You're correct in your first thought.
"why aren't you coding it already"
cool if we're about to have the feature available some day
would it affect on other violation shortbans such as excessive prone shooting etc as well or do they have their own functions to execute the ban?
btw:
I was wondering about that but I couldn't find any example in the code of exactly what the 203 protection does. If it just looks for 203 or all projectiles. I tried it on a server (all 3 protections) and ended up with no protection. Weird.
I tried them as well when the subject was on discuss previous time, ended up with no protection. Unlike earlier, this time I joined the server without admin privileges and found out it really works. I hope there simply was something wrong in my configs back then, better than the protection would affect only on players with no admin privileges. I'll give it a try today to confirm it has no privilege bug which would cause unfair situation in use
This has been voted on b4 to have it removed, but assist decided not to make that change after the vote was done
With the spam protection in place no need to get rid of it
I think it works very well now other than people crying about being ban for it lol
Guess u need that spam protection in many languages since they don't understand ENGLISH
The way I see it, early spam was the major problem with the big–ass gun. It's interesting to see if spam protection will change the concern around the RPG. Of course people got used to it that you're able to spam with it and it must be confusing when it's not allowed anymore from all of a sudden. Let's add server message to inform about the rule, that for now five early spam warnings will result you a one hour ban automatically. We could also reduce protection time from 30seconds to 20seconds, it's enough for people to take cover from spam