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America's Army => General Chat => Topic started by: Jonnym on Saturday, April 28, 2012, 02:30:37 AM

Title: aa on new platforms
Post by: Jonnym on Saturday, April 28, 2012, 02:30:37 AM
Someone go ask the u.s army if we can have the sourcecode for 2.5 linux so we can compile it for android phones and tablets, i think it would bring in a massive flood of players. They already have a linux version running opengl on SDL, should be simple to recompile.
Title: Re: aa on new platforms
Post by: BlueBlaster on Saturday, April 28, 2012, 03:44:48 AM
PAGING U.S. ARMY!

I'm not sure exactly how involved the source for linux is, but I wouldn't be surprised if it'd basically be giving the engine away.
Title: Re: aa on new platforms
Post by: Jonnym on Saturday, April 28, 2012, 04:40:33 AM
They dont need to give it to us, just allow us to use it.
Title: Re: aa on new platforms
Post by: pit-23 on Saturday, April 28, 2012, 09:07:33 AM
Someone go ask the u.s army if we can have the sourcecode for 2.5 linux so we can compile it for android phones and tablets, i think it would bring in a massive flood of players. They already have a linux version running opengl on SDL, should be simple to recompile.

Great idea, that would be something big - not only because of new platforms, but because we should be able to do so much more than just by using mods or external software. Just one example: we could put those use IDs instead of guids inside normal udp query response (with no sweat).

I don't believe it's gonna happen, but it's sure worth giving a try.

Does anyone have some contacts in the AA development or should we just use some publicly available email?
Title: Re: aa on new platforms
Post by: BiG_SerGiO on Saturday, April 28, 2012, 10:43:49 AM
You can use this:
http://www.americasarmy.com/usarmy/contact.php?department=Community&KeepThis=true&TB_iframe=true&height=300&width=750

Or even contact one of the AACM:
http://forum.americasarmy.com/memberlist.php?mode=viewprofile&u=218176
http://forum.americasarmy.com/memberlist.php?mode=viewprofile&u=218773

I used to contact [AACM]CyberNinja, but believe he isn't part now, if you find this affirmation wrong then i can share his old email.

[email protected] can also be used.
Title: Re: aa on new platforms
Post by: pit-23 on Saturday, April 28, 2012, 11:16:40 AM
Or maybe we should check Wikileaks - they may already have it :-DDD.
Title: Re: aa on new platforms
Post by: Koden on Saturday, April 28, 2012, 12:45:11 PM
Aside of the Eula terms, there probably is a good amount of code being property of 3rd party entities (i.e. engine code by Epic game software house). Btw the development team is the Redstone Arsenal one by summer 2009, the previous developers left on the AA3 release day (a few months after the 2.8.5 patch).

P.s. lately i've taken a look at the AA3 list on Battletracker and it seems like there's something going (or either the trackings are completely wrong) because both servers and active players have decreased a lot during the last month (let's say, down to 70 servers and peaks of only 260/270 players).

Uni-sol posted a lovely image in the update thread, lolz:

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Fzjcvb5.png&hash=fc89e4229b0c1b4e46baae6346f2bc13)

P.s.2 : i recalled back in a few years 2 ports for consoles (Xbox) were made by 3rd party companies who bought the rights for making and selling the game. http://forum.americasarmy.com/viewtopic.php?f=20&t=3656

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Title: Re: aa on new platforms
Post by: Spanky on Saturday, April 28, 2012, 13:33:47 PM
I don't know what would be involved but perhaps it would be as simple as recompiling the binary? If so, have a chat with icculus but I doubt he would do it for free.
Title: Re: aa on new platforms
Post by: Alex on Saturday, April 28, 2012, 13:34:40 PM
So you want AA for android? Are you serious? Sure we may have a massive flood of players, but all of them would suck horribly because touch controls for an FPS blow.
Title: Re: aa on new platforms
Post by: Spanky on Saturday, April 28, 2012, 13:35:29 PM
He's serious. His computer died so he got a tablet and now he misses AA so much he wants to play it but is sad that he can't.
Title: Re: aa on new platforms
Post by: Alex on Saturday, April 28, 2012, 13:36:40 PM
I could see it being cool if they had to use separate servers...
Title: Re: aa on new platforms
Post by: blint63 on Saturday, April 28, 2012, 19:11:08 PM
Separate servers with autoaim, redesigned controls and stuff like that.
Title: Re: aa on new platforms
Post by: BlueBlaster on Saturday, April 28, 2012, 20:13:38 PM
Once you get to a level of redesign like that, it becomes serious.
Title: Re: aa on new platforms
Post by: blint63 on Sunday, April 29, 2012, 14:03:47 PM
Its hard to imagine some1 playing with mouse+keyboard on a tablet. Not to mention the lack of multi-threading, i doubt one core of those (shitty) ARM processors would be enough.
Title: Re: aa on new platforms
Post by: Jonnym on Sunday, April 29, 2012, 14:56:07 PM
Were not talking about apple ipads here, but linux/android, mouse and keyboard can be connected, as well as HD TVs and monitors, most are now dual or quad core.
Although plugging a mouse and keyboard into a tablet is stupid so we would need to come up with a revolutionary new control system for touchscreens.
Title: Re: aa on new platforms
Post by: Koden on Sunday, April 29, 2012, 15:09:37 PM
Were not talking about apple ipads here, but linux/android, mouse and keyboard can be connected, as well as HD TVs and monitors, most are now dual or quad core.
Although plugging a mouse and keyboard into a tablet is stupid so we would need to come up with a revolutionary new control system for touchscreens.

Take a look at the FPS games shown in this video, they're all made for Apple mobile devices and they feature a virtual touch screen pad, it looks like a layer onto the game interface.

http://www.youtube.com/watch?v=3OC_WyG9NLM

I think the touch screen makes for a nice chance of making your own virtual interface, whether you want to present it as a joystick, a pad or whatever else.
Title: Re: aa on new platforms
Post by: august on Sunday, April 29, 2012, 19:21:05 PM
Talk to Phoenix. He is the boss over at AA forums.
However, I would personally suggest for now to focus on bringing in more new players to Assist. Advertising on forums and such is all fine and good, but the best is to invite people you already play with
Title: Re: aa on new platforms
Post by: Alex on Sunday, April 29, 2012, 21:02:09 PM
Were not talking about apple ipads here, but linux/android, mouse and keyboard can be connected, as well as HD TVs and monitors, most are now dual or quad core.
Although plugging a mouse and keyboard into a tablet is stupid so we would need to come up with a revolutionary new control system for touchscreens.
You would also need to add in aim assist and dumb down the graphics. It doesn't even use 2 cores on PC, how will we change that for android? The android version would also need to be separate from the PC version because the android players would just get raped every time, even with aim assist. We would be building half a game. Not to mention I don't see how we could put it on the android market without getting sued.
Title: Re: aa on new platforms
Post by: BlueBlaster on Sunday, April 29, 2012, 21:23:47 PM
Aim assist: turn on the auto-aim feature which is currently disabled
Graphics: resize the graphics in packages to 256x256 or less

Is it a lot of work? Yeah, like I said earlier, that's when it becomes serious. August probably has the best opinion so far, there are other things to focus on right now.