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Assist => Feedback & Suggestions => Topic started by: aao25.com on Wednesday, July 29, 2015, 15:04:18 PM

Title: Spawn Point Revolution
Post by: aao25.com on Wednesday, July 29, 2015, 15:04:18 PM
Heres the idea if its possible lets make all maps have random spawn points as in side ( Defense/Assault ).

Take urban assault for example, you wouldn't know if you were assault east or assault west until the round started. I think this dynamic would make the matches more fair, and make teamwork more of a value because you would never know which side you were going to start on.

If we could make it so each side was played the same amount of times we could run it on assault/defense sided maps. Example, if a server had 10 rounds, you would play 5 rounds on assault and 5 rounds on defense, you just wouldn't know the order in which you were playing those rounds.

The only outlier would be VIP maps, unsure how this would work since on side has the "VIP" slot.

Whats your thoughts on this?
Title: Re: Spawn Point Revolution
Post by: Spanky on Wednesday, July 29, 2015, 15:08:15 PM
I totally agree with this for double-assault maps. No reason this shouldn't exist.

However, doing Assault/Defense maps, it would have to be done right with testing. It could be pretty fun though.
Title: Re: Spawn Point Revolution
Post by: teddy_grizzly_bear on Wednesday, July 29, 2015, 15:40:47 PM
The last round of the match you would know if you counted earlier, though :D

Why would it not work on Assault-Defense maps?
Title: Re: Spawn Point Revolution
Post by: Spanky on Wednesday, July 29, 2015, 15:47:33 PM
Why would it not work on Assault-Defense maps?

It takes away people's choice for defending/assaulting.

A way it would work would be like on Pipeline, defense would spawn in north pump and assault would spawn on the south hills. Something like that. Just keeps defense defending and assault assaulting.
Title: Re: Spawn Point Revolution
Post by: teddy_grizzly_bear on Wednesday, July 29, 2015, 15:54:04 PM
It takes away people's choice for defending/assaulting.

A way it would work would be like on Pipeline, defense would spawn in north pump and assault would spawn on the south hills. Something like that. Just keeps defense defending and assault assaulting.
I believe that was the idea - to have people play both sides. It's like the "switch side in the middle of the match" idea, except it's more random.
Title: Re: Spawn Point Revolution
Post by: aao25.com on Wednesday, July 29, 2015, 15:57:14 PM
I believe that was the idea - to have people play both sides. It's like the "switch side in the middle of the match" idea, except it's more random.

correct. I'm not saying change the position of the spawn points, those would remain the same, just one round you might be on Defending and the next you would be Assaulting.
Title: Re: Spawn Point Revolution
Post by: Spanky on Wednesday, July 29, 2015, 16:00:32 PM
I agree with the idea but I guarantee that the users will hate it.
Title: Re: Spawn Point Revolution
Post by: Alex on Wednesday, July 29, 2015, 21:41:31 PM
Heres the idea if its possible lets make all maps have random spawn points as in side ( Defense/Assault ).

Take urban assault for example, you wouldn't know if you were assault east or assault west until the round started. I think this dynamic would make the matches more fair, and make teamwork more of a value because you would never know which side you were going to start on.

If we could make it so each side was played the same amount of times we could run it on assault/defense sided maps. Example, if a server had 10 rounds, you would play 5 rounds on assault and 5 rounds on defense, you just wouldn't know the order in which you were playing those rounds.

The only outlier would be VIP maps, unsure how this would work since on side has the "VIP" slot.

Whats your thoughts on this?
I like the idea of random spawns on every dual assault map. I'm not sure if we could make sure you spend the same amount of time on both sides though. I don't think it's a current option in the editor.
Title: Re: Spawn Point Revolution
Post by: Ganja on Thursday, July 30, 2015, 05:51:55 AM
I agree with the idea but I guarantee that the users will hate it.

x2
Maybe you could just choose this in server settings, so the real defence heroes would still have some servers to play on?

And I don't see a problem with the VIP maps. One side has a VIP slot while the other has the top slot, so it's like 'taking a risk' to have the top slot, sounds fair.
Title: Re: Spawn Point Revolution
Post by: teddy_grizzly_bear on Thursday, July 30, 2015, 05:58:27 AM
x2
Maybe you could just choose this in server settings, so the real defence heroes would still have some servers to play on?

And I don't see a problem with the VIP maps. One side has a VIP slot while the other has the top slot, so it's like 'taking a risk' to have the top slot, sounds fair.

It works the way you describe if you change sides. However, the point here would be to have people randomly spawn on either side. Sort of like Dockside.

I haven't fiddled around with the editor myself and I don't know whether or not one slot can be VIP on one round and regular the next.
Title: Re: Spawn Point Revolution
Post by: ronski on Thursday, July 30, 2015, 06:04:06 AM
Hehe how about if teams wouldn't swap sides, only the spawn position would be random. Imagine hospital, Vip spawning to his room, but rest of the team spawns in Ambush base while Ambush team spawns on Escort base.
Title: Re: Spawn Point Revolution
Post by: Ganja on Thursday, July 30, 2015, 06:14:07 AM
Hehe how about if teams wouldn't swap sides, only the spawn position would be random. Imagine hospital, Vip spawning to his room, but rest of the team spawns in Ambush base while Ambush team spawns on Escort base.

VIP rushing through ambush garage to docks to helipad. All they would have to do is smoke helipad a little bit and it's over :D
Title: Re: Spawn Point Revolution
Post by: Galle on Thursday, July 30, 2015, 06:40:32 AM
Don't worry, I will be ready at heliroof with my RPK
Title: Re: Spawn Point Revolution
Post by: ronski on Thursday, July 30, 2015, 07:00:15 AM
VIP rushing through ambush garage to docks to helipad. All they would have to do is smoke helipad a little bit and it's over :D

I disagree, in this case if some ambush team players rush from hospital to garage, they might see vip close the corner of garage alley. Of course he might run to ww or hide inside. Rest of ambush team is taking heli so its really not that easy. I find it way harder than vip rushing down what happens now.
Title: Re: Spawn Point Revolution
Post by: Ganja on Thursday, July 30, 2015, 07:04:31 AM
I disagree, in this case if some ambush team players rush from hospital to garage, they might see vip close the corner of garage alley. Of course he might run to ww or hide inside. Rest of ambush team is taking heli so its really not that easy. I find it way harder than vip rushing down what happens now.

Only testing can confirm anything ;)
Title: Re: Spawn Point Revolution
Post by: ronski on Thursday, July 30, 2015, 07:58:33 AM
Only testing can confirm anything ;)

True, is this kind of random spawning possible then?
Title: Re: Spawn Point Revolution
Post by: aao25.com on Thursday, July 30, 2015, 09:41:24 AM
Maybe lets go 1 step at a time. See if we can get random spawns working. Then we move forward from there.
Title: Re: Spawn Point Revolution
Post by: Alex on Thursday, July 30, 2015, 15:10:26 PM
Maybe lets go 1 step at a time. See if we can get random spawns working. Then we move forward from there.
We can get random spawns working. I've used them before. The question is where would they be, and what maps would they be on?

I'd also like to add that this would throw any sort of competition out the window. We cannot insure that each team plays on both sides equally, the option just doesn't exist. This would make it unfair.
Title: Re: Spawn Point Revolution
Post by: aao25.com on Thursday, July 30, 2015, 16:17:45 PM
Its not random as in random spots on the map, the maps would stay the same, only the side you played would be random. Changing from Assault <-> Defense.
Title: Re: Spawn Point Revolution
Post by: teddy_grizzly_bear on Thursday, July 30, 2015, 16:36:32 PM
Its not random as in random spots on the map, the maps would stay the same, only the side you played would be random. Changing from Assault <-> Defense.
As I understand this, there would be 2 teams - Team A and Team B. Each round it is randomly selected which one plays which side (Assault - Defense for some maps, Assault - Assault for others). As I understand the point is that you don't know where you spawn next round or what your objective is.

So the spawnpoints themselves would remain the same, the two different teams would just randomly bounce between them.

The only somewhat questionable thing is the objective - it needs to be in accordance to the spawn. I'm pretty sure SF Blizzard has something like this, though.
Title: Re: Spawn Point Revolution
Post by: Alex on Thursday, July 30, 2015, 17:33:13 PM
Its not random as in random spots on the map, the maps would stay the same, only the side you played would be random. Changing from Assault <-> Defense.
I'm not fond of the switching between assault and defense idea. Like I said earlier, there is no way to guarantee that you spend the same amount of rounds on each side. If we did it, it would kill any sense of competition the game has. I was thinking maybe make the spawns for each team random throughout the same general area on some assault/defense maps.

So you'll have to think about whether constantly switching sides is worth losing competition. I realize we don't have much, but even scrims and friendly clan matches wouldn't be fair.
Title: Re: Spawn Point Revolution
Post by: Spanky on Thursday, July 30, 2015, 19:03:19 PM
It makes sense on dual assault maps though, I just don't know how to properly accomplish it on assault/defense maps.
Title: Re: Spawn Point Revolution
Post by: ronski on Friday, July 31, 2015, 04:03:04 AM
Please don't switch sides randomly,  it would only be confusing. Teams can spawn where ever but keep the objective same. Think about new players how they have no idea about the game if objective is random on every round.
Title: Re: Spawn Point Revolution
Post by: Spanky on Friday, July 31, 2015, 14:57:02 PM
Objective would stay the same, teams would switch. Right now, the only practical way is doing double-assault. Urban is a perfect example.
Title: Re: Spawn Point Revolution
Post by: ronski on Tuesday, September 01, 2015, 04:01:14 AM
Quote from another topic
How were the random spawns confusing? There are only 2 spawn points on the map. We had a topic where everyone seemed to be in favor of random spawn points on dual assault maps.

The more I've played scrims the more I'm suspicious about random spawns. On public servers they would be great, but they would only mess up the tournament mode. At least it would be difficult at start, but I guess it's only a matter of time when players would get used to it, for example the mission planning round could be like 6-8mins then so both teams could make their plans from both spawn point of view.

I really have no idea how the map editor works and how much you can put options there and where ever, so just hypothetically speaking: the best way would be to put spawn points that are different depending on game mode, so on public match the spawn point would be random, but on tournament mode it would be static. Like I said I have no idea how it works, but are you able to put some code on one instance inside the map, program it's properties depending on some variable? I guess it's not possible either to have an option in adminpanel from where to click random-spawns on when they'd be available?

I would love to see random spawns in Urban Assault, Mout McKenna, Rummage and SF Sandstorm, Im sure they'd work on these maps very well, BUT - the big but - only on public servers.
Title: Re: Spawn Point Revolution
Post by: teddy_grizzly_bear on Tuesday, September 01, 2015, 04:12:37 AM
While I have never worked with this version of the editor, as much as I remember from the public one, I don't believe such things were possible natively.

With some code wizardry, it might be possible, yet I'm not sure if someone's willing to do the work/research.
Title: Re: Spawn Point Revolution
Post by: Vanoke on Tuesday, September 01, 2015, 07:28:38 AM
Don't forget monkey island to puth random spawn point and this map can handle 50 players easy.  This we talkt about  befor summer . And more objects in middle of the field to.
Title: Re: Spawn Point Revolution
Post by: ronski on Tuesday, September 01, 2015, 07:43:04 AM
Don't forget monkey island to puth random spawn point and this map can handle 50 players easy.  This we about  befor summer .
Imagine the amount of lag with 50 players :D
Title: Re: Spawn Point Revolution
Post by: Vanoke on Tuesday, September 01, 2015, 11:22:30 AM
8
Imagine the amount of lag with 50 players :D
np we have good conaction in holland  200 down and 24 uplode and ping is good . Sooooooo try it make us happy,, gif us a diehard war. :) :)