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Author Topic: AA - M16, AR & AK 3D Sights  (Read 6649 times)

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Offline Possessed

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AA - M16, AR & AK 3D Sights
« on: Saturday, June 02, 2012, 17:35:03 PM »
AR sight was "done by hand". I forgot to put the Texture settings on Max.


These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: AA - M16, AR & AK 3D Sights
« Reply #1 on: Saturday, June 02, 2012, 17:58:43 PM »
HES A WITCH! GET HIM!!!

Srsly, how did you do this?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: AA - M16, AR & AK 3D Sights
« Reply #2 on: Saturday, June 02, 2012, 18:55:58 PM »
Cool

Fun fact: weaponbob affects the "bounce" of 3d sights as well.



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Re: AA - M16, AR & AK 3D Sights
« Reply #3 on: Saturday, June 02, 2012, 19:01:55 PM »
Cool

Fun fact: weaponbob affects the "bounce" of 3d sights as well.
does it affect the animation or the aim at all(like recoil accuracy)?
---
and I did it with EditObj, m16 and ak sights were already in the correct position, had to tune AR sight, almost every aspect of view can be modified, for some reason when I use 3d it doesn't come back to the normal view(like the overlay sights do)
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline BlueBlaster

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Re: AA - M16, AR & AK 3D Sights
« Reply #4 on: Saturday, June 02, 2012, 19:07:56 PM »
Everything works normally, except the gun moves too much to aim properly. I used to increase weaponbob because it looked good when walking. But it was terrible to zoom with the M4.



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Re: AA - M16, AR & AK 3D Sights
« Reply #5 on: Saturday, June 02, 2012, 19:20:27 PM »
Everything works normally, except the gun moves too much to aim properly. I used to increase weaponbob because it looked good when walking. But it was terrible to zoom with the M4.
I saw the weapon bob video on youtube, did not saw the difference lol
I'm thinking of a  Mod to lower this value when (b)InZoom, gonna see if it works with "Set" command, I hate to use Iron sight on M4, Reflex sight aren't bad :D
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline BlueBlaster

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Re: AA - M16, AR & AK 3D Sights
« Reply #6 on: Saturday, June 02, 2012, 19:24:55 PM »
We can get all of this working properly and stick it in the game for good.



Offline Possessed

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BobDumping & DramaticLighting
« Reply #7 on: Sunday, June 03, 2012, 00:02:41 AM »
[youtube]http://www.youtube.com/watch?v=7gKAAYC-8nc[/youtube]

sry for the Low quality + No Sound, I will take a look for good codecs later :P
Recorded using Dxtory http://dxtory.com/v2-home-en.html
« Last Edit: Sunday, June 03, 2012, 00:05:06 AM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: AA - M16, AR & AK 3D Sights
« Reply #8 on: Sunday, June 03, 2012, 00:25:21 AM »
Possessed, these are all EditObj right? The 3D sights would be cool to have, can you make a mod to force them? The lighting is interesting too.

I always thought this would be cool to have:
http://wiki.beyondunreal.com/Legacy:SquirrelZero/RealtimeShadows
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: AA - M16, AR & AK 3D Sights
« Reply #9 on: Sunday, June 03, 2012, 00:40:54 AM »
Possessed, these are all EditObj right? The 3D sights would be cool to have, can you make a mod to force them? The lighting is interesting too.

I always thought this would be cool to have:
http://wiki.beyondunreal.com/Legacy:SquirrelZero/RealtimeShadows
Yes, I did all using editobj/pokes
It's possible to force(I know how to do client-side), but they won't work like the M4 sight, needs more research lol
about the light, it must be in Assist :P, it does miss a "fade" effect because when u get out of the light source the effect just disappear instantly :D
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: AA - M16, AR & AK 3D Sights
« Reply #10 on: Sunday, June 03, 2012, 00:48:26 AM »
Get coding then :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: AA - M16, AR & AK 3D Sights
« Reply #11 on: Sunday, June 03, 2012, 00:53:33 AM »
Get coding then :)
why not compiling an all-in-one package?, like antipoke+cameratexture+triggerlight+karma+something else lol
will look the light thing if my son sleep.... 1:50 am.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline BlueBlaster

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Re: AA - M16, AR & AK 3D Sights
« Reply #12 on: Sunday, June 03, 2012, 02:51:10 AM »
Looks great. For the 3D sights, I think we should us IsZoom to set weaponbob to 0. Then when not zoomed, weaponbob can be set back to normal. Weaponbob uses small values like 0.04 and it is in User.ini.




Offline Alex

Re: AA - M16, AR & AK 3D Sights
« Reply #13 on: Sunday, June 03, 2012, 02:57:36 AM »
Why is this even necessary? If anything it will just piss off the people who play the game.

Offline BlueBlaster

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Re: AA - M16, AR & AK 3D Sights
« Reply #14 on: Sunday, June 03, 2012, 03:00:11 AM »
I think we're allowed to give the game some polish.



 

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