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Community => Games & Programming => Topic started by: LEEFFM on Wednesday, December 16, 2015, 23:50:07 PM

Title: how to port m16 thirdperson mesh to udk
Post by: LEEFFM on Wednesday, December 16, 2015, 23:50:07 PM
I am making my own weapons class in UDK and want to use the AA2 M16 thirdperson mesh,  the AA2 M16 mesh is already in my 3ds max 2016 already but when i export to fbx and import to UDK it shows up, but its blue and gray squares, does anyone know how i can get the skin to show up?



Update: Never mind i got it lol
Title: Re: how to port m16 thirdperson mesh to udk
Post by: halko on Thursday, December 17, 2015, 09:17:01 AM
Can you post screenshot of the weapon skin? Sounds cool.
Title: Re: how to port m16 thirdperson mesh to udk
Post by: NoBigDeal on Thursday, December 17, 2015, 10:34:39 AM
Check this: http://udn.epicgames.com/Three/FBXPipeline.html (http://udn.epicgames.com/Three/FBXPipeline.html)
Title: Re: how to port m16 thirdperson mesh to udk
Post by: LEEFFM on Thursday, December 17, 2015, 11:03:23 AM
(https://imageshack.com/i/p7wQysp9j)

@ halko: Its just the M16 that was in AA2 nothings changed about it lol.

@ NoBigDeal: That Link Helped i can now port the skeletal meshes, Thanks! It explained some of the limitations to some settings that i didnt know about.