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Assist => Feedback & Suggestions => Topic started by: ELiZ on Monday, December 21, 2015, 10:28:41 AM

Title: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ELiZ on Monday, December 21, 2015, 10:28:41 AM
We have now starting planning the next major release of the 25Assist Client.

One of the real big changes is that we will go from Realbasic 2011r1.1 ro Xojo2015(same product, different name), but it's still several major releases between the two version, so it might be some major work to get it done.

we can use this topic to post questions, and you uses can post requests.

First off:

I'm never been a Mac guy, so hopefully someone can tell me this:
Anyone know if this affects non-intel macs carbon/Cocoa, is that a Xojo thing, or is it a Mac Thing?
http://blog.xojo.com/2014/07/10/the_end_of_carbon_support/ (http://blog.xojo.com/2014/07/10/the_end_of_carbon_support/)

Second:
Do we have any non-intel mac users here?

Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Vanoke on Monday, December 21, 2015, 12:18:57 PM
Can you explain what the inpact is for the player and the server holders eliz.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ELiZ on Monday, December 21, 2015, 12:49:25 PM
Can you explain what the inpact is for the player and the server holders eliz.

No, that is because this is the pre planning stage, nothing really has been decided, beside going up in version the compiler is(Xojo)
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ronski on Tuesday, December 22, 2015, 02:14:43 AM
We have now starting planning the next major release of the 25Assist Client.

One of the real big changes is that we will go from Realbasic 2011r1.1 ro Xojo2015(same product, different name), but it's still several major releases between the two version, so it might be some major work to get it done.

we can use this topic to post questions, and you uses can post requests.

First off:

I'm never been a Mac guy, so hopefully someone can tell me this:
Anyone know if this affects non-intel macs carbon/Cocoa, is that a Xojo thing, or is it a Mac Thing?
http://blog.xojo.com/2014/07/10/the_end_of_carbon_support/ (http://blog.xojo.com/2014/07/10/the_end_of_carbon_support/)

Second:
Do we have any non-intel mac users here?
Im glad to hear about planned updates :up:

Dunno about non-intel macs or their users, aren't you able to check if mac user is running intel or not? If I've understood it right you are able to see if user has mac or not. Non-intel-mac is running different kind of app than intel-macs so you should be able to get some statistics out of it? Or maybe the question was more pointed for forum users if there are any around :)

If you need any help in testing out intel-mac related stuff, let me know.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ronski on Tuesday, December 22, 2015, 10:09:43 AM
while I was writing my previous post I got more and more certain that the question was if any of forum users are using non-intel-mac so they could tell about their experiences and could answer to the other question which was set above, like you said, only small group of players are using the forum.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Koden on Tuesday, December 22, 2015, 11:29:03 AM
It's not the first time I observe this annoying attitude of "let's discuss matters in our tiny forum community, take conclusions from it and extrapolate it to the whole player base".

Why is that so? He simply asked for someone using an old powerpc powered mac...
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ELiZ on Friday, December 25, 2015, 07:33:37 AM
Dare to explain, why the fkn thing is scanning some stupid sound/mesh/texture/briefing/etc. files every few runs? You don't expect to find dangerous cheats embedded in textures, do you?

Just because you are unable to add code to the packages does not mean that it's not possible.
I know how to do it and how to execute whatever I add at will, even as a normal player. A unreal package file can contain any class, regardless of what file extension it has.

25Assist runs two types of file scans. A slow one and a fast one.
It's not only used to verify the files, it's also a part of the auto update function.

The slow one runs at first startup, and when it thinks something has changed. Takes ~25 seconds for me, and during the scan it's locked on the siterep tab.
The fast one takes ~5 seconds for me, without locking the interface in any way


But it sound that it runs too often on your computer, can you provide answers the two following questions?

Does it show this picture when you see the slow scan?
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F30k85fd.png&hash=972bc93fec34c93e38c1b74a747bb9b3)

When it does the slow version, how long does it take?
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Friday, December 25, 2015, 07:43:03 AM
ELiZ, the part with the auth server - i mean the instability - should be also on focus. in the near past, it happend often that players have been kicked out with the message "...slot closed". all together within 5 seconds. a full server was empty after this.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Friday, December 25, 2015, 07:50:58 AM
and this i would like to have (dont forget, its x-mas time today ;) :
- side swap in the middle of a match (12 rounds - side swap after 6 rounds)
- spam protection: variable for time of the ban duration as well as the count (5 so far) to get a kick
- try to fix the critical while changing a map (happend from time to time, dont know why)
- if you could bring in a "revive" for dead people - only once each match, not more
- and not needed, but maybe you can have a look at: speed up the parameters like tickrate, lanspeed... and those other parameters. they are old and aa4 did change them to its today needs

thanks for asking.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Scorpy on Friday, December 25, 2015, 15:29:39 PM
your pc suks, get a new 1  :idea:
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Scorpy on Friday, December 25, 2015, 15:33:58 PM
its not a problem on my pc, so u go get a new 1  :style:
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Monday, December 28, 2015, 11:11:25 AM
as always, please point to the threads target.

- maybe the main assist menu could be a bit bigger in future. to have more space for server names and others.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Alex on Monday, December 28, 2015, 17:09:52 PM
Actually I happen to stand up for some of your decisions. Every day I play on hosp, I hear people saying "who was the idiot that introduced rpg here?!?". And every time I hear it, I patiently keep explaining to them: "Calm down, it's not some 'idiot' who did it. It was Eliz, and she knew what she was doing".

I actually added the RPG back to Hospital after the poll so go ahead and insult me, not Eliz. Or did you get bored of doing that?

And maybe u start fixing obvious race bugs in gui? Like unability to right-click on a player in playerlist?

I could list those stupid bugs here for long, but they are all ignored, so what's the point?

But yeah, go make your BIG UPGRADE to 9.0.0.0.0, lol.

BTW, funny how you consider switching from realbasic to realbasic a "major work to get it done."

Tiny bugs that don't harm the application aren't high priority. Eliz has a job and a real life apparently unlike you as you spend your time bitching here. I find it funny that you of all people are complaining about no fixes being made. I seem to remember a certain admin that never released a single fix/update for Assist despite all of the posts claiming he was going to. He even claimed he would rewrite Assist in a better language if you can imagine that.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ~=W!CK!D=~ on Tuesday, December 29, 2015, 00:17:27 AM
I actually added the RPG back to Hospital

So since polls are done regarding 203's , will that be added back as well???
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ELiZ on Tuesday, December 29, 2015, 09:32:04 AM
So since polls are done regarding 203's , will that be added back as well???

Map updates are handled independent from  client/server updates.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ELiZ on Tuesday, December 29, 2015, 15:37:22 PM
I'm afraid you didn't answer his question.

Since the 203 for Hospital is a map update, there was only one way to state it clearer:

No.


Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Alex on Tuesday, December 29, 2015, 16:12:09 PM
So since polls are done regarding 203's , will that be added back as well???
No idea. I don't plan on doing it. The editor doesn't like Windows 10 at all. It's unusable for me.
I think the real question is how many times are we going to put up the same poll and get different results?
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ~=W!CK!D=~ on Tuesday, December 29, 2015, 18:02:50 PM
Since the 203 for Hospital is a map update, there was only one way to state it clearer:

No.




Had a feeling polls where a waste of time, that's OK I have ronski tool to use
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Tuesday, December 29, 2015, 19:21:21 PM
to be precise: its not ronski tool ...

and put the map back like it was - hospi without rpg - but with 203. biggest shit i ever seen rpg on hospital.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Robert on Tuesday, December 29, 2015, 19:34:46 PM
to be precise: its not ronski tool ...

and put the map back like it was - hospi without rpg - but with 203. biggest shit i ever seen rpg on hospital.

RPG was in hospital before, stop complaining you all and start making list of things that needs to be fixed.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Galle on Tuesday, December 29, 2015, 20:38:12 PM
Yes RPG was originally in SF Hospital
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ~=W!CK!D=~ on Tuesday, December 29, 2015, 20:49:32 PM
Yes RPG was originally in SF Hospital

So where 203's and grenades

BTW merlin I thought ronski made that tool to force class all but vip??

Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: teddy_grizzly_bear on Tuesday, December 29, 2015, 20:57:34 PM
So where 203's and grenades

BTW merlin I thought ronski made that tool to force class all but vip??


ronski made a tool for it, but there might be others, I don't know.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Robert on Tuesday, December 29, 2015, 21:29:47 PM
So where 203's and grenades

BTW merlin I thought ronski made that tool to force class all but vip??

If you were to add 203 granade banter then I think TK would be an usual thing, would feel sorry for people who would get banned for it.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ~=W!CK!D=~ on Tuesday, December 29, 2015, 21:41:14 PM
ronski made a tool for it, but there might be others, I don't know.

That's what I'm talking about, I've used the tool ron made, pretty cool, but as always when u try to have fun on server,  people rage quit !!!!!!!
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ronski on Wednesday, December 30, 2015, 00:58:03 AM
Merlin do you have better info who made that tool what Wickid is talking about?  Here it is (http://susirajavolley.com/randomizer/). Of course there can be similar tools for it as well, haven't seen any though.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Wednesday, December 30, 2015, 06:48:03 AM
yes, this is for sure from ronski - the gui looks nice.
i dont know who did write the old original one. i had a look for it but no name in there...
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: teddy_grizzly_bear on Wednesday, December 30, 2015, 07:11:28 AM
yes, this is for sure from ronski - the gui looks nice.
i dont know who did write the old original one. i had a look for it but no name in there...
That was the original one. Unless you're talking about something that was created more than 3 years ago and has never been mentioned on the forums.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ronski on Wednesday, December 30, 2015, 07:19:46 AM
If that was a windows application, it could overdrive earlier scripts every time you generate the script. This one is done with php, which sure could have permissions for file handling, but I guess only a few of us has apache running at home pc so running php locally would be a problem. And javascript doesn't have rights for file-handling at this level.

So even though it's a bit clumsy because you have to copy + paste + save stuff, it works quite well and every time you can be sure your random script is really random, it's not based on giving guns in decent order.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: teddy_grizzly_bear on Wednesday, December 30, 2015, 08:15:31 AM
you can be sure your random script is really random
It's not really random now is it. There's an algorithm generating the numbers and if you initialize it with the same number (usually done with date/time), you will always get the same exact sequence of "random" numbers.

But I get your point ;)
For most scripts random meant each player ID got a specific randomly selected gun (but the same one each time).
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ronski on Wednesday, December 30, 2015, 08:47:24 AM
It's not really random now is it. There's an algorithm generating the numbers and if you initialize it with the same number (usually done with date/time), you will always get the same exact sequence of "random" numbers.

But I get your point ;)
For most scripts random meant each player ID got a specific randomly selected gun (but the same one each time).
it's as random as php rand() can be :) odds to generate exactly same script twice are quite low.

btw I thought it was nerdy enough to create shit like this, but you managed to get it even nerdier :D
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Thursday, December 31, 2015, 08:50:30 AM
That was the original one. Unless you're talking about something that was created more than 3 years ago and has never been mentioned on the forums.

you as a membe of swiss should know it - look at clanpage right side - downloads. since more then 2 years there...
but who cares really .
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: teddy_grizzly_bear on Friday, January 01, 2016, 16:53:16 PM

I guess it's possible you don't know what me and ronski are talking about. It's a tool that forceclass everyone but the VIP with a weapon (random or otherwise) that ronski made.
There is nothing of the sorts on our site's downloads list. There's only the usual scripts to forceclass everyone (plus other mods, but we're not talking about that atm).
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ~=W!CK!D=~ on Friday, January 01, 2016, 19:34:40 PM
It's a great tool , only when u don't have crybabies playing !!!!
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Sunday, January 03, 2016, 12:10:32 PM
one more thing i would like to have with 9.0

disable the fast swap and other tricks please. this is killing the game (and not as some do say, it killing the game when you disable it).

i do see so many new players coming here, start again with aa2 or also start as a new one to play this game (coming from other games like aapg, aa3, insurgency and more). but the most do leave within the next 2-3 days. give us again a statistic about the new accounts and the playtime of them - from the last 6 month.

you will see that more then 90% did leave like i did say. for me, and i really mean this, the reason is of some advantages (not only, but often) to players who did play this game for a long time. i do not mean the praxis of the playtime - this for sure also - but i mean the sound advantages, the fast swaps, the glitches and much more others like headshots (no cheats, but settings). this is not good to this game. we will not be able to get more players - which is really needed.

i dont know if the fast swap or sound setting part to "optimize" is the right way to go, but i care about the leaving players. and yes, now it goes on with arguments to let it be like it is, always from a handful of players. but having 200 or more players new here against maybe loosing the handful players is not hard for me to let the handful go. btw the will never go, what can they do without this game (look at me as an example :)).

so what i want is that you think about this loosing new players by hundreds and more.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Ganja on Sunday, January 03, 2016, 12:16:36 PM
Merlin fastswap doesn't make most of the people leave. People leave because it's only SF Hospital, SF Pipe and SF bridge all day, with the same people, on the same sides, on the same spots.

And looking at your shoutbox message, you are not fully aware of what fastswap means.

Also good settings can help, but no settings will help you make headshots, that's just experience.

And glitches, I don't know what you mean, can you give a concrete example of a ""glitch" ?
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Sunday, January 03, 2016, 12:19:47 PM
you know them as well as i do (hospital roof top, pool day...).

and tricks like watching through walls....and headshots: i play this game to long to realize the difference between good settings and using tricks.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Ganja on Sunday, January 03, 2016, 12:21:25 PM
you know them as well as i do.

I don't know what you actually mean with the word glitch so it would be nice to give an exemple. You say people are leaving because other's glitch but I'm not sure what you mean
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Sunday, January 03, 2016, 12:24:11 PM
you know, it doesnt really matter what kind of. i would like to set a server to max. 20 honors. and i did it already but you know - some old school players with those hidden other accounts came in to kill the noobies. what a world is this - a world of short thinking for having fun for 5 minutes. noobies gone, fun over, game still dying.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: [SWISS]Merlin on Sunday, January 03, 2016, 12:25:47 PM
so finally:
the point to save this game is to have the new coming in players with us. then we maybe have a chance to survive with this all.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Ganja on Sunday, January 03, 2016, 12:29:27 PM
you know, it doesnt really matter what kind of. i would like to set a server to max. 20 honors. and i did it already but you know - some old school players with those hidden other accounts came in to kill the noobies. what a world is this - a world of short thinking for having fun for 5 minutes. noobies gone, fun over, game still dying.

I understand what you're saying but people don't get better by playing with other noobs. Everyone got owned at some point in this game, it's just a pity this community is not always as heartwelming as it should be
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ronski on Sunday, January 03, 2016, 14:23:40 PM
Merlin, I find it surprising that a player with such a long experience has no idea why new players are leaving.

Quickswap has _nothing_ to do with that. Newbies are not owned due to quickswap. The most annoying thing for an owned player is when E knows his position in advance. So it's due to a) ghosting and b) extreme sound usage.

So if you want to help newbies, please remove the sound and ban teamspeak.

This discussion is ridiculous.
Except that overruled part - for the first time I agree with you.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: -Vegeta- on Sunday, January 03, 2016, 15:03:54 PM
I understand what you're saying but people don't get better by playing with other noobs. Everyone got owned at some point in this game, it's just a pity this community is not always as heartwelming as it should be

Yes they do your talking nonsense. They improv on every level
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Ganja on Sunday, January 03, 2016, 15:05:52 PM
Yes they do your talking nonsense. They improv on every level

Hey you should go on Pipe SF or Bridge SF and look at the 50-60 honors. Most of them have been playing easy sides for ever and they are still fking bad, no improvement at all.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: -Vegeta- on Sunday, January 03, 2016, 18:00:07 PM
BTW, the idea of manually hunting quickswap reminds me of american "FIRM" server from old good times. They had banned jumping (more precisely, it could not be used to avoid being hit). Playing on this server was ridiculous, not because you couldn't jump, but because the chat was full of "admin, admin, XXX jumped!!', "admin!!! YYY jumped!!!", players constantly crying about other players and reporting their jumps. Geez, how many times I had to explain to those idiots, that normal (i.e. non-FIRM) players have that reflex and just jump without any bad intentions of breaking the rules.

Their stupid rule resulted in total absurd, and that's exactly what you'll get when you'll try to go after quickswap users.


Whats ridiculous to you, makes sense to the next guy who says your right.

You would not have liked my server rules,
But I never took you into consideration when I made them.
Hows that sound to you? Guess what else I never took into consideration.

Seen this in SB so funny Yo can name your clan the ben tards lol.
So who all up for joining the |Ben Tards Clan (BTC)
What the clan recruitment requirments Ben tard?
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ~=W!CK!D=~ on Monday, January 04, 2016, 10:20:29 AM
Merlin fastswap doesn't make most of the people leave. People leave because it's only SF Hospital, SF Pipe and SF bridge all day, with the same people, on the same sides, on the same spots.

And looking at your shoutbox message, you are not fully aware of what fastswap means.

Also good settings can help, but no settings will help you make headshots, that's just experience.

And glitches, I don't know what you mean, can you give a concrete example of a ""glitch" ?


every time i change the map or try to ,people will start another hosp server, seems like no matter what,  hosp and pipeline is on during the day
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: teddy_grizzly_bear on Tuesday, January 05, 2016, 18:49:41 PM
Add some way of more controlled player name change, so that people don't end up with uplayable account for 24h (due to assist name rules being different than BT ones).

And BTW, where does that idiotic 20 character limit comes from?

The rules that don't make sense are on BT side of things and you know as well as I do that there's nothing we can do about that.

The 20 character rule comes from the fact that if you have more, it might not fit in the space that's allocated for it in the scoreboard. I had a name of MMMMMMMMMMMMMMMMMMMM (http://battletracker.com/index.php?page=AAOPlayernameHistory&pid=823253) and I remember it barely fit in the space with no extra space.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ~=W!CK!D=~ on Tuesday, January 05, 2016, 23:57:28 PM
how could nabs like wickid and alkos be better then me...).
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fs28.postimg.org%2Ft3nk8y8pp%2FShot00016.png&hash=bc950eccbddd4b7b4c99f3d7bf4cd8cb)

lol loving the name that's number 1 on score board
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: teddy_grizzly_bear on Wednesday, January 06, 2016, 03:11:04 AM
No no, wait, it's exactly the opposite. BT allowed me to make a change. It's assist who tells me my name is too long. I assume you meant, that the limit is from AA itself.
You're right, the limit is in AA and there's a reason for it. That's why BT should have the same restrictions.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: teddy_grizzly_bear on Wednesday, January 06, 2016, 13:52:59 PM
Quite frankly it's because when you could change your username through Assist, it would automatically bump you off of your clan. It's not a big problem for people in active clans, but for people who were in "legacy" clans and had been for years (and didn't know the password) this became a problem.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ~=W!CK!D=~ on Wednesday, January 06, 2016, 13:58:11 PM
p remeber a clan called pawg?????
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: teddy_grizzly_bear on Wednesday, January 06, 2016, 14:57:49 PM
Or do you mean that this dialog would remove from clan if i were in one?
That's exactly what I said. That's how it was when the options was there.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: Nick on Wednesday, January 06, 2016, 15:29:50 PM
p remeber a clan called pawg?????

Pissed Americans With Guns :P - used to play on their hospital server quite a lot 5-6 years ago.
Title: Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
Post by: ~=W!CK!D=~ on Wednesday, January 06, 2016, 17:28:43 PM
Pissed Americans With Guns :P - used to play on their hospital server quite a lot 5-6 years ago.

i lost touch with alot of them, u remember triggerhappy??   that was my  2nd clan