AAO25.com
Community => Games & Programming => Topic started by: LEEFFM on Wednesday, December 16, 2015, 23:50:07 PM
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I am making my own weapons class in UDK and want to use the AA2 M16 thirdperson mesh, the AA2 M16 mesh is already in my 3ds max 2016 already but when i export to fbx and import to UDK it shows up, but its blue and gray squares, does anyone know how i can get the skin to show up?
Update: Never mind i got it lol
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Can you post screenshot of the weapon skin? Sounds cool.
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Check this: http://udn.epicgames.com/Three/FBXPipeline.html (http://udn.epicgames.com/Three/FBXPipeline.html)
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(https://imageshack.com/i/p7wQysp9j)
@ halko: Its just the M16 that was in AA2 nothings changed about it lol.
@ NoBigDeal: That Link Helped i can now port the skeletal meshes, Thanks! It explained some of the limitations to some settings that i didnt know about.