AAO25.com

Assist => Feedback & Suggestions => Topic started by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 17:19:12 PM

Title: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 17:19:12 PM
Hello Guys,

first let me thank the whole Assist-Team for the great Job and for giving all of us an
PLAYGROUND.

I dont gonna start a POLL about this Theard, cause i know the people i play with wont have a look on this site, cause they dont care, they just play.

MODS or No MODS
is the question i ask and will ask aslong this game is on.

For you guys from the Assist-Team i do not have any questions,
im asking about the IDEA of the Freedom of Choice.

There are like 20 Bridgeservers out there, but where is the diffrence?
They have diffrent Names and Roundtimes, but is there anything else?
Yes, the Rules: no 203 before -30sec or stuff...

However, lets get to the Point.


Some Player are anoying, some are Friends. but my Friends are the People who make me play this Game. I wanna have FUN and having a Choice. But wich Choice do i have at the Moment? Im a 99% Bridgeplayer, and so stays my Servers(since 2008). The History has killd the Game, its old, its ugly and it smells...
But maybe thats what we like, isnt it. We are getting old, and from kids we became Bankers, Coders or fat fappers.
I dont givea lot about Rules, i mean... comon... its a wargame and you seriously start crying cause defense has an G203 at the roundstart by just 4 players on the server. NOT FAIR-HE HAS TO PLAY MY TAKTIK, FKN OPEN SLOTS....:) yea i know you guys hate us MODPLAYERS and you think we are all the same.

Its not True.
My Friends and me have Honor, and we never cheated at all. Our servers always run the best and most expensiv Mods. We never upused our modpower , we made AA just more Fun, for people who wanted it. We never had an Profit from that, we had FUN,FUN and a bit of Work, but it was for us and the people. Our server was the most visited Modserver EVER and this cause of our simply rules, No Rules at all, the game is perfect already, we just made random guns and some colored adminmessages.
Not the Mods killd that game, Time killed it, and you guys giving the rest.
Where is the freedom of choice? why cant i have what i want? with me and my servers you dont just lost me and my 30 Members, you lost also a lot of Friends and Comrades.

At the end of 2.8.5 there where like 1500Players online, evry single day.
After an while you guys made a dream come true/back and ME very happy. But after nearly one year now i have to tell you somthing.

You guys are pissing me off with that REALISTIK-GAMEPLAY-BS. Who the hack do you guys think that you are? I respect the work you guys did, but somone  have done this before, and faild.

Seriously my friends, who wants to play this game if there is even more and better stuff out there, and its FREE !!! Same as here, but i dont feel FREE AT ALL, i feel like you guys cutting the balls off that game and i think im not the only one who dont understands why you guys are doing this.
This shid is open-source now. Do you guys remember the good old days where so many people playd that game and not even the USA had an problem with mods or whatever, now you guys trying to make the ball more rounder? Wtf. Is this for what i spendet time and money? For getting treated like an child?

My server was for me, my friends and for evryone who liked it. Not us killed the game, please get that into your heads.

CoD2 is still out there, and it has more players online as AA, but why is that?, and im talking about the very second CoD, not about ModernWarfuk or somthing.

The Reason is: They dont stopd MODING, they create and change the Game and the Gameplay and they giv a choice to the Admins, they LIV.

If this game is gonna die at all, then ill still can be found on gamespy or qtracker for some rounds, even without your guys help.

SO....
DIE or LIV, its up 2 u Guys, and please dont get me wrong.


Thanks, and sorry for my spelling
Title: Re: MODS
Post by: [SWISS]Merlin on Sunday, March 23, 2014, 17:24:34 PM
oh holly shit, this is not me talking here, really not. promise.
but it could be me. it is exactly like I do think about this all.
wow, I am not alone out there.

is this you vanoke :)

if not, then we are already 3 of this kind. old school players will make this game grow up again, but therefore we have to stop mods :) - remember this. lol.

did not work at all. only 140 players and going back and back and.....

HOOAH, lets rock, have fun, enjoy and let the mods switch on again!
Title: Re: MODS
Post by: -NicK.! on Sunday, March 23, 2014, 17:33:09 PM
You really need to structure your posts better, im not even 100% sure what you are complaining about. Modded servers are still allowed, they just aren't tracked.
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 17:43:26 PM
Let them be tracked if its just a gunmod like random. why not?

its not a fotballgame, its a wargame.
and let me tell you... after trying evrything... NOTHING IS WORKING AT ALL

just normal gameplay for the rest of AA2.5... great, that will save us.

you wont have no chance against me on a bridge on random guns and thats why you guys are crying. you wanna play YOUR game, not THE game itself.

look at my fkn fragrate, i suk, but i have fun and im still here, you know why?
i love this game, and the very beginning of mods where the YOU CAN TURN CHEATS ON button in the console :)

damn... i mean... we bindet SF on P and getting the party started.

You dont like Mods? Then dont like it, but you are still welcome ;)
Look at me dude! Just cause i say whats on my mind people think i like it like it easy or i support cheating?

Random is HARDCORE, you wont be against it if you would have survived some of these rounds with me bro.

 :style:

And thx to SwissMerlyn for being just there :) dude, srsly.. i thought you are dead or somthing :D
havnt seen your Name for... a loooong time

and its just me, HigH-Time$/aka...TARGET, Agent-Orange, KlNG-KONG, and so on ..
Title: Re: MODS
Post by: Vanoke on Sunday, March 23, 2014, 17:54:46 PM
Its my missing brother that  shows up. :D
He is a good guy , and i think he speaks the truth!   :up:

oh holly shit, this is not me talking here, really not. promise.
but it could be me. it is exactly like I do think about this all.
wow, I am not alone out there.

is this you vanoke :)

if not, then we are already 3 of this kind. old school players will make this game grow up again, but therefore we have to stop mods :) - remember this. lol.

 


did not work at all. only 140 players and going back and back and.....

HOOAH, lets rock, have fun, enjoy and let the mods switch on again!
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 18:04:58 PM
We are 3 already and thats like 10% of all players :D

 :o

just kidding, and thanks for the support.
lets hope the others do understand what we are  trying to tell them.
Title: Re: MODS
Post by: ArmyAntiCheat on Sunday, March 23, 2014, 18:07:04 PM
People. community, the most important, majority has voted for untracking mods, they have not removed it and they are playable.

I am not against you nor your idea, but what would they bring? I mean what cons would it have?
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 18:07:50 PM
FUN,
and btw, the voters arnt always the players ;)
i mean, i was never askd.
AND the thing is: Some mods are OK, and some mods are copied from peopel like us into the game cause it was good.
without mods there is no future. 
a mod is an MODIFICATION, not an HACK.
what do you think about AA2.0 ? why making it better? evry update brought new things n stuff. its called evolution. and if there where no people like moders and coders there wont be an game to play.

what we have now is AA2.8.5 - 0.3.5 and Mods and Forceclass.
an Admin isnt needet anymore, the game is all the same on all servers.

why aa3 or aa4 ? these are diffrent games at all, but its evolution.
so why do you guys think that going back in evolution will bring us forward?

the game is actually like a browsergame and an admin has nothing to say anymore.
Title: Re: MODS
Post by: Ganja on Sunday, March 23, 2014, 18:12:20 PM
FUN,

If it's all about fun you don't need em to be tracked
Title: Re: MODS
Post by: ArmyAntiCheat on Sunday, March 23, 2014, 18:14:36 PM
Mods give you easier points, quicker points, better frag, therefore they want it to be tracked;)
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 18:15:37 PM
mods can do that, but not any mod does anything at the same time :D
Title: Re: MODS
Post by: ArmyAntiCheat on Sunday, March 23, 2014, 18:19:49 PM
If you ever want mods back/tracked you must have strong arguments for it or at least majority vote would be bring them back;) Not sure if it would bring them back but thats the choices the guys like you have:)
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 18:21:06 PM
do you guys have only rootservers at home? cause on an hosted server nothing works. not an single thing works without being on cheats or being untrackd. i dont care for points, but people do, and they dont come anymore, even if mods will work, it has to work in the regular way.
and im not talking about flying cars or extra honor.

talking about simply RANDOM GUNS n stuff
Title: Re: MODS
Post by: ArmyAntiCheat on Sunday, March 23, 2014, 18:24:46 PM
do you guys have only rootservers at home? cause on an hosted server nothing works. not an single thing works without being on cheats or being untrackd. i dont care for points, but people do, and they dont come anymore, even if mods will work, it has to work in the regular way.
and im not talking about flying cars or extra honor.

talking about simply RANDOM GUNS n stuff

As i know you can download random weapon script from internet, admins can forceclass them and all the points are correct and regular.
Title: Re: MODS
Post by: [SWISS]Merlin on Sunday, March 23, 2014, 18:25:21 PM
You really need to structure your posts better, im not even 100% sure what you are complaining about. Modded servers are still allowed, they just aren't tracked.
not true !
Title: Re: MODS
Post by: [SWISS]Merlin on Sunday, March 23, 2014, 18:27:56 PM
People. community, the most important, majority has voted for untracking mods, they have not removed it and they are playable.

I am not against you nor your idea, but what would they bring? I mean what cons would it have?

ultimate mod are not allowed and now weapon pick also not.
wow, wake up now. this is a game, not the reality. so let the mods come in again.
let's try bring them back. without honors, no problem. but let them come back - mods like ultimate
Title: Re: MODS
Post by: [SWISS]Merlin on Sunday, March 23, 2014, 18:29:11 PM
People. community, the most important, majority has voted for untracking mods, they have

hihi, majority. lets talk about the voting counts :D - not really, right ? :D
Title: Re: MODS
Post by: ArmyAntiCheat on Sunday, March 23, 2014, 18:29:32 PM
why then not bring 2.3 version of the game...?:P
Title: Re: MODS
Post by: [SWISS]Merlin on Sunday, March 23, 2014, 18:30:31 PM
Mods give you easier points, quicker points, better frag, therefore they want it to be tracked;)

they have not to be tracked at all - get It now !!
mods are not allowed - even not without honors - loooool. checked ?
Title: Re: MODS
Post by: bollie on Sunday, March 23, 2014, 18:31:09 PM

Its good like it is now.
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 18:31:45 PM
 :P you wont get any points on Forceclassing gameplay, just the ROE   :down:

TRUE STORY
Title: Re: MODS
Post by: [SWISS]Merlin on Sunday, March 23, 2014, 18:32:30 PM
yes bollie
this will bring the sudden death to this game.
congrats, well done :(
Title: Re: MODS
Post by: [SWISS]Merlin on Sunday, March 23, 2014, 18:34:16 PM
and do not forget - I can hear this clear in my ears like it was yesterday:

bring the old school players back - this game will grow and grow, but without that shit of mods.

and now, can we count that all together:

- 10 players
- 15 players
- 20 players
- 50 players

well done, and I can not really see ONE of the old school players in here at the game ... pfffffffff
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 18:35:09 PM
Its good like it is now.

could be better
Title: Re: MODS
Post by: ArmyAntiCheat on Sunday, March 23, 2014, 18:35:24 PM
Its nice to see that mod players don't lose their hope.
Title: Re: MODS
Post by: Southofheaven on Sunday, March 23, 2014, 18:36:51 PM
As i know you can download random weapon script from internet, admins can forceclass them and all the points are correct and regular.
yes we can fc during game and all that but
do you guys have only rootservers at home? cause on an hosted server nothing works. not an single thing works without being on cheats or being untrackd. i dont care for points, but people do, and they dont come anymore, even if mods will work, it has to work in the regular way.
and im not talking about flying cars or extra honor.

talking about simply RANDOM GUNS n stuff
its true. that happens. i dont care about honor. for years that i play most of the time in no tracked server. and sometimes people see the no tracked and leave.  i play because i like the game and i like most of the people that plays this game. for 8 or 9 years here and i meet lots of great people. but maybe whit different things we can have more people in the game and have thoose nights whit lots of full servers diferent maps. 
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 18:45:24 PM
To make evryone understand whats all about:

As we had mods(random guns) running on our servers, the people came and go,
but actually they have no choice anymore.

how many times i have people asking for some fun, and i just cant do anything, not even FORCECLASS *(ALL) so what the paranoid fuk is going on here?

100 server for 100 players and still have no choice to play a map in an diffrent way... THANKS for your fears my friends, now transform it into BALLS and giv the Power back to the Serverowner.

we dont ask for mutch, do we?
Title: Re: MODS
Post by: bollie on Sunday, March 23, 2014, 18:50:21 PM
I have way to much of a hangover to discuss this again.

Good luck writing long stories.
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Sunday, March 23, 2014, 19:03:33 PM
good luck with your hangover, i had mine already.

and its not about an long story, its about the things been sayd.
im not an person who spends time for this kind of stuff anyways but i had somthing to say.

when i closed my website after 2.8.5 where down i had over 2000 AAPlayer from all over the world registred in our forums and i know how anoying it can get when discussions gettin longer and longer. but at this point you should see that there is somthing that we have to talk about, again

im sorry, but mods are not all the same.
and maybe you playd years ago with us on MODS without even thinking about.

but now the MODS seem to be the reason why this game is dead.
thats simply nonsense.

its a part of the problem, but its also a part of the solution.
we have to sail with the winds,
that was so and will always be the only way to reach your destination.

but some guys want to liv in the good old days and being the king.
there was MBS, now there we have ASSIST.  Long liv the new King.

but for how long?

there you have your hangoverstory, bro :P
Title: Re: MODS
Post by: [SWISS]Merlin on Sunday, March 23, 2014, 19:56:35 PM
I have way to much of a hangover to discuss this again.

Good luck writing long stories.

yeah bollie, I know that.
time to leave for you NOW.
the rest will take the game to a good end.
Title: Re: MODS
Post by: [SWISS]Merlin on Sunday, March 23, 2014, 19:59:04 PM
and just for the record:
we should start a voting - but not like the faked ones.
for real. count every part/vote on this thread NOW:

+1 for mods

I will count them like you did before :D
Title: Re: MODS
Post by: [SWISS]Angel on Sunday, March 23, 2014, 21:27:11 PM
my vote: +1 for mods
Title: Re: MODS
Post by: Alex on Sunday, March 23, 2014, 21:53:48 PM
we dont ask for mutch, do we?
We get asked for a lot of stuff. You might not know this, but we literally have 1 person actively working on Assist, which is Eliz. He's the man behind pretty much every update and change. JonnyM created Assist, but Eliz the one who is currently running everything.

He's been asked for a whole bunch of stuff. To fix bugs, then get bitched at for fixing bugs. New features, upgrade to 2.8, self-healing, co-op maps. You name it, someone has asked for it.

We wanted to uphold what America's Army is all about. In our heads, it wasn't about mods and modded servers, as that was pretty much the downfall of AA 2.5 when official auth was still up. It was about preserving the core strategical gameplay. Of course things can always change and it's up to Eliz, as usual.

I don't buy that the lack of mod support is hurting the game, from what I've seen mods just make the old-school players quit. And really, the old-school AA2 players are the players we need. They're the players that keep this game alive. Not many new players are going to stumble across AA, a very old and outdated game on a 2 generation old engine, and stick with it or like it. It's simply not going to happen often. We need to hold onto the players we already have and try to get people BACK to the game. I know too many people that quit AA 2.5 back when the official auth was up because everything was "pick a weapon". It was a joke. We're trying not to repeat that.

This is pretty much just how I look at things. Other admins may have different point of views.
Title: Re: MODS
Post by: ELiZ on Monday, March 24, 2014, 01:02:36 AM
There is nothing stopping you from enabling ANY mod you want.
Title: Re: MODS
Post by: [SWISS]Merlin on Monday, March 24, 2014, 03:25:43 AM
mods can not be enabled anymore
weapon picker = no
ultimate = no

I did try that, doesn't work at all anymore :(
Title: Re: MODS
Post by: Alex on Monday, March 24, 2014, 04:02:31 AM
There is nothing stopping you from enabling ANY mod you want.
I think they're talking about how you can't just throw .exe mod files into the game anymore without getting kicked.
Title: Re: MODS
Post by: [SWISS]Merlin on Monday, March 24, 2014, 04:35:29 AM
mods are not .exe files dumbo :)
ultimate.u
pickermain.u
..... and so on..
Title: Re: MODS
Post by: [SWISS]Merlin on Monday, March 24, 2014, 05:12:07 AM
ELiZ

as you  can see at the [SWISS]FunServer.Bridge, with the picker.u on it. this server did work until yesterday or the day before. now, both servers of that kind with weapon picker, can not connect anymore. it shows the  x

i did not make any changes, from one day to the other, both weapon.pick servers couldn't connect anymore.

and for this, i am really mad, because someone must had done something against that weapon.pick - without any message in front of doing it.
Title: Re: MODS
Post by: ELiZ on Monday, March 24, 2014, 05:16:22 AM
When did that change Merlin?
Title: Re: MODS
Post by: GeorgeMac on Monday, March 24, 2014, 05:49:16 AM
Hey guys, remember when you first started playing this game all those years ago? Sure it was fun, sure you enjoyed it, but don't you remember how excited you were everytime you went up an honour? Remember when you first hit 30 honour? 40? 50? 80? Remember how exciting and satisfying and rewarding that was?

New players need long term goals, new players need honour. Older players need the respect from high honour too, and the perks that go with that. Why not bin the 110 honour limit and just let players accrue honour over that?

It isn't just about fun, stats are a very big part of what makes games exciting, especially for new players. We need tracked servers.

Okay, frag rates do tend to ruin the game, but surely that can be fixed? What if frag rates were no longer tracked and stats were were all about numbers of kills and honour and it didn't matter how many times you were killed as that stat wasn't tracked?

If you want an exciting game again, you need to attract new players as well as older players and make the game exciting for all, so they need mods and tracking (without frag rates).
Title: Re: MODS
Post by: [SWISS]Merlin on Monday, March 24, 2014, 07:32:18 AM
When did that change Merlin?

i am not sure when exactly, but i am sure it was between
21.03. and 23.03.2014
i will have a look a the logs, maybe i can see there more.

now at work, but in 6 hrs i should be able to post it.

thanks.
Title: Re: MODS
Post by: ELiZ on Monday, March 24, 2014, 07:52:45 AM
For Merlin, not OP:

I just tested enabling WeaponPicker 1.2 found here:
http://aao25.com/forum/server-support/new-version-of-weaponpicker/ (http://aao25.com/forum/server-support/new-version-of-weaponpicker/)

As I suspected, there was no issues at all installing and using the mod.
So if YOU have issues running an MOD, you should just fix the problem you have on your end, instead of shouting at the top of you lungs that WE have ruined something.


Title: Re: MODS
Post by: [SWISS]Merlin on Monday, March 24, 2014, 09:00:44 AM
I did not started this thread, its just what i think about that all....
and as i did say i will look at the logs, and i am sure that someting has changed, cause i didn't. and both of that kind of server stoped at the same time. this is not possible, truly not!

and as you do say the mods are still playable, please send me the link for a running ultimate mod.

thank you very much in advance - but dont say then there is no ultimate mod runnable .....

edit: @ELiZ: i did not change the mod at all. i still use the original. but i will try the link you did post. thanks.
Title: Re: MODS
Post by: die$el on Monday, March 24, 2014, 09:27:35 AM
i think admins have to make a pool,and let people vote
and for thoose who dont like mods,u can play in other servers

Title: Re: MODS
Post by: Ganja on Monday, March 24, 2014, 09:49:28 AM
i think admins have to make a pool

Swimming time ! :D
Title: Re: MODS
Post by: mamerize on Monday, March 24, 2014, 09:59:08 AM
4th support here... like 20% of population now? :D.
Its been more than half year now... the numbers increased a little or still the same.
Open your eyes & wake up!..

Title: Re: MODS
Post by: ELiZ on Monday, March 24, 2014, 10:19:28 AM
I did not started this thread, its just what i think about that all....
and as i did say i will look at the logs, and i am sure that someting has changed, cause i didn't. and both of that kind of server stoped at the same time. this is not possible, truly not!

and as you do say the mods are still playable, please send me the link for a running ultimate mod.

thank you very much in advance - but dont say then there is no ultimate mod runnable .....

That was the author of the Mod that built in a callback(to his site), that had nothing to do with us.
When the author decided not to renew his domain, the mod stopped working.
Title: Re: MODS
Post by: [SWISS]Merlin on Monday, March 24, 2014, 12:08:54 PM
ok, thank you.
and the mod weapon picker is running again. I don't know why - I did NOT changed anything at my side, really not - promise.

but this thread is not about my error, right?  ;)
Title: Re: MODS
Post by: Ganja on Monday, March 24, 2014, 12:10:37 PM
What about a double tracker? Since assist is on his way to his own tracker, we could have one for normal gameplay and one for mods ==> everyone happy
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Monday, March 24, 2014, 14:54:10 PM
thanks a lot ELIZ, didnt know your da man who made so much possibil.
i can imagin how much work it tookd to make aa25 playable as we want  it.
and you still working, without gettin payed. Thanks bro

maybe there is a way to put mods for downloading on aa25.
talking about somthing like official mods , no kindergardenstuff like fly or high jump. but that would be also ok to me cause if people want it and moding theyr server with , lets say HigH-JumP, then there can be just two things happening: people gonna play on the server "or" they dont play. but i cant imagin that somonw will stop playing the game cause some kids have fun on theyr server, i mean Guys, dont you try to tell me that all the thousends of players  stopd playing the game cause of modservers n stuff and now they will come back?!? so maybe the thousends of players where modplayers and now they dont come back cause there are no mods anymore...
nonsense,  the reason is there are better games and with modern gameplay and they are also free. i could post a long list of this games but you wont find aa25 in there, cause noone knows that we are still here, again, and free from MBS. ...hmm...i think i felt more free on MBS-times as i do now.  but the problem still is that we dont are listed on those lsts and forums. i can register on some sites and make some advertising, and so can we all. this is just one of many ways to bring people to the game. but some guys think that its better to bring the old players back(however this will look) as to get new And old players back to the game.
and IF a new player comes and plays at the moment he will have like 100  oldscoolplayers who  have years of practice and screeming NOOOOB  to them, lol, atleast not all are this way. some are realy supportiv to new players(if they would get an chance).

the long timeout killd the game and the missing adverts after the comeback dosnt make things better...
and after the comeback players found an downgradet game and lost the fun on playing. after a few weeks the game got more and more like the latest version (285) but without some little things, tiny little things, and after the radar was back i felt at home again. thanks again to ELIZ at this point.


With or without mods, the game will not grow without us making some advertising. and the people dont have to play on a moddet server if they dont want it anyway, but some noobadmins had no idea how to use mods and as they lost theyr players on an other server or clan, they started crying. now if the other had mods on the server, then the mods has to be the reason, says the noobadmin :) aaaha
so if im burgerking, and there is an macD next to me wich makes better burgers and the people buy them more as mine, then i burn down the macD . this will help. but i should have waited till all the customers left the macD cause now i have no enemy, but also no customers...

right?

 :banned:



Title: Re: MODS
Post by: ArmyAntiCheat on Monday, March 24, 2014, 15:52:24 PM
I admit that the game will get bored eventually if AAO developers don't bring any fun, no matter how much you love this game but everything being normal all the time is not fun, regular and often used gameplay is getting bored. Like i said many times, same maps, new maps...(never get played) and same strategy will get bored, especially for old players. For new players it would be just beginning but once they going to get used to it, they will get bored, not going to say anything anymore on this thread:) I don't support to bring back mods, but I think the game should have another half of the side of being fun and normal.
Title: Re: MODS
Post by: Ganja on Monday, March 24, 2014, 17:13:50 PM
Like i said many times, same maps, new maps...(never get played) and same strategy will get bored, especially for old players.

Sadly this is not true. Old players have 5000 hours on one map and keep whoring it nowadays, they just dont care about the rest
Title: Re: MODS
Post by: [SWISS]Merlin on Monday, March 24, 2014, 17:15:52 PM
I don't support to bring back mods ... :D
come on, do say the truth moron :)

@hightimes: do not step back
Title: Re: MODS
Post by: [SWISS]Merlin on Monday, March 24, 2014, 17:16:38 PM
Sadly this is not true. Old players have 5000 hours on one map and keep whoring it nowadays, they just dont care about the rest

come on ganja, not true - and this you know :D
Title: Re: MODS
Post by: Alex on Monday, March 24, 2014, 18:05:17 PM
mods are not .exe files dumbo :)
ultimate.u
pickermain.u
..... and so on..
lol. I've seen a lot of people get kicked for mod .exe files in their game folders (i.e. weaponPicker.exe, ultimate.exe) stuff like that. I know next to nothing about unreal mods, which is why I started my last post with "I think." :P
Title: Re: MODS
Post by: [SWISS]Merlin on Monday, March 24, 2014, 18:22:16 PM
lol. I've seen a lot of people get kicked for mod .exe files in their game folders (i.e. weaponPicker.exe, ultimate.exe) stuff like that. I know next to nothing about unreal mods, which is why I started my last post with "I think." :P

:)
then good they got a kick/ban.
Title: Re: MODS
Post by: Vanoke on Monday, March 24, 2014, 19:15:21 PM
Follow this link it gifs you a little fun in game, and it works honor to!!
http://aao25.com/forum/general-chat-90/random-gameplay-is-possible-in-forceclass/msg66738/#msg66738 (http://aao25.com/forum/general-chat-90/random-gameplay-is-possible-in-forceclass/msg66738/#msg66738)
ONe Wish Easy one.
And is spanky here !!   Noo Eliz make jump on border to 500 its now 450 its makes game in border better, Prone warning will warn players that try to shoot when jumping bunny style, we know that. thats good.

I vote on that.

AND   [.BB.]HigH-Time$   nice spoken  respect!!! :up:

thanks a lot ELIZ, didnt know your da man who made so much possibil.
i can imagin how much work it tookd to make aa25 playable as we want  it.
and you still working, without gettin payed. Thanks bro

maybe there is a way to put mods for downloading on aa25.
talking about somthing like official mods , no kindergardenstuff like fly or high jump. but that would be also ok to me cause if people want it and moding theyr server with , lets say HigH-JumP, then there can be just two things happening: people gonna play on the server "or" they dont play. but i cant imagin that somonw will stop playing the game cause some kids have fun on theyr server, i mean Guys, dont you try to tell me that all the thousends of players  stopd playing the game cause of modservers n stuff and now they will come back?!? so maybe the thousends of players where modplayers and now they dont come back cause there are no mods anymore...
nonsense,  the reason is there are better games and with modern gameplay and they are also free. i could post a long list of this games but you wont find aa25 in there, cause noone knows that we are still here, again, and free from MBS. ...hmm...i think i felt more free on MBS-times as i do now.  but the problem still is that we dont are listed on those lsts and forums. i can register on some sites and make some advertising, and so can we all. this is just one of many ways to bring people to the game. but some guys think that its better to bring the old players back(however this will look) as to get new And old players back to the game.
and IF a new player comes and plays at the moment he will have like 100  oldscoolplayers who  have years of practice and screeming NOOOOB  to them, lol, atleast not all are this way. some are realy supportiv to new players(if they would get an chance).

the long timeout killd the game and the missing adverts after the comeback dosnt make things better...
and after the comeback players found an downgradet game and lost the fun on playing. after a few weeks the game got more and more like the latest version (285) but without some little things, tiny little things, and after the radar was back i felt at home again. thanks again to ELIZ at this point.


With or without mods, the game will not grow without us making some advertising. and the people dont have to play on a moddet server if they dont want it anyway, but some noobadmins had no idea how to use mods and as they lost theyr players on an other server or clan, they started crying. now if the other had mods on the server, then the mods has to be the reason, says the noobadmin :) aaaha
so if im burgerking, and there is an macD next to me wich makes better burgers and the people buy them more as mine, then i burn down the macD . this will help. but i should have waited till all the customers left the macD cause now i have no enemy, but also no customers...

right?

 :banned:




Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Monday, March 24, 2014, 19:58:10 PM
 :cool:
thanks for your support Vanoke, and also to anyone else.

i already tested this exec tool 3days ago.

Report:
useless, cause it will work for just like 1 or 2 times, then Assist will kick you from the server, or totaly crashes the server. emptyed my full server.
then, after restarting assist the tool.exe will be autodeleted from army.systemfolder.
the downloaded scripts are 4000lines to long and lagg like 5 sec on low connections.
"................"

We talking about MODS, they come uploadet to the server.
but this tool is like an forceklasstool and its not even working.

also, an Admin has to push a butten evry round and if he leavs the party will end.

not what we looking for


btw, Spanky . we always used 460 as jumphight, works perfect on all maps and its realistik. it will give new possibilitis to the gameplay and will offer ways for new tatiks.
500 is too mutch, trust me bro ;)
Hooah.  :)
Title: Re: MODS
Post by: 82nd_DXO_COL=Shad on Tuesday, March 25, 2014, 01:24:11 AM
As the person that modified weaponpicker, I can confirm that as of right now it works - without honor of course.  My suspicion is that people (admins) voted out mods because they were tired of seeing people populate those servers vs coming to a regular (their) server.  Players, 'pro' or not, can always choose where they want to play.  Mods were not forced upon 'pro' players at all.  82nd's pipeline with weaponpicker was extremely popular.  We also ran regular servers.  Our only agenda was about seeing what players liked and had nothing to do with cheating the honor system.  I can see some truth in that 'pro' players were 'disappointed' with the mod players, and I think a bias exists here but really,  I think the 'pro' players were not willing to sit in a server and get it populated with other 'pro' players to keep their own servers populated.  Of course the players that liked the modded servers never got on here and voted on it, and so now you have this community, not a majority of players.  Which is fine I guess, since they're the ones actively keeping the game alive.  In the end, game/server popularity won't come from allowing or banning mods.  It comes down to having active, enjoyable admins manning the servers, which is why I think your idea of using a mod forceclassing for players isn't the best solution.  The best solution is to have admins in the server actively playing and doing this, and not all the time. 
Title: Re: MODS
Post by: Alex on Tuesday, March 25, 2014, 01:55:53 AM
As the person that modified weaponpicker, I can confirm that as of right now it works - without honor of course.  My suspicion is that people (admins) voted out mods because they were tired of seeing people populate those servers vs coming to a regular (their) server.  Players, 'pro' or not, can always choose where they want to play.  Mods were not forced upon 'pro' players at all.  82nd's pipeline with weaponpicker was extremely popular.  We also ran regular servers.  Our only agenda was about seeing what players liked and had nothing to do with cheating the honor system.  I can see some truth in that 'pro' players were 'disappointed' with the mod players, and I think a bias exists here but really,  I think the 'pro' players were not willing to sit in a server and get it populated with other 'pro' players to keep their own servers populated.  Of course the players that liked the modded servers never got on here and voted on it, and so now you have this community, not a majority of players.  Which is fine I guess, since they're the ones actively keeping the game alive.  In the end, game/server popularity won't come from allowing or banning mods.  It comes down to having active, enjoyable admins manning the servers, which is why I think your idea of using a mod forceclassing for players isn't the best solution.  The best solution is to have admins in the server actively playing and doing this, and not all the time. 
Disabling tracking for modded servers wasn't about server population as much as it was about how you can easily use a mod to abuse the stat system. While it's true that some people were frustrated with the popularity of the ridiculous "pick a weapon" servers (including myself), the decision was ultimately done to protect the integrity of the stats system.
Title: Re: MODS
Post by: [SWISS]Merlin on Tuesday, March 25, 2014, 04:44:00 AM
you are right, this was the reason.
as i could see, some noobs did change the honors to get for a kill. instead of 10 honors they did give something like 1000 each kill. and this is for sure bullshit.

but why not roll out a mod that gives the fun back, without having the possibility to change such values like honor points. let's talk about a way with mods that could be tolerated like

good to have:
- gravity (if used, no honors)
- ...

not good to have:
- honors (not allowed)
- ...
Title: Re: MODS
Post by: ELiZ on Tuesday, March 25, 2014, 05:15:31 AM
One of the main goals of the original game was realistic gameplay, mods that change gravity does not fall into that category.

We do allow some mods to be used(and tracked), that is mods that is authorized and enabled from within Assist Server Manager.

If you want you can request that a certain function to implemented, but we have full authority to say no to any suggested feature. All authorized mods are also under the source control of Assist Admins, so that no unwanted functions are implemented.
Title: Re: MODS
Post by: Vanoke on Tuesday, March 25, 2014, 11:50:57 AM
I also know were i am talking about puf clan did play ultimate mod
in assist not long ago. We had great fun whit all mutates that was possible whit ultimate. And on border 500 is better sorry that i must overrule you thinking . We are border and we had 500 to get more possisions in map . Trust me!! We had a choise.

About that tool it works read the forum good ore com to raidcall on puf clan so we can explain

:cool:
thanks for your support Vanoke, and also to anyone else.

i already tested this exec tool 3days ago.

Report:
useless, cause it will work for just like 1 or 2 times, then Assist will kick you from the server, or totaly crashes the server. emptyed my full server.
then, after restarting assist the tool.exe will be autodeleted from army.systemfolder.
the downloaded scripts are 4000lines to long and lagg like 5 sec on low connections.
"................"

We talking about MODS, they come uploadet to the server.
but this tool is like an forceklasstool and its not even working.

also, an Admin has to push a butten evry round and if he leavs the party will end.

not what we looking for


btw, Spanky . we always used 460 as jumphight, works perfect on all maps and its realistik. it will give new possibilitis to the gameplay and will offer ways for new tatiks.
500 is too mutch, trust me bro ;)
Hooah.  :)
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Tuesday, March 25, 2014, 12:32:26 PM
Thanks ELIZ for the support.

so here is my list of mods i am looking for:
.....................
random guns
jumphight
.....................

to spanky: i trust you. i mean 500 is still ok, and my expirienc on border isnt much. you know what you talking about.

Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Wednesday, March 26, 2014, 13:27:05 PM
 :? so.

how can we bring mods back now?

first a list with accepted mods.
then the mods.
and a way to make them free for anyone to get them.

btw, ELIZ. this is an taktikal shooter, ok, but not realistik at all.
crouch on a box an dont fall down aslong an atom of your body is still on the box. and so on.


guys, help me to help us.

whats next?
Title: Re: MODS
Post by: Ganja on Wednesday, March 26, 2014, 13:30:25 PM
whats next?

I'm afraid it's not going to happen. Or atleast I don't know how you'll convince the admins to enable ultimate.mod and track them.

This game is pretty realistic compared to other ones. Remember it's still a game, so it's never 100% realistic. Imagine a 100% realistic game, you die and the game is uninstalled automatically eh.

Anyway I think you should try to have fun on another way, try other maps ==> other guns
Title: Re: MODS
Post by: ArmyAntiCheat on Wednesday, March 26, 2014, 13:42:38 PM
Like Ganja said i don't think ultimate mod is coming back:) but I think modders should be happy that FC is still there but who knows, in time we see.
Title: Re: MODS
Post by: [SWISS]Merlin on Wednesday, March 26, 2014, 14:14:46 PM
i think ultimate mods are coming back but not tracked at all. but fun is fun :D
Title: Re: MODS
Post by: ELiZ on Wednesday, March 26, 2014, 14:19:00 PM
I'm afraid it's not going to happen. Or atleast I don't know how you'll convince the admins to enable ultimate.mod and track them.

This game is pretty realistic compared to other ones. Remember it's still a game, so it's never 100% realistic. Imagine a 100% realistic game, you die and the game is uninstalled automatically eh.

Anyway I think you should try to have fun on another way, try other maps ==> other guns
We don't have access to the mod, the author(He's not associated with 25assist) has disabled it's use.
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Wednesday, March 26, 2014, 16:03:20 PM
 :? lol?

what if i just do my one thing from now and setup an 2.8.5 serverbrowser + an tracktool wich starts all from zero and givs all players a new chance.
then ill advert around a bit.
at least i will talk to berry(the ultimade mod creator and the boss of aamods.com, wich is down) to give me the copyrights of the mods or to just put it back for use for a lil price.

pff, hackers, noobs, pros and evryone else will be welcome for a second ride.

gimme a few months, i got an reallife aswell.

but im not kidding

 :censored:
Title: Re: MODS
Post by: bollie on Wednesday, March 26, 2014, 16:20:00 PM
Goodluck with that.
Title: Re: MODS
Post by: [.BB.]HigH-Time$ on Wednesday, March 26, 2014, 16:20:55 PM
btw ELIZ, the mod ultimate is free for use and open source since berry closed his site after 2.8.5 where closed. its just the wrong version, the mod is for 2.8.5

there are some 2.5 mods, but they are not working and they are not from berry or aamods, so its not about the modowner, its about you guys.

and btw, we could write our own mods aswell, but you guys just dont want it, so fuk off and pls close this theard cause it looks like i just waste my time here
Title: Re: MODS
Post by: Ganja on Wednesday, March 26, 2014, 16:23:20 PM


What did you expected? Everyone waving at you like: WOUHOU MODS ARE AWESOME ...

This thing has been discussed before. People won't change their mind.

What you're saying is, you will make AA with only mods for kids, and give hackers a 3d chance. Alright, have fun
Title: Re: MODS
Post by: bollie on Wednesday, March 26, 2014, 16:30:03 PM
 :lock:
Title: Re: MODS
Post by: Alex on Wednesday, March 26, 2014, 16:50:37 PM
and btw, we could write our own mods aswell, but you guys just dont want it, so fuk off and pls close this theard cause it looks like i just waste my time here
That's an odd way of saying "thanks for keeping aa2 alive with authorization, tracking, and anti cheat!" So ungrateful.
 :lock: