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Author Topic: The 203 disabled on hospital.  (Read 74548 times)

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Offline HellaKitty

Re: The 203 disabled on hospital.
« Reply #345 on: Thursday, December 04, 2014, 03:14:50 AM »
Kind of a big bump im sorry for that, however, I really have to share my thoughts on this one.
I been occupied with other important rl stuff, and have to admit I was really disappointed when I came back to see the whiney lil :censored: that never get C/203 (so the majority) have voted out the 203's  :idea:  why didnt tell anyone them to get better so they can pick their guns first?!

If you NEED to fix something.. fix the roofbug (which could have been evened out by nading the ww roof) or the silencer/reload/swap bug for that matter
see? why get stuff that works out and keeping bugs that are being exploited in?

I know the time to change this back has long gone, so dont see this as an addition to the thread.. its just a big rant, sorry  :style:

Offline teddy_grizzly_bear

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Re: The 203 disabled on hospital.
« Reply #346 on: Thursday, December 04, 2014, 03:57:31 AM »
Nice rant indeed.

It's been discussed before. There's been attempts and "fixing" the roofbug in the past. The players didn't like it.
The problem with it is, that it's not really a map specific bug. It's an engine specific bug. And there's nothign we can do to change the engine.

As for the rest, I guess you brought up the fast silencer and fastswap (which are essentially the same thing). The original devs tried to fix those bugs, but they failed even with all their resources and the whole code available.
I don't know what you mean by reload bug, though.
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Offline phuNkiii.ops

Re: The 203 disabled on hospital.
« Reply #347 on: Thursday, December 04, 2014, 08:47:06 AM »
Removing and changing the weapons just cause you dont like is lame. Hospital was fine as it was. Now you cant 203 WW roof, the escort side can easily smoke underpass and vip can just rush outside without worrying to be blown up. Its fucking retarded.
Why dont you remove the G from bridge crossing too? omg i got blown up in first 20 seconds please remove im trash at this game and cant use brain to take cover from obvius spots that get spamed with g at start..

Offline Spanky

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Re: The 203 disabled on hospital.
« Reply #348 on: Thursday, December 04, 2014, 09:01:23 AM »
Turn the tables phunkiii, how is it any fun to blind fire 203's in hopes for a kill? Spam is fun for nobody and just ruins the gameplay.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline phuNkiii.ops

Re: The 203 disabled on hospital.
« Reply #349 on: Thursday, December 04, 2014, 10:30:58 AM »
Turn tables for what? Ive been killed by spam and adapted my gameplay, i also enjoi spaming on hospital. I play like i want and the way the game was made is more fun than its now. Removing the G on hospital is pointless and I have no idea how a admin would have thought of doing that

Offline phuNkiii.ops

Re: The 203 disabled on hospital.
« Reply #350 on: Thursday, December 04, 2014, 10:43:56 AM »
i mean people now rushing with PSO and B slot on ambush in WW to wait for people to rush into hospital and theyre getting easy kills lmao.. Good job removing 203s and making the game worse with removing the only counter play

Offline Spanky

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Re: The 203 disabled on hospital.
« Reply #351 on: Thursday, December 04, 2014, 10:55:19 AM »
Turn tables for what? Ive been killed by spam and adapted my gameplay, i also enjoi spaming on hospital. I play like i want and the way the game was made is more fun than its now. Removing the G on hospital is pointless and I have no idea how a admin would have thought of doing that
Turning the tables as being the one that does the spamming. It's not fun. It's cheap kills that makes for boring gameplay for both teams. You can't adapt when there's only 1 way in the hospital for escort. As for getting killed by ambush, have your team lay down cover fire for a round or two and ambush will change tactics.

I've played more Hospital after the 203 removal because it's more enjoyable. I don't feel like it's a campers paradise anymore with people leaning around corners just waiting to spam.

Good job removing 203s and making the game worse with removing the only counter play
Thanks for the compliment. If you have any real suggestions or input on changes we're considering, feel free to visit the forum more than just to rage.
It's like shaving your pubes to make your junk look bigger.
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Offline LEEFFM

Re: The 203 disabled on hospital.
« Reply #352 on: Thursday, December 04, 2014, 11:01:18 AM »
Lol your getting mad because your getting ambushed, try teamwork that's one thing this game was meant to have teamwork and tactics and who in their right mind would have 203s in a hospital anyways you kill a civilian and violate Rules Of Engagement lol besides the G isn't even removed from hospital its the server admins choice to put a time limit before the G can be used. Its simply just another server admin choice that assist allows us to have.

Offline Ganja

Re: The 203 disabled on hospital.
« Reply #353 on: Thursday, December 04, 2014, 13:03:52 PM »
How can people complain about being spammed from West Wing ... When I play escort, I go in the bushes and shoot the spammers, simple, after 2 rounds nobody dares to spam anymore, problem solved.

Now there's more teamwork needed from escort to smoke etc, and ambush needs to push a little harder and thus get out of their camping spots if they want to kill the vip, it's a good compromise imo

besides the G isn't even removed from hospital its the server admins choice to put a time limit before the G can be used. Its simply just another server admin choice that assist allows us to have.

I doubt that's true though.

Offline Bart!

Re: The 203 disabled on hospital.
« Reply #354 on: Thursday, December 04, 2014, 13:08:39 PM »
i mean people now rushing with PSO and B slot on ambush in WW to wait for people to rush into hospital and theyre getting easy kills lmao.. Good job removing 203s and making the game worse with removing the only counter play
So the PSO and B got more useful again, which is good I think. And people can also try shooting them back before running into the hospital, there are a lot of options :)
I actually saw an improve in gameplay dynamics, more action and more different things being tried to stop the vip, since some players are now hiding less. But maybe that is my point of view.

Offline LEEFFM

Re: The 203 disabled on hospital.
« Reply #355 on: Thursday, December 04, 2014, 14:04:22 PM »
How can people complain about being spammed from West Wing ... When I play escort, I go in the bushes and shoot the spammers, simple, after 2 rounds nobody dares to spam anymore, problem solved.

Now there's more teamwork needed from escort to smoke etc, and ambush needs to push a little harder and thus get out of their camping spots if they want to kill the vip, it's a good compromise imo

I doubt that's true though.

OK so I see the 203 is actually removed, but you can still put a timelimit where 203 and or nade spam is not allowed :P I assume that's for all maps seeing as hospital doesn't have 203 at all I thought if you set spamprotecttime203=0 to maybe 10 instead of zero you would actually be allowed a 203 on your sf but nope :P

Offline Saltuarius

Re: The 203 disabled on hospital.
« Reply #356 on: Thursday, December 04, 2014, 14:22:06 PM »
Removing and changing the weapons just cause you dont like is lame. Hospital was fine as it was. Now you cant 203 WW roof, the escort side can easily smoke underpass and vip can just rush outside without worrying to be blown up. Its fucking retarded.
Why dont you remove the G from bridge crossing too? omg i got blown up in first 20 seconds please remove im trash at this game and cant use brain to take cover from obvius spots that get spamed with g at start..

devs reduced the amount of 203 shells from initial 7 to 3, cant remember the year exactly. that was quiet a good change for the bridge-gameplay, also for mountain pass etc.
i think changes to encourage a gameplay based on teamwork to be successfull is the right way. i like it, if u have different options as a team. in my opinion reducing the amount of sf-guns with 203 drastically and adding a few normal grenades in the mix (for example for the if-guys) could have also been a solution to revive gameplay...

Offline NoBigDeal

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Re: The 203 disabled on hospital.
« Reply #357 on: Thursday, December 04, 2014, 15:15:38 PM »
...
It's been discussed before. There's been attempts and "fixing" the roofbug in the past. The players didn't like it.
The problem with it is, that it's not really a map specific bug. It's an engine specific bug. And there's nothign we can do to change the engine.
...
Q: What kind of problem?
What if you could change the world by changing your perspective of it?
Would you?

Offline Spanky

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Re: The 203 disabled on hospital.
« Reply #358 on: Thursday, December 04, 2014, 15:18:22 PM »
Q: What kind of problem?
It's an issue where a player will be occluded despite being in view. It happens in a few different maps, probably something to do with BSP but it has nothing to do with anti-portals.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline NoBigDeal

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Re: The 203 disabled on hospital.
« Reply #359 on: Thursday, December 04, 2014, 15:23:17 PM »
Definitely it's a BSP error - snapping vertices should fix the problem.
What if you could change the world by changing your perspective of it?
Would you?

 

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