Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: mapvote  (Read 13180 times)

0 Members and 1 Guest are viewing this topic.

Offline [SWISS]Merlin

Re: mapvote
« Reply #30 on: Sunday, July 13, 2014, 16:03:20 PM »
thanks shad
i will try that. my fault was to set not testmapvote.main - I did set testmapvote.u

Offline 82nd_DXO_COL=Shad

Re: mapvote
« Reply #31 on: Monday, July 14, 2014, 04:20:37 AM »
testmapvote.zip Was updated yesterday to correct a problem tracking votes.

Offline 82nd_DXO_COL=Shad

Re: mapvote
« Reply #32 on: Tuesday, August 12, 2014, 19:49:25 PM »
did mapvote get included in the last update?

Offline ELiZ

Re: mapvote
« Reply #33 on: Tuesday, August 12, 2014, 20:03:30 PM »
did mapvote get included in the last update?

No sorry, when I decided to update the version, it was because of the error that caused all windows servers to stop functioning. So I was pressed for time, to get the update out as soon as possible.

When it comes to a new/updated mapvote, the only way that that could happen is if you provide the source, then I'll compile the u-file. You might have added source to one of the provided files, but I could not recall that I've seen it. Since I was pressed for time this morning, I had to skip it.

I have planned in a week or so a new version update, and the mapvote could be included in that.
One of the issues I plan to address in the update is how servers handle server files, hopefully I can get something like the autoupdate I got when a file should be updated on all Clients AND Servers, but just for Server files, and the corresponding ini changes needed.

Offline 82nd_DXO_COL=Shad

Re: mapvote
« Reply #34 on: Tuesday, August 12, 2014, 21:59:36 PM »
Sent you a PM with the source.

Offline ELiZ

Re: mapvote
« Reply #35 on: Wednesday, August 13, 2014, 17:03:17 PM »
Here is the version that will be used in the next version of Assist.
I've compiled with our SDK, and stripped source.

https://www.dropbox.com/s/t41s7owa9nlokmw/mapvote.u

Offline 82nd_DXO_COL=Shad

Re: mapvote
« Reply #36 on: Sunday, October 12, 2014, 10:34:46 AM »
mapvote updated to 1.2 for Assist 8.15 to just use keywords mapvote and maplist by default.
If you want them to be something different, use the following mapvote.ini file in your  System\Server folder:
Code: [Select]
[mapvote.main]
; How often to spam "Say !mapvote..." in the console.  Doesn't display during a vote.  Default is 60 without this .ini
AdvertiseSecs=60

[mapvote.mapvote]
; Maximum times a player can ask for a mapvote.  Set to 0 to disable.  0 is default without this .ini
MaxVoteStarts=0
; Colors: 0=white 1=yellow 2=green 3=dark blue 4=cyan 5=purple 6=light blue 7=pink 8=magenta 9=red
; personal message, map list...ect.  Default is 8 without this .ini
MsgColor1=8
; broadcast, asked for a mapvote, mapvote running... ect.  Default is 1 without this .ini
MsgColor2=1
; mapvote command.  Default is "mapvote"
Command1=mapvote
; mission list command.  Default is "maplist"
Command2=maplist
You'll need to wait on Eliz to release v8.15

Offline [SWISS]Merlin

Re: mapvote
« Reply #37 on: Sunday, October 12, 2014, 18:06:06 PM »
thank you!

Offline 82nd_DXO_COL=Shad

Re: mapvote
« Reply #38 on: Wednesday, July 22, 2015, 20:50:56 PM »
mapvote updated to 1.3 pending the next assist update
Ver 1.3
Changes:
-ini:  Added VoteRestSecs to allow timeout period between mapvotes per voter to discourage preventing others from starting a map vote
-ini:  Added Agree variable to allow custom vote agreement keyword (default is "yes")
-ini:  Added EchoCommand to allow/disallow global repeat of mapvote/maplist commands.  Turn off for less noise, turn on so others can see
how the commands are being used
-fix:  maplist command respects ini EchoCommand now instead of always repeating
-added support for timeout period per player between starting map votes
-various bug fixes and spelling corrections



Instructions:
aa25.ini:
mapvote=1

aa25srv.ini in System and System/server is automatically created by assist and should contain:
ServerActors=mapvote.main
in the
[Engine.GameEngine]
section

configure to your liking
mapvote.ini
Code: [Select]
;mapvote ver 1.3 Original by -{DG}- Crusade, reworked by Shad for Assist
[mapvote.main]
; How often to advertise "Say mapvote..." in the console.  Doesn't display during a vote.  Default (minimum) is 60 without this .ini
AdvertiseSecs=120

[mapvote.mapvote]
; Everyone can see usage of commands (mapvote, maplist).  Can be too much noise and turned off, or left on to educate others on what to do
; 0 to disable, 1 to enable.  0 is default without this .ini
EchoCommands=0
; Maximum times a player can ask for a mapvote.  Set to 0 to disable.  0 is default without this .ini
MaxVoteStarts=10
; Rest period between starting a map vote in seconds.  Set to 0 to disable.  0 is the default without this .ini max is 600
VoteRestSecs=30
; Colors: 0=white 1=yellow 2=green 3=dark blue 4=cyan 5=purple 6=light blue 7=pink 8=magenta 9=red
; personal message, map list...ect.  Default is 8 without this .ini
MsgColor1=8
; broadcast, asked for a mapvote, mapvote running... ect.  Default is 1 without this .ini
MsgColor2=1
; mapvote command.  Default is "mapvote"
Command1=mapvote
; mission list command.  Default is "maplist"
Command2=maplist
; agreement keyword
Agree=yes
« Last Edit: Wednesday, July 22, 2015, 23:25:48 PM by 82nd_DXO_COL=Shad »

Offline ELiZ

Re: mapvote
« Reply #39 on: Thursday, July 23, 2015, 00:20:58 AM »
I'll add it to the next update.

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager