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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: AA2.3  (Read 11755 times)

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Jonnym

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AA2.3
« on: Friday, December 18, 2009, 17:15:54 PM »
Hey, does anyone know if there is a map editor for AA2.3?

Offline Alex

Re: AA2.3
« Reply #1 on: Friday, December 18, 2009, 17:34:30 PM »
do people still play 2.3?

Jonnym

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Re: AA2.3
« Reply #2 on: Friday, December 18, 2009, 17:35:32 PM »
No, We can start it up again. Call it AA Classic or Classic AA

Offline Spanky

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Re: AA2.3
« Reply #3 on: Friday, December 18, 2009, 17:40:28 PM »
It's called UnrealEd :D Publically, no. Only the 2.5 one was leaked/stolen. In my research, it is/was possible to do it for 2.3 but it involved some hacking. Something along the lines of exporting the resources to the free/student version of UnrealEd then building a map, compiling and then hex editing the map to work with the "paid" engine. There was also something about a bytecode converter which I looked into at one point but never found one for 2.3. There seems to be 2.5 and 2.6 versions though. I contacted iZi (original starter of this mayhem and aa-maps.net) about mapping on 2.3. He actually took the time to convert a texture to the free version of UnrealEd for me when I was first interested in all of this.

iZi's work:
http://dl.dropbox.com/u/464376/mAApPackFiles/facade.7z

I did have a decent amount of fun with a hex editor and the maps. You can change staticmeshes or just delete things altogether. Here's some simple stuff I did a while back:
http://dl.dropbox.com/u/464376/mAApPackFiles/2.3%20mod%20maps.7z

Also, I don't know what Crusade would think of this but I know he released a BUNCH of his work and sources on various forums and a lot of this stuff is super old... here's a huge collection of mods for 2.3 that I've collected over the years if you want them:
http://dl.dropbox.com/u/464376/mAApPackFiles/2.3%20Server%20Mods.7z

I also have hacks:
http://dl.dropbox.com/u/464376/mAApPackFiles/2.3%20Hacks.7z

Quote from a forum about making maps with the free version of UnrealEd:
Quote
Basically, you can make a mesh in 3d studio max, export it as ASE,
and import into UnrealEd, or open an existing meshes package in UTPT,
extract the mesh as 3ds, load in 3d studio max and export as ASE, then import to UnrealEd.

Assuming 2.6 or earlier...
With unrealed make a little map, make an interaction, make some actor in their
thats capable of loading up your inbedded interaction. Build and save the map,
run it throught the necessary bytecode converter. Open up with hex editor,
change the sixth, i think, byte from 01 to 00. This changes the licensee mode
stuff, so AA will actually load it. Save as a .aao then drag it onto your AA icon.
AA should load, drop you in that map, and load your interaction up for ya.
Quite ingenious in its simplicity.

If there's something specific you need or can't find, let me know. I literally have 7.29GB of AA stuff... and that's compressed with 7Zip. Enjoy :)


On a personal note.. AA 2.3 was and is still the best.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: AA2.3
« Reply #4 on: Friday, December 18, 2009, 17:59:12 PM »
what makes 2.3 better than 2.5?

Offline Spanky

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Re: AA2.3
« Reply #5 on: Friday, December 18, 2009, 18:28:23 PM »
It was a small community but very much different from 2.5. It could be small and you could play with people you knew but there was always random people on so games were more random and unique. When I enjoyed 2.3, the community was smaller than when I first opened 2.5 and it was much more fun on 2.3, that should say something. Maybe someone else can shed some light onto some better reasons.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Archeh

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Re: AA2.3
« Reply #6 on: Friday, December 18, 2009, 18:57:20 PM »
I wish I could.. 2.3 was better and I don't have a definite reason why. It just.. was  ???
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

Offline Alex

Re: AA2.3
« Reply #7 on: Friday, December 18, 2009, 19:52:24 PM »
It was a small community but very much different from 2.5. It could be small and you could play with people you knew but there was always random people on so games were more random and unique. When I enjoyed 2.3, the community was smaller than when I first opened 2.5 and it was much more fun on 2.3, that should say something. Maybe someone else can shed some light onto some better reasons.
'

oh, you meant that it was more fun. I was thinking that you meant that somehow the gameplay and what not was better.

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Re: AA2.3
« Reply #8 on: Friday, December 18, 2009, 21:01:19 PM »
I would say the gameplay was different because of the community. 2.5 hits me as a group of whores playing on the same maps. 2.3 was the case with the same maps, although at times there might have been more variation, but the community was different, like I said the games were more random and unpredictable. There were clans but not everyone HAD to be in one. Of course, hard-coded there are changes in animation timing and settings are different.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

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Re: AA2.3
« Reply #9 on: Saturday, December 19, 2009, 00:21:37 AM »
If anybody is interested, I'm going to start a thread showing all the stuff for AA I've collected through the years. If you want any of it, let me know and I'll upload.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jonnym

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Re: AA2.3
« Reply #10 on: Sunday, December 20, 2009, 07:04:17 AM »
How much work would be involved in porting you mAAp pipeline and Urban assault SE to 2.3
Was thinking about launching AA Classic, Based on 2.3 But re-making all the maps.

Offline Spanky

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Re: AA2.3
« Reply #11 on: Sunday, December 20, 2009, 15:20:54 PM »
Honestly, I don't know that I would spend time doing that. It may be as simple as 2 minutes in a hex-editor to change the bytecode or it may be as complicated as starting from scratch. The dev's hardly changed anything in Pipeline or it's texture/mesh/sound packages since 1.0 except engine conversions so it is entirely possible to just need to change the bytecode. I don't really know much about it, in fact with that above quote posted, you kinda know as much as I do about it.

That I know of, there's 2 people that could help:
Crusade
Humm3r - http://www.freewebs.com/humm3rjack/binaries.html

Keep in mind, Uscript was dead when I was looking around for help, that was a year or two ago. On the upside... you could just wait until 2.5 completely dies and then start up AAClassic :D As far as I'm concerned, if you want to give it a shot, you have my permission to do what you want with Pipeline. I highly doubt the other devs would mind either. However, I can't speak for Urban Assault SE.
« Last Edit: Sunday, December 20, 2009, 15:40:06 PM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jonnym

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Re: AA2.3
« Reply #12 on: Sunday, December 20, 2009, 16:49:47 PM »
Yeah, Think i will just wait for 2.5 to die. Because the problem with 2.5 is the people who play it, Not the game itself.

Offline Spanky

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Re: AA2.3
« Reply #13 on: Sunday, December 20, 2009, 17:27:21 PM »
the problem with 2.5 is the people who play it, Not the game itself.

Yet another genuine smile :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: AA2.3
« Reply #14 on: Sunday, December 20, 2009, 17:29:28 PM »
Yeah, Think i will just wait for 2.5 to die. Because the problem with 2.5 is the people who play it, Not the game itself.

That is the case with every game. There are always idiots playing the game, it is just with bigger communities they don't stand out as much.

 

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