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Author Topic: Nades returned to what they used to be  (Read 10138 times)

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Offline Pipez0r

Nades returned to what they used to be
« on: Sunday, June 07, 2015, 04:36:16 AM »
Is it possible to return the nades so, that they would fly further and blow up better, like it used to be in earlier versions? Or at least the first one. I think it was much more funny back then, and many people complained when original aa devs changed that.

Offline teddy_grizzly_bear

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Re: Nades returned to what they used to be
« Reply #1 on: Sunday, June 07, 2015, 05:36:11 AM »
I'm not sure what exactly you're referring to.

By nades you mean  203s or frag grenades?

How can a nade 'blow up better'?

I don't remember a time with different nade dynamics (203s or frags), but I was quite young 10 years ago when I started playing this game so I might not have gotten it.

In any case, the nade dynamics haven't been changed in so long I truly don't see the reason to do so now.
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Offline Ganja

Re: Nades returned to what they used to be
« Reply #2 on: Sunday, June 07, 2015, 07:09:20 AM »
He means, nades used to have a bigger impact and used to fly further (from what he told me)

Offline teddy_grizzly_bear

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Re: Nades returned to what they used to be
« Reply #3 on: Sunday, June 07, 2015, 07:18:21 AM »
Still... 203s or frags?
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Offline [SWISS]Merlin

Re: Nades returned to what they used to be
« Reply #4 on: Sunday, June 07, 2015, 07:21:05 AM »
frags teddy

Offline Ganja


Offline Pipez0r

Re: Nades returned to what they used to be
« Reply #6 on: Sunday, June 07, 2015, 07:29:42 AM »
Yes, frag grenades. I dont remember the exact version when it changed, maybe 2.1 or 2.3. For example I could throw a nade from pipeline main pump room basement floor to cp, and nort outside plus main nadings I could kill 3 or 4 people max. Nowadays 0-1, even if they are near.

Offline Bart!

Re: Nades returned to what they used to be
« Reply #7 on: Sunday, June 07, 2015, 09:27:36 AM »
I am not sure if we still want this now, and how much this is possible, since we can not really change game code itself.

Offline teddy_grizzly_bear

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Re: Nades returned to what they used to be
« Reply #8 on: Sunday, June 07, 2015, 10:50:55 AM »
I am not sure if we still want this now, and how much this is possible, since we can not really change game code itself.
Well, since it was possible to change the duration of flashes (for example), I don't see why it shouldn't be possible to change their effective range.

But the question still remains: "Do we want this?". I don't think I do, but I might not be the majority.
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Offline Pipez0r

Re: Nades returned to what they used to be
« Reply #9 on: Monday, June 08, 2015, 03:17:39 AM »
I dont know either what majority thinks. At least back in time ppl disliked the change to this. And with that nade ballistics thing the change isnt even big, but significant. Its like one metre more or even less than one metre.

Offline teddy_grizzly_bear

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Re: Nades returned to what they used to be
« Reply #10 on: Monday, June 08, 2015, 06:34:16 AM »
I dont know either what majority thinks. At least back in time ppl disliked the change to this. And with that nade ballistics thing the change isnt even big, but significant. Its like one metre more or even less than one metre.
The fact is, people generally dislike change. No matter which way it goes. They disliked it then, and they would dislike it now. Not necessarily because they like it better one way or the other, but because they are used to how it works.
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Offline Pipez0r

Re: Nades returned to what they used to be
« Reply #11 on: Saturday, June 13, 2015, 04:17:35 AM »
The fact is, people generally dislike change. No matter which way it goes. They disliked it then, and they would dislike it now. Not necessarily because they like it better one way or the other, but because they are used to how it works.

Thats true also. But for me, Im still against the change those devs made years ago, and I know there are players who miss those old gameplay details like I do.

Offline Petrol

Re: Nades returned to what they used to be
« Reply #12 on: Saturday, June 13, 2015, 06:26:56 AM »
How about making adjustable throw power which will have negative impact on acuracy?

Offline Spanky

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Re: Nades returned to what they used to be
« Reply #13 on: Saturday, June 13, 2015, 15:18:34 PM »
How about making adjustable throw power which will have negative impact on acuracy?
Step on up, start writing the code :)
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Might look bigger, but it aint.....

Offline halko

Re: Nades returned to what they used to be
« Reply #14 on: Saturday, June 13, 2015, 16:29:00 PM »
That accually sounds good but now we just need someone to code it. :)

 

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