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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: My feedback for what it's worth  (Read 10013 times)

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Offline SF][-Sp4rTuX

Re: My feedback for what it's worth
« Reply #15 on: Tuesday, February 02, 2016, 13:40:27 PM »
Quote
The original devs didn't replace RPG with sf, they had sf all along and just removed the RPG because of ROE.
Lol, now you're just making things up.

Offline teddy_grizzly_bear

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Re: My feedback for what it's worth
« Reply #16 on: Tuesday, February 02, 2016, 15:51:59 PM »
I'm not.
SF Hospital came with AA version 2.0 and it had SF from the get go. In the beginning it also had the RPG, though.

EDIT:
If you didn't think they removed RPG because of ROE then you should think what the latter stands for and whether or not an RPG would be appropriate in a hospital with civilians.
« Last Edit: Tuesday, February 02, 2016, 15:56:40 PM by teddy_grizzly_bear »
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline SF][-Sp4rTuX

Re: My feedback for what it's worth
« Reply #17 on: Tuesday, February 02, 2016, 17:41:30 PM »
http://archive1.forum.americasarmy.com/viewtopic.php?t=81282&page=1

People called it indeed the ROE stick because they were either killing their teammates or the civilian in the hospi.
However devs removed it because it gave too much power to Escort, and almost none to Ambush, sniping on wwr was impossible at the time, as it is now. Everyone but  2 or 3 guys was happy when they made the change, I remember as I started to play AA for real few weeks before 2.4 was released, that's how I discovered this map too.


Anyway, I give up, even if I'd bring you an excel sheet full of statistics proving the current loadout on Hospi is aweful, it wouldnt make a difference.

Offline Virus.exe

Re: My feedback for what it's worth
« Reply #18 on: Friday, July 01, 2016, 20:25:18 PM »
The original devs didn't replace RPG with sf, they had sf all along and just removed the RPG because of ROE.

And you're right, Hospital is easier on one side, but it's always been this way.

I'm sure the time was put to the same number for flashes.

The reason I didn't distinguish 2.8 from 2.8.5 is because there were next to no significant changes between those versions (also seen by the fact that they didn't go to 2.9).

Prone shooting was alrady answered partly, but I'll add that your character is more difficult to hit while going prone because the hitbox is messed up. Back in the day people abused this fact buy abusing the bug. In order to tell people not to shoot while going to prone, we have this shake.

Once again, if we had the source to work with, there would be better ways of dealing with such things, but we can only work with what we have.

Can you further explain the prone bug? How exactly is the hitbox "messed up"? Isn't the whole point of being prone to be harder to hit and or see?. I played this game since v1.0 and in my 10+ years I never really had a problem killing people who were prone, nor did they ever seem to have any trouble killing me...


Offline teddy_grizzly_bear

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Re: My feedback for what it's worth
« Reply #19 on: Saturday, July 02, 2016, 03:01:35 AM »
Can you further explain the prone bug? How exactly is the hitbox "messed up"? Isn't the whole point of being prone to be harder to hit and or see?. I played this game since v1.0 and in my 10+ years I never really had a problem killing people who were prone, nor did they ever seem to have any trouble killing me...


It's not about the prone position, but rather the transition from standing to prone when the hitboxes are messed up. That's what I was referring to. I now realize it was not clear in the post, though. One was able to shoot while going prone from standing and then be extremely difficult to hit as well.
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline -Vegeta-

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Re: My feedback for what it's worth
« Reply #20 on: Saturday, July 02, 2016, 04:34:49 AM »
Anyway I have the certitude that it would be better for the game integrity and for everyone to balance things accordingly to the greater good and not to the preferences of any players. Have you ever thought about creating a team of "wise players" dedicated to balance things in the game?
You mean like you for your greater good. lol. And this was all said in one breath.
Words are great possed but the tune is crap. A condeming fear strikes down
Things they cannot understand. An excuse to cover up weaknesses that lie within Lies
Laying your guilt and pain. On people that had no part in the molding of a life
That creates its destruction. Lies. Right before your very eyes
A reflection of the mistakes. To the end you will deny. Your part in the demise of a life
Lack of comprehension. Thriving on your cliche. Compelled by self-resentment
Reaching into the minds of those that created. The depression in which they
In which they drowned their flesh and blood. Lies. So easy to blame the
Everlasting fear on a pathetic attempt. To justify the ending of life. Lies
Right before your very eyes. A reflection of the mistakes. To the end you will deny
Your part in the demise of a life
Lack of comprehension. Thriving on your cliche. Compelled by self-resentment

Offline Koden

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Re: My feedback for what it's worth
« Reply #21 on: Saturday, July 02, 2016, 05:03:35 AM »
Anyway I have the certitude that it would be better for the game integrity and for everyone to balance things accordingly to the greater good and not to the preferences of any players. Have you ever thought about creating a team of "wise players" dedicated to balance things in the game?
You mean like you for your greater good. lol. And this was all said in one breath.

Yes, back in 2013, known as "Respected Members". A group of people selected amongst active players and active and helpful forum users. At the beginning it did make for some interesting suggestions and good ideas, I believe a few were also implemented (e.g. the current user interface design and logo was created by Dialects - Dan- ), eventually a few just went inactive and a couple others were kicked for particular reasons (like behavior ). Today we probably have only one or two active members of that group left.

Offline -Vegeta-

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Re: My feedback for what it's worth
« Reply #22 on: Saturday, July 02, 2016, 10:28:44 AM »
For a new group I would recomend Ganja, Merlin Koden, Clocks, Scrap,South of heaven Vanoke, and damn cant mind his name just now.
Words are great possed but the tune is crap. A condeming fear strikes down
Things they cannot understand. An excuse to cover up weaknesses that lie within Lies
Laying your guilt and pain. On people that had no part in the molding of a life
That creates its destruction. Lies. Right before your very eyes
A reflection of the mistakes. To the end you will deny. Your part in the demise of a life
Lack of comprehension. Thriving on your cliche. Compelled by self-resentment
Reaching into the minds of those that created. The depression in which they
In which they drowned their flesh and blood. Lies. So easy to blame the
Everlasting fear on a pathetic attempt. To justify the ending of life. Lies
Right before your very eyes. A reflection of the mistakes. To the end you will deny
Your part in the demise of a life
Lack of comprehension. Thriving on your cliche. Compelled by self-resentment

Offline Koden

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Re: My feedback for what it's worth
« Reply #23 on: Saturday, July 02, 2016, 11:21:21 AM »
For a new group I would recomend Ganja, Merlin Koden, Clocks, Scrap,South of heaven Vanoke, and damn cant mind his name just now.
I don't play this game anymore, Vegeta...and probably so does Ganja aswell (perhaps he still plays once in a while). Merlin actually even asked to be removed from that group...Vanoke plays coop missions on 2.8.5 as far as I know (considering the quality of speech I regularly see on the shoutbox he might be right)...

Offline -Vegeta-

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Re: My feedback for what it's worth
« Reply #24 on: Saturday, July 02, 2016, 18:31:13 PM »
I dont play that much myself. shame its the way it is.
Words are great possed but the tune is crap. A condeming fear strikes down
Things they cannot understand. An excuse to cover up weaknesses that lie within Lies
Laying your guilt and pain. On people that had no part in the molding of a life
That creates its destruction. Lies. Right before your very eyes
A reflection of the mistakes. To the end you will deny. Your part in the demise of a life
Lack of comprehension. Thriving on your cliche. Compelled by self-resentment
Reaching into the minds of those that created. The depression in which they
In which they drowned their flesh and blood. Lies. So easy to blame the
Everlasting fear on a pathetic attempt. To justify the ending of life. Lies
Right before your very eyes. A reflection of the mistakes. To the end you will deny
Your part in the demise of a life
Lack of comprehension. Thriving on your cliche. Compelled by self-resentment

Offline Possessed

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Re: My feedback for what it's worth
« Reply #25 on: Sunday, July 03, 2016, 01:56:37 AM »
Flashbangs were reduced from 2.5 20.000000 to 2.8.5 12.000000.
Single rate of fire was reduced because ppl were using macros and shooting on single as if it was in auto, but the problem was that you dont get the entire recoil punishment by using Single.

Theres no way to differ intentional or accidental dolph diving, it is checked server sided, majority of ppl learned to play with it and almost no one do it nowdays, you can do, but, you will be punished, it was terrible before the check, I have been on 2.5 before Assist.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


 

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