AAO25.com
Assist => Feedback & Suggestions => Topic started by: {G.O.W.}_Grizz on Wednesday, January 29, 2014, 10:53:09 AM
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Hi all this is the old bear (Grizz). I have been playing and running AA servers for a long time. I have 4 AA25 Assist servers that I run now. A friend of mine (BlackMasses) created a map for AA 2.8.5 that we worked on for about a year getting the bugs out. It is a great map and was wondering if you all would please check it out and see what ya think. My clan still have me spool it up from time to time to play it and think everyone else would like it to. Thanks the old Bear, Grizz.
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Map Link?
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i will get the link, i just had to go into work but will be home a little later thanks.
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utRoda i uploaded it to our TS to the AA2 channel if that is ok. TS ip is ts.ciateam.net but i thank you have it. thanks Grizz.
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on grizz's behalf here is a link to download the map file instead of going into our teamspeak OBT.aao Download (http://www.mediafire.com/download/5z2gi6lsr9mrt65/OBT.aao)
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Looks like a Swamp Raid clone.
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yeah i never played on it , so i dont know . He just asked me to upload it for you guys .
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Can't jump from a helly in Swamp Raid lol
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I tried downloading it to Maps folder, and opening it with ArmyOps.exe, but opening this map from ArmyOps.exe just gave me errors. Other maps load fine.
"Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk."
I have an SSD with a really small page file (400m). I'm guessing something about the size of the map vs the pagefile? I didn't know AA required alot of VM but seems to work fine for other maps.
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Did you run it on 2.8.5? Because that's the version it was made for and that's the one it will work on.
And I don't think opening maps 'with' armyops.exe has ever worked. What you need to do is start armyops.exe and when it's loaded type
start mapname
it should be
start OBT
if the filename is corret in the link.
You can also use 'open' instead of 'start'.
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That's what I did.
Went to start-> typed in ArmyOps.exe, found the version in Assist, opened that folder, went up a folder and dropped in Maps, then ran ArmyOps.exe and used the 'open' command. 'start OBT' doesn't work either
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Opening in the 2.8.5 editor worked fine for me.
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That's what I did.
Went to start-> typed in ArmyOps.exe, found the version in Assist, opened that folder, went up a folder and dropped in Maps, then ran ArmyOps.exe and used the 'open' command. 'start OBT' doesn't work either
That's exactly what I said you SHOULDN'T do. Assist runs on 2.5, but what I said was to use 2.8.5.
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That's exactly what I said you SHOULDN'T do. Assist runs on 2.5, but what I said was to use 2.8.5.
Reason is, 2.8.5 maps are encrypted and AA 2.5 doesn't know how to read that stuff so all the regular map information is like, in another language and it crashes because it doesn't understand.
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Reason is, 2.8.5 maps are encrypted and AA 2.5 doesn't know how to read that stuff so all the regular map information is like, in another language and it crashes because it doesn't understand.
I know, that's why ELiZ made the converter. Because of that in order to play/test a map made for 2.8.5 you need to use that version of the game (or the equivalent editor).
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That's exactly what I said you SHOULDN'T do. Assist runs on 2.5, but what I said was to use 2.8.5.
Never mind. That's what it was, the 2.8.5 version somehow escaped my attention, as bad as it is :?
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Here is the map converted to 2.5
https://dl.dropboxusercontent.com/u/62876385/OBT25.zip
You will not be able to run this map online in 25Assist, and when launching the map offline, you start in the airplane without parachute, so I had to ghost to ground just to explore.
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Thanks ELiZ
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hmm imma check it out.
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my opinion is. it needs alot of work done. that bridge would be almost impossible to cross too.
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A good reason why the editor isn't public and why custom maps aren't automatically allowed in Assist. While a lot of people have good ideas and good intentions, it takes a lot of time and skill to execute them properly. I hate to sound harsh but there's a lot of shit maps out there.
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yeah. but thats a good way for people to learn the right way, wrong way and also how to fix existing issues IF they continue learning on the map their making. Most will just finish a map and so ok thats good enough when in reality good enough doesnt make it playable in other players minds. ntm almost all maps have some stuff that could be fixed. But optimization should probably always be the first thing you fix in a map that someone else made (you know the whole issue of walls set to anti-portal and zone portals not set right and other such things). just my opinions but im not even no where close to being a master of the editor. I make tons of mistakes as im sure most of us do from time to time. lol
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Rapture, the only mistake you make is thinking there are mistakes in UnrealEd. Everything breaks/crashes/glitches for a reason. That reason is because satan himself coded the engine and trolls level editors to insanity.
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Rapture, the only mistake you make is thinking there are mistakes in UnrealEd. Everything breaks/crashes/glitches for a reason. That reason is because satan himself coded the engine and trolls level editors to insanity.
exactly. There are mistakes in UnrealEd. the mistake is in whoever coded it. Satan codes a program that crashes and everything else. UnrealEngine is LOCO
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satan himself coded the engine and trolls level editors to insanity.
This is different from the explanation you gave me.
Spanky: this is like beyond unreal
Spanky: like
Spanky: epic sent out specialized psychologists to find the most ingenius troll on the face of the planet
Spanky: and halfway taught them to use uscript
Spanky: then gave them a half hour to complete a job that should take 10 hours
Spanky: and then made developers pay thousands for this software they call unrealed
Spanky: its like the biggest joke
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Tim Sweeney's gotta love the absolute shit I talk about his life's work.
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Got the map uploaded to the server, ran it in lan mode and it work good. Every thing works, even able to jump from the plane. Thanks The Bear, Grizz
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I will spool up the map on my server tonight if anyone would like to check it out. You will have to join in by ip cause it is running on LAN, the ip is 24.75.167.253:1728. Thanks for converting it men. The Grizz.