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Assist => Feedback & Suggestions => Topic started by: Vanoke on Wednesday, March 04, 2015, 16:24:06 PM

Title: Reduse Sound running ore staps distance If possible
Post by: Vanoke on Wednesday, March 04, 2015, 16:24:06 PM
Its to crasy that alot players can hear the other site of the map.
Is it not possible  that you can hear footstaps ore running 30 meter ore 40  ore ?? what is best ?
Title: Re: Reduse Sound running ore staps distance If possible
Post by: teddy_grizzly_bear on Wednesday, March 04, 2015, 16:39:20 PM
You do have a good point.
In real life you don't hear your neigbour across the street open his bathroom door. It just doesn't happen.

However, I'm not sure if it could be changed in a good way nor whether it should be changed.
It's always been a part of the game and IMHO it adds another dimension to it.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: The Mentalist on Wednesday, March 04, 2015, 17:20:33 PM
The sound is one of the things I love about AA. There is not a single shooter that has this quality of sound. There are many maps with extra background noises so that you can't hear enemies as good. Changing the sound would change the gameplay a lot.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: -Vegeta- on Wednesday, March 04, 2015, 18:13:09 PM
I used to hear miles away if they reloaded,pulled a nade out open a door etc. Not now :( big advantage if you hear like that. You see people when your dead just listning waiing and then flashing knoew hes there. In real life one would hear you sneal up, not a chance.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Vanoke on Thursday, March 05, 2015, 11:44:44 AM
You do have a good point.
In real life you don't hear your neigbour across the street open his bathroom door. It just doesn't happen.

However, I'm not sure if it could be changed in a good way nor whether it should be changed.
It's always been a part of the game and IMHO it adds another dimension to it.

I hope they will look to it ,  People can say it belongs to aa army game but its a unrealistic situation. on alot maps. 
It clearly ruined the game for many players, They say 1- Gosting , 2 -How duss he know that 3-  He waits till i am running than he popup to shoot me 4- You know everytime from were i come not fun!! 
Exemple  border map played out mainly on sandy soil and still know a lot of sound players were opponents go north or south, or in the middle.
I know in my sound  perception  i hear distance from around 25 meter what i think is accapteble.

I think if possible : Here lies a challenge to improve realistic FPS.
maybe a different sound for the run and walk which can not be strengthened.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Bart! on Thursday, March 05, 2015, 12:40:44 PM
This is actually the problem in AA:PG atm, that it is not possible to hear past a small distance, making the game totally random.

You want them not to hear you? then don't run like a madman, but use slowmovement.

The fact that everything can be heard except for slow quite movements brings depth to the game, if you want to run on soil making lots of sound? Ok, do it, but then accept the fact that they can easily hear it.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Ganja on Thursday, March 05, 2015, 12:53:16 PM
I hope they will look to it ,  People can say it belongs to aa army game but its a unrealistic situation. on alot maps. 
It clearly ruined the game for many players, They say 1- Gosting , 2 -How duss he know that 3-  He waits till i am running than he popup to shoot me 4- You know everytime from were i come not fun!! 
Exemple  border map played out mainly on sandy soil and still know a lot of sound players were opponents go north or south, or in the middle.
I know in my sound  perception  i hear distance from around 25 meter what i think is accapteble.

I think if possible : Here lies a challenge to improve realistic FPS.
maybe a different sound for the run and walk which can not be strengthened.

A lot of players don't use the sound correctly, or don't pay attention to it.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Vanoke on Thursday, March 05, 2015, 13:12:58 PM
This is actually the problem in AA:PG atm, that it is not possible to hear past a small distance, making the game totally random.

You want them not to hear you? then don't run like a madman, but use slowmovement.

The fact that everything can be heard except for slow quite movements brings depth to the game, if you want to run on soil making lots of sound? Ok, do it, but then accept the fact that they can easily hear it.
Its normal to run in game its not normal that a like ganja say " little sound group" can hear the total field.
Must we set the game time to 15 minuts becose we must be silence  stap by step ore crowl to the other site.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Alex on Thursday, March 05, 2015, 14:19:01 PM
Na we have to keep the sound the way it is or all the sound whores/campers will leave.

The fact that everything can be heard except for slow quite movements brings depth to the game, if you want to run on soil making lots of sound? Ok, do it, but then accept the fact that they can easily hear it.
Not all added depth is good, especially not this. It makes good sound a must to even be decent. it also makes a gaming sound card a ridiculous advantage. It's a joke when you have people just sitting in rooms listening for when someone walks in. It just makes camping even easier.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: teddy_grizzly_bear on Thursday, March 05, 2015, 14:32:37 PM
Na we have to keep the sound the way it is or all the sound whores/campers will leave.
Not all added depth is good, especially not this. It makes good sound a must to even be decent. it also makes a gaming sound card a ridiculous advantage. It's a joke when you have people just sitting in rooms listening for when someone walks in. It just makes camping even easier.
Well to be honest, when I had my gaming rig and an X-Fi soundcard, it encouraged me to move around. I could here where the enemy is and then go to him and kill him or die trying :D
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Ganja on Thursday, March 05, 2015, 16:06:35 PM
Not all added depth is good, especially not this. It makes good sound a must to even be decent. it also makes a gaming sound card a ridiculous advantage. It's a joke when you have people just sitting in rooms listening for when someone walks in. It just makes camping even easier.

I don't think a good soundcard gives you such a big advantage. For sure you'll hear more/further, but what's the use of it ... There's no need to hear from spawn to spawn. I guess my soundcard is normal, my headset is normal and I can still hear a lot, not miles away, but just when it's close enough to be taken into consideration. and people always ask me if I have Xfi or whatever, but like I said, I don't think a lot of players use sound as much as it could be used
Title: Re: Reduse Sound running ore staps distance If possible
Post by: The Mentalist on Thursday, March 05, 2015, 16:37:31 PM
Look, you can start changing the sounds, what's next? Change the contrast in maps for gamers with more expensive screens? Change the mouse imput lag for gamers with an expensive mouse?

You really don't need an expensive soundcard or an expensive headset to hear well in this game. I'm using my onboard soundcard and my Xbox One headset, and I can hear just as good as a few  years ago, when I was using much more expensive hardware.

I've been back for a month now, playing every day, I really don't see people complaining about ghosting. The truth is, some gamers just don't pay as much attention to sound.

I say, if you want to play AA with crappy sound, go play AA:PG  :D
Title: Re: Reduse Sound running ore staps distance If possible
Post by: -Vegeta- on Thursday, March 05, 2015, 16:55:06 PM
The threads not about the guys who dont payattention to sound. Its about the ones that do.

Come and tell how to enhance or set the sound Ganja. :)
Title: Re: Reduse Sound running ore staps distance If possible
Post by: teddy_grizzly_bear on Thursday, March 05, 2015, 17:29:56 PM
I don't think a good soundcard gives you such a big advantage. For sure you'll hear more/further, but what's the use of it ... There's no need to hear from spawn to spawn. I guess my soundcard is normal, my headset is normal and I can still hear a lot, not miles away, but just when it's close enough to be taken into consideration. and people always ask me if I have Xfi or whatever, but like I said, I don't think a lot of players use sound as much as it could be used
It had a HUGE difference back in the day, at least for me. I know I could hear VASTLY better with X-Fi.

I guess nowadays onboard cards might just be better than they were 8 years ago... Or it could be that X-Fi just emphesizes what you need to listen for and you learn to listen for it even if it doesn't stand out that clearlym, I dont know really.

But all in all you're right, X-Fi doesn't make the game produce more sounds or make it produce sounds further away. The game has set limits for this. From what I know, what X-Fi did was post-processing of a sort.


The threads not about the guys who dont payattention to sound. Its about the ones that do.

Come and tell how to enhance or set the sound Ganja. :)
It's not really about setting anything usually (although you can use different equalizer settings), it's about paying attention to what you're hearing. Hearing a click here and another there, then a player on gravel and on rock after that. You need to listed and connect the dots.

Title: Re: Reduse Sound running ore staps distance If possible
Post by: -Vegeta- on Thursday, March 05, 2015, 18:13:49 PM
I pay attention to what I hear. I dont hear what I used to in the old versoin 2.8 or what ever it was. No where near the distance I used to hear. I heard them running inside the tower from Middle. Now I cant here them on the ladder when were both at the middle. Huge advantage distance gearing.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Vanoke on Thursday, March 05, 2015, 19:01:58 PM
Its me about to make this more realistic if i run on on high heels on cold stone  in a big hall its normal to hear the sound collides against the walls on long distance,
You can`t hear sodiers running  on sand over 50 / 100 meter in real live unless you have special equipment, And we don`t have it in game.

Ganja text : I don't think a good soundcard gives you such a big advantage
Anser: we did ban one for live becose he did play only on sound. Sound is a way to locate players and you react on it . enough possebilleties to kill the player from, behind ore on long distance, when he starts to run, were he run to, to ring OBJ back. its if you play on it its easy kill.
If you reduse  only running and footstaps  sound you make a more suprice gameplay if its equel both players have the same change. And for sure its more like in real live realistic.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: [SWISS]Merlin on Friday, March 06, 2015, 05:58:17 AM
let it be like it is now - i know i do always say this, but i mean it for real.

almost a year ago, i did buy the same soundcard like Angel has (he is my son). i was very surprised, because with that suround sound, i could here where enemy is comming from. before i had no chance. i dont change the default settings of it, its ok for me with that normal, but big advantage.

second i have to say: you know, Angel is very very good on aiming, it looks like he is cheating (and he is not). i did buy him a very good, brand new graphic card - to play aapg. at pg, its smooth and perfect, not like that with his old graphic card. but - and now the interesting part of it - he did change the card back to his old one, because the old one is much more better for aa2. yes, strange, but he didn't aim as good as normal with the new one at aa2. so there is something you all should know - old hardware can give you a big advantage for this game - maybe thats the reason Ganja is that good (or he is cheating :D ).

just to let you know, not always the "best" and newest hardware will change to an advantage at aa2.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Ganja on Friday, March 06, 2015, 05:59:22 AM
With time you'll learn to play with the fact that enemies can hear you. I like this moment when I can manage to trick a soundwhore by for example pulling a flash, waiting for him to rush me and pull back my gun. Or climb halfway on a ladder and go back down, he'll think you're up and he'll come to rush ya. There's many things you can do while being "heard". IMO it's ridiculous to ban for that, but hey, it's your server. Just hope you won't do it at Big Clan Day (now I remember it I got accused by admins of BCD to ghost, probably because I used sound?)
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Vanoke on Friday, March 06, 2015, 09:17:05 AM
I still hope if its possible to lower the sound of running and walking its will do no harm to the game in negatieve way.

Little story Ganja becose you were ther to,last sunday BCD europe was not filled up till the end , end we know that is not happening muts. after i came to hear that one player was killed and from others i did hear that it was impossible to know were he was, i did go to your plays on 25Assist TS were 6 Guy's that were playing in BCD Europe  . we did play  courtyard fast enough my ears hear >>>>  ther was a player that was standing outsite the door than i hear on Assist TS >>>> He is behind the door <<<<  and from insite the bullets hit the player outsite , end game !  after that i did hear a little background laugh.  I was not fast enough to look the green light on ts who spoke . but for me is did sound if one was gosting.  that was my little story.   And it still happend all the time and i do hope that ones this silly behavior stops.   Gosting is for loosers and you never win. !!!!
THX =PUF=Vanoke 
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Ganja on Friday, March 06, 2015, 09:25:41 AM
I still hope if its possible to lower the sound of running and walking its will do no harm to the game in negatieve way.

Little story Ganja becose you were ther to,last sunday BCD europe was not filled up till the end , end we know that is not happening muts. after i came to hear that one player was killed and from others i did hear that it was impossible to know were he was, i did go to your plays on 25Assist TS were 6 Guy's that were playing in BCD Europe  . we did play  courtyard fast enough my ears hear >>>>  ther was a player that was standing outsite the door than i hear on Assist TS >>>> He is behind the door <<<<  and from insite the bullets hit the player outsite , end game !  after that i did hear a little background laugh.  I was not fast enough to look the green light on ts who spoke . but for me is did sound if one was gosting.  that was my little story.   And it still happend all the time and i do hope that ones this silly behavior stops.   Gosting is for loosers and you never win. !!!!
THX =PUF=Vanoke 

We were all on the same team by the way. And then maybe it was someone with sound helping someone without sound? Anyway I get your point of view about sound and I couldn't disagree more. Whatever
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Brotato on Friday, March 06, 2015, 20:38:38 PM
Change the sound and you change the game.

Probably over 50% will stop playing.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Alex on Friday, March 06, 2015, 22:45:48 PM
Change the sound and you change the game.

Probably over 50% will stop playing.
Don't worry it will never happen.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: Bart! on Monday, March 09, 2015, 13:27:49 PM
Na we have to keep the sound the way it is or all the sound whores/campers will leave.
Not all added depth is good, especially not this. It makes good sound a must to even be decent. it also makes a gaming sound card a ridiculous advantage. It's a joke when you have people just sitting in rooms listening for when someone walks in. It just makes camping even easier.
That always depends on the player.

The main issue I see here, that the only reason they want sound to be worse is so they can run around fast, well, that surely is good for a tactical game.

I played pretty well on this game in the past, and I know what good sound can do, but even with the best sound, there are still ways to stop it. Smoke distraction, slow movement with scope, etc. etc.

The main problem was people using the stopsounds exploit to hear through smokes, that had nothing to do with the sound, that had only everything to do with exploiters.
Title: Re: Reduse Sound running ore staps distance If possible
Post by: The Mentalist on Monday, March 09, 2015, 15:07:55 PM
Did anyone stop to think that the DEV's created the sound this way, forcing to players to "act" more realistic in order to kill the enemy? ( crawling, crouching, flashing, smoking ) Did anyone remember the days were games lasted 7-8 minutes or more and not 3-4 minutes? You were actually able to crouch and crawl to different objectives, trying to avoid making sound. Now, when you're not rushing like crazy, you're a camper. Offcourse  you will hear more running. Not only that, somethimes players are forced to rush in one room when there are 1-8 players on pipeline. ( does "main only" ring any bells? ) I'm not saying that I'm against these rules, I'm just saying that there are still AA players out there that like to play AA like in the old days. "Main only" used to be "Tunnel" lol  :D