on Tuesday, June 12, 2012, 16:01:45 PM
you would need aao25 to talk to assist so it would require coding on both ends, which is much more difficult then its worth, when you have half a dozen methods of telling people when and what server to play a 4v4 but god forbid you have to load up assist and find the server like a neanderthal

the point is that we already have a crapload of ways to do this. The point is what about those people that we dont know that we cant get in contact with? With something like this implemented its all right there so anyone can join whenever they want. Also betters things because you arent playing with the same 8 people all the time.
Title: Re: AA2.5 PUGS
Post by: BiG_SerGiO on Tuesday, June 12, 2012, 19:29:04 PM
There's an easier way. Create a public TS3, PUG TS, all players wanting to pug join it, usual and responsible players get SA so they can move players around channels for each team.

I know it just like they do on the Thursday Night Fights,  but hey, it works...
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 20:23:11 PM
I know I'm asking a lot when asking for something to be made for this but the whole point of it is to make it be available at all times. I don't want to sit in TS like I have to with TNF and move people around, set the server up and advertise to get people into TS. Some of the things I mentioned to some people earlier on TS while explaining what I thought of is if whatever is made be able to control the game server as well like randomizing the password everytime there is a new match, switching to a map that was voted on or randomized. With all this being said I would love Assist to run with the idea, AA pugs were a big deal back in the day and could bring a lot of attention back to the game.
Title: Re: AA2.5 PUGS
Post by: Spanky on Tuesday, June 12, 2012, 21:23:51 PM
It could be done on the web or in Assist itself but the main problem is that Assist doesn't support external protocols yet. Until it does... not much any of us can do.

With that said, maybe someone could explain to me how a randomized 4v4 is better than random players in a full server? Logic tells me, you're wanting to take longer to get into the game AND play with less people. Why?
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 21:46:01 PM
It could be done on the web or in Assist itself but the main problem is that Assist doesn't support external protocols yet. Until it does... not much any of us can do.

With that said, maybe someone could explain to me how a randomized 4v4 is better than random players in a full server? Logic tells me, you're wanting to take longer to get into the game AND play with less people. Why?

The whole point of PUGs was to simulate a 4v4 competition environment and it's pretty much standard for any league or ladder to be played as a 4v4 but all in all it's just a good way to practice with different people.
Title: Re: AA2.5 PUGS
Post by: Spanky on Tuesday, June 12, 2012, 22:07:11 PM
Don't you get competition in a full server? Can't you practice against different people in a full server?
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 22:21:18 PM
Like I said a PUG is to simulate a 4v4 environment. Just like any major league or ladder was 4v4 is the standard form for match play.
Title: Re: AA2.5 PUGS
Post by: BiG_SerGiO on Tuesday, June 12, 2012, 22:34:27 PM
Like I said a PUG is to simulate a 4v4 environment. Just like any major league or ladder was 4v4 is the standard form for match play.

But you would still need a TS or any other voice program t organize yourself during the fight. Not saying it's a bad idea, i just think there are priority things, like try to detect the new cheats out there, other banning system that can complement this one. Correct bugs, or even reduce flash time. After all that is a nice idea...
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 22:55:35 PM
But you would still need a TS or any other voice program t organize yourself during the fight. Not saying it's a bad idea, i just think there are priority things, like try to detect the new cheats out there, other banning system that can complement this one. Correct bugs, or even reduce flash time. After all that is a nice idea...

If you all could get something like this going I would provide servers and teamspeaks but I do agree about making Assist cleaner and better.
Title: Re: AA2.5 PUGS
Post by: Spanky on Tuesday, June 12, 2012, 23:04:12 PM
I'm wondering now, how would you randomize teams with an application URL? Does anybody know all the variables you can use for launching AA? I'm talking command line switches. I could make a site for this but I'm thinking it might be better to do it all in Assist and with mods that randomize teams and generates a server password.
Title: Re: AA2.5 PUGS
Post by: k!cker on Tuesday, June 12, 2012, 23:48:16 PM
I'm wondering now, how would you randomize teams with an application URL? Does anybody know all the variables you can use for launching AA? I'm talking command line switches. I could make a site for this but I'm thinking it might be better to do it all in Assist and with mods that randomize teams and generates a server password.

Idk how you would do any of this but I think more people would use it if it was implemented into Assist as another tab like Sitrep Training Deploy etc... but like I said if we could get this going I would provide the servers and teamspeaks.
Title: Re: AA2.5 PUGS
Post by: BiG_SerGiO on Wednesday, June 13, 2012, 00:10:35 AM
Nice but that would be for the NA side only :(
Title: Re: AA2.5 PUGS
Post by: k!cker on Wednesday, June 13, 2012, 00:15:30 AM
Nice but that would be for the NA side only :(

I was gunna give LPGS a shout and see if they could provide a couple servers and maybe a euro one as well? Idk how many euros would like something like this but if there is enough support like I have for NA then im sure we could work something out... but first we have to get all this set up lol.
Title: Re: AA2.5 PUGS
Post by: BiG_SerGiO on Wednesday, June 13, 2012, 00:33:12 AM
Belive me, there would be at least 3x more than NA players.
Title: Re: AA2.5 PUGS
Post by: k!cker on Wednesday, June 13, 2012, 10:52:07 AM
Belive me, there would be at least 3x more than NA players.

Well Assist as is predominantly Euro anyways but like I said if something like this is to be made somehow I would be more than happy to sponsor servers and team speaks.