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Assist => Feedback & Suggestions => Topic started by: Vanoke on Friday, September 16, 2016, 15:27:11 PM

Title: RPG is not fun in Hospital take it out Wake up Assist
Post by: Vanoke on Friday, September 16, 2016, 15:27:11 PM
THX for listerning we did play and its not realy better
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Robert on Friday, September 16, 2016, 15:52:52 PM
Stop what you doing right now.

First, whatever assist admins change to - later someone wants to change to something else and start a stupid vote, which goes on and on without the end.

Second, majority has already voted in the official vote of what they want to have.

It angers me with the attitude you come here as in '' yeah we played it now we want change''. Assist admins don't have time to play changing settings all the time. I have seen a lot of votes in changing sf hospital weapons and it's never right, maybe I'm wrong but give an effort to your post with details of why you need desperately that change rather than ''lets change it now...''
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Friday, September 16, 2016, 16:02:04 PM
I kind of have to agree with both of you. You don't see too often comments like "Omg I love the RPG at Hospital" it's always vice versa. I'd either change RPG spawn points further so they could stop trying to spam where they might kill half opfor team or 50% of friendlies. Guess the record is 8 enemies with one spam? Nice shot but it's not the way it was meant to be used, spawn points were set far to avoid this but it's not far enough. If the weapon would be changed to something else, I'd simply change it to VSS.

And I agree also that there is no point in re-voting if the previously voted result is not satisfying. RPG was voted and officially added as result of vote where the whole community was let to take a part in.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ~=W!CK!D=~ on Friday, September 16, 2016, 16:11:49 PM
I kind of have to agree with both of you. You don't see too often comments like "Omg I love the RPG at Hospital" 

ok here u have OMG I LOVE RPG LOL

how many times this has been brought up, its not going away, 1st people vote it in, then now they wanna get rid of it lol
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: teddy_grizzly_bear on Friday, September 16, 2016, 16:53:29 PM
ok here u have OMG I LOVE RPG LOL

how many times this has been brought up, its not going away, 1st people vote it in, then now they wanna get rid of it lol
To be honest, having played the new hospital all the 6 rounds, I would tend to agree that it would be better without.
But with that said, I've never had the editor nor would I know what to do with it so I guess I'm the new useless admin (Killaman coined this, although the premise was unfair IMHO).
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Friday, September 16, 2016, 16:59:30 PM
ok here u have OMG I LOVE RPG LOL

how many times this has been brought up, its not going away, 1st people vote it in, then now they wanna get rid of it lol
lol now my argument is no longer valid
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: General_alkos on Friday, September 16, 2016, 17:24:44 PM
I killed 6 rpg with the most ..
question because I do not know whether I'm right?
do not you vote for 203 and RPG?
if it is, I think that the vote won 203?
I think it still needs a bit of 203 ,more when you had puled this question..
Ultimately I think the players anymore and loved..
if more writing about it ...


Back 203 and  players
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Friday, September 16, 2016, 18:01:19 PM
I killed 6 rpg with the most ..
question because I do not know whether I'm right?
do not you vote for 203 and RPG?
if it is, I think that the vote won 203?
I think it still needs a bit of 203 ,more when you had puled this question..
Ultimately I think the players anymore and loved..
if more writing about it ...


Back 203 and  players
the original and official vote was something like "what weapon slots would you like to be added while hospital will turn from 26 into 32 slot map" ( can't remember the real title and I'm too lazy to dig it up but that's the main question ). There people picked those three new slots for both teams and they were RPG, SF and RPK. After the vote there's been several votes about removing RPG and people wondering these votes are worth of nothing because no matter how they vote it has no effect. Well.. It wouldn't make any sense imo that what ever we would vote would have to be done. The first vote after RPG was added was like in one or two weeks - I do understand that people might find it annoying ( so do I ) but you need to take closer look into it, think who are the ones doing the editions for maps, do they have time to edit maps every time someone casts a vote? Do they have will to edit original maps? Previous time Hospital was edited it was a result of adding new slots because it's maybe the most popular map in the game atm. Therefore there was a need to vote what are the slots what people want to be added. Imo there's been enough time to cast another vote around it, but during these times all the time admins have they should focus on stopping the attacks, not editing maps.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Vanoke on Saturday, September 17, 2016, 04:07:55 AM
About sniper you see that mostly the sniper is the last gun they pick and mostly you must hit a guy 4 ore 5 time to kill him unless you puth it on his standard it  need 2 ore 3 hit if your lucky so thats way its better to make that one a vintores in this close combat gameplay.   (The PSO   got  also 2 nades flash and smoke its a SF but whitout nades) only  PSO would be also good  :up:

VINTORES
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F924%2FChNxvN.jpg&hash=2e20b62143b607f8577cd06c43e85626) (https://imageshack.com/i/poChNxvNj)
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: General_alkos on Saturday, September 17, 2016, 11:54:26 AM
the original and official vote was something like "what weapon slots would you like to be added while hospital will turn from 26 into 32 slot map" ( can't remember the real title and I'm too lazy to dig it up but that's the main question ). There people picked those three new slots for both teams and they were RPG, SF and RPK. After the vote there's been several votes about removing RPG and people wondering these votes are worth of nothing because no matter how they vote it has no effect. Well.. It wouldn't make any sense imo that what ever we would vote would have to be done. The first vote after RPG was added was like in one or two weeks - I do understand that people might find it annoying ( so do I ) but you need to take closer look into it, think who are the ones doing the editions for maps, do they have time to edit maps every time someone casts a vote? Do they have will to edit original maps? Previous time Hospital was edited it was a result of adding new slots because it's maybe the most popular map in the game atm. Therefore there was a need to vote what are the slots what people want to be added. Imo there's been enough time to cast another vote around it, but during these times all the time admins have they should focus on stopping the attacks, not editing maps.

I agree that now do not need to change anything until you solve this with the servers
And then restore a version of the 203 that is the best and most loved players

After all everyone needs to admit it took skill and speed if you'll do well with 203 and not memorizing shoot with the RPG.

Bok
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Gusso on Sunday, September 18, 2016, 19:12:08 PM
We have been down this road and RPG is still here. Have voted once upon a time so not going to vote again.
I learnt to take my pain, so if,  RPG splats me against four walls ..... ouch!!!
This game was all about getting soldiers ready for the real thing. Do any of you think ISIS or whatever they called now days gives two sh..s about using it in a Hospital???
Learn and learn now ... yes it's a game but the game is for training.
If you want easy games where you can earn daggers and fancy furniture for you rifle? It is not AA move on.
Will AA die? Sure. Why? Cause it is way too hard for many.
I have been here years and even if I had a good ping, I would still look like the in game noob I am.
We all know where RPG is going to spam, so, you are either faster than it or you set yourself up for a fall/bodybag.
My diatribe is my vote
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Mia Cop on Monday, September 19, 2016, 04:51:14 AM
Always trying to change something. Everything needs to stay untouchable. If you change it it's not original anymore. Leave it be! There were a rule of 30 seconds for RPGs, if you are following this rule in servers there's a solution to be playable for the players who doesn't like RPG in hospital map.

Omg i  <3 Rpg in hospital.. :-)
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Monday, September 19, 2016, 05:53:32 AM
Always trying to change something. Everything needs to stay untouchable. If you change it it's not original anymore. Leave it be! There were a rule of 30 seconds for RPGs, if you are following this rule in servers there's a solution to be playable for the players who doesn't like RPG in hospital map.

Omg i  <3 Rpg in hospital.. :-)
That rule was set to only one server and it was only a console message asking people to not spam during first 30seconds - nothing more, I didn't see it would have worked. There was / is one server though with actual spam protection for RPG and it would be interesting to know what .ini setting made it happen. That's the rule you want to have - a setting that kicks automatically out if you brake the rule, not a console message which people tend to ignore.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ~=W!CK!D=~ on Monday, September 19, 2016, 17:24:01 PM
Yea ronski only haf, has that spam protection which is nice to have, but they don't wanna share how to incorporate it in ini, file so I'm done asking them
Than again they probably don't speak English
Would be nice to have it, same aspect those that are crying about the rpg are the same 1's using it, o don't get it?? Lol
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Spanky on Tuesday, September 20, 2016, 02:49:57 AM
Unless I'm blind or dumb (which is possible) I don't see that option anywhere in Assist or Assist's various UScript files' settings. Must be something they added, which should make it a cheat or untracked server, at least I think...
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Tuesday, September 20, 2016, 03:10:48 AM
Unless I'm blind or dumb (which is possible) I don't see that option anywhere in Assist or Assist's various UScript files' settings. Must be something they added, which should make it a cheat or untracked server, at least I think...
I tested it again and spamprotecttime203=30 does the trick and it's now set to IGC server, however there's 5 warning count before it will result a kick, is there any way to reset the amount by yourself? Found some conversation about sketch of the function there's now in use:

This might be a function that might be used to detect Early 203(or GP).
Code: [Select]
Function Spamprotect()
{
local Projectile DisableProj;

foreach Level.DynamicActors(Class'Projectile',DisableProj)
{
if ( (DisableProj.Instigator == None) || (DisableProj.Instigator.PlayerReplicationInfo == None) || (DisableProj.Damage == 0) )
{
continue;
}
else
{
DisableProj.Damaage = 0.0;
DoWarning("203 Shot at spawn", p);
}
}
}

Not tested the code, but I think it might work without much change.
Might have to check class of the projectile to be accurate. But if we merge the two, we should be able to add an optional(Server Owner) spawn protection.

So question is if we should add it, and what punishment, at the moment it just makes the projectile and grenade to cause no injury.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Spanky on Tuesday, September 20, 2016, 12:43:43 PM
I tested it again and spamprotecttime203=30 does the trick and it's now set to IGC server
I was wondering about that but I couldn't find any example in the code of exactly what the 203 protection does. If it just looks for 203 or all projectiles. I tried it on a server (all 3 protections) and ended up with no protection. Weird.

Anyway, I don't see an option to change the number of violations before a kick. Seems like I don't have the latest version of the source code for HackHunter (the mod that does this) so I don't know if Possessed could change that hard-coded setting into a .ini variable or not.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Tuesday, September 20, 2016, 14:35:53 PM
It seems to be working very well and the amount of warnings cant definitely be reduced, five is just perfect - like in any other violation warning. How about the punkbuster ban time, is there any way to change it from one hour to 5 or 15 minutes for example, or is it another hard coded value?
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Spanky on Tuesday, September 20, 2016, 17:13:45 PM
It seems to be working very well and the amount of warnings cant definitely be reduced, five is just perfect - like in any other violation warning. How about the punkbuster ban time, is there any way to change it from one hour to 5 or 15 minutes for example, or is it another hard coded value?
I have no idea where that might be located but all hard-coded values can be changed to an .ini setting.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Vanoke on Tuesday, September 20, 2016, 18:43:19 PM
Its weard hey that clans must puth in a mod ore a change by closing slots in server to stop rpg. so far I see in this poll people shout clearly that rpg is not ther wish. Hope the reaction to those voters will be correct.  and we not only must look trough a glass plate waiting till something happened.   21-09-2016  I see 26 for and 6 aganst
Looks like a honest poll this time.  ( FEELINGS)  :censored:
 
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Tuesday, September 20, 2016, 18:44:33 PM
I have no idea where that might be located but all hard-coded values can be changed to an .ini setting.
Do you mean that there's no option for it yet, but it could be made to be possible that you could kind of introduce a variable and value for it at ini file and use that as global variable inside the function? Or is it something server based custom configuration where serveradmin would edit uscript file to change the value from hardcoded to variable?
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Tuesday, September 20, 2016, 18:54:13 PM
Its weard hey that clans must puth in a mod ore a change by closing slots in server to stop rpg. so far I see in this poll people shout clearly that rpg is not ther wish. Hope the reaction to those voters will be correct.  and we not only must look trough a glass plate waiting till something happened.   21-09-2016  I see 26 for and 6 aganst
Looks like a honest poll this time.  ( FEELINGS)  :censored:
So back in the day when the end result was opposite and RPG was added - more people voted than in any of following polls - it wasn't a honest poll? Because you're not happy with the voted result it doesn't make your poll more honest than the first one. There's the diffference that the other was official poll where you were able to cast your vote for weeks or couple of months and this one is yet another poll made by someone who wants to get rid of it and it's hasnt been around long enough to be able to read any kind of conclusions out of it
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ~=W!CK!D=~ on Tuesday, September 20, 2016, 19:11:34 PM
Its weard hey that clans must puth in a mod ore a change by closing slots in server to stop rpg. so far I see in this poll people shout clearly that rpg is not ther wish. Hope the reaction to those voters will be correct.  and we not only must look trough a glass plate waiting till something happened.   21-09-2016  I see 26 for and 6 aganst
Looks like a honest poll this time.  ( FEELINGS)  :censored:
 

This has been voted on b4 to have it removed,  but assist decided not to make that change after the vote was done
With the spam protection in place  no need to get rid of it
I think it works very well now other than people crying about being ban for it lol
Guess u need that spam protection in many languages since they don't understand ENGLISH
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Spanky on Tuesday, September 20, 2016, 19:47:53 PM
Do you mean that there's no option for it yet, but it could be made to be possible that you could kind of introduce a variable and value for it at ini file and use that as global variable inside the function? Or is it something server based custom configuration where serveradmin would edit uscript file to change the value from hardcoded to variable?
You're correct in your first thought.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Wednesday, September 21, 2016, 02:07:30 AM
You're correct in your first thought.
"why aren't you coding it already"

cool if we're about to have the feature available some day :) would it affect on other violation shortbans such as excessive prone shooting etc as well or do they have their own functions to execute the ban?

btw:
I was wondering about that but I couldn't find any example in the code of exactly what the 203 protection does. If it just looks for 203 or all projectiles. I tried it on a server (all 3 protections) and ended up with no protection. Weird.
I tried them as well when the subject was on discuss previous time, ended up with no protection. Unlike earlier, this time I joined the server without admin privileges and found out it really works. I hope there simply was something wrong in my configs back then, better than the protection would affect only on players with no admin privileges. I'll give it a try today to confirm it has no privilege bug which would cause unfair situation in use

This has been voted on b4 to have it removed,  but assist decided not to make that change after the vote was done
With the spam protection in place  no need to get rid of it
I think it works very well now other than people crying about being ban for it lol
Guess u need that spam protection in many languages since they don't understand ENGLISH
The way I see it, early spam was the major problem with the big–ass gun. It's interesting to see if spam protection will change the concern around the RPG. Of course people got used to it that you're able to spam with it and it must be confusing when it's not allowed anymore from all of a sudden. Let's add server message to inform about the rule, that for now five early spam warnings will result you a one hour ban automatically. We could also reduce protection time from 30seconds to 20seconds, it's enough for people to take cover from spam
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: teddy_grizzly_bear on Wednesday, September 21, 2016, 02:36:02 AM
"why aren't you coding it already"

cool if we're about to have the feature available some day :) would it affect on other violation shortbans such as excessive prone shooting etc as well or do they have their own functions to execute the ban?
As far as I know (at least with the current setup), the counter is universal.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Wednesday, September 21, 2016, 04:08:51 AM
tested it out and it was no privilege bug, you get warnings if you fire during determined period no matter do you have admin rights or not.

Noticed as well that once you enable spam protection at your server it will notify automatically every player who will join the server about the setting, once you join, the server will inform you about the setting and the time how long you have to hold your ROE trigger. This notification is seen at console right after the row where your joining information is standing.

IGC has now server message pointing updated rule out, hopefully now the rule is seen. Realised again how important it is to use servermessage.cfg with correct encoding (http://aao25.com/forum/server-support/handling-server-messages/msg101883/#msg101883), needed to restart the server like ten times to get it working right lol
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Koden on Wednesday, September 21, 2016, 12:50:50 PM

IGC has now server message pointing updated rule out, hopefully now the rule is seen. Realised again how important it is to use servermessage.cfg with correct encoding (http://aao25.com/forum/server-support/handling-server-messages/msg101883/#msg101883), needed to restart the server like ten times to get it working right lol
Trial and error much? :P
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Possessed on Wednesday, September 21, 2016, 13:02:46 PM
do you atleast ADMIN PB_SV_RESTART?
OR
do you atleast ADMIN PB_SV_TASKEMPTY?
do you atleast ADMIN PB_SV_LOAD ServerMessage.cfg?

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fvignette2.wikia.nocookie.net%2Fadventuretimewithfinnandjake%2Fimages%2F5%2F5f%2FBunny_facepalm_by_shlj23-d4s3yaj.jpg%2Frevision%2Flatest%3Fcb%3D20130516202211&hash=df78052bdf550757a10df2db2ba69e70)
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Wednesday, September 21, 2016, 13:24:53 PM
nah, I needed to edit it by hand at my computer because webedit will mess up the encoding, then after deleting and uploading new version of it I just restarted the server, didn't know you could refresh the file with command :)
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Timbuctoo on Tuesday, September 27, 2016, 05:43:29 AM
Balance noobs, balance.
All this was debated many many years ago and it all comes down to balance,
The way to counter the rpg spam was .......the 203,
The way to counter the 203 spam was to time aim 203's to known hot spots and/or avoid/go another route.
There was BALANCE, and the ONLY people that moaned and whined....were the ppl that lacked the intelligence to figure this out for themselves in the lead up to 203's being banished.
Everything on this map was as it was for a perfect reason, BALANCE.
You take something out, something has to give somewhere else, and now you noobs are dicing with nature and never finding that balance....
As a result the map right now is not as enjoyable as it once was, we like to play with guns, all types of damn guns, we like to blow shit up, that's why we're here!
And you're taking things OUT of the game....to serve what purpose?
To improve YOUR chances of winning? Truth be known then yes exactly that.
Certainly not to IMPROVE the map, the map was perfect, 203's or rpg's didn't scare everybody away from a decade ago when we had more than a dozen hospital maps up and running at any given time, no it wasn't that.....
Stop screwing around with nature, put the map back to the way it SHOULD be, as it was before you started messing with it, BALANCE.
Your lacking the ability to improve under the ORIGINAL circumstances that sf hospital brings, is YOUR problem, not the rpg and not the 203. stop blaming the tools you look like bad workmen.
If you want to do the right thing, for the map, for the ppl that play the map, and maybe give it some hope of retaining NEW players whenever they stumble across it,
Then put everything back, give them toys to play with that's why they're here after all right!
Not getting lumbered with an ak and 2 flashes because they're too low honor to get anything else.
Put some grenades in there too, let's start blowing shit up if you MUST screw with nature,
This isn't real life military, I've been there done that got the t-shirt, this is GAMING, get the fucking toys out and lets play not bitch and whine and take things OUT because we suck so hard we can't adapt.
YOU,......WE are the few, ........The MANY....are out there playing other games with TOYS, lots and lots of toys, they're not going to be swapping bf2 for aaops to get their asses pre-fired as soon as they run round corners anytime soon.
Stop manipulating the game, put it back to the way it was, the way it was meant to be, the way that made it the most popular map in the game and for a reason.
Noobs.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Vanoke on Friday, October 14, 2016, 18:00:37 PM
Only 1 day to go !!,  attention assist would be nice to make thinks ready if ther is sombuddy that reacting to I think a serius vote that telling this game need changes, In this case its Hospital that needs to make a change to the good way of game fun and good play grownd the  vote is as you see  82 aganst rpg and 14 that like this gameplay.
Worst case ther is no reaction ad all to the players , sec. change no change becose they will say ther was a vote in the past and we can`t change every time all maps.
3e way is they do a little change and I think allot players are happy and thats were we are here for ,make a change and try to get the best, rpg was not the best like you did see. 2.5 stand up its good gameing. 
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Ganja on Friday, October 14, 2016, 20:08:46 PM
(https://s22.postimg.org/chzg9pt0h/Sans_titre.png)

Not sure what this actually means though. The votes have always been weird IMO
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Robert on Saturday, October 15, 2016, 08:27:57 AM
(https://s22.postimg.org/chzg9pt0h/Sans_titre.png)
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Vanoke on Saturday, October 15, 2016, 16:03:13 PM
I hope this is not a cargoship whitout a Captain ! 
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: General_alkos on Thursday, October 20, 2016, 06:34:12 AM
I think 90% of players annoyingly play with RPG.
Really is supremely Time to restore a version of the 203!

I believe that if more play and that players will be happy to give them back the best version for hospital

Bok
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: LEEFFM on Friday, December 30, 2016, 12:53:27 PM
It seems to be working very well and the amount of warnings cant definitely be reduced, five is just perfect - like in any other violation warning. How about the punkbuster ban time, is there any way to change it from one hour to 5 or 15 minutes for example, or is it another hard coded value?

i have found some variable's in HackHunter v3.5 im not sure if assist removed these variables or not in the version they are using but in this version these variable are set to be used through an ini file.

Code Snippet From U.uc in HackHunter.u:
Code: [Select]
var config int spawnprotectiontime;
var config int banminute;
var config int banhour;
var config int banday;
var config int banweek;

var config int maxwarnings;

function KickBan(string reason, PlayerReplicationInfo PRI)
{
local string BanStringname;
local string BanStringip;
local PlayerController PC;

Log("Banned Name="$ PRI.PlayerName $" Reason="$ reason,'Hack Hunter');
hackhunterlog("Banned Name="$PRI.PlayerName$" Reason="$reason);

BanStringname = PRI.PlayerName;
    BanStringip = PlayerController(PRI.GetController()).GetPlayerNetworkAddress();
    BanStringip = Mid(BanStringip,0,InStr(BanStringip,":"));

foreach DynamicActors(class'PlayerController', PC)
{
HumanController(PC).NotifyAdminMessage(PRI.PlayerName$" is banned! Reason: "$reason);
}

if(bdoban)
{
Level.Game.AccessControl.AddBanee(BanStringip,"IP",banweek,banday,banhour,banminute,PRI.PlayerName);
Level.Game.AccessControl.AddBanee(BanStringname,"Name",banweek,banday,banhour,banminute,PRI.PlayerName);
Level.Game.AccessControl.BanListSave();
if(myprivatebanid != "")
{
sendit("security="$myprivatebanid$"&name="$BanStringname$"&ip="$BanStringip$"&reason="$reason$"&Guid="$PlayerDataGUID[Getplayer(PRI)]);
}
}

if(bdokick)
{
PlayerController(PRI.Getcontroller()).ClientOpenMap("Leavenworth.aao");
}
}

function Dowarning(string reason, PlayerReplicationInfo PRI)
{
local PlayerController PC;
local int nr;

nr = Getplayer(PRI);

if (nr == -1)
  {
    return;
  }
PlayerDataiwarning[nr] += 1;

Log("warning Name="$ PRI.PlayerName $" Reason="$ reason,'Hack Hunter');
hackhunterlog("warning Name="$PRI.PlayerName$" Reason="$reason);

foreach DynamicActors(class'PlayerController', PC)
{
HumanController(PC).NotifyAdminMessage(PRI.PlayerName$" recieved a warning. Reason: "$reason);

if(PRI.PlayerName ~= PC.PlayerReplicationInfo.PlayerName)
{
HumanController(PC).ClientGlobalCameraScreenShake(10,800);
HumanController(PC).NotifyAdminMessage("You got a warning ("$PlayerDataiwarning[nr]$"). Reason: "$reason);
}
}

if ( PlayerDataiwarning[nr] >= maxwarnings)
{
KickBan(reason, PRI);
PlayerDataiwarning[nr] = 0;
}
}

So you could try something like this in the HackHunter.ini:
Code: [Select]
Under: [HackHunter.U]
Add: banminute=5
Add: banhour=0
Add: maxwarnings=3

Example:
[HackHunter.U]
bping=False
iallowedping=999
bdorestartmap=false
SpamProtectTimeNades=0
SpamProtectTime203=0
DropShotProtection=False
banminute=5
banhour=0
maxwarnings=3

I am not sure if this will work or not as im not sure what Assist changed in their version of the HackHunter.u but its worth a try.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Friday, December 30, 2016, 13:26:00 PM
i have found some variable's in HackHunter v3.5 im not sure if assist removed these variables or not in the version they are using but in this version these variable are set to be used through an ini file.

Code Snippet From U.uc in HackHunter.u:
Code: [Select]
var config int spawnprotectiontime;
var config int banminute;
var config int banhour;
var config int banday;
var config int banweek;

var config int maxwarnings;

function KickBan(string reason, PlayerReplicationInfo PRI)
{
local string BanStringname;
local string BanStringip;
local PlayerController PC;

Log("Banned Name="$ PRI.PlayerName $" Reason="$ reason,'Hack Hunter');
hackhunterlog("Banned Name="$PRI.PlayerName$" Reason="$reason);

BanStringname = PRI.PlayerName;
    BanStringip = PlayerController(PRI.GetController()).GetPlayerNetworkAddress();
    BanStringip = Mid(BanStringip,0,InStr(BanStringip,":"));

foreach DynamicActors(class'PlayerController', PC)
{
HumanController(PC).NotifyAdminMessage(PRI.PlayerName$" is banned! Reason: "$reason);
}

if(bdoban)
{
Level.Game.AccessControl.AddBanee(BanStringip,"IP",banweek,banday,banhour,banminute,PRI.PlayerName);
Level.Game.AccessControl.AddBanee(BanStringname,"Name",banweek,banday,banhour,banminute,PRI.PlayerName);
Level.Game.AccessControl.BanListSave();
if(myprivatebanid != "")
{
sendit("security="$myprivatebanid$"&name="$BanStringname$"&ip="$BanStringip$"&reason="$reason$"&Guid="$PlayerDataGUID[Getplayer(PRI)]);
}
}

if(bdokick)
{
PlayerController(PRI.Getcontroller()).ClientOpenMap("Leavenworth.aao");
}
}

function Dowarning(string reason, PlayerReplicationInfo PRI)
{
local PlayerController PC;
local int nr;

nr = Getplayer(PRI);

if (nr == -1)
  {
    return;
  }
PlayerDataiwarning[nr] += 1;

Log("warning Name="$ PRI.PlayerName $" Reason="$ reason,'Hack Hunter');
hackhunterlog("warning Name="$PRI.PlayerName$" Reason="$reason);

foreach DynamicActors(class'PlayerController', PC)
{
HumanController(PC).NotifyAdminMessage(PRI.PlayerName$" recieved a warning. Reason: "$reason);

if(PRI.PlayerName ~= PC.PlayerReplicationInfo.PlayerName)
{
HumanController(PC).ClientGlobalCameraScreenShake(10,800);
HumanController(PC).NotifyAdminMessage("You got a warning ("$PlayerDataiwarning[nr]$"). Reason: "$reason);
}
}

if ( PlayerDataiwarning[nr] >= maxwarnings)
{
KickBan(reason, PRI);
PlayerDataiwarning[nr] = 0;
}
}

So you could try something like this in the HackHunter.ini:
Code: [Select]
Under: [HackHunter.U]
Add: banminute=5
Add: banhour=0
Add: maxwarnings=3

Example:
[HackHunter.U]
bping=False
iallowedping=999
bdorestartmap=false
SpamProtectTimeNades=0
SpamProtectTime203=0
DropShotProtection=False
banminute=5
banhour=0
maxwarnings=3

I am not sure if this will work or not as im not sure what Assist changed in their version of the HackHunter.u but its worth a try.
if there's such variables in use in v3.5, it would be pretty silly if those would be overwritten by Assist. Something about 5-15minute ban would be good penalty imo of breaking a simple rule after five given warning ( or four to be precise, fifth will result a ban ).

btw you're doing great work, thanks :)
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Possessed on Friday, December 30, 2016, 13:31:13 PM
I left only the Ping feature configurable, with the DropShot/Anti-Spam additions these might be the only ones working: Unless ELiZ changed all them back.
bping=False
iallowedping=999
bdorestartmap=false
SpamProtectTimeNades=0
SpamProtectTime203=0
DropShotProtection=False
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: LEEFFM on Friday, December 30, 2016, 13:40:35 PM
I left only the Ping feature configurable, with the DropShot/Anti-Spam additions these might be the only ones working: Unless ELiZ changed all them back.
bping=False
iallowedping=999
bdorestartmap=false
SpamProtectTimeNades=0
SpamProtectTime203=0
DropShotProtection=False

So what your saying is to beable to edit the Variables for changing the ban time in the ini file you would just have to add "config" after variable?

In that case if you would make those variables configurable again it should be as easy as editing them in the ini file as i posted above.

I assume since you made it so they were not configurable that you added the value for those variables in the default properties? if so i would recommend leaving the variables in the default properties and making the variables configurable, the ini file should override the default properties. So you could leave the variable out of the ini and the variable values would default to what you have in the default properties and if server admin wanted to change it they would just have to add the variables to the ini.

Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Possessed on Friday, December 30, 2016, 13:48:12 PM
They were configurable values, I turned them into fixed values(by DefaultProp.) and left only the Ping feature configurable. So you cannot change these values by adding lines to the .ini, "only" recompiling the whole mod.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: LEEFFM on Friday, December 30, 2016, 13:54:21 PM
They were configurable values, I turned them into fixed values(by DefaultProp.) and left only the Ping feature configurable. So you cannot change these values by adding lines to the .ini, "only" recompiling the whole mod.

Actually ini should beable to override variables in the Default Properties as long as they are defined as "var config" i have done it with my version of the UltimateMod http://aao25.com/forum/games-programming/ultimatemod-v1-1-release (http://aao25.com/forum/games-programming/ultimatemod-v1-1-release)!/

i havent used my ultimatemod in awhile but i thought i tested that before and it worked but i could be mistaken.
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Possessed on Friday, December 30, 2016, 14:15:32 PM
They aren't defined* as "config", I removed this, thats why adding the vars to the .ini don't work. :)
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Friday, December 30, 2016, 14:17:55 PM
add
Code: [Select]
possessedIsKing=true
and you get what you want ;)
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: LEEFFM on Friday, December 30, 2016, 14:20:28 PM
They aren't define as "config", I removed this, thats why adding the vars to the .ini don't work. :)

haha ok, so simply put if server admins want to beable to change bantime in the ini the variables have to be made configurable.

So anyone who want to beable to do this has to ask Possessed to make the variables configurable again :P
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: Possessed on Friday, December 30, 2016, 14:24:31 PM
haha ok, so simply put if server admins want to beable to change bantime in the ini the variables have to be made configurable.

So anyone who want to beable to do this has to ask Possessed to make the variables configurable again :P
YOU DID IT. OMG, now I will get a shitload of complains :P, anyway, even if I wanted to change, I cannot rebuild the mod without the sauces ^^. There is another option, there is! BUT I'm lazy and I don't want to touch, actually I was going to check the RPG thing only, but as I haven't the sources so I can't do shit about :)

inb4: twss
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: ronski on Friday, December 30, 2016, 14:37:07 PM
YOU DID IT. OMG, now I will get a shitload of complains :P, anyway, even if I wanted to change, I cannot rebuild the mod without the sauces ^^. There is another option, there is! BUT I'm lazy and I don't want to touch, actually I was going to check the RPG thing only, but as I haven't the sources so I can't do shit about :)

inb4: twss
busted, it's all your fault
Title: Re: RPG is not fun in Hospital take it out Wake up Assist
Post by: LEEFFM on Friday, December 30, 2016, 14:39:22 PM
lol my work here is done  :style: XD