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Community => Games & Programming => Topic started by: Vanoke on Saturday, August 13, 2016, 15:10:13 PM

Title: Unreal editor moddering questions
Post by: Vanoke on Saturday, August 13, 2016, 15:10:13 PM
How to change in unreal ed the
start position towards the faces of the players to the right direction.
1 you click on the player and errow line appears but in wrong direction.
Idear is to bring spawnpoint in extraction SE a little more to the front so when spawn ther the players can
spreatout better insteat they get killed in that corner.  :up:
Title: Re: Unreal editor moddering questions
Post by: Koden on Saturday, August 13, 2016, 17:57:35 PM
I haven't used the Unreal editor in ages, but as far as I can recall you should be able to move and rotate actors (such as the spawn actors) through the editor instruments or perhaps even through the actor properties.

https://wiki.beyondunreal.com/UE2:Actor_native_functions_(UT2004)#Spawn
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Sunday, August 14, 2016, 06:50:46 AM
When you see the picture the spawns are moved around 10 meters
i set the spawns aganst eachother thats what i can find left / right for the actors. but not strait arrow to the bus with the obj if you understand what i mean !
its simple change but this is already better than the old one so if all likes it than make  update. 
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2FQt6r6J.jpg&hash=7488de7a41b480fa7828779d1e3f79bc) (https://imageshack.com/i/poQt6r6Jj)
Title: Re: Unreal editor moddering questions
Post by: Koden on Sunday, August 14, 2016, 09:51:12 AM
Spawn actors standing too close to each other might fail to actually work, make sure there's enough room between each ofb them, and test them. Anyway, it's nice that you're working with the editor, but of course maps cannot be ported straight from the 2.8.5 editor to the 2.5 version of the game. You might probably use Eliz's converter, but there might also be several corrections to be made manually, which makes the whole process kinda pointless for minor modifications that can also be made in the 2.5 editor.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Sunday, August 14, 2016, 14:55:11 PM
Spawn actors standing too close to each other might fail to actually work, make sure there's enough room between each ofb them, and test them. Anyway, it's nice that you're working with the editor, but of course maps cannot be ported straight from the 2.8.5 editor to the 2.5 version of the game. You might probably use Eliz's converter, but there might also be several corrections to be made manually, which makes the whole process kinda pointless for minor modifications that can also be made in the 2.5 editor.
no need to convert this is changed with 2.5 editor and the actors are ok its defence and assault spawn rotating so np.
Title: Re: Unreal editor moddering questions
Post by: Koden on Sunday, August 14, 2016, 16:45:42 PM
no need to convert this is changed with 2.5 editor and the actors are ok its defence and assault spawn rotating so np.
Oh...that's true, I didn't pay attention to the editor name in the screenshot.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Sunday, August 14, 2016, 17:19:12 PM
I am still a noob in this so don`t expect wonders ! but this was a game bug so hope elize approof this but he can do it also by himself 10 minuts work . TELL HIM :)
Title: Re: Unreal editor moddering questions
Post by: Spanky on Tuesday, August 16, 2016, 19:15:15 PM
Go to the top mode view and find the playerstart. To zoom in & out, press and hold the left and right mouse buttons then move the mouse up and down. Once you've selected the playerstart, press and hold CTRL while clicking the right mouse button and moving the mouse, that will change rotation/direction.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Sunday, August 21, 2016, 07:34:00 AM
Go to the top mode view and find the playerstart. To zoom in & out, press and hold the left and right mouse buttons then move the mouse up and down. Once you've selected the playerstart, press and hold CTRL while clicking the right mouse button and moving the mouse, that will change rotation/direction.
I got it noses are in the right direction
I also did change som on Extraction if its oke look picture below
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F922%2F0WaACe.jpg&hash=3b1c59084ec58949be6f9c8ad83d0607) (https://imageshack.com/i/pm0WaACej) 
1- spawn moved a little to the front so players are not pushed in the corner in begin also a little more obsticuls to hide.
2- I split the extraction on one site  6-1-6 
3- so far i know it was not possible to go over that little balcon so with som garbage bags and an air conditioning
you can stap over an fall a bit to the ground but you don`t have to go back if you don`t want it!
 

Can this be upgreate to the game ELIZ ! if its making in your and all other eye the game Extraction better :rtfm:

Question is it possible to copy all ore only the green stuf
Title: Re: Unreal editor moddering questions
Post by: Spanky on Sunday, August 21, 2016, 14:55:09 PM
Vanoke, the problem is that the philosophy of Assist, AAO25, mAAp Pack and all the other things that we, the AA community have done, the ONE rule that we've tried to stay close to: do not mess with the original maps. There's been exceptions to fix blatant bugs and glitches and improve gameplay when the majority of the community agrees. However, we (I'm speaking like I got a turd in my pocket) don't really like to edit the original maps.

You're welcome to fork it off and make it your own but chances are, it won't get played.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Sunday, August 21, 2016, 15:14:53 PM
Vanoke, the problem is that the philosophy of Assist, AAO25, mAAp Pack and all the other things that we, the AA community have done, the ONE rule that we've tried to stay close to: do not mess with the original maps. There's been exceptions to fix blatant bugs and glitches and improve gameplay when the majority of the community agrees. However, we (I'm speaking like I got a turd in my pocket) don't really like to edit the original maps.

You're welcome to fork it off and make it your own but chances are, it won't get played.
Than puth it next to the original map and gif it a sec name than look what map is the best for Assist and the communitie can speak !!  so messing with the map is possible!! 
Call it Vanstreet ore Big change ore Assistbest , Extraction-Elite  :idea: but make the people happy .
so simple ! changes are needed to make good gaming !

Look Monkey Island when the spawn are spreat than the map would be playeble thats my next corr bussiness.  ore is that to lost inputh . :down:
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Sunday, August 21, 2016, 16:09:00 PM
In this case also my Border-rock is a border that never would come into Assist becose the lable Border is in it.  In 2.8.5 ther are also diffrent names but the the map was in begin Pipeline but in so many versions.
Also you did make mAAp pipeline  the basic is Pipeline
Title: Re: Unreal editor moddering questions
Post by: Spanky on Sunday, August 21, 2016, 18:43:54 PM
I agree with that, name it Extraction SE or something. But the original maps themselves, should remain unchanged.
Title: Re: Unreal editor moddering questions
Post by: Alex on Wednesday, August 24, 2016, 03:28:49 AM
the ONE rule that we've tried to stay close to: do not mess with the original maps.
Bitch please, that went out the window when we made all those changes to Hospital. You can't fundamentally change how a map is played and still play the "keep the original maps the same" card. :P It can't be received any worse that that damn railing on WW roof was. lol.
Title: Re: Unreal editor moddering questions
Post by: Possessed on Wednesday, August 24, 2016, 17:18:31 PM
Bitch please, that went out the window when we made all those changes to Hospital. You can't fundamentally change how a map is played and still play the "keep the original maps the same" card. :P It can't be received any worse that that damn railing on WW roof was. lol.
I thought bout the ww roof railings while reading your post, then I saw your last words lol.
Title: Re: Unreal editor moddering questions
Post by: Spanky on Wednesday, August 24, 2016, 22:22:11 PM
Bitch please, that went out the window when we made all those changes to Hospital. You can't fundamentally change how a map is played and still play the "keep the original maps the same" card. :P It can't be received any worse that that damn railing on WW roof was. lol.
Oh look, a ghost from admins past.

That situation proves my point. It shouldn't have been done, we did it and it flopped and we undid it.
Title: Re: Unreal editor moddering questions
Post by: Possessed on Wednesday, August 24, 2016, 22:26:51 PM
If you could just lower the wall instead of blocking whole thing :)
Title: Re: Unreal editor moddering questions
Post by: Spanky on Thursday, August 25, 2016, 01:18:19 AM
Those were 2 separate issues. I did remove the wall/ledge and mostly fixed that issue I think. However, I recall someone bringing up the issue of people jumping off the roof to chase down VIP. Me thinking like I do, that's not realistic so I put up railing. Got nothing but rage for that one.
Title: Re: Unreal editor moddering questions
Post by: Possessed on Thursday, August 25, 2016, 18:53:38 PM
Those were 2 separate issues. I did remove the wall/ledge and mostly fixed that issue I think. However, I recall someone bringing up the issue of people jumping off the roof to chase down VIP. Me thinking like I do, that's not realistic so I put up railing. Got nothing but rage for that one.
could add something to insta kill after jumping from that area :D, even more rage
Title: Re: Unreal editor moddering questions
Post by: Spanky on Thursday, August 25, 2016, 19:32:57 PM
could add something to insta kill after jumping from that area :D, even more rage
That's a good idea, add a physics volume that propells the player upwards and forwards at a fast speed so they basically drop out of the sky onto the helipad and crunch to death. BRB, opening editor :)
Title: Re: Unreal editor moddering questions
Post by: Alex on Friday, August 26, 2016, 01:06:47 AM
That's a good idea, add a physics volume that propells the player upwards and forwards at a fast speed so they basically drop out of the sky onto the helipad and crunch to death. BRB, opening editor :)
Better yet, make a trigger where when the player jumps the ground below opens up via a mover and the player falls into a bunch of fire. We could also add in an evil satan laugh sound to show that ww roof jumpers go to hell.
Title: Re: Unreal editor moddering questions
Post by: ronski on Friday, August 26, 2016, 02:23:31 AM
Better yet, make a trigger where when the player jumps the ground below opens up via a mover and the player falls into a bunch of fire. We could also add in an evil satan laugh sound to show that ww roof jumpers go to hell.
and when one jumps on the pole in front of west wing roof his equipment could be taken away and clothing could be changed into stripper costume, make a trigger on the pole and when the trigger is hit this song starts playing ! No longer available (http://www.youtube.com/watch?v=07Qqv4K6Iq8#)
Title: Re: Unreal editor moddering questions
Post by: Bart! on Friday, August 26, 2016, 06:18:46 AM
and when one jumps on the pole in front of west wing roof his equipment could be taken away and clothing could be changed into stripper costume, make a trigger on the pole and when the trigger is hit this song starts playing ! No longer available (http://www.youtube.com/watch?v=07Qqv4K6Iq8#)
I was just thinking about that pole, lol
Title: Re: Unreal editor moddering questions
Post by: ~=W!CK!D=~ on Friday, August 26, 2016, 11:50:15 AM
and when one jumps on the pole in front of west wing roof his equipment could be taken away and clothing could be changed into stripper costume, make a trigger on the pole and when the trigger is hit this song starts playing ! No longer available (http://www.youtube.com/watch?v=07Qqv4K6Iq8#)

Guess I'd give up.jumping on the pole ahhahahh
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Friday, August 26, 2016, 11:53:45 AM
Is is possible to clean som messages in this forum . it suppost to be a information topic about Moddering .
When it  will not be replaced I will delete som not topice related if I can have the permission to do it from assist site .Big THX ! .
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Friday, August 26, 2016, 11:59:12 AM
Spanky I did change a little more for the good of SFExtraction_SE  I hope  , I can`t look in game like I can do with 2.8.5 to see if alls fits and no unviseble walls are left . Do you or sombudy els know how I can walk trough the map. If not than I did place it in publiek Facebook America`s Army 2.8.5 can sombuddy from Assist team look THX
Extra is a stars to a extra roof and the centre is a little changed
Title: Re: Unreal editor moddering questions
Post by: Spanky on Friday, August 26, 2016, 13:29:40 PM
You can put it in your Assist install and open the map offline that way. You can also put ArmyOps.exe into the editor's System folder and play the map. The problem with doing that is that you're playing it on 2.4.1 which behaves different than 2.5.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Friday, August 26, 2016, 15:07:52 PM
You can put it in your Assist install and open the map offline that way. You can also put ArmyOps.exe into the editor's System folder and play the map. The problem with doing that is that you're playing it on 2.4.1 which behaves different than 2.5.
You talk in riddles master I will try but the fact i can come in and not moved was that i do Open SFextraction_SE and then enter in armyops like i do in 2.8.5, then  i am in spawn Staring in the street whit no gameplay.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F922%2Fl543p2.jpg&hash=75013b152314583965c9ff990000ea99) (https://imageshack.com/i/pml543p2j)
Title: Re: Unreal editor moddering questions
Post by: Spanky on Friday, August 26, 2016, 16:58:06 PM
In 2.5, you have to type in "mpcheat playerlock 0" or "mpcheat class sf" to unlock yourself in offline gameplay.
Title: Re: Unreal editor moddering questions
Post by: Koden on Friday, August 26, 2016, 18:36:46 PM
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F922%2Fl543p2.jpg&hash=75013b152314583965c9ff990000ea99) (https://imageshack.com/i/pml543p2j)
Wow.
Dat.
Image.
:D
Title: Re: Unreal editor moddering questions
Post by: teddy_grizzly_bear on Friday, August 26, 2016, 21:24:12 PM
In 2.5, you have to type in "mpcheat playerlock 0" or "mpcheat class sf" to unlock yourself in offline gameplay.
When you're offline, you're not in MultiPlayer and don't need to use MultiPlayer Cheats (mpcheat).
Just use
Code: [Select]
class sfand you're good to go.
Title: Re: Unreal editor moddering questions
Post by: Spanky on Friday, August 26, 2016, 22:14:43 PM
When you're offline, you're not in MultiPlayer and don't need to use MultiPlayer Cheats (mpcheat).
Just use
Code: [Select]
class sfand you're good to go.

I've run into issues with that on some commands so I always use mpcheat since it always works :) Either way, you gotta unlock the player's movement in maps offline.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Saturday, August 27, 2016, 03:42:53 AM
Works Fine THX .  MPcheat class sf I am running trow it now :)
On Facebook is old I am change more :)  :P :up:

1- More questions is it possible to copy all in buildings in game becose like we know the green selected stuff is ok but the buildings with lines not.
2- Is it interesting to bring this Unreal ed under the people so they just like in 2.8.5 bring maps online now we still have admins that can help a bit !  ore people that understand this game moddering better than me so we can help each other.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Saturday, August 27, 2016, 07:38:41 AM
Changes are a stairs you see to go on extra  roof from were you also can go down on the left site and extra target places / A truck lost his cargo in the middle of street / and you can`tt see it but right site other roof I placed little closed vence to hide and you can go farther on roof./ 3 hummers on the back.   Spawn point are like I did say befor. 
Sorry picture is not realy good
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2FycNVlE.jpg&hash=175fc80cb8a5dfe3104172a73e131350) (https://imageshack.com/i/poycNVlEj)
Question : I did make a lot hanging green on terras but it dissepeard after I did make more green ore a water tomb to lead the green to, also some tables and plants and closed do dissepear to fast form a certain distance but to fast  one other table and plants did stay that was also in same airia. ??
Title: Re: Unreal editor moddering questions
Post by: Spanky on Saturday, August 27, 2016, 13:17:09 PM
Vanoke, you're not building maps after you edit them. You need to go to Build then Build All to finalize them before putting them out.

Things may disappear when using the 2.4.1 editor because you're using packages that don't exist in 2.5. You need to make sure your assets (meshes, textures, sounds) only come from files that exist in 2.5.
Title: Re: Unreal editor moddering questions
Post by: teddy_grizzly_bear on Sunday, August 28, 2016, 03:13:59 AM
I've run into issues with that on some commands so I always use mpcheat since it always works :) Either way, you gotta unlock the player's movement in maps offline.
I've personally never had any issues with offline commands, ever... They've always worked offline.

PS.
Sorry for the off topic :)
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Sunday, August 28, 2016, 05:36:39 AM
Vanoke, you're not building maps after you edit them. You need to go to Build then Build All to finalize them before putting them out.

Things may disappear when using the 2.4.1 editor because you're using packages that don't exist in 2.5. You need to make sure your assets (meshes, textures, sounds) only come from files that exist in 2.5.
I did Build the map like you say and ther were som notes that needed to change. Fun part was on the normal sfextraction from assist ther were mostly the same misscackes . I did change the APG misstack that was the obj in the Bus that was to close to ?? but its now away. A lot other misstacks are that I think are  spawn`s are to close to each other but that's a bug its sees the assault and defence in rotating as a fould but it issend.
I am only jusing stuf that comes out of all 2.5 maps so not out 2.8.5  :up:

I will try to finisch it like It was becose you say it 2.4 armyops and not see all ,hope it will in assist later.

QUESTION : I need to builtin a ladder aganst the wall and I did in the past I copy all lines and errows and ladder but still it was not possible to go up ????

 :rtfm: Ther is a map on 2.8.5 facebook spanky  this is final all check out and build in my opinion go for it . 08-28-2016  :up:
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Wednesday, August 31, 2016, 15:12:24 PM
Did assist already lookt to the modd. SFextraction_se . do you have it spanky if you like to modd also a bit B.M.Gast if its good for the game ! :)

Title: Re: Unreal editor moddering questions
Post by: Vanoke on Sunday, September 04, 2016, 17:38:56 PM
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2FQUqGKO.jpg&hash=2491e50b1999aea7c652714515d04bdc) (https://imageshack.com/i/poQUqGKOj)
Title: Re: Unreal editor moddering questions
Post by: teddy_grizzly_bear on Monday, September 05, 2016, 03:10:26 AM
Let me get this straight - what do you want from us? You want us to release your new map?

You need to understand that we can't just release any map that someone makes, there needs to be some testing.
We would need to test the map for both team balance as well as general bugs.
However, we don't currently have the people to do that generally.

It is, of course, possible for us admins (and/or RM) to have a look, but to be honest, I personally don't have time for that, I'm sorry.
Title: Re: Unreal editor moddering questions
Post by: -Vegeta- on Monday, September 05, 2016, 03:48:46 AM
So why dont you allow some trustworthy guy test it for them selves? Harley Jazz scrap etc?
Title: Re: Unreal editor moddering questions
Post by: Spanky on Monday, September 05, 2016, 13:18:56 PM
As for me, I have maybe 3 hours combined playtime on Border and Extraction, I wouldn't know what changes you made unless I compare the maps side by side. I also know that even before I look at it, your skill level needs to come up a fair amount before these changes would be considered worthwhile to put in Assist. You were asking how to make a ladder work, that's one of the simpler things and there's tutorials out there for it. I really hate to put you down Vanoke because your attitude and enthusiasm is great but like many of us, it's too little too late. There's hardly any people playing the maps as-is. It's not a lack of good maps, it's a lack of players to shoot at.

Also, the language barrier and time zone differences make it difficult to help you out.
Title: Re: Unreal editor moddering questions
Post by: Koden on Monday, September 05, 2016, 14:46:23 PM
So why dont you allow some trustworthy guy test it for them selves? Harley Jazz scrap etc?
As long as the custom map doesnt use any game asset that isn't available from the 2.5 version that comes with the assist, anyone can run a server for it on their own, and test it through.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Monday, September 05, 2016, 14:53:18 PM
Assist team : ??????
1 minut  / Facebook : America`s Army 2.8.5  downlode only the map SFExtraction_SE
15 sec  /        Puth it in your directory map open  Armyops.exe
15 sec  /        In admin consul type open sfextraction_se  press enter
1 / 2  minut   Game opens type mpcheat class sf  than  mpcheat ghost to see all it takes << 
15 sec           Look above for the spawn points in picture this game setting is better I think its understandable
                      way !
                    around 3 minuts and 15 sec   of your live ( no time ??? )  What time !
Spanky : Its not to late If it was for only a year ore 6 months I would bring it out. How many time is it to uplode this for Eliz to the people 5 minuts ?
Ther would be more players when ther were more little changes ones and than in maps also spawnpoints  can help.
I also did see a change that killaman  did in his  city_block that map was good in old style but after change ther was no exiting in that map that builing that he did take out was the gameplay of that map for now bring this back , ( I did play that map and now not anymore )  .
People ask for no rockets in Hospital and yes its better off whitout this weapon make it a SPR ore V
I say this becose not all changes are good and the people did say it was bad changeSo if you see this SFExtraction_SE  than its up to the people not Assist becose they don`t play this anymore if you understand what I mean with realy play this game.

In this case you can also gif this gameplay to the people that realy stil like this game if its possible, so they can work on it  to make it a bit more fresh and playable for the less players that also need changes.
Ore ther must be an active team that has the permission to work on this changes  (like I did ask for moddering in forum to try to make a bit fun for all gamers in new event Delta & Alpha ) and even that is difficult to do I am  waiting for that now around 2 weeks.
Assist needs a team that still believe in this game and with help make som good changes if possible.
This team is  in a  marital rut. so now this weardo Vanoke did get som fun skills in moddering changed a map in the good way for sure and with a little help and time you guys can make for sure a lot players happy.
Open your arms and see this in the good way of AA ARMY lovers , if not spank me in the game  Mpcheat spank.
Title: Re: Unreal editor moddering questions
Post by: ronski on Monday, September 05, 2016, 16:16:19 PM
Assist team : ??????
1 minut  / Facebook : America`s Army 2.8.5  downlode only the map SFExtraction_SE
15 sec  /        Puth it in your directory map open  Armyops.exe
15 sec  /        In admin consul type open sfextraction_se  press enter
1 / 2  minut   Game opens type mpcheat class sf  than  mpcheat ghost to see all it takes << 
15 sec           Look above for the spawn points in picture this game setting is better I think its understandable
                      way !
                    around 3 minuts and 15 sec   of your live ( no time ??? )  What time !
Spanky : Its not to late If it was for only a year ore 6 months I would bring it out. How many time is it to uplode this for Eliz to the people 5 minuts ?
Ther would be more players when ther were more little changes ones and than in maps also spawnpoints  can help.
I also did see a change that killaman  did in his  city_block that map was good in old style but after change ther was no exiting in that map that builing that he did take out was the gameplay of that map for now bring this back , ( I did play that map and now not anymore )  .
People ask for no rockets in Hospital and yes its better off whitout this weapon make it a SPR ore V
I say this becose not all changes are good and the people did say it was bad changeSo if you see this SFExtraction_SE  than its up to the people not Assist becose they don`t play this anymore if you understand what I mean with realy play this game.

In this case you can also gif this gameplay to the people that realy stil like this game if its possible, so they can work on it  to make it a bit more fresh and playable for the less players that also need changes.
Ore ther must be an active team that has the permission to work on this changes  (like I did ask for moddering in forum to try to make a bit fun for all gamers in new event Delta & Alpha ) and even that is difficult to do I am  waiting for that now around 2 weeks.
Assist needs a team that still believe in this game and with help make som good changes if possible.
This team is  in a  marital rut. so now this weardo Vanoke did get som fun skills in moddering changed a map in the good way for sure and with a little help and time you guys can make for sure a lot players happy.
Open your arms and see this in the good way of AA ARMY lovers , if not spank me in the game  Mpcheat spank.
Testing the map takes longer than 3min15sec for sure, and not only ones time - you would need a test group to give it a shot.

As long as the custom map doesnt use any game asset that isn't available from the 2.5 version that comes with the assist, anyone can run a server for it on their own, and test it through.
So if it's 2.5 compatible, could Vanoke set up a LAN server and set the map running over there, share the map as download and share the server IP and other needed information here or at another site for people to join and give it a try?
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Monday, September 05, 2016, 16:46:13 PM
I do not do seperat make a server for this so players can join on privit server its a assist map for all.  Anyboddy can downlode the map to look on facebook America Army 2.8.5 and look in it but best change is the spawn setting and you cant play that becose its need a server . But hope Eliz will bring it in if not .......................?   
Title: Re: Unreal editor moddering questions
Post by: Yahoo on Monday, September 05, 2016, 17:52:17 PM
I'm going to be honest and say what everyone is thinking: - Vanoke, the map will not be played, no one gives a shit!
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Tuesday, September 06, 2016, 12:50:03 PM
I'm going to be honest and say what everyone is thinking: - Vanoke, the map will not be played, no one gives a shit!
I think you are not everyone, changes are always welcome in maps and people are curious.   
Title: Re: Unreal editor moddering questions
Post by: Koden on Tuesday, September 06, 2016, 14:42:27 PM
I'm going to be honest and say what everyone is thinking: - Vanoke, the map will not be played, no one gives a shit!

That's impolite...the problem is, in practice, that for something to be included as part of the 2.5 Assist install, you need to push an update. And aside of needing the person who can do it (Eliz), it makes little sense to push an update for modifications made to a single map (which dont make it a whole new map either). Also, if we push the update, everyone (including those not interested in it), will have additional data to download. This also relates to why in the past we also have removed some custom missions (like Urban Defense), in order to both keep the map selection up to a decent average quality, and to keep the install filesize from skyrocketing.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Tuesday, September 06, 2016, 15:18:38 PM
That's impolite...the problem is, in practice, that for something to be included as part of the 2.5 Assist install, you need to push an update. And aside of needing the person who can do it (Eliz), it makes little sense to push an update for modifications made to a single map (which dont make it a whole new map either). Also, if we push the update, everyone (including those not interested in it), will have additional data to download. This also relates to why in the past we also have removed some custom missions (like Urban Defense), in order to both keep the map selection up to a decent average quality, and to keep the install filesize from skyrocketing.
You talk about quality do understand that this can be update to.  Also its the person him self in all his diversity of taste that consumes a game map .  We all hope for a good gameplay like people adore sf hospital and Border Pipeline  Bridge  its only good for Assist go get better tactice playeble maps to stay online .
Title: Re: Unreal editor moddering questions
Post by: ronski on Tuesday, September 06, 2016, 17:15:28 PM
Tbh I would be interested in seeing new versions of the maps we have, they could spice up the game. But like is said, adding new map has its pros and cons; map might be wonderful but it takes plenty of time from several persons to test it out, it takes time to add it to selection, it would raise the download size, although removing some map that no one plays - like Forest (no offence but the fps loss makes it unplayable for too many players) - could keep the package size quite similar and the map amount wouldnt change into way or another.

The time spent into testing and adding new maps into selection would be taken away from the time that could be spent into solving issues in crashing servers. On times like these we should all focus on the most important tasks and try to work them out in decent order imo, for example how to get stable servers, how to get more players and how to make people stay. It's quite clear that as long as servers keep crashing, there is no point in trying to lure new players nor add new features, also it's quite hard to make people stay because of the very same reason.
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Thursday, September 15, 2016, 13:54:00 PM
Its already possible to play the new Modded map SFExtraction_se  on 2.8.5  PUF CLAN Europe server.
For info look facebook Americas Army 2.8.5 were you also can  find the map for downlode.
More info on www.bugsgang.com (http://www.bugsgang.com)
Hope Assist is to working on the 2.5 SFExtraction_SE so players got something new.  :D ;)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F923%2FpK686k.jpg&hash=4800ee94fe6a6f1dd36ae7cb4f06e20e) (https://imageshack.com/i/pnpK686kj)

Hope Assist is to working on the 2.5 SFExtraction_SE so players got something new.  :D ;)

This is a bit info how spawns can change to other plays including other info  ( its not me that speaking) :
! No longer available (http://www.youtube.com/watch?v=Ug7p-BFFXsA#)

! No longer available (http://www.youtube.com/watch?v=5nG4zhD8xVc#)

 ! No longer available (http://www.youtube.com/watch?v=DktkJ7O2R20#)
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Sunday, September 25, 2016, 07:24:13 AM
Just for fun if assist is dowing nothing with it than NP.
I did change the spawn point of ass  to 7 ad the boot and split the adder 6 in 3x2  spawn to the other site of the map so from this way its not longer always from 1 site you expect the enemy unless they run 2 minuts around the hills alonge the water .
Also did copy 2 more tents and more rocks to hide . was fun to do in 4 hours after a bad idear I had :)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F922%2FpeHaSo.jpg&hash=05a40bdde8a4822abd7ee698b4bfe5c0) (https://imageshack.com/i/pmpeHaSoj)

Its possible to bring in more rocks !  :o
Title: Re: Unreal editor moddering questions
Post by: Vanoke on Saturday, October 01, 2016, 11:44:23 AM
Product was changed in 2.5 editor by copy / place solution.  :P
SFHOSPITAL ROOF BUG IS THIS THE SOLUTION ??  SF Hospital_SE  :censored: :idea:
About SF Hospital Roof BUG  after i did see =PUF=Holehead has issues like alot players in sf Hospital i did ask =PUF=Lindos what is that roofbug . So i did get a picture to see what it means after that i did try to find out to make it good and here the results but if this will be changed in assist thats a big question. On this 4 points its inpossible to see the enemy you can see they dissapear . to find out if this is a solution people must test it out so ther for assist we need. 

I also deleted  the RPG in this gameplay so assist dussent have to do nothing  ( I hope ) 
But how to change  weapon in editor can !!!!!!!!????????????????????????? :banned:  I see script it ask for but how ??

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F922%2FkGS5jy.jpg&hash=7605c4cc35c1d4125a1876c088694667) (https://imageshack.com/i/pmkGS5jyj)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F923%2FVjUyGc.jpg&hash=582113976b2d0a7f2ed14aedb889fd98) (https://imageshack.com/i/pnVjUyGcj)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F923%2FIHuDTF.jpg&hash=07d966e99effe23bb56e3967901055d7) (https://imageshack.com/i/pnIHuDTFj)

The stairs up and go down on the other site on airco on wall and balustrades/  ladders :up: