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Assist => Feedback & Suggestions => Topic started by: ELiZ on Monday, October 13, 2014, 08:42:03 AM
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What maps do you think can be improved?
This topic is about the less played maps, so no suggestions for Hospital, Bridge, or Pipeline(Both official versions).
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People are still not going to play them though. Is it really worth the effort?
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People are still not going to play them though. Is it really worth the effort?
Without improvement, there is even smaller chance that it will be played.
Combining improvements with other incentives might do the trick.
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Do we have an idea of what we want to change? All maps or just mAAp/AA3 maps?
For example, in my opinion, even though a lot of the original maps are not really played, they're pretty well balanced if people know the maps (e.g Weapons Cache, Insurgunt Camp).
AA3 maps are "official" as well (even though they're from AA3), however I would say we'd be able to change them if we wished.
I do think small changes are always pretty favorable. I don't remember next to anyone complaining about the Christmas maps that was done last year. A good idea IMHO would be to repeat something like that. Even if it's exactly the same, most people won't remember it lol.
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Improving maps won't help. Improving popular maps will give you a positive result. Once you done that, you can do improvements on other maps. Eliz you are willing to make improvements, but all your effort will go downhill once improved maps are played couple times. Players won't play other maps than popular ones. Since people play for frag and points/honour etc, then add more points on other maps you receive, since hospital is the only map to give you loads of points if you are in successful team and of course, you get double points as VIP.
I have no plan into looking at other maps, whats needs to be done because no one will pay it, lets take example (by counting how many maps this game got). Do people play maaps or AA3 maps? No. Look how much effort you done in fixing bugs, glitches there but people played couple times. Give them SF maybe on other maps, they want gun with scope as example on pipe sf :)
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Improving maps won't help. Improving popular maps will give you a positive result. Once you done that, you can do improvements on other maps. Eliz you are willing to make improvements, but all your effort will go downhill once improved maps are played couple times. Players won't play other maps than popular ones. Since people play for frag and points/honour etc, then add more points on other maps you receive, since hospital is the only map to give you loads of points if you are in successful team and of course, you get double points as VIP.
I have no plan into looking at other maps, whats needs to be done because no one will pay it, lets take example (by counting how many maps this game got). Do people play maaps or AA3 maps? No. Look how much effort you done in fixing bugs, glitches there but people played couple times. Give them SF maybe on other maps, they want gun with scope as example on pipe sf :)
What would be the benefits of improving popular maps? We want the players to get out of the comfort zone and make them discover new maps, not make them whore the same map over and over again.
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What would be the benefits of improving popular maps? We want the players to get out of the comfort zone and make them discover new maps, not make them whore the same map over and over again.
The problem is that they won't play it, it's simple, it needs something dramatic to change. What I mean is start changing hospital itself, disabling 203 some people said they won't play it any more that map and will be looking for new maps to play. I don't see the way out than force players play other maps, but that's against the game itself.
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The problem is that they won't play it, it's simple, it needs something dramatic to change. What I mean is start changing hospital itself, disabling 203 some people said they won't play it any more that map and will be looking for new maps to play. I don't see the way out than force players play other maps, but that's against the game itself.
So you're suggesting making 'bad' improvements in order to make people stop playing the map
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The problem is that they won't play it, it's simple, it needs something dramatic to change. What I mean is start changing hospital itself, disabling 203 some people said they won't play it any more that map and will be looking for new maps to play. I don't see the way out than force players play other maps, but that's against the game itself.
People threatened to quit the game rather than the map if 203s were disabled from what I gathered.
And I do think changing maps will make people play them more. The change has to be a good one, though. However, making a very good change is extremely difficuly seeing as we don't really have a active beta database that could help see if the changes still leave the game balanced. Therefore, pretty much the only changes we make should have trial periods.
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So you're suggesting making 'bad' improvements in order to make people stop playing the map
Yeh Ganja, thats what I meant, but thats my daydreaming :)People threatened to quit the game rather than the map if 203s were disabled from what I gathered.
And I do think changing maps will make people play them more. The change has to be a good one, though. However, making a very good change is extremely difficuly seeing as we don't really have a active beta database that could help see if the changes still leave the game balanced. Therefore, pretty much the only changes we make should have trial periods.
Agreed. The question is what can be done on other maps to make other players join new maps and leave their popular maps that they usually play. I know that Eliz just asked this in the main post :P Which maps, what to do, I still don't know. Too much work, it would be disappointing if it was a failed goal for admins and whoever helped them along.
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Dusk, Courtyard and Blizzard are really interesting maps that get played only a little i believe. Courtyard is interesting for the overall amount of paths, and it's clever as it is, while i think it would be fun to play a lower level of Dusk (maybe sewers?) and a different path on Blizzard to be able to reach the main building.
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1 - Monkey Island>> random spawn from 2 sites North West South East like range and some obsticles ( Buildings / Water pool rocks it that nice grass/ in the middle whit OBJ .
2 - Courtyard >> The colors may be more intense, and meaby some adder maps to!!
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Dusk, Courtyard and Blizzard are really interesting maps that get played only a little i believe. Courtyard is interesting for the overall amount of paths, and it's clever as it is, while i think it would be fun to play a lower level of Dusk (maybe sewers?) and a different path on Blizzard to be able to reach the main building.
I agree with these modifications, could be fun indeed. I was thinking maybe we could add some objective positions for B on Courtyard, outside tunnels, because fragwhores can easily camp on defence on this map.
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There is only one way to implement that which is to limit the number of servers. It's rush hour in Europe there are 81 players online and 100 servers available...
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I see my fav map is mentioned, Blizzard. It is actually a very balanced map and it doesn't have any real bugs, but you really need to spend hundreds of hours on it to really know what is going on there. So I think the problem with less played maps is people just lost interest after getting pwnd so many times there.
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yes, I would love to have some changes.
oasis - others spawn, blizzard too - both outside, radio tower, why not random spawns?
this about spawns. not always the same, like extraction. this is good (not for scrims, but for gameplay). maybe more or less lots with other guns, maybe more or less nades.
and last but no least, double points. be sure the will follow you like a dog searching for food :)
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It doesn't have to something major, it might be something as small as:
Remove all smoke grenades for Assault team on map X.
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Add another catwalk or bridge on bridge map.
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Remove flashes on tunnel public
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I see my fav map is mentioned, Blizzard. It is actually a very balanced map and it doesn't have any real bugs, but you really need to spend hundreds of hours on it to really know what is going on there. So I think the problem with less played maps is people just lost interest after getting pwnd so many times there.
I don't agree with you. The map is very defence sided imo. Ofcourse, like on all maps you have players who play assault and woulc kick everybody's ass on defence, but that doesn't mean the map is balanced. Put 1 noob on assault and 1 noob on defence, and defence will win. Put one pro on assault and one on defence, the one on defence will win, because there's too many factors to win a round on assault (blow the wall, breach a door, do the objective, throw incendiary on objective) while defence just has to sit and listen. It's like saying Bridge Crossing is a balanced map because you're good at playing assault on it. Still doesn't mean the map is balanced, because if someone would play it very seriously on defence, it would be very hard to win rounds. That's what I think, but like you said you probably have 10 times more time on it than me so maybe you're right ;)
Some ideas for changes on Blizzard:
- A way to balance this map a little bit would be to make the spawns more random than they already are.
For those who don't know how the spawnsystem works on Blizzard, it's pretty simple, if defence spawns up, it means assault is South and if defence spawns down it means assault is north. That's way it's easy for defence to spam and to rush the assault team that doesn't even have the time to get inside. Maybe we could make the spawns totally ranom, meaning that if defence spawns up, they still don't know if the enemies are north or south, that way the assault team has a chance to get inside the walls without bein rushed/spammed.
Another idea would to add a tree South (there's one North already) so that, there are more options to get inside the walls if a nooby has the RPG and doesn't blow the wall with it. Maybe there could even be a trenchee/tunnel system on blizzard to access the building ... just some ideas about blizzard.
And seeing how the map can be easily abused by defwhores, maybe we could implement a double assault system like on SF PCR, where both teams would start outside the walls, each 1 side, and they would have to retrieve the objective inside the building and get away with it, or even make it a "take and hold" like taking the objective and defending it for 1 minute (so the team that rushes the best basically has the right to play defence for 1 minute)
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I did understand. then for me no changes at all, it is good for now.
thank you.