AAO25.com

Community => Games & Programming => Topic started by: Vanoke on Friday, June 10, 2016, 18:58:11 PM

Title: Modded Borders
Post by: Vanoke on Friday, June 10, 2016, 18:58:11 PM
besites 2.5 I run to 2 servers on 2.8.5 and for that I can juse the map editor for moddedering maps .
whit the possebileties  I have ( not much :) ) I did make 2 new borders 1 is ready and will be for downlode soon in 2.8.5
I did ask this already to som well known admins here but the reaction stays out.

I know Eliz can convert som 2.8.5 maps and and I want to know if he can convert this map to and meaby a little correction in a little issue. to gif a new and good border gameplay.
Title: Re: Modded Borders
Post by: Possessed on Friday, June 10, 2016, 19:00:16 PM
ELiZ is on vacation, I'm sure he will take a look when he come back :)
Title: Re: Modded Borders
Post by: Vanoke on Friday, June 10, 2016, 19:01:10 PM
I hope so my P.M. diddent reach him
Title: Re: Modded Borders
Post by: Vanoke on Friday, June 10, 2016, 19:33:51 PM
Spawn point are to changed normal 13 one site 13 other site . now its on def. 4 ass 4 def   spawn points./ on ass. site 9 ass 9 def spawns.
Also 2 Humvee driving cars .  And its possible to get on def. site to go on several roofs.

Border 2 is a little different in look and gameplay its bigger!

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F922%2FkOj3m7.png&hash=d7a2dc0178c0dcb79a96b2383f8af800) (https://imageshack.com/i/pmkOj3m7p)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2FTzRSda.png&hash=d9991a5020abd03b1e62a481cffbb7ab) (https://imageshack.com/i/poTzRSdap)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F921%2FjsVdZe.png&hash=2f7b413b19f9af1b4ac3839df1e09497) (https://imageshack.com/i/pljsVdZep)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2FnYpdXX.png&hash=f5e25cbcf0779c7c94dc2d12a341be7b) (https://imageshack.com/i/ponYpdXXp)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2F2fI1TQ.png&hash=a42c1dfa6a74eaed65ba78c527408c44) (https://imageshack.com/i/po2fI1TQp)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2FBB5n2w.png&hash=8ff5bf598ee9838abafdafc5cc082071) (https://imageshack.com/i/poBB5n2wp)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2Fw0fVYa.png&hash=3bd0096705c490e264a787475c666245) (https://imageshack.com/i/pow0fVYap)
Title: Re: Modded Borders
Post by: teddy_grizzly_bear on Saturday, June 11, 2016, 03:07:09 AM
Drivable humvees will not work in 2.5.

I don't know how many changed you made in the map, but if it's not too many I don't feel we should add it to Assist. We already have 72 maps, most of which nobody ever plays. Assist download is big enough as it is, we don't need to make it bigger.

I realize you probably spent many hours of hard work on this map, but this is just my honest opinion.
Title: Re: Modded Borders
Post by: ronski on Saturday, June 11, 2016, 03:16:35 AM
Drivable humvees will not work in 2.5.

I don't know how many changed you made in the map, but if it's not too many I don't feel we should add it to Assist. We already have 72 maps, most of which nobody ever plays. Assist download is big enough as it is, we don't need to make it bigger.

I realize you probably spent many hours of hard work on this map, but this is just my honest opinion.
Then again new maps might make this game more interesting :)
Title: Re: Modded Borders
Post by: Vanoke on Saturday, June 11, 2016, 04:13:04 AM
Drivable humvees will not work in 2.5.

I don't know how many changed you made in the map, but if it's not too many I don't feel we should add it to Assist. We already have 72 maps, most of which nobody ever plays. Assist download is big enough as it is, we don't need to make it bigger.

I realize you probably spent many hours of hard work on this map, but this is just my honest opinion.
   72 maps is not so much trow 2 pipelines away from 4 we got.
Ore led us downlode the map(`s) seperat 
no humvee is ok.
Now i can change spawn points and extraction`s and kopie som stuf out of one map to other map but in the old editor so i will not come with 500 new maps :) meaby i can learn a bit with assist tools 2.5 if i got them but YES its alot work to make all perfect.

---------------------------------------------------------------------------------------------------------
ronski:
Then again new maps might make this game more interesting :)
----------------------------------------------

Vanoke:
Its not new but how you say : improved 
 
Title: Re: Modded Borders
Post by: Ganja on Saturday, June 11, 2016, 04:29:53 AM
Its not new but how you say : improved 

That's subjective imo ;)
Title: Re: Modded Borders
Post by: teddy_grizzly_bear on Saturday, June 11, 2016, 09:45:45 AM
That's subjective imo ;)
Exactly. One man's improvements might be problematic for another person. In any case, we wouldn't add a new map blindly anyway.
Title: Re: Modded Borders
Post by: Spanky on Saturday, June 11, 2016, 13:14:48 PM
Vanoke, one mistake is blaringly obvious; you're not building the maps after editing them. You need to go to the menu then click Build and then Build All. The shadows and lighting is way off. Things should look a lot better once that's done.

To the haters;
The map may not be your cup of tea but if Vanoke likes it, others may like it too. When a map is compressed for Assist to download, it ends up being a couple of megabytes. Unless you're on dial-up, this would take seconds to download. IMO, the more difficult thing is updating MD5 checks both in Assist and servers but ELiZ has a quick method for that.
Title: Re: Modded Borders
Post by: Vanoke on Tuesday, June 14, 2016, 16:59:52 PM
Spawn setting gameplay Border_Rock not total ready hope it can be changed to to Assist
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F921%2FY9dPtC.jpg&hash=dbe8d3829db50a29208e123c8874b634) (https://imageshack.com/i/plY9dPtCj)
Title: Re: Modded Borders
Post by: Koden on Tuesday, June 14, 2016, 18:06:09 PM
Hmm, the map image somehow gives an idea of how it works, but it also makes for questions. Are the objective and spawns set up in manner similar to SF_Extraction? (it would seem like that). How long does it take to walk through the entire map? And also, does that helicopter serve some purpose?
Title: Re: Modded Borders
Post by: Vanoke on Tuesday, June 14, 2016, 18:33:06 PM
Its like normal border 1 obj rotating on 5 places.
The walk trough the map is not realy more than normal border. becose gameplay
 is more concentrate to the middle and to confrontate   ,but led your inmagination run trow it.
The helicopter hase no function its rotating his vence and the noise you can hear ,is becose its a hospital below :)
Ther is even a fishing pond LOL with a fish swimming in it ,A bond fish. ;)

Little issue is ther a sometimes little white rain in it.  can possible be becose the security lines I did change ore deletet ?? but is not annoying. hope to get it ready all in 2 weeks.
hope Eliz is willing to look ad it to try it to convert to Assist to.

Title: Re: Modded Borders
Post by: teddy_grizzly_bear on Wednesday, June 15, 2016, 02:01:27 AM
It looks like you've put a lot of effort into this indeed :)

1. An extraction point on top of a tower doesn't really make sense logically (how are you extracted from there?)
2. I'm guessing any of the 3 extraction point can be used such as in regular border
3. Reading the map it seems that at Assault could pick up the objective right away from spawn (number 4) if their luck is on their side. Doesn't seem for Defense fair to me (especially given that there's an extraction point right in front of them).

But all in all it seems like it could make for some interesting gameplay. I doubt anyone would want to use it for a match given the random nature of it, though (but I'm guessing that wasn't your objective either).
Title: Re: Modded Borders
Post by: JunK on Wednesday, June 15, 2016, 06:00:33 AM
Then again new maps might make this game more interesting :)

I agree with you ronski but not modding old maps. You should come with a whole new realistic map.

I don't know how it works but I was thinking on a map based what really happend on 2nd may 2011raid on osama bin laden.

Sf pcr is also map based on the building of saddam hoessein in Iraq. I think that kind of maps would make it more interesting in america's army
Title: Re: Modded Borders
Post by: ronski on Wednesday, June 15, 2016, 06:17:35 AM
I agree with you ronski but not modding old maps. You should come with a whole new realistic map.

I don't know how it works but I was thinking on a map based what really happend on 2nd may 2011raid on osama bin laden.

Sf pcr is also map based on the building of saddam hoessein in Iraq. I think that kind of maps would make it more interesting in america's army
Yea you are right with the concept of new map, I have never seen the editor but I'm quite sure making a copy of existing map and modding it would be less work than building new one. 
Title: Re: Modded Borders
Post by: JunK on Wednesday, June 15, 2016, 07:10:46 AM
Yeah sure: but I think it would be more better to have 4 different maps like 4 modded maps just like pipeline...

I think you can spent more time to built a new concept on a whole new map then modding others.

We have like allready 4 pipelines
Border is now getting modded and im sure there are also other maps modded
Title: Re: Modded Borders
Post by: ronski on Wednesday, June 15, 2016, 07:12:40 AM
Yeah sure: but I think it would be more better to have 4 different maps like 4 modded maps just like pipeline...

I think you can spent more time to built a new concept on a whole new map then modding others.

We have like allready 4 pipelines
Border is now getting modded and im sure there are also other maps modded
I'd love to see Hospital modded  :wub:
Title: Re: Modded Borders
Post by: JunK on Wednesday, June 15, 2016, 08:48:59 AM
Ooh my gosh.. :p

Sf hopsital is allrrady modded with stupid rpg's
And there was even hospital se
Title: Re: Modded Borders
Post by: ronski on Wednesday, June 15, 2016, 08:54:14 AM
Ooh my gosh.. :p

Sf hopsital is allrrady modded with stupid rpg's
And there was even hospital se
I know, but that's not what I meant :P
Title: Re: Modded Borders
Post by: Vanoke on Wednesday, June 15, 2016, 18:42:07 PM
It looks like you've put a lot of effort into this indeed :)

1. An extraction point on top of a tower doesn't really make sense logically (how are you extracted from there?)
2. I'm guessing any of the 3 extraction point can be used such as in regular border
3. Reading the map it seems that at Assault could pick up the objective right away from spawn (number 4) if their luck is on their side. Doesn't seem for Defense fair to me (especially given that there's an extraction point right in front of them).

But all in all it seems like it could make for some interesting gameplay. I doubt anyone would want to use it for a match given the random nature of it, though (but I'm guessing that wasn't your objective either).

1- About the tower extraction 4ass  get Obj direct on the other site they know 4 def. extraction is working if ass gets to the highest level in tower . On defence site ther are multiple open windows in the tower so ther is a dilemma to go up.
2- yes
3- look 1 !
Other thing is in this you can drive in hummer fast to several places.
I invite you to test it out if you like.
Downlode from http://www.chevys-place.nl/AA_285.php (http://www.chevys-place.nl/AA_285.php)  the non instal version of 2.8.5 .
the downlode will be soon on publiek  Facebook:  America`s Army 2.8.5
ore drop by on TS 82.72.204.77 ther you can find the downlode to.
 
SF extraction got also a spawnpoint for all players that's in my opinion not realy good for gameplay the other site knows wher they spawn from that point and you hardly can get away ther. ( I don't know the name of that site :) but you understand what I mean)
Title: Re: Modded Borders
Post by: teddy_grizzly_bear on Thursday, June 16, 2016, 01:26:40 AM
1- About the tower extraction 4ass  get Obj direct on the other site they know 4 def. extraction is working if ass gets to the highest level in tower . On defence site ther are multiple open windows in the tower so ther is a dilemma to go up.
2- yes
3- look 1 !
Other thing is in this you can drive in hummer fast to several places.
I invite you to test it out if you like.
Downlode from http://www.chevys-place.nl/AA_285.php (http://www.chevys-place.nl/AA_285.php)  the non instal version of 2.8.5 .
the downlode will be soon on publiek  Facebook:  America`s Army 2.8.5
ore drop by on TS 82.72.204.77 ther you can find the downlode to.
 
SF extraction got also a spawnpoint for all players that's in my opinion not realy good for gameplay the other site knows wher they spawn from that point and you hardly can get away ther. ( I don't know the name of that site :) but you understand what I mean)
For number 1 I just meant that logically an extraction is somewhere where you can escape the area - sometimes it's a roof where a helicopter can land (it can't on top of such a small tower), sometimes it's in areas at the edge of a map that could get you out of the area in trucks.

If this were to be converted to 2.5 the Humvees would not work.

I'm not sure I'd be the correct person to test it. But you are correct, testing (along with appropriate tweaks) is what can make a map great.

I know what you mean about SF Extraction. However, it's best to try and avoid such bad spawn arrangements. This also applies to SF Courtyard where it can happen that Assault can win within a minute and Defense can do virtually nothing.
Title: Re: Modded Borders
Post by: Vanoke on Thursday, June 16, 2016, 14:44:42 PM
For number 1 I just meant that logically an extraction is somewhere where you can escape the area - sometimes it's a roof where a helicopter can land (it can't on top of such a small tower), sometimes it's in areas at the edge of a map that could get you out of the area in trucks.

If this were to be converted to 2.5 the Humvees would not work.

I'm not sure I'd be the correct person to test it. But you are correct, testing (along with appropriate tweaks) is what can make a map great.

I know what you mean about SF Extraction. However, it's best to try and avoid such bad spawn arrangements. This also applies to SF Courtyard where it can happen that Assault can win within a minute and Defense can do virtually nothing.
About the helicopter I did make the roof bigger and nobuddy gan go ther so visual its OKE.
That the hummers cant be convert to 2.5 its NP. 
in 2.8.5I did make the way free for 2 extra route for hummers but for the game its not disturbing. when they are not in 2.5.
If you easy want to look you can open the armyops in chevy non instal 2.8.5  and type in admin consul :
Open  Border_rock so you can walk trough it not online but on your computer. becose on the picture not all details are visible. Hope you enjoy it like I did enjoy to make it.
The map is in facebook ( LOOK LINK ABOVE) so Eliz can you look to it if you can find som time the first and the second border are also on  teamspeak  82.72.204.77 :) :up:
 
Next I try to get slots into coop maps for 26-26 game .
greating all Monday Border day Hooah!
Title: Re: Modded Borders
Post by: Vanoke on Sunday, June 19, 2016, 13:34:13 PM
I did change 1 extraction game is finish Eliz try to make it for Assist THX
https://www.facebook.com/groups/485239511646399/ (https://www.facebook.com/groups/485239511646399/)

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F923%2F4C8i2P.jpg&hash=adb27c513169bcd6453218e5f9f235cd) (https://imageshack.com/i/pn4C8i2Pj)
Title: Re: Modded Borders
Post by: Spanky on Thursday, June 23, 2016, 17:26:03 PM
Vanoke, take a look at the playerstarts. There's a section in the properties of PlayerStart that has to do with Co-Op. Disable that and see if your issues go away.
https://dl.dropboxusercontent.com/u/464376/aac_maap/vanoke_border1.JPG
Title: Re: Modded Borders
Post by: Vanoke on Friday, June 24, 2016, 18:31:55 PM
Vanoke, take a look at the playerstarts. There's a section in the properties of PlayerStart that has to do with Co-Op. Disable that and see if your issues go away.
https://dl.dropboxusercontent.com/u/464376/aac_maap/vanoke_border1.JPG (https://dl.dropboxusercontent.com/u/464376/aac_maap/vanoke_border1.JPG)
Its a stap further I go a menu 2 teams now its the slots weapon class I need to inputh . after a good sleep I will look all 72 players are changed but no weapon class jet. teams are ready :)  :)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2FTeVJaZ.png&hash=39305f62339949f83f14d782934df709) (https://imageshack.com/i/poTeVJaZp)
Title: Re: Modded Borders
Post by: Spanky on Saturday, June 25, 2016, 01:45:31 AM
Can you post a link to the latest version of the map?
Title: Re: Modded Borders
Post by: Vanoke on Saturday, June 25, 2016, 03:18:57 AM
I see in  objective team 1 and team 2 players I have to fill in.Diddent work out

I did fill in this and I puth a link in to downlode on
America`s Army 2.8.5  facebook .  ( PUFClan_SFHighland.rar) original file was SFHighland_rc4
Ore I can juse google drive but than you have to gif me a mail adres.
My dropbox is full.