AAO25.com
Community => Games & Programming => Topic started by: Spanky on Sunday, July 04, 2010, 06:43:17 AM
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http://www.kegetys.net/forum/index.php?topic=2123.0 (http://www.kegetys.net/forum/index.php?topic=2123.0)
I thought this project was dead since nothing had been done for such a long time and ATi had released eyefinity and NVidia is expected to do something about it. Thing is, I was eyeballing ATi cards and they looked tempting due to eyefinity but then I saw the compatibility and it's really nothing better than SoftTH except SoftTH works on any graphics card. Anyway, I'm waiting on parts for my 3rd monitor and this new release has calmed my second thoughts about using 3 monitors and performance costs. I'm definitely excited :)
GTA4 @ 4480x1080 (lets see your console do that):
http://dl.dropbox.com/u/464376/headshot/SoftTH_GTAIV.exe_2010_07_04_14_09_29_24.jpg (http://dl.dropbox.com/u/464376/headshot/SoftTH_GTAIV.exe_2010_07_04_14_09_29_24.jpg)
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NO HOTLINKING ALLOWED!!!!!!!
I think your image is broken.
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Hmmm, it worked for me. I put it on Dropbox anyway:
http://dl.dropbox.com/u/464376/headshot/SoftTH_GTAIV.exe_2010_07_04_14_09_29_24.jpg (http://dl.dropbox.com/u/464376/headshot/SoftTH_GTAIV.exe_2010_07_04_14_09_29_24.jpg)
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Looks awesome. Some things kinda look a bit stretched though.
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Looks awesome. Some things kinda look a bit stretched though.
You of all people should know that's a issue with how cameras are rendered. I'm guessing it's something of placing a sphere on a flat surface kinda thing. I could get more technical but it's pretty much a FOV thing. There's fixes and stretches that can be done but not many game developers anticipate you're going to play with a super wide view :)
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lol, I thought it was weird that the HUD looks normal but the models and stuff looked a bit wider than normal. I'd expect the opposite to happen lol.
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Yea the HUD is just a texture or two that sits on top at a set position no matter what resolution is used. This whole FOV thing was a problem when aspect ratios changed and now it's a problem again with insanely wide aspect ratios.