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Community => Games & Programming => Topic started by: Archeh on Monday, August 01, 2011, 13:21:18 PM

Title: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Archeh on Monday, August 01, 2011, 13:21:18 PM
Graphics Demo/Explanation
http://www.youtube.com/watch?v=UKUuUvDSXk4




Island Demo (1080p available)
http://www.youtube.com/watch?v=00gAbgBu8R4&hd=1


Not sure if logical in large scale in near future...
Title: Re: Euclideon Island Demo
Post by: Alex on Monday, August 01, 2011, 13:34:19 PM
Holy shit it is AJ. On topic though, it looks interesting. Then again, I really don't know anything about this kind of stuff.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Archeh on Monday, August 01, 2011, 13:36:05 PM
Hi. :)

I've edited the OP/topic title like eight times now, but I think it finally says what I want it to say.


(As evident by "Re: Euclideon Island Demo" above your post hahaha)
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Spanky on Monday, August 01, 2011, 14:49:59 PM
I don't really understand it. When I first read the post I was thinking that they totally took my idea that I've had for a couple years to build a virtual environment from atoms made with like a polygon triangle, that way you could have any level of detail you want. I can't tell though, is that the same thing as this? They show a polygon game then they show "Unlimited Detail" but they never say what unlimited detail is. The elephant they demo'd was just polygons too... I don't really understand it.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: BlueBlaster on Monday, August 01, 2011, 16:27:50 PM
That was amazing. I see they used fractals to generate some objects :D

Ask me anything, I understood it all.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Spanky on Monday, August 01, 2011, 18:40:17 PM
Ask me anything, I understood it all.

What was the movie about? Did I miss the point by not watching with audio?
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Alex on Monday, August 01, 2011, 19:16:50 PM
What was the movie about? Did I miss the point by not watching with audio?
Yes, you pretty much missed what the video was all about.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: BlueBlaster on Monday, August 01, 2011, 20:22:56 PM
Yea you pretty much need to hear the audio.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Alex on Monday, August 01, 2011, 23:04:11 PM
Can you even animate that stuff? You would think they would show something moving if so.....
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Spanky on Tuesday, August 02, 2011, 01:04:55 AM
I understand now. I've pretty much had this idea for a while now (I should really do something with my ideas, make a repository or something) but figured that it would be towards the end of my life before it would ever be possible with GPU power. Guess I was wrong. I look forward to feeling further inadequate in my GPU processing abilities.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Alex on Tuesday, August 02, 2011, 01:47:51 AM
I understand now. I've pretty much had this idea for a while now (I should really do something with my ideas, make a repository or something) but figured that it would be towards the end of my life before it would ever be possible with GPU power. Guess I was wrong. I look forward to feeling further inadequate in my GPU processing abilities.
This is no where near ready though. The y talked about it being VERY CPU heavy and they don't even have anything animated yet, let alone physics, explosions, and having tons of objects moving at the same time. No combination of GPUs or CPUs would be able to handle even the simplest games made using this method. That is, if it is even possible to animate this stuff.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: BlueBlaster on Tuesday, August 02, 2011, 01:58:31 AM
I'm pretty sure they found a formula to cheat the rendering process. They have a base layer right now, technically they can just plop a physics engine on top of it by have the physics engine interact with a 'multiple' of the atom size so it's not trying to do micrometer calculations.

I'd like to see some more shader use, terrain environments would look fantastic.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Spanky on Tuesday, August 02, 2011, 13:41:27 PM
I'm pretty sure they found a formula to cheat the rendering process. They have a base layer right now, technically they can just plop a physics engine on top of it by have the physics engine interact with a 'multiple' of the atom size so it's not trying to do micrometer calculations.

I'd like to see some more shader use, terrain environments would look fantastic.

I don't know if it's done or not but they don't have to render the inner layers of atoms. That would cut down a hell of a lot. Just make the outer layer act as an occluder and not bother rendering anything inside the object.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: BlueBlaster on Tuesday, August 02, 2011, 17:47:05 PM
Thats thinking like a big boy.
Title: Re: Graphics by "atoms", not polygons [100,000x better gfx]
Post by: Jason on Thursday, August 04, 2011, 11:13:35 AM
thats pretty sweet.