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Author Topic: aa on new platforms  (Read 4674 times)

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Jonnym

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aa on new platforms
« on: Saturday, April 28, 2012, 02:30:37 AM »
Someone go ask the u.s army if we can have the sourcecode for 2.5 linux so we can compile it for android phones and tablets, i think it would bring in a massive flood of players. They already have a linux version running opengl on SDL, should be simple to recompile.

Offline BlueBlaster

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Re: aa on new platforms
« Reply #1 on: Saturday, April 28, 2012, 03:44:48 AM »
PAGING U.S. ARMY!

I'm not sure exactly how involved the source for linux is, but I wouldn't be surprised if it'd basically be giving the engine away.



Jonnym

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Re: aa on new platforms
« Reply #2 on: Saturday, April 28, 2012, 04:40:33 AM »
They dont need to give it to us, just allow us to use it.

Offline pit-23

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Re: aa on new platforms
« Reply #3 on: Saturday, April 28, 2012, 09:07:33 AM »
Someone go ask the u.s army if we can have the sourcecode for 2.5 linux so we can compile it for android phones and tablets, i think it would bring in a massive flood of players. They already have a linux version running opengl on SDL, should be simple to recompile.

Great idea, that would be something big - not only because of new platforms, but because we should be able to do so much more than just by using mods or external software. Just one example: we could put those use IDs instead of guids inside normal udp query response (with no sweat).

I don't believe it's gonna happen, but it's sure worth giving a try.

Does anyone have some contacts in the AA development or should we just use some publicly available email?
« Last Edit: Saturday, April 28, 2012, 11:04:59 AM by pit-23 »

Offline BiG_SerGiO

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Re: aa on new platforms
« Reply #4 on: Saturday, April 28, 2012, 10:43:49 AM »
You can use this:
http://www.americasarmy.com/usarmy/contact.php?department=Community&KeepThis=true&TB_iframe=true&height=300&width=750

Or even contact one of the AACM:
http://forum.americasarmy.com/memberlist.php?mode=viewprofile&u=218176
http://forum.americasarmy.com/memberlist.php?mode=viewprofile&u=218773

I used to contact [AACM]CyberNinja, but believe he isn't part now, if you find this affirmation wrong then i can share his old email.

[email protected] can also be used.
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

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Offline pit-23

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Re: aa on new platforms
« Reply #5 on: Saturday, April 28, 2012, 11:16:40 AM »
Or maybe we should check Wikileaks - they may already have it :-DDD.

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Re: aa on new platforms
« Reply #6 on: Saturday, April 28, 2012, 12:45:11 PM »
Aside of the Eula terms, there probably is a good amount of code being property of 3rd party entities (i.e. engine code by Epic game software house). Btw the development team is the Redstone Arsenal one by summer 2009, the previous developers left on the AA3 release day (a few months after the 2.8.5 patch).

P.s. lately i've taken a look at the AA3 list on Battletracker and it seems like there's something going (or either the trackings are completely wrong) because both servers and active players have decreased a lot during the last month (let's say, down to 70 servers and peaks of only 260/270 players).

Uni-sol posted a lovely image in the update thread, lolz:



P.s.2 : i recalled back in a few years 2 ports for consoles (Xbox) were made by 3rd party companies who bought the rights for making and selling the game. http://forum.americasarmy.com/viewtopic.php?f=20&t=3656

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« Last Edit: Saturday, April 28, 2012, 13:20:58 PM by Koden »

Offline Spanky

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Re: aa on new platforms
« Reply #7 on: Saturday, April 28, 2012, 13:33:47 PM »
I don't know what would be involved but perhaps it would be as simple as recompiling the binary? If so, have a chat with icculus but I doubt he would do it for free.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: aa on new platforms
« Reply #8 on: Saturday, April 28, 2012, 13:34:40 PM »
So you want AA for android? Are you serious? Sure we may have a massive flood of players, but all of them would suck horribly because touch controls for an FPS blow.

Offline Spanky

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Re: aa on new platforms
« Reply #9 on: Saturday, April 28, 2012, 13:35:29 PM »
He's serious. His computer died so he got a tablet and now he misses AA so much he wants to play it but is sad that he can't.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: aa on new platforms
« Reply #10 on: Saturday, April 28, 2012, 13:36:40 PM »
I could see it being cool if they had to use separate servers...

Offline blint63

Re: aa on new platforms
« Reply #11 on: Saturday, April 28, 2012, 19:11:08 PM »
Separate servers with autoaim, redesigned controls and stuff like that.

Offline BlueBlaster

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Re: aa on new platforms
« Reply #12 on: Saturday, April 28, 2012, 20:13:38 PM »
Once you get to a level of redesign like that, it becomes serious.



Offline blint63

Re: aa on new platforms
« Reply #13 on: Sunday, April 29, 2012, 14:03:47 PM »
Its hard to imagine some1 playing with mouse+keyboard on a tablet. Not to mention the lack of multi-threading, i doubt one core of those (shitty) ARM processors would be enough.

Jonnym

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Re: aa on new platforms
« Reply #14 on: Sunday, April 29, 2012, 14:56:07 PM »
Were not talking about apple ipads here, but linux/android, mouse and keyboard can be connected, as well as HD TVs and monitors, most are now dual or quad core.
Although plugging a mouse and keyboard into a tablet is stupid so we would need to come up with a revolutionary new control system for touchscreens.

 

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