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Author Topic: [maap] maps  (Read 7004 times)

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Offline [K][K].Zipferurtyp

[maap] maps
« on: Thursday, December 29, 2011, 11:59:01 AM »
hey guys i get everytime when i try to join a MAAP map this:

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2602 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 260 (8558)

General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc <- 00000964 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FMallocWindows::Free <- FMallocWindows::Realloc <- 000008E0 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- AActor::ExecGetSkin <- UObject::ProcessEvent <- (AGP_GameSinglePlayer Entry.AGP_GameSinglePlayer, Function Engine.GameInfo.PostLogin) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

i really would like to play some of this maps.
maybe somebody can help me.
installed maap pack is :v6.0

ty zip

Jonnym

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Re: [maap] maps
« Reply #1 on: Thursday, December 29, 2011, 13:04:56 PM »
In Assist click on the 'settings' tab and click 'reset and repair AA' wait for that to finish downloading and try again...

Offline [K][K].Zipferurtyp

Re: [maap] maps
« Reply #2 on: Thursday, December 29, 2011, 13:19:07 PM »
 ;D ;D ;D ;D ;D hooah it works really thank you

Offline [Nifty]-mister

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Re: [maap] maps
« Reply #3 on: Thursday, December 29, 2011, 15:49:46 PM »
If we build it they will come!
BlueBlaster: Dann called him a vertically-​challenged nigger.

Offline [K][K].Zipferurtyp

Re: [maap] maps
« Reply #4 on: Friday, December 30, 2011, 14:23:52 PM »
played today monkey island and pantball...i need moreeeeeeeeeeeeeee.......sorry for that but...fuck this maps are cool ;D

Offline Spanky

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Re: [maap] maps
« Reply #5 on: Friday, December 30, 2011, 14:48:36 PM »
Prove that a significant part of the 2.5 community wants more and I'll work on the maps again.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: [maap] maps
« Reply #6 on: Friday, December 30, 2011, 16:18:19 PM »
Prove that a significant part of the 2.5 community wants more and I'll work on the maps again.

Us :)



Offline mamerize

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Re: [maap] maps
« Reply #7 on: Saturday, December 31, 2011, 06:58:15 AM »
lol.. yeah.. i want it too.. i've seen people more playing on this map than normal existing map!.

Offline Koden

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Re: [maap] maps
« Reply #8 on: Sunday, January 01, 2012, 05:28:36 AM »
nates says if 3 in every 1 person wants maaps he will work on new maps

Would be great to have new maps in the mAAp pack :)

Offline mamerize

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Re: [maap] maps
« Reply #9 on: Sunday, January 01, 2012, 13:21:28 PM »
AA2.5.org server owner can check server log... mostly people playing on maap pack!. People love it!.
me too  ;D. Keep the good work!

Offline [Nifty]-mister

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Re: [maap] maps
« Reply #10 on: Sunday, January 01, 2012, 14:47:16 PM »
There are arround 50 players at the moment using assit and playing MAAP people should be proud this comunity is great!
BlueBlaster: Dann called him a vertically-​challenged nigger.

Offline Spanky

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Re: [maap] maps
« Reply #11 on: Sunday, January 01, 2012, 15:05:58 PM »
Honestly, I'm going to need to hear from Jonny as he's got the logs and statistics. You guys though can provide screenshots proving there's a decent amount of people online ON mAAp. Not just 1 screenshot of 10 people on 1 server but multiple instances. You guys gotta understand that with the other releases, there were people that really were happy about mAAp but when it came down to it, there might have been a few times that a few people were on a server but not nearly enough to warrant all the time and effort put into the maps.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jonnym

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Re: [maap] maps
« Reply #12 on: Sunday, January 01, 2012, 16:54:57 PM »
I don't want you making new maaps just yet anyway, I'm a bit snowed under building the new auth system and getting assist running stable, without trying to get new features in.
When everything is running and stable, then yes.

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Re: [maap] maps
« Reply #13 on: Sunday, January 01, 2012, 16:57:33 PM »
:) Fair enough Jonny. Is there something I can help you with?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jonnym

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Re: [maap] maps
« Reply #14 on: Sunday, January 01, 2012, 16:59:27 PM »
Don't think so, Its all just coding at the moment, and trying to get a link up and running to battletracker. Then we will need a bit of a Beta test.

 

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