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Community => Games & Programming => Topic started by: FilteredName1488911 on Tuesday, October 01, 2013, 19:50:25 PM

Title: opengl problem
Post by: FilteredName1488911 on Tuesday, October 01, 2013, 19:50:25 PM
I'm recently trying to learn some opengl, and i'm struggling with a problem. Maybe some of the Devs here can help. Here is the issue:

I'm trying to customize the graphics pipeline. Its all fine as far as the primitive assembly and geometry shaders go. But when I get to the framebuffer blending stage, some weird artefacts start to pop up. I first suspected it has something to do with those ARB_fragment_shader extensions. But after some deep pipeline tracing, i found no evidence. All vertex array objects seem to be correct, and offset texture lookups are validated. glGetUniformLocation works as it should, i checked that also. So the problem has be elsewhere. My next suspicion is that unfiltered texture fetches are not using integer coordinates as they should. But i'm not sure.

Any ideas?
Title: Re: opengl problem
Post by: Spanky on Tuesday, October 01, 2013, 20:14:51 PM
I doubt anyone here would know. You might want to specify what engine you're using.
Title: Re: opengl problem
Post by: FilteredName1488911 on Tuesday, October 01, 2013, 20:17:53 PM
Yea why should anyone here help you of all people??????????

Don't spam this thread if you don't have anything intelligent to add.

I doubt anyone here would know. You might want to specify what engine you're using.

I dont use any engine, just opengl libs. Im particular: http://freeglut.sourceforge.net/
Title: Re: opengl problem
Post by: Spanky on Tuesday, October 01, 2013, 20:25:14 PM
Interesting. You could probably say your engine is FreeGLUT. If there is anyone here that could help, a image/video would probably do best to describe your problem.
Title: Re: opengl problem
Post by: Spanky on Tuesday, October 01, 2013, 21:38:58 PM
There is no reason to sequester knowledge and information when someone is seeking it. Let's keep this thread open and ready for intellectual discussion.
Title: Re: opengl problem
Post by: FilteredName1488911 on Tuesday, October 01, 2013, 21:42:56 PM
There is no reason to sequester knowledge and information when someone is seeking it. Let's keep this thread open and ready for intellectual discussion.

Its really refreshing to see assist admin acting rationally and overriding another admins' illogical actions.
Title: Re: opengl problem
Post by: NoBigDeal on Saturday, November 02, 2013, 13:54:24 PM
... when I get to the framebuffer blending stage, some weird artefacts start to pop up ...
Post screenshot.
Title: Re: opengl problem
Post by: Spanky on Saturday, November 02, 2013, 14:05:32 PM
Post screenshot.

He can't, he's banned =\