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Author Topic: how to port m16 thirdperson mesh to udk  (Read 1974 times)

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Offline LEEFFM

how to port m16 thirdperson mesh to udk
« on: Wednesday, December 16, 2015, 23:50:07 PM »
I am making my own weapons class in UDK and want to use the AA2 M16 thirdperson mesh,  the AA2 M16 mesh is already in my 3ds max 2016 already but when i export to fbx and import to UDK it shows up, but its blue and gray squares, does anyone know how i can get the skin to show up?



Update: Never mind i got it lol
« Last Edit: Thursday, December 17, 2015, 02:22:44 AM by LEEFFM »

Offline halko

Re: how to port m16 thirdperson mesh to udk
« Reply #1 on: Thursday, December 17, 2015, 09:17:01 AM »
Can you post screenshot of the weapon skin? Sounds cool.

Offline NoBigDeal

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Re: how to port m16 thirdperson mesh to udk
« Reply #2 on: Thursday, December 17, 2015, 10:34:39 AM »
What if you could change the world by changing your perspective of it?
Would you?

Offline LEEFFM

Re: how to port m16 thirdperson mesh to udk
« Reply #3 on: Thursday, December 17, 2015, 11:03:23 AM »


@ halko: Its just the M16 that was in AA2 nothings changed about it lol.

@ NoBigDeal: That Link Helped i can now port the skeletal meshes, Thanks! It explained some of the limitations to some settings that i didnt know about.
« Last Edit: Thursday, December 17, 2015, 20:55:02 PM by LEEFFM »

 

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