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Community => Games & Programming => Topic started by: Spanky on Saturday, February 20, 2010, 20:43:52 PM

Title: Little somethin' I've been working on.
Post by: Spanky on Saturday, February 20, 2010, 20:43:52 PM
New:
http://www.youtube.com/watch?v=Kc5vbRss7Vw&fmt=22 (http://www.youtube.com/watch?v=Kc5vbRss7Vw&fmt=22)
Code: [Select]
http://www.youtube.com/watch?v=Kc5vbRss7Vw&fmt=22
OLD:
http://www.youtube.com/watch?v=IXG14R79I68&fmt=22 (http://www.youtube.com/watch?v=IXG14R79I68&fmt=22)
Code: [Select]
http://www.youtube.com/watch?v=IXG14R79I68&fmt=22
Download (http://dl.dropbox.com/u/464376/aac_maap/Pipeline.7z) | Change Log (http://dl.dropbox.com/u/464376/aac_maap/Change_log.txt) | To Do (http://dl.dropbox.com/u/464376/aac_maap/To_Do.txt)

3360x1050 Screenshots (http://dl.dropbox.com/u/464376/aac_maap/Pipe_3360x1050_Shots.7z)

I'm assuming that if you know what this is, you know how to use it by now. By viewing the map, you're not obligated to report any bugs or anything. This is NOT a mAAp Pack release, this map is not for multiplayer. I will not provide support or help on how to use it. For those that forgot, there is a trigger switch icon behind the east oil tanks, walk into it to trigger the matinee video as seen on YouTube. Constructive comments are welcome.


Side "Project":
http://www.youtube.com/watch?v=lS0MYHl5oPU (http://www.youtube.com/watch?v=lS0MYHl5oPU)
and
http://www.youtube.com/watch?v=MiMPxP4WfU0&fmt=22 (http://www.youtube.com/watch?v=MiMPxP4WfU0&fmt=22)
Title: Re: Little somethin' I've been working on.
Post by: Alex on Saturday, February 20, 2010, 21:22:28 PM
 :o looks beautiful like most of your maps.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Saturday, February 20, 2010, 22:57:18 PM
Ha, thanks. I've been wanting to put a new sun in there for a long time. The original one is just a copy-paste of the one from SF Oasis :) Ton's of subtle changes, fixes and optimizations hopefully some are obvious.
Title: Re: Little somethin' I've been working on.
Post by: Thor on Sunday, February 21, 2010, 01:37:33 AM
wow nice job spanky very realistic i hope ill be playing on there soon :D and also have admin of that server >:) lmfao
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Sunday, February 21, 2010, 02:10:52 AM
Thanks Thor, but... you disappoint me. If you cared... you would know that Assist has been down a long time, 2.5 is for all practical sake dead, the mAAp server will die in 8 days or so because I asked AoWC to shut it down and to top it off, I'm the only one that has the map and I'm mostly playing around and seeing what cool things I can do. Good luck getting a chance to play it in multiplayer :)
Title: Re: Little somethin' I've been working on.
Post by: Thor on Sunday, February 21, 2010, 12:58:08 PM
WTF but i cant get assist anymore, its not my fault :( and thats not fair u gotta let me play it multiplayer :'(
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Sunday, February 21, 2010, 15:47:41 PM
MAYBE I'll release it out for single-player but the practicality of multiplayer, especially without Assist makes it pointless.
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Monday, February 22, 2010, 09:32:43 AM
It could work out, if we organized a party and everyone actually showed up. Chances are, people won't ---as we've witnessed in the past with the mAAp parties. Personally, I wouldn't show up. Not until I get my iMac delivered home.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Monday, February 22, 2010, 15:42:52 PM
It could work out, if we organized a party and everyone actually showed up. Chances are, people won't ---as we've witnessed in the past with the mAAp parties. Personally, I wouldn't show up. Not until I get my iMac delivered home.

I like how Dann doesn't bother to say anything about the video  ::)
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Monday, February 22, 2010, 18:11:38 PM
I still can't find words to express how much I've liked your video.

Sorry.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Monday, February 22, 2010, 18:24:52 PM
Just giving you a hard time :)
Title: Re: Little somethin' I've been working on.
Post by: -Delta- on Tuesday, February 23, 2010, 23:29:45 PM
That is looking awesome, Spanky. It's really too bad 2.5 is dead, I'd love playing a round on Pipeline again.  :)
Title: Re: Little somethin' I've been working on.
Post by: Big.Bang on Thursday, February 25, 2010, 00:23:25 AM
I really like those flahing lights  :) especially the ones in the bathroom :P
Love the look of Main CP.
Hopefully u let me run around in that map ^^
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Thursday, February 25, 2010, 16:39:25 PM
Added download links and info. Links should work in 10-15 minutes or so.
Title: Re: Little somethin' I've been working on.
Post by: Big.Bang on Thursday, February 25, 2010, 16:44:58 PM
The Download doesnt work.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Thursday, February 25, 2010, 17:49:21 PM
The Download doesnt work.

Take the time to read my post.
Title: Re: Little somethin' I've been working on.
Post by: Alex on Thursday, February 25, 2010, 19:00:57 PM
A couple of things.

1. There is an orange border on the walls of break room and the hallway intersection that says "clip"
http://i49.tinypic.com/258qb15.jpg
2. You can walk through all of the railings in Main pump Room and North Pump Room

3. I got a weird wallpaper looking at vent access from north pump room.
http://tinypic.com/r/b5651t/6
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Thursday, February 25, 2010, 19:18:19 PM
Quote from: To Do
Remove un-necessary BSP marked as "Clip"

:) I also saw the face wall but I forgot it was there. I need to remember to "Select None" before browsing textures lol. The railings, I'm like in the process of seeing if it's worth it to remove collision on them and just use playerblocks. Removing collision entirely means bullets go through it but it also means better load times and better fps, I'm on the fence about it. Bullets shouldn't matter too much since the railing isn't huge but I don't know.
Title: Re: Little somethin' I've been working on.
Post by: Big.Bang on Friday, February 26, 2010, 16:16:50 PM
The Download doesnt work.

Take the time to read my post.

oh wow, I though you posted that couple hours ago before i replied =/
Forum time was off.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Friday, February 26, 2010, 17:07:18 PM
lol yea, the forum time is off even if you set it properly in your profile :)
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Friday, February 26, 2010, 23:02:35 PM
I've updated it again. Build: 02262010. Use the same link in the original post. I would like some feedback on the hanging lights in Main Pump Room. I found a new corona that looks better than the old one (still found in North Pump Room) and it also does the job of 2 coronas which lowers CPU usage which raises FPS. I don't know how it happened or what I changed but I jumped from 16 to 45 FPS in some areas. So, which is liked better, Main Pump Room's hanging lights or North Pump Room's hanging lights?

Read the Change Log and To Do in the main post before playing the map.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Sunday, February 28, 2010, 17:59:29 PM
I took some screenshots to use as my desktop image, if you're looking for HD shots off the map you can check these out. The link is in the original post. It's over 50MB and I'm uploading a heap of shit so it should be uploaded after 4pm PST.

*EDIT*
It's done uploading.
Title: Re: Little somethin' I've been working on.
Post by: -Delta- on Monday, March 01, 2010, 23:09:17 PM
I've got some free time, so I'm gonna test this for you, Spanky.  I'll report back later.

This map works online, right?
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Monday, March 01, 2010, 23:12:29 PM
It can work online but I'm not releasing it for that. FPS online will be higher than offline due to the cameras not replicating online (which is a good thing). I have a couple model-type things for you to do delta if you have more free time :)
Title: Re: Little somethin' I've been working on.
Post by: -Delta- on Monday, March 01, 2010, 23:34:30 PM
It can work online but I'm not releasing it for that. FPS online will be higher than offline due to the cameras not replicating online (which is a good thing).
Alright, the other day Dann wanted to play AA, I didn't have AA working at the time because I reinstalled my operating system. But maybe if he wants to play again one of us can host a server.

I have a couple model-type things for you to do delta if you have more free time :)
Sure, just as long as they're not too complex.  ;)


Back on topic, I found a few bugs, but generally the map looked great. Oh, and I like the new lights in the main pump room, hopefully those were the ones you meant. If not then I have no clue what you're talking about.

BUG-1 (http://dl.dropbox.com/u/115304/screenshots/pipeline/MP/bug1.jpg) - The doors look too bright for their surroundings.
BUG-2 (http://dl.dropbox.com/u/115304/screenshots/pipeline/MP/bug2.jpg) - Grass growing inside, that's new.  :)
BUG-3 (http://dl.dropbox.com/u/115304/screenshots/pipeline/MP/bug3.jpg) - I thought I saw it all with the grass, but then this bush appeared.  :P
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Monday, March 01, 2010, 23:50:26 PM
Wild. That area doesn't look as dark to me lol. Movers (doors) are lighted weird but maybe I need to just move the zone portal so that the doors are inside that dark room as a zone so it uses that light. I knew there was some grass inside but it shouldn't be seen since all inside rooms are not terrain zones so terrain shouldn't be seen inside those areas but... obviously that failed. I've made several changes since the build here so I'll probably fix your bugs and do a few other things then upload it. Thanks.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, March 02, 2010, 00:52:40 AM
Alright, new version uploaded. Check the Change Log. Delta, I couldn't fix your 2 & 3 bugs because sometimes the editor's windows get messed up and it starts shoving all the text, checkboxes and drop-down menus to the left side of the window on top of each other making it pretty much impossible to do anything. I'll take care of it in a later build, it's in the To Do for now.

Couple of things I need comments on (from anyone):
North Pump & Main Pump objective light (turns from green to red when objective is done) there's also one at the security monitors.
Which lights do you like better? Main Pump or North Pump (hanging lights).

Also, anyone take a peek at the 3360x1050 shots? Thought someone might be interested in that.
Title: Re: Little somethin' I've been working on.
Post by: -Delta- on Tuesday, March 02, 2010, 01:08:46 AM
Alright, Spanky, I'll check out the new build tomorrow.

Also, anyone take a peek at the 3360x1050 shots? Thought someone might be interested in that.
I started downloading it, but I noticed it was 70MB. I'll start the download again before I go the bed tonight.
Title: Re: Little somethin' I've been working on.
Post by: -Delta- on Wednesday, March 03, 2010, 00:28:52 AM
I found one new bug, and those weeds growing inside still aren't gone. The grass is still there too, from what I could tell.

BUG-1 (http://dl.dropbox.com/u/115304/screenshots/pipeline/MP/zonebug-1.jpg) - When turning around this corner, you can see clearly in the side of your view that the hall disappears.
BUG-2 (http://dl.dropbox.com/u/115304/screenshots/pipeline/MP/weed-1.jpg) - Same weed as before, but from a different view.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Wednesday, March 03, 2010, 00:56:20 AM
lol Delta... I fixed the grass and whatnot but I haven't uploaded that one yet :) I'll check out that zone.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Wednesday, March 03, 2010, 17:16:06 PM
That zone bug is caused by me removing un-necessary BSP for those grey looking pilars. I just need to vertex edit them so they're the full height of the hallway, once that's done, there won't be a bug.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Thursday, March 04, 2010, 02:26:12 AM
Yet another update. Not a whole lot done, some minor shadow work, vertex editing and whatnot. Spent a bit of time on a blood spatter for our dead comrade in the bathroom:
http://dl.dropbox.com/u/464376/GameShots/ArmyOps%202010-03-03%2022-59-31-72.png
Title: Re: Little somethin' I've been working on.
Post by: -Delta- on Friday, March 05, 2010, 19:51:18 PM
Spanky, I found a floating object the other night, but forgot to get a screenshot of it. Also, that zone bug is gone. I didn't notice the weeds this time, but I kinda forgot to look for them.

All and all, the maps looking pretty sweet.  :)
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, March 09, 2010, 20:04:27 PM
I figured out how to eliminate the cheezy loading screenshots. See more in my side project in the first post.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Friday, March 12, 2010, 23:03:08 PM
New build uploaded. I added some nifty credits to the matinee thanks to Delta. Check the Change Log for info about updates.
Title: Re: Little somethin' I've been working on.
Post by: Alex on Friday, March 12, 2010, 23:21:32 PM
The fridge ate my gun!  :o
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Friday, March 12, 2010, 23:37:56 PM
Known mover bug. People found out a while back that it happens on the toilets :)

Also, try the matinee :) I forgot to say I included the Entry.aao I modified but it's affects aren't great without further modification to the files.
Title: Re: Little somethin' I've been working on.
Post by: Alex on Friday, March 12, 2010, 23:40:11 PM
Known mover bug. People found out a while back that it happens on the toilets :)

I knew the toilets did it but at least for the toilets the gun has somewhere to go.  :D
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 20, 2010, 21:24:23 PM
New video :P
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Wednesday, July 21, 2010, 17:33:44 PM
lol Windows XP screensaver. Dude you added our names haha :)
Nice video though. We really need to do something about that grass, the mesh the devs made really sucks.

Oh btw, the audio is very quiet.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Wednesday, July 21, 2010, 18:34:22 PM
Yea, I wanted to add your guys' names cuz you helped quite a bit with it. I also added "WITH HELP FROM" just before that on the side of the building :P

I re-worked the grass so it's not chest height anymore and is culled closer. Audio... damn difficult, just like the sun. It's louder and the sun is brighter in the editor so it's hard to tell. If you pay attention, in none of the maps I worked on have I really done anything with audio :)

I mostly put up the new video cuz the old one didn't show objectives, cameras or the dead guy in the bathroom and I'm proud of all 3 lol.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Wednesday, July 21, 2010, 18:45:07 PM
:) I wanna finish Ice SE, but I'm soooo lazy to start the editor. I don't think I gave anyone any updates on the map, but I added a cave in the map a long time ago but it was annoying making it so it's half-done and I gave up on the map because of the cave. :P
At least you tried to do more with the map haha. Maybe you can add triggerable water in the bathroom showers lol. Maybe scatter some decomeshes around for fun lol. Decomesh pipes, oh god that would be awesome in a firefight haha.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Wednesday, July 21, 2010, 19:14:08 PM
Yea, it's fun to go in every so often and do something. I've had it installed for the longest time now and go in to poke around. There's an endless amount of things you can do. Think about a decomesh pipe next to your enemy and burning steam that comes out damaging him.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Wednesday, July 21, 2010, 19:25:36 PM
lol there will still be noobs complaining about how you need skill to shoot the pipe and burn the opfor, if anyone picks up the map :P

I dunno why but recently Ive been thinking about how to make games more dynamic and natural.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Wednesday, July 21, 2010, 19:28:02 PM
lol there will still be noobs complaining about how you need skill to shoot the pipe and burn the opfor, if anyone picks up the map :P

I dunno why but recently Ive been thinking about how to make games more dynamic and natural.

Randomly spawn meshes and weather. That would be pretty cool.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Wednesday, July 21, 2010, 19:41:58 PM
I thought passage of time would be cool.You can do it the simple way and just keep changing the brightness and color of the everything but leave the shadows the same.

I guess the hard way would need massive coding. Precomputed animated shadow/light maps. I always kinda wondered if you could animate the light maps in unreal.


If we keep this up we'll end up back on AIM with the editor on our screens again lol.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Wednesday, July 21, 2010, 21:14:59 PM
I wouldn't know how to do either :P I honestly don't care about putting out another version. It's more just for me, a test really.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Wednesday, July 21, 2010, 21:35:46 PM
Ill call you when I go to E3 and steal AA3 :P
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Wednesday, July 21, 2010, 21:50:24 PM
Ha! Also though, if you're interested in doing something, I don't mean to crap on your parade by saying it's just for me :)
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Wednesday, July 21, 2010, 22:07:40 PM
Maybe Ill figure how to do some decomesh stuff :)
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Wednesday, July 21, 2010, 22:21:14 PM
Maybe Ill figure how to do some decomesh stuff :)

^^ The birth of the real mAAp v7.
Title: Re: Little somethin' I've been working on.
Post by: Thor on Friday, July 23, 2010, 14:50:13 PM
boo!
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Saturday, July 24, 2010, 15:51:54 PM
Yea I know about that. It just keeps the game interesting lol.

Its kinda fun thought when you watch someone play and they'rekicking ass and then all of a sudden he gets swarmed hehehe.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Sunday, July 25, 2010, 11:27:24 AM
Like physics, it will take a while to make dynamic games bug-proof. There's a lot of situations it can't do like blocking key areas and whatnot but a little bit at a time and it progresses. Dynamic grasses and weather effects. Hell, we have procedural textures and animations and that's a giant step :)
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Sunday, July 25, 2010, 14:44:52 PM
Actually yesterday I was thinking about making a small puzzle map in AA. You can link up a button to multiple doors. Just make a little maze, add some doors a couple switches and youve got a puzzle map :)
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Sunday, July 25, 2010, 16:24:29 PM
A while back I was thinking about something like that. Everybody starts without guns and there's moving platforms over lava or somethin and you have to traverse the platforms to get across to a grenade cache.
Title: Re: Little somethin' I've been working on.
Post by: Alex on Sunday, July 25, 2010, 16:37:51 PM
that would be sweet as hell.  :o
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Monday, July 26, 2010, 02:30:19 AM
A while back I was thinking about something like that. Everybody starts without guns and there's moving platforms over lava or somethin and you have to traverse the platforms to get across to a grenade cache.

Thats hot! :D
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Monday, July 26, 2010, 21:40:24 PM
I have loads of shit to say, but I won't.

I won't be coming back right now, too.

All I have to say is:

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi980.photobucket.com%2Falbums%2Fae290%2FKlaasillu%2FBloodyit.jpg&hash=1233c972393869cb5fe7c21acd2653f1)
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Monday, July 26, 2010, 21:46:55 PM
<3 Dann.
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Tuesday, July 27, 2010, 01:36:07 AM
Yeah yeah, I <3 you too Nate ---

BUT;

I swear to God's momma I'll kill the lot of you all if you don't get on with it.

It's time to bang that boggie will and start collaborating, despite the "why" and "what for".

P.S:. For those of you who are like "Oh, Dann's back" --I'm not. You'll understand why later on.

This daily chit-chat with-no-action-involved (and I mean project-wise, not sexual-wise!) becomes a frustration, after a while.

It really is. Hey, it might just be me. Fuck it if it is. The good thing is, I know it isn't.






And you know it too. Deep down, you want to.

Just do it.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 01:41:25 AM
lol sexual action :P I'll tell you what I think, I have a hard time doing it seriously (spending more time on it than I do) for the following reasons:

Not getting paid (start writing them checks Dann...)
Absolutely no chance of people playing it seriously.
It's old. I love the engine but... it's just old. More and more I realize Pipeline is limited by the engine, it's poor coding that gives low FPS, not low-spec computer hardware.
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Tuesday, July 27, 2010, 02:02:57 AM
It is that understanding that should have set you onto E3 or what-have-you. As it is Dennis's understanding that he undeniably entertained by Game Engeniers and Coding that should have set him up. Same logic applies to all saints. We all have the drive to do something. All in different areas and with different paces, surely --but all, alike, interested. If we didn't, you (Nate) wouldn't keep perfecting Pipeline, or Dennis's mind wouldn't keep brainstorming different approaches and possibilities that could be worked out within the GE (Game Engine), and so forth.

I know there goes a long from "Hey, I like to do this every now and then!" to "Whoo-hoo, we're involved in a project with an actual mindset, some objectives and better even, we'd love to see it being played on every now and then!" ---Maybe there are other communities more willing to accept and interact along than AA's--- (Why did I say maybe? Fuck. It's 100% certain that there are!).

Nate: "Oh, I don't want to learn a whole new GE and whatnot. Too much work!"
Dennis: "Oh, that'd be fun as hell. I'll just watch it happen and bring joy when most needed!"
Etc: "Oh, blah blah *excuses* blah blah *more excuses* bleh bleh *invalid excuses* and finally, meh!"

Well then;

Nate: I bet GE have a kind of similarity to them. Not only that, you too need to realize starting from scratch now won't be nearly as hard as it was in the past. You now know a bit more, if not consistently more, about shapes, dynamics, textures, meshes, sounds, and so on. True, it could take you loads of reading and experimenting, but wouldn't that pay off in the long run? I mean, wouldn't map-leveling with a newer GE, that is being used widely across the gaming community and that is 1000x more accepted than the previous be worth it? You'd greater the chances of seeing your maps being played online. You'd give yourself that boost. From what I know of you, having that or not having it at all won't make much of a difference to you. But then again, that's not entirely true now, is it? I remember how community-founded you were back when mAAp was being played on. I remember seeing and feeling/sensing those wacky vibes from you, and it was, in all its naturally, very rewarding and joyful.

Dennis: You know this already. We've spoken about it a couple of times now. You have a problem in taking this seriously. More precisely, you have a problem taking yourself seriously. In being bound by and to commitment. In being honest as to what truly passionates you, and how your actions can make you different out of it. Hesitation, hesitation, I hear it echoing from down below. Wake the fuck up, will you, buddy? I'll promise you, you'll feel better once you've done. Oh you will, jolly mother you will!

[irony] Etc: I don't know what to say man. You were vague with your "blah blah". I guess I'll just tell you out. [/irony]


In a generalised remark;
"You can always count on Americans to do the right thing - after they've tried everything else.”

It's about damn time?
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 02:09:12 AM
That's the thing Dann, different engines do things differently. Yea, I know textures and shit on AA but that's different than 3DSMAX and any other engine. To give you an example, I have failed both in using 3DSMAX and Blender. Game engine skills just don't transfer well with me.

Perhaps another UE game?
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_2_and_2.5 (http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_2_and_2.5)

I wonder if Killing Floor is all it's cracked up (by Crunk) to be.
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Tuesday, July 27, 2010, 02:39:30 AM
Wouldn't UE3 be close to UE2? As in, easier to transfer and adapt to rather than a whole different GE-family?

I can see you are still struggling to let loose of UE2. That's fine, though. Killing Floor sounds like a very good start, and from what we've heard, its community seems found of variations to the game, which is a plus we didn't have on the ever-lasting AA-painful-long-run. I reckon we, as a team, would do a brilliant job at creating maps to Killing Floor, specially since it's using UE2; our sacred homeland.

What's the verdict?
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Tuesday, July 27, 2010, 13:52:47 PM
Me and Nate have started considering KF mapping, just so you know. There's been talks, but no concrete conclusion is to be taken yet. My take is, if everything runs smooth and KF leveling presents itself to be similar to AA's, then it would be right to assume we're getting back. That means Dennis and Delta, too. (What's the whereabouts of Dan? I haven't seen him around!).

Nate posted some questions on KF's forums: http://forums.tripwireinteractive.com/showthread.php?t=44644 (http://forums.tripwireinteractive.com/showthread.php?t=44644)

I've replied with my own questions, too. You'll have to register if you want to read the content. Yeah, a bummer!

On other matters, amidst discussion, we (I'm assuming it's safe to say "we" at this point. Nate will most likely correct me, if otherwise) both agreed that whatever we do, won't be a continuation of mAAp. The game is different, the purpose is different and the circumstances are all different. With that said, I --fancy as I am-- came up with a possible name. Red Hands was my suggestion. Why? It's visually strong, and it emotes change, life, radicalism, revolutionism, agression, action, complex, personal, out of the ordinary, and so on. Anything that connects the conception of the colour red and its meanings, with the imagetic representation of what a hand may stand for.


Feel free to comment.
Title: Re: Little somethin' I've been working on.
Post by: Knight on Tuesday, July 27, 2010, 15:25:00 PM
Well from what I can see this game looks like it could be pretty fun to mod and map for. I didn't get into mapping until the support was already gone. I would love to give it a shot in a game where the community is supportive, and it looks like KF's community is pretty strong.
Title: Re: Little somethin' I've been working on.
Post by: Archeh on Tuesday, July 27, 2010, 15:27:56 PM
I wonder if Killing Floor is all it's cracked up (by Crunk) to be.

I'm obsessed, by the way. The gameplay is great and there's like over 9000 servers to put your maps on. I don't know how the editor -> official map thing works though. Crunk and me talked about it for a while a couple weeks back and he seemed to love the editor. He also said somethin' about wanting you guys to try it out. I'll have to look through my logs. All I remember is that he was almost done with SF Hospital and playing it and loving it. I think he was gonna use it to show you guys how amazing a project in KF could be. A memorable quote was "I wanna be the Spanky of Killing Floor".
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Tuesday, July 27, 2010, 15:37:00 PM
I guess he's a little late for that, eh? I believe our (correction: Nate's) motivation towards Killing Floor leans on the fact that it's based on the same Game Engine, rather than being that the actual gameplay has interested us greatly. It might, or it might not. I wouldn't know since I haven't yet played it.

I'm taking a big risk now, but in my understanding, the concept of "Spanky" (as in a mapper!) is no longer burden by Nate himself, but by their comrades as well. It's a sort of comradeship that has grew bold and grand, that I dearly love. What Nate doesn't have, I, Dennis or Dan will. mAAp wouldn't ever be what it was if it wasn't for all the sweat, work, drama, bitching, work, drama, sweat, dictatorship, bitching, etc --that it was. We all had a part in it, and thus, we've given a new standard to the "Spanky" people know around.

Title: Re: Little somethin' I've been working on.
Post by: [Nifty]-mister on Tuesday, July 27, 2010, 15:39:41 PM
i have played the stand alone version of killing flour and i did'nt like it ofcourse it was all me against a bunch of fucking zombies!

if you guys fell the need to mod it i migth give it a go
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Tuesday, July 27, 2010, 15:49:04 PM
I'd rephrase that. It's that we feel the need to mod (more precisely, map it!). It's that we feel as if we would want & enjoy doing so, which are two very distinct things. It is possible (confirmed on the KF forums, after some personal questioning!) to add KF soldiers and have them play against you. In other words, this game can be extended to a lot more than just zombies. Plus, their editor allows you to import actors. It's great that it does, really!
Title: Re: Little somethin' I've been working on.
Post by: [Nifty]-mister on Tuesday, July 27, 2010, 16:02:58 PM
that is what i was refering when i said i didnt liked it, not other people to figth against.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 16:38:34 PM
A memorable quote was "I wanna be the Spanky of Killing Floor".

lol I gotta map for Killing Floor now and take that title out of his reach. I'll be honest and say I'm pirating the game. From what I understand there's single player somewhat and I'll at least be able to use the editor and see how things are done. I'll also say that I'm not hugely excited or anxious, just looking at this point. I'll probably start with converting Pipeline but that may take a hell of a long time. 2.8 to 2.5 took days full of hard work, there's no AA textures, models or sounds in Killing Floor so... It'll be a full out port which means a lot of work to be done properly.

One thing I don't know how to handle... WTF to do for a site? Sub-forum here? Adapt mAAp and buy a new domain? Or just use the Killing Floor forums?
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Tuesday, July 27, 2010, 16:46:22 PM
Sub-forum here.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 16:57:24 PM
I miss your old signature  ::)
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Tuesday, July 27, 2010, 16:58:31 PM
"I am the guy you all, at one point, hated the most"

That one?

P.S:. Nate, make me Administrator in here.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 17:07:26 PM
Yes. No.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Tuesday, July 27, 2010, 17:23:18 PM
Spanky if you look up the documentation for ucc.exe I think that you can export entities from packages so you might be able to mass export resources from AA and then import it into KF. Obviously there's tools for mass import and export for unreal because I doubt the devs individually imported and modified every texture and sound :)

As far as KF goes, I habve to register on the forum and see what you guys said. Sounds like fun but playing against zombies is kinda boring to me; those arn't really the games the I play :P
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 17:26:01 PM
Sounds like fun but playing against zombies is kinda boring to me; those arn't really the games the I play :P

Same here. I quit Left 4 Dead and didn't finish it. Apparently in Killing Floor, you can add AI soldiers... There's also mods and stuff that I haven't checked out. Seems like UT, Left 4 Dead and AA mixed together.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Tuesday, July 27, 2010, 17:43:34 PM
We can probably just add a custom game type where it uses the human controlled characters and we can just give them alternate textures. Itd be a game type similar to AA which is probably easy to implement. Hell we can even do respawn like UT if we wanted to; an "arcade" mode :)
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 17:57:16 PM
It seems fully customizable, just like UT. People adding mutators and shit.

Blue, are you interested enough to check it out? I have a sneaking suspicion that you already have it and have been mapping for a few months since you always seem to be silently ahead of everyone  :P
Title: Re: Little somethin' I've been working on.
Post by: Knight on Tuesday, July 27, 2010, 18:36:55 PM
Ah the more I'm seeing of this the more I'm liking. Very much reminds me of the good old days of mAAp. I'll grab the game and check out the editor and see what I can contribute to this new project.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 18:40:54 PM
I'll grab the game and check out the editor and see what I can contribute to this new project.

Does everyone realize the game costs $20?
Title: Re: Little somethin' I've been working on.
Post by: Knight on Tuesday, July 27, 2010, 19:06:19 PM
O.O I assumed it was free.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Tuesday, July 27, 2010, 19:26:08 PM
lol I forgot about this so fast. I still have to register at that forum, baaaaaaaaaaaaaaaaad admining over there.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 19:26:38 PM
O.O I assumed it was free.

No. That's why I said I pirated it to see if it was worthwhile.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Tuesday, July 27, 2010, 19:31:57 PM
Ahh, wtf. KF has direct downloading of maps? WTH, the government has been taking out all the fun of AA :(

Question, how much is available to us in the editor? I'm actually curious if theres a version of Impersonator in it like in AA (the lip syncing engine).
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 19:32:47 PM
Download just finished, I'll let you know momentarily.
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Tuesday, July 27, 2010, 19:54:48 PM
This atmosphere feels right. I have been lurking around KF forums, (with special attention to weapon variations; community-made maps, of which textures, light sources, environment, colour palettes; gameplay modes, and an array of other complex items (such as: the game inventory and the likes.) and I rest in content to see such an active and thrilling community is at the range of my creative mind. Undoubtedly, these are the kind of things I am obliged to, for their gracious spacey money minds flying off around. In other words, for the sense of freedom that seems so easy to grasp. Call me day dreamer, or poetically platoon-passionate, but as a perfections myself, I believe it is in the details that lie many of the most interestingly exoteric things in life -and games are nothing but a simulation of hand-picked parcels of life.

I can not figure Crunk out, but I can understand why he felt a sparkly shiny will to create for KF's world. I know we (and by we I mean Nate, Dennis, Kody and those who may not yet be involved but are, over time, most likely to get involved.) are still in trial-phase, but that will not put me down, not one second. I will create for KF. I have long awaited to get in the game scene. I haven't, and I have had reasons not to. As we speak, all that my mind can think of is: Interior design, Exterior design, Textures --all of which require the game to be downloaded and UE2 to be mastered. It will take time, but I will not be an idle force left around to spawn mindlessly this time around. This is a promise made to myself, not some tangling momentum-based promise I made to any of your infidel bastards.

Why did I post this? I don't know. No one here needs convincing. I just felt like sharing this tad bit.
Title: Re: Little somethin' I've been working on.
Post by: Knight on Tuesday, July 27, 2010, 19:57:06 PM
Nice post Dann. Ever since this KF thing started I have been walking around and think "oh that would be cool to have in a map" lol. I haven't even played the game and am already trying to design maps for it. I'm with Dann this feels right.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 20:03:08 PM
Well, I'm still unsure and have made 0 progress. The torrent I downloaded doesn't have the editor, unless the exe uses a switch but I've only ever seen that on UE3 games. I just tried -editor and that resulted in nothing. So for those that want to pirate to see, don't download "killing floor 1011 Full Game Nosteam (online) madwiggyNLD". Waste of time and bandwidth.
Title: Re: Little somethin' I've been working on.
Post by: Alex on Tuesday, July 27, 2010, 20:05:10 PM
Well, I'm still unsure and have made 0 progress. The torrent I downloaded doesn't have the editor, unless the exe uses a switch but I've only ever seen that on UE3 games. I just tried -editor and that resulted in nothing. So for those that want to pirate to see, don't download "killing floor 1011 Full Game Nosteam (online) madwiggyNLD". Waste of time and bandwidth.

Spanky might have to buy a game.  :o

On topic, I like the idea and I'm sure my 0 talents will be of use some time or another.
Title: Re: Little somethin' I've been working on.
Post by: Archeh on Tuesday, July 27, 2010, 20:05:49 PM
Pretty sure the editor is free on Steam but I got it after I'd already bought the game so that might have something to do with it.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 20:15:04 PM
Spanky might have to buy a game.  :o

GTFO, it wouldn't be the first time. I don't see it on Steam as a standalone, not that I'd dick with Steam anyway.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Tuesday, July 27, 2010, 20:23:25 PM
Does KF have an official stand-alone?

Spanky, you could just have AJ upload the system folder which probably has the editor exe and editores folder.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 20:25:42 PM
I'm on MSN with AJ getting the editor exe, hopefully they didn't change much in the little versions they make.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 20:39:55 PM
Thanks to AJ:

http://dl.dropbox.com/u/464376/Capture3.PNG (http://dl.dropbox.com/u/464376/Capture3.PNG)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2FCapture3.PNG&hash=7c4b029499866ed8692920fcd7034438)
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 20:52:10 PM
I found out that Killing Floor uses a newer engine version, but not much newer

[2004-06-01_02.01.01] - AA 2.5
[2004-11-11_10.48]     - Killing Floor
Title: Re: Little somethin' I've been working on.
Post by: Archeh on Tuesday, July 27, 2010, 20:52:54 PM
Welcome to Midnight Q. Tonight we’re going to enjoy the smooth jazz of Charles Mingus. Norman Mailer is here to read an excerpt from his latest book. And we also have an editor for Killing Floor uploaded on my dropbox. We’ll find out where. Giggity giggity, giggity goo. Stick around.
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Tuesday, July 27, 2010, 20:54:47 PM
lol, looks like the devs included the custom buttons on the left side bar and removed the view fog/terrain button from the bottom of the window.

I think KF has the proper unreal components for this version. I remember looking at a post somewhere about the capabilities of the unreal 2.5 engine and complained about how AA was unreal 2.5 but only used things up to unreal 2.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Tuesday, July 27, 2010, 21:02:04 PM
You can pretty  much import maps from 2.5 directly in to the killing floor editor. Crunks version of insurgent camp was amazing fun.

Yea... not directly. You probably don't know all the work behind the scenes. It was hours and hours of hell converting from 2.8 to 2.5. 2.5 to another game... not fun.

*EDIT*
Point:
http://dl.dropbox.com/u/464376/Capture4.PNG (http://dl.dropbox.com/u/464376/Capture4.PNG)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2FCapture4.PNG&hash=1ecfa27b299e42526ecbbd9d690c9e3d)
Almost nothing is in there. That's a copy and paste.


For anyone that wants to mess around, here's the system folder. Keep in mind there's no textures or anything so you can't do a whole lot:
http://dl.dropbox.com/u/464376/headshot/System.7z (http://dl.dropbox.com/u/464376/headshot/System.7z)
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Tuesday, July 27, 2010, 21:09:59 PM
It takes a lot of text editing to import nicely. Really not fun =\


Oooo, thats a good test actually. In addition to textures and static meshes, what else failed to import? Any actors?
Title: Re: Little somethin' I've been working on.
Post by: Alex on Tuesday, July 27, 2010, 21:12:04 PM
It kind of sucks looking at these thread where people are all talking about doing cool things and all you can do is sit on the sideline and watch.  :-[
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Tuesday, July 27, 2010, 21:22:36 PM
hey I made 2 topics where you can get in the history of Unreal Engine. Its a good starting point.
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Thursday, July 29, 2010, 19:32:11 PM
Any updates on Pipeline convertion?

Title: Re: Little somethin' I've been working on.
Post by: Spanky on Thursday, July 29, 2010, 21:13:42 PM
Any updates on Pipeline convertion?

There's a screenshot in this thread. All I did was copy everything and paste it in then save it and closed the editor. I haven't done anything since mostly for 2 reasons: lack of motivation and my back has been hurting lately and it's a bit hard to focus because of that.
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Saturday, July 31, 2010, 20:22:36 PM
2450th Attempt Status: Failed
Next Attempt Due to: 18th of August
Agent In Responsability: Klaasillu
Goal: Unite Nate, Dennis, Dan, and any possible newcomers, yet once again, to work as a team.
Chances of Success: 10,304%



Over and Out.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Saturday, July 31, 2010, 20:25:51 PM
Dann, if you want to be successful in making me map every single day reliably, it really comes down to money as motivation. I'm not asking you or anyone else to pay me but come on, a SHIT ton of work for nothing in return? Both I and times have changed. While I have slightly less time on my hands than I used to, I don't want to be stuck mapping. It's fun and all but there's no motivation there for me. Blame the 2.5 community, blame me being American, blame whatever, but that's the fact.
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Saturday, July 31, 2010, 20:48:57 PM
If money is what it takes, money shall it be, then.

Well....

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi980.photobucket.com%2Falbums%2Fae290%2FKlaasillu%2FNate.jpg&hash=9ca71ff3fe0a71c6108606353e17d87d)
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Saturday, July 31, 2010, 21:27:06 PM
Your next plan might work if you get us all to live in the same house. Even then I think somehow nate will never see sunshine.
Title: Re: Little somethin' I've been working on.
Post by: Spanky on Saturday, July 31, 2010, 21:49:28 PM
ROFL "mAAp House" - A new reality TV show :P I'd take Cotton's money to map...
Title: Re: Little somethin' I've been working on.
Post by: BlueBlaster on Saturday, July 31, 2010, 21:59:06 PM
Crunk could be a running gag
Title: Re: Little somethin' I've been working on.
Post by: Dialects on Saturday, July 31, 2010, 22:19:21 PM
"mAAp House Reality TV Show - Here to remind you there are always worse families than yours..."