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Assist => Feedback & Suggestions => Topic started by: SF][-Sp4rTuX on Monday, February 01, 2016, 18:11:12 PM

Title: My feedback for what it's worth
Post by: SF][-Sp4rTuX on Monday, February 01, 2016, 18:11:12 PM
Hey there!

             So I am back in the game after many many years, i've already played several hours since and I wanted to share with you my thoughts in order to help make things better. As an exclusive Hospital player, I may not be right on some points but I sure do hope my post will be taken into consideration  :style: .



I'll add more things later if I find anything else.

Thanks for reading!

Title: Re: My feedback for what it's worth
Post by: teddy_grizzly_bear on Tuesday, February 02, 2016, 01:44:21 AM
Undortunately, since shooting while going prone is a bug, I see no reason to change hackhunter on that point.
You can, however, change your prone button to something you can't hit accidentally so easily.

Removing 203 and adding RPG to Hospital were community votes.

You're right, you can't spam single fire as fast as possible. It's limited to how long the actual fire animation takes in the game.

Flashbangs are less effective than they actually originially were on 2.5. They were changed to what they were on 2.8.

Field dressing yourself was a feature in later versions of the game (2.8 I believe), this one doesn't have that feature. We use 2.5 because of mac/linux compatibility and other problems on trying to move to 2.8.5 (it has been attempted and ELiZ put many an hour into it).

Stamina is a little weird sometimes, but it's exactly the way they have set it up originally.
Title: Re: My feedback for what it's worth
Post by: Scorpy on Tuesday, February 02, 2016, 05:38:14 AM
i realy agree whit sf dude about the flash bangs, i think they are way to strong, if u use it ouside on hosp all get blind i the area. cant be right.  :cry:
Title: Re: My feedback for what it's worth
Post by: ronski on Tuesday, February 02, 2016, 05:41:47 AM
i realy agree whit sf dude about the flash bangs, i think they are way to strong, if u use it ouside on hosp all get blind i the area. cant be right.  :cry:
My flashbangs works like waterballoons, people wont get flashed. Then again Im blind from others flashes all the time, someone throws one at Urban and Im blind at CSAR. Oh well, I wouldn't mind if you'd get rid of them :)
Title: Re: My feedback for what it's worth
Post by: Scorpy on Tuesday, February 02, 2016, 05:46:34 AM
take the sunglasses on and stop drinking  :P
Title: Re: My feedback for what it's worth
Post by: SF][-Sp4rTuX on Tuesday, February 02, 2016, 10:11:05 AM
I don't think the "shooting while going prone is a bug"  argument is valid. We are talking about executing one of the most basic action a game can offers. I agree about creating countermeasures to block abnormal "advanced" commands used for the sole purpose of triggering a glitch (like fast swapping), but this?! It reminds me of this american server, where it was forbidden to jump because" it would mess with the hitdetection system" or some other excuses because the admin there couldn't adapt to a legit aspect of the game.

Almost every features in this game is bugged, what is next if we follow this way? Forbidding to nade people who are handling a nade?  :? (if you do so and if you only hurt you target, it wont be able to use any item anymore and then become an easy kill).

It's a great thing you asked the community about chosing m203/RPG on Hospital. However it has been proven that community doesn't know shit about balancing in videogames  :D . Take a look at any MOBA/MMORPG forums or even CSGO/BF4 if you dont believe me.
Anyway I have the certitude that it would be better for the game integrity and for everyone to balance things accordingly to the greater good and not to the preferences of any players. Have you ever thought about creating a team of "wise players" dedicated to balance things in the game?

No offense intented, I really appreciate the work you put to keep the game alive, but what's up on your argument with the flashbangs?! It has been corrected in version 2.8.3 for this reason:
Quote
The flashbang has been tuned a bit to make it more realistic. The effectiveness has been reduced when used outdoors. Also the blackout duration has been reduced.
Why do you talk about version 2.8? Shouldnt be the game as close as the last version published? Now, the way you replied, looks like that you are trying to make the game the way you like it and not how it should be. :cry:
Title: Re: My feedback for what it's worth
Post by: teddy_grizzly_bear on Tuesday, February 02, 2016, 10:25:54 AM
The reason I talk about 2.8.5 is because it IS the last version of THIS game released. We will never make it like AA3 or AAPG/AA4, if you want to play one of those games, you can go ahead and do that.

Shooting while going prone IS a bug. There is no arguing about it. You're not meant to shoot while doing that, it's as simple as that. You're the first person I've ever seen to argue this. I've seen people complain about it before, but haven't seen someone claim it not to be a bug.


You're right, people generally don't know what they want nor what is good for the general good. They will say they want 1 thing and then a week later they want the opposite. But then again we have people like you complaining about things YOU don't like about the game and things that YOU would like to see different.
Believe me, there's been plenty of decisions we've made that don't go exactly the way majority voters voted because we know it to be better for the future of the game.


And to be quite honest, I've never changed this game in a meaningful way, most of the work has been done by other admins.
Title: Re: My feedback for what it's worth
Post by: Galle on Tuesday, February 02, 2016, 10:31:42 AM
Prone shooting is a bug and now it is fixed in my mind. And about that you will do it by accident, well that happens for everyone when they started to play this game again. Trust me if I tell you that after 2 weeks you don't do it by accident anymore. It gets only a few hours to get used to it. See you at the game  :style:
Title: Re: My feedback for what it's worth
Post by: teddy_grizzly_bear on Tuesday, February 02, 2016, 10:36:57 AM
Just to add about the flashbangs.

You're right, they don't work exactly the way the did in 2.8.5. Back then they worked differently indoors and outdoors. But for us it works the same in both situations and that's changed to be the same as it was indoors in 2.8.5.
What you need to understand is that we don't own this game nor do we have access to it's source code. The stuff we've done could most accurately be described as a hack.
Title: Re: My feedback for what it's worth
Post by: SF][-Sp4rTuX on Tuesday, February 02, 2016, 11:30:09 AM
You didnt understand me, I said 2.8 not 2.8.5 when you were talking about flashbangs. Anyway are you sure it works indoors as it used to in 2.8.5? It really seems overpowered there too..


I know that you have tons of people coming all the times to complain about things they don't like, however you should admit that the points I made, especially regarding RPG/m203 in hospi are true as in this current state SF Hospital is TOTALLY unbalanced between Escort and Ambush side. You know, i'm talking  by pure fairness, cuz as someone who spent his life on this map for multiple years, I can kick arses on it no matter what  :style: . Also, the devs themselves updated the map to delete RPG and put 203 on it, thats proves something, doesn't it?!  :)

Considering prone shooting, would it be possible to just block the action of shooting for a few ms instead of shaking the screen for several seconds?
Title: Re: My feedback for what it's worth
Post by: Galle on Tuesday, February 02, 2016, 11:45:50 AM
If you don't like the shaking just type shake 0 in console, problem solved  ;)
Title: Re: My feedback for what it's worth
Post by: Ganja on Tuesday, February 02, 2016, 12:47:37 PM
Considering prone shooting, would it be possible to just block the action of shooting for a few ms instead of shaking the screen for several seconds?

That would just delete the sole purpose it has. Preventing people from using this as an exploit and kill the enemy during the first seconds while they're proning
Title: Re: My feedback for what it's worth
Post by: SF][-Sp4rTuX on Tuesday, February 02, 2016, 12:55:23 PM
How could they kill the ennemy if they're unable shoot? ....
Title: Re: My feedback for what it's worth
Post by: teddy_grizzly_bear on Tuesday, February 02, 2016, 13:02:54 PM
The original devs didn't replace RPG with sf, they had sf all along and just removed the RPG because of ROE.

And you're right, Hospital is easier on one side, but it's always been this way.

I'm sure the time was put to the same number for flashes.

The reason I didn't distinguish 2.8 from 2.8.5 is because there were next to no significant changes between those versions (also seen by the fact that they didn't go to 2.9).

Prone shooting was alrady answered partly, but I'll add that your character is more difficult to hit while going prone because the hitbox is messed up. Back in the day people abused this fact buy abusing the bug. In order to tell people not to shoot while going to prone, we have this shake.

Once again, if we had the source to work with, there would be better ways of dealing with such things, but we can only work with what we have.
Title: Re: My feedback for what it's worth
Post by: Bart! on Tuesday, February 02, 2016, 13:13:56 PM
You didnt understand me, I said 2.8 not 2.8.5 when you were talking about flashbangs. Anyway are you sure it works indoors as it used to in 2.8.5? It really seems overpowered there too..


I know that you have tons of people coming all the times to complain about things they don't like, however you should admit that the points I made, especially regarding RPG/m203 in hospi are true as in this current state SF Hospital is TOTALLY unbalanced between Escort and Ambush side. You know, i'm talking  by pure fairness, cuz as someone who spent his life on this map for multiple years, I can kick arses on it no matter what  :style: . Also, the devs themselves updated the map to delete RPG and put 203 on it, thats proves something, doesn't it?!  :)

Considering prone shooting, would it be possible to just block the action of shooting for a few ms instead of shaking the screen for several seconds?
There is 1 more difference with flashbangs in 2.8.5, your aim won't move away in that version when hit by a flashbang.

The main disadvantage of current hackhunter warning is that it triggers immediately when prone is pressed. Indeed with a cooldown it would stop more of the accidental warnings. But I am not sure whether this is possible.
Title: Re: My feedback for what it's worth
Post by: SF][-Sp4rTuX on Tuesday, February 02, 2016, 13:40:27 PM
Quote
The original devs didn't replace RPG with sf, they had sf all along and just removed the RPG because of ROE.
Lol, now you're just making things up.
Title: Re: My feedback for what it's worth
Post by: teddy_grizzly_bear on Tuesday, February 02, 2016, 15:51:59 PM
I'm not.
SF Hospital came with AA version 2.0 and it had SF from the get go. In the beginning it also had the RPG, though.

EDIT:
If you didn't think they removed RPG because of ROE then you should think what the latter stands for and whether or not an RPG would be appropriate in a hospital with civilians.
Title: Re: My feedback for what it's worth
Post by: SF][-Sp4rTuX on Tuesday, February 02, 2016, 17:41:30 PM
http://archive1.forum.americasarmy.com/viewtopic.php?t=81282&page=1 (http://archive1.forum.americasarmy.com/viewtopic.php?t=81282&page=1)

People called it indeed the ROE stick because they were either killing their teammates or the civilian in the hospi.
However devs removed it because it gave too much power to Escort, and almost none to Ambush, sniping on wwr was impossible at the time, as it is now. Everyone but  2 or 3 guys was happy when they made the change, I remember as I started to play AA for real few weeks before 2.4 was released, that's how I discovered this map too.


Anyway, I give up, even if I'd bring you an excel sheet full of statistics proving the current loadout on Hospi is aweful, it wouldnt make a difference.
Title: Re: My feedback for what it's worth
Post by: Virus.exe on Friday, July 01, 2016, 20:25:18 PM
The original devs didn't replace RPG with sf, they had sf all along and just removed the RPG because of ROE.

And you're right, Hospital is easier on one side, but it's always been this way.

I'm sure the time was put to the same number for flashes.

The reason I didn't distinguish 2.8 from 2.8.5 is because there were next to no significant changes between those versions (also seen by the fact that they didn't go to 2.9).

Prone shooting was alrady answered partly, but I'll add that your character is more difficult to hit while going prone because the hitbox is messed up. Back in the day people abused this fact buy abusing the bug. In order to tell people not to shoot while going to prone, we have this shake.

Once again, if we had the source to work with, there would be better ways of dealing with such things, but we can only work with what we have.

Can you further explain the prone bug? How exactly is the hitbox "messed up"? Isn't the whole point of being prone to be harder to hit and or see?. I played this game since v1.0 and in my 10+ years I never really had a problem killing people who were prone, nor did they ever seem to have any trouble killing me...

Title: Re: My feedback for what it's worth
Post by: teddy_grizzly_bear on Saturday, July 02, 2016, 03:01:35 AM
Can you further explain the prone bug? How exactly is the hitbox "messed up"? Isn't the whole point of being prone to be harder to hit and or see?. I played this game since v1.0 and in my 10+ years I never really had a problem killing people who were prone, nor did they ever seem to have any trouble killing me...


It's not about the prone position, but rather the transition from standing to prone when the hitboxes are messed up. That's what I was referring to. I now realize it was not clear in the post, though. One was able to shoot while going prone from standing and then be extremely difficult to hit as well.
Title: Re: My feedback for what it's worth
Post by: -Vegeta- on Saturday, July 02, 2016, 04:34:49 AM
Anyway I have the certitude that it would be better for the game integrity and for everyone to balance things accordingly to the greater good and not to the preferences of any players. Have you ever thought about creating a team of "wise players" dedicated to balance things in the game?
You mean like you for your greater good. lol. And this was all said in one breath.
Title: Re: My feedback for what it's worth
Post by: Koden on Saturday, July 02, 2016, 05:03:35 AM
Anyway I have the certitude that it would be better for the game integrity and for everyone to balance things accordingly to the greater good and not to the preferences of any players. Have you ever thought about creating a team of "wise players" dedicated to balance things in the game?
You mean like you for your greater good. lol. And this was all said in one breath.

Yes, back in 2013, known as "Respected Members". A group of people selected amongst active players and active and helpful forum users. At the beginning it did make for some interesting suggestions and good ideas, I believe a few were also implemented (e.g. the current user interface design and logo was created by Dialects - Dan- ), eventually a few just went inactive and a couple others were kicked for particular reasons (like behavior ). Today we probably have only one or two active members of that group left.
Title: Re: My feedback for what it's worth
Post by: -Vegeta- on Saturday, July 02, 2016, 10:28:44 AM
For a new group I would recomend Ganja, Merlin Koden, Clocks, Scrap,South of heaven Vanoke, and damn cant mind his name just now.
Title: Re: My feedback for what it's worth
Post by: Koden on Saturday, July 02, 2016, 11:21:21 AM
For a new group I would recomend Ganja, Merlin Koden, Clocks, Scrap,South of heaven Vanoke, and damn cant mind his name just now.
I don't play this game anymore, Vegeta...and probably so does Ganja aswell (perhaps he still plays once in a while). Merlin actually even asked to be removed from that group...Vanoke plays coop missions on 2.8.5 as far as I know (considering the quality of speech I regularly see on the shoutbox he might be right)...
Title: Re: My feedback for what it's worth
Post by: -Vegeta- on Saturday, July 02, 2016, 18:31:13 PM
I dont play that much myself. shame its the way it is.
Title: Re: My feedback for what it's worth
Post by: Possessed on Sunday, July 03, 2016, 01:56:37 AM
Flashbangs were reduced from 2.5 20.000000 to 2.8.5 12.000000.
Single rate of fire was reduced because ppl were using macros and shooting on single as if it was in auto, but the problem was that you dont get the entire recoil punishment by using Single.

Theres no way to differ intentional or accidental dolph diving, it is checked server sided, majority of ppl learned to play with it and almost no one do it nowdays, you can do, but, you will be punished, it was terrible before the check, I have been on 2.5 before Assist.