AAO25.com

Assist => Feedback & Suggestions => Topic started by: BaXuZ on Thursday, October 09, 2014, 09:57:25 AM

Title: mAAp Pipeline
Post by: BaXuZ on Thursday, October 09, 2014, 09:57:25 AM
Hi Admins

Is there something you can do about assault spawn on this map?  It is ruining the map IMHO.
Most of the people spawn in the truck, and if the people closest to the exit are idle, everyone else is stuck on spawn.
Map is nice, it would be much more playable if the spawn can be changed.
Thanks
Title: Re: mAAp Pipeline
Post by: ELiZ on Thursday, October 09, 2014, 10:04:51 AM
Hi Admins

Is there something you can do about assault spawn on this map?  It is ruining the map IMHO.
Most of the people spawn in the truck, and if the people closest to the exit are idle, everyone else is stuck on spawn.
Map is nice, it would be much more playable if the spawn can be changed.
Thanks
Does it require that both that stand next to each other are idle, or just one?
Title: Re: mAAp Pipeline
Post by: Ganja on Thursday, October 09, 2014, 10:30:09 AM
I was gonna post the same thing. I think both need to be idle (which wa the case for some time). Plus, by the time you reach main entrance or whatever you get naded and shot from so many different positions oO
Title: Re: mAAp Pipeline
Post by: Spanky on Thursday, October 09, 2014, 12:36:46 PM
Somebody plays my map! My original idea for the truck was pretty neat, having it actually drive into the compound on round start. It was a bit buggy though, sometimes it wouldn't reset and you'd just spawn on the ground rather than in the moving truck. I'm plenty fine with moving the spawns to the backside of the truck if it means more people will play.
Title: Re: mAAp Pipeline
Post by: Ganja on Thursday, October 09, 2014, 12:52:40 PM
Somebody plays my map! My original idea for the truck was pretty neat, having it actually drive into the compound on round start. It was a bit buggy though, sometimes it wouldn't reset and you'd just spawn on the ground rather than in the moving truck. I'm plenty fine with moving the spawns to the backside of the truck if it means more people will play.

It means people (included me, i admit) would stay longer on it and not hate it for being so stupid when 2 guys block the entire team ^^
Title: Re: mAAp Pipeline
Post by: BaXuZ on Thursday, October 09, 2014, 16:32:06 PM
I think the map is great with all the new hallways underneath, not so easy for defence to rush, there is too many openings left if they rush. I would rather join this map than the usual hospital.
Some of the spawn positions start outside the truck, and they can reach the building, but its only 2 guys.
Put 2 trucks if needed to slow us down, but put the spawn outside.
Title: Re: mAAp Pipeline
Post by: Spanky on Thursday, October 09, 2014, 17:35:09 PM
Here's a layout I came up with, trying to stagger spawns so that even if there are idles, you should be able to move around them fairly easily. I also moved all the spawns back behind the truck to give defense more time to get situated.

(https://dl.dropboxusercontent.com/u/464376/aac_maap/maap_pipe_spawns.PNG)
Title: Re: mAAp Pipeline
Post by: BaXuZ on Thursday, October 09, 2014, 18:34:45 PM
that should be ok, as far as i can predict
Title: Re: mAAp Pipeline
Post by: ELiZ on Saturday, October 11, 2014, 05:52:02 AM
New version with changed spawns has been pushed to all Servers/Clients.
Title: Re: mAAp Pipeline
Post by: [SWISS]Merlin on Saturday, October 11, 2014, 07:16:43 AM
great!
Title: Re: mAAp Pipeline
Post by: Spanky on Saturday, October 11, 2014, 13:52:16 PM
Thanks ELiZ. I'm curious to play it now :)