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Assist => Feedback & Suggestions => Topic started by: Vanoke on Wednesday, June 10, 2015, 16:01:52 PM

Title: Change Spawn points in AA3 Bridge
Post by: Vanoke on Wednesday, June 10, 2015, 16:01:52 PM
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F540%2F3nu34I.jpg&hash=c673607af7b335bba0235d1280c4530c) (https://imageshack.com/i/f03nu34Ij)
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Wednesday, June 10, 2015, 20:03:31 PM
Are you talking about something like this:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/bridge_dual_spawn.jpg)

Where red is Assault and Blue is defense?
Title: Re: Change Spawn points in AA3 Bridge
Post by: teddy_grizzly_bear on Thursday, June 11, 2015, 00:13:27 AM
Are you talking about something like this:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/bridge_dual_spawn.jpg)

Where red is Assault and Blue is defense?
Having them this close wouldn't make much sense... Perhaps red is a set of spawns and blue is another?

In any case, he's talking about AA3 Bridge, which makes it slightly different.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Thursday, June 11, 2015, 00:45:24 AM
I think it actually could make sense. On AA3 Bridge, the spawns are further back (it seems anyways). Having combat at several spots on the bridge would be fun, rather than in the middle where everyone meets. This way, you have to watch your back too.

I know he's talking about the AA3 map but the AA2 overhead is easier to see.
Title: Re: Change Spawn points in AA3 Bridge
Post by: teddy_grizzly_bear on Thursday, June 11, 2015, 01:46:22 AM
I think it actually could make sense. On AA3 Bridge, the spawns are further back (it seems anyways). Having combat at several spots on the bridge would be fun, rather than in the middle where everyone meets. This way, you have to watch your back too.

I know he's talking about the AA3 map but the AA2 overhead is easier to see.
Now that I think of it, it would work better on AA3 Bridge. However, since you'd see the enemy before you finished loading your weapon, it wouldn't suit the regular one IMHO.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Ganja on Thursday, June 11, 2015, 04:52:22 AM
I like the idea too. Perhaps something of a random spawn? Like if you take a special slot, it's called the random spot slot and you could spawn at different places. Could add some more interesting gameplay then a simple bridge.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Nick on Thursday, June 11, 2015, 05:08:18 AM
I like the idea too. Perhaps something of a random spawn? Like if you take a special slot, it's called the random spot slot and you could spawn at different places. Could add some more interesting gameplay then a simple bridge.

On the right track here ganjaman.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Vanoke on Thursday, June 11, 2015, 06:47:23 AM
Look also to the guns , would be fine if ther  was a s24 in it and 2 ar and .......pso ..... ?
Title: Re: Change Spawn points in AA3 Bridge
Post by: Vanoke on Thursday, June 11, 2015, 11:51:46 AM
I think it actually could make sense. On AA3 Bridge, the spawns are further back (it seems anyways). Having combat at several spots on the bridge would be fun, rather than in the middle where everyone meets. This way, you have to watch your back too.

I know he's talking about the AA3 map but the AA2 overhead is easier to see.
Yes your understand it well , you can speak about chaotic gameplay the gamers in middle can  make multiple choices Attack / defence/ get obj/ go to other side bridge to suprice that site.
The choice for guns/ smoke/ granades are important here we have to test that.

I also what to ask if summ maps can have 26 slots   (meaby all !!!!!)   i think not poolday  :down:so they can jused easyer in BCD.
and also aa3 maps i puth them Always in the end becose they have more than 26 slots!! :idea: :up:

1 - AA3_Airfield                          34 slots  A - Retrieve the briefcase befor the enemy get it.
2 - AA3_Alley                            34 slots  A/B/C Secure weapons cache  X-ray / Yankee / Zulu.
3- AA3_Bridge                             34 slots  A - Secure the main control panel.
4 - AA3_Impact                           32 slots  A/B  Secure X-ray / Zulu.
6 - AA3_Ranch                           26 slots  A/B Destroy basement genarator /  Attic Genarator.
7 - AA3_Shantytown                  34 slots  A - Retrieve the briefcase befor the enemy gets it.
8 - AA3_Stronghold                     32 slots  A/B/C Secure  weapons cache X-ray / Yankee / Zulu
9 - Border                                     26 slots  A - Get obj and bring home.
10 - Bridge Crossing                   26 slots  A - Cross bridge and escape.
11 - Bridge_SE                            26 slots  A - Cross bridge and escape.
12 - Dusk                                     26 slots  A - VIP.
x-1/15 - JRTC Farm Raid                  26 slots  Plant explotions under tail rotor.
16 - Insurgent Camp                   26 slots  A - Retrieve the computer date.17 - Mountain Ambush                26 slots  A - Ambush OPFOR Alpha - Bravo - Charlie.
x1/18 - Mountain Pass                           26 slots  A - Reach the convoy.
19 - Moutain Pass SE               26 slots  A - Secure the blast site convoy,
                                                                        B - Secure the tunnel convoy.
21 - [mAAp] Aztec                        32 slots  Kill time  Terrorist Spawn
22 - [mAAp] Berg                         32 slots  A - Reach the hostage.
23 - [mAAp] Breakout                   32 slots  A - Capture intelligence briefcase,
                                                                         B - Escape the compound.
24 - [mAAp] Bridge Construction  26 slots  A - Cross bridge and escape.
25 - [mAAp] Bunker Crisis           26 slots  A - Indentify primary weapon cache,
                                                                         B - Indentify secondairy weapon cache.
26 - [mAAp] City Block                 26 slots  A - Secure the main control room, ore,
                                                                         B-C - Serure the Cafe and the Park.
29 - [mAAp] Ice                            30 slots  kill time.
30 - [mAAp] Monkey Island        26 slots  Big map.
32 - [mAAp] Petrol                       26 slots  Secure The plans, Computer date,The weapons.
33 - [mAAp] Pipeline                   34 slots  A - Secure the main control panel.
                                                                        B,C,D  Shut down Prim.,Secu., exter.
35 - [mAAp] Residence              26 slots  Recover files.  (but shoot all is better.)
36 - [mAAp] Rooftop                    24 slots  A - Escape the building.
x1/37 - [mAAp] SF Contingency            34 slots  A - Secure the president`s computer,
                                                                        B - Secure the shipment data,
                                                                        C - Indentify illegal weapons stockpile.
38 - [mAAp] SF Office Assault      26 slots  A - Secure enemy IED cache,
                                                                        B - Gather enemy intel,
                                                                        C - Find and question the informant.
40 - [mAAp] Square                    32 slots  A - Deactivate radar computer,
                                                                        B - Secure Ammunition cargo.
42 - [mAAp] Urban Assault SE    26 slots  A/B Secure eastern IED / Western IED
44 - Pipeline                                       34 slots  A - Secure the main control panel.
                                                                         B,C,D  Shut down Prim.,Secu., exter. .
46 - Radio Tower                          26 slots  A - Disable the radio tower antenna generator.
                                                                         B - Release radio tower aid workers.
                                                                         C - Release obseration post aid workers.
47 - River Basin                            26 slots  Place Charges under A,B,C.
48 - SF Artic                                 26 slots  A - Secure the convoy ( B/C/D nothing more ?)
49 - SF Blizzard                           26 slots  Secure radio antenna control box.
50 - SF Courtyard                         26 slots  Question civilian inf.- Obj - bring home.
51 - SF CSAR                               26 slots  A/B  - Rescue the pilot  /  Prep the blackhawk.
53 - SF Extraction                          26 slots  1 obj to bring home.
54 - SF Hospital                           26 slots  Vip.
55 - SF Oasis                              26 slots  A - Escape the Canyon.
56 - SF PCR                               26 slots  B - Retrieve the briefcase befor the enemy gets it
                                                                        C - Get the briefcase to the Extraction point.
57 - SF Recon                           26 slots  A/B/C Reach the Hangar/ Hint/ Fuel depot viewpoints.
58 - SF Sandstorm                    24 slots  A/B/C  Indentify   South/ Central/North container.
59 - SF Tiaga                             26 slots  A/B  Secure missile in northern / Southern camp.
60 - SF Village                          26 slots  A/B/C  Indentify the Main/Alley/South munition depot.
61 - SF Water Treatment          26 slots  A - Secure the Machinery server,
                                                                       B - Reach the South parking lot extraction.
64 - Urban Assault                      26 slots  A/B   Secure Eastern and Western Cargo.
65 - Weapon Cache                  26 slots  A/B   Indentify Primary/Secondary weapon Cache 
66 - Weapon Cache SE              26 slots  A/B/C Indentify Primary/Secondary/Tertiary 
                                                                        Weaponcache.         
67 - Woodland Outpost               26 slots  A/B  Preap and Destroy The Munitions depot. 
68 - [2.8.5] Canyon                     26 slots  A/B/C  Secure Northern/Southers/Central Objective.
69 - [2.8.5] District                     26 slots  A/B Secure objective Alpha / Bravo
70 - [2.8.5] Dusk                       26 slots  A - Capture intelligence briefcase and bring to A.
71 - [2.8.5] Interdiction              26 slots  A - Secure nucllear material stack / than hold it,
                                                                       B - Secure and hold suspect material stack / than hold it.
x-1/72 - [2.8.5] River Village             26 slots  A - Secure Eastern water well,
                                                                       B - Secure bell tower,
                                                                       C - Secure mayor`s house.
73 - [2.8.5] Rummage                 26 slots    A - Locate and secure the genarator,
                                                                          B - Locate and secure medical equipment.
74 - [2.8.5] SF Floodgate            26 slots    A - Locate and question the civilian informant (redzone),
                                                                          B - Disarm the explosives in the control room,
                                                                          C - Disarm the explosives.
75 - [2.8.5] SF Old Town                   26 slots  A - Retrieve the case from the upper com station,
                                                                         B -  Bring the case to the lower genarator room exit,
                                                                         C - Stop them from reaching the middle store exit.
76 - [2.8.5] SF Rifinery                  26 slots    kill time
77 - [2.8.5] Steamroller                   26 slots   A/B/C  Secure Husk 3/ Northeast Husk 2/ Northwest Husk 4.


the maps below will be played by admin choise. ( Depence about how many players are online) and change in weapons to make this more atractive.  You can also startup whit one of thise maps befor BCDay`s begins  !!!   :idea:
 
free choice   5 - AA3_Pipeline                 34 slots  A - Secure the main control panel  ore
                                                                              B/C/D - Shut down Primary/Secundairy/Exterion valve.
free choice  13 - FLS Assault                  28 slots  A - Capture the hangar.
free choice  14 - Headquarters Raid       16 slots  A - Rescue the prisoner.
free choice  20 - Mout McKenna             18 slots  A - Secure Alpha - Bravo - Charlie.
free choice  27 - [mAAp] Forest               26 slots  A - Locate and secure buidlings,
                                                                               B - Locate and secure boats for extraction.
free choice  28 - [mAAp] Glass Kill House   26 slots  A/B - Unlock escape door / Do not let enemy escape.
free choice  31 - [mAAp] PBall                  20 slots  Less kill.
free choice  34 - [mAAp] Pool Day            10 slots  Kill time.
x-11/free choice  39 - [mAAp] Shipment     32 slots  Kill time.
free choice  41 - [mAAp] Teh Yeti`s Lair    18 slots  Fun map (needs more slots! .) Kill time.
free choice  43 - [mAAp] UTO4                  14 slots  Kill time
free choice  52 - SF Dockside                     18 slots  3 Obj.
free choice  62 - Swamp Raid                    18 slots  A - Retrieve documents.
free choice  63 - Collapsed Tunnel             16 slots  Contain OPFOR.
free choice  45 - Pipeline SF                       26 slots  A - Secure the main control panel.
                                                                                  B,C,D  Shut down Prim.,Secu., exter. .
Title: Re: Change Spawn points in AA3 Bridge
Post by: ArmyAntiCheat on Thursday, June 11, 2015, 14:51:34 PM
Very interesting idea, sounds fun bridge :) add 3 - 5 random slots ^^
Title: Re: Change Spawn points in AA3 Bridge
Post by: ronski on Thursday, June 11, 2015, 15:10:11 PM
I havent played much aa3 version of bridge, but I assume that the objective is still the same. This indeed sounds interesting, but in this way it cant be assault vs defence anymore. Otherwise assaults closest group needs to kill a few guys and they can just run to goal. If objective was kill every enemy, would this be very nice improvement.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Thursday, June 11, 2015, 16:10:13 PM
On AA3 Bridge, I'm pretty sure there's an objective on mid tower top that you have to get before running to either end of the map. This would balance things out.

I'm all for moving a squad or two to the enemy's towers but random spawns is tricky and not something I'm good at.
Title: Re: Change Spawn points in AA3 Bridge
Post by: ArmyAntiCheat on Thursday, June 11, 2015, 16:33:20 PM
Could be done on original bridge too, to me it would make the game more fun to play
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Thursday, June 11, 2015, 19:04:17 PM
Building a new version of AA3 Bridge now. I moved the original spawnpoints back to prevent 203 spam from the players that spawn in the enemy tower. AA3 Bridge is kind of unique in that there's side alleys to access the tower from so the players in the tower can be attacked from the front and side, not to mention the rear as well. This should make for very interesting gameplay on a full server.

It's available on Dropbox for updating once ELiZ gets a chance to push it to servers.
Title: Re: Change Spawn points in AA3 Bridge
Post by: teddy_grizzly_bear on Friday, June 12, 2015, 00:20:10 AM
Building a new version of AA3 Bridge now. I moved the original spawnpoints back to prevent 203 spam from the players that spawn in the enemy tower. AA3 Bridge is kind of unique in that there's side alleys to access the tower from so the players in the tower can be attacked from the front and side, not to mention the rear as well. This should make for very interesting gameplay on a full server.

It's available on Dropbox for updating once ELiZ gets a chance to push it to servers.
I'm just wondering where the objective is in this case? If it's still in the middle tower, then 1 team is always a lot closer to it (although if it was random spawns as in your picture it would alternate). That team has also got the other team kind of cornered pretty near to where they need to take the objective.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Friday, June 12, 2015, 01:27:53 AM
I don't understand what you're saying Teddy. Half of both teams spawn in the towers on either side, they're both equal. Either team can get to mid then get back to their spawn but in doing so, they're going to run into a ton of enemy.

I honestly don't see how it would be imbalanced.
Title: Re: Change Spawn points in AA3 Bridge
Post by: ronski on Friday, June 12, 2015, 02:45:07 AM
That should be quite equal for both sides, I guess that team which ambushes one enemy group from between them, will take a lead in the game. I mean for example if both defence teams starts to run towards middle tower ambushing the enemy group between them and leaving a few guys near assault tower to slow down the main assault group, would defence be very close to win the whole round. Of course Assault can go with the same tactic. So then again, its equal.
Title: Re: Change Spawn points in AA3 Bridge
Post by: teddy_grizzly_bear on Friday, June 12, 2015, 03:19:59 AM
I don't understand what you're saying Teddy. Half of both teams spawn in the towers on either side, they're both equal. Either team can get to mid then get back to their spawn but in doing so, they're going to run into a ton of enemy.

I honestly don't see how it would be imbalanced.
Oh, so you're doing both spawns at the same time,  now I get it.

Are different fireteams spawning at different location or just every other person spawns from the other spawn?
It would make more sense to have the former from a military and leadership point of view, but the latter would make sense for the gameplay dynamic you're going for.
Title: Re: Change Spawn points in AA3 Bridge
Post by: [SWISS]Merlin on Friday, June 12, 2015, 03:23:13 AM
what about like aapg?

there you have to go with the objec/flag to the other side, behind spawn point of enemy. would be much harder to get there instead of going back to your own homebase.
Title: Re: Change Spawn points in AA3 Bridge
Post by: teddy_grizzly_bear on Friday, June 12, 2015, 03:28:16 AM
what about like aapg?

there you have to go with the objec/flag to the other side, behind spawn point of enemy. would be much harder to get there instead of going back to your own homebase.
Well, in this case, neither side to go is free. There's always enemies between you and the 2nd objective.
Title: Re: Change Spawn points in AA3 Bridge
Post by: [SWISS]Merlin on Friday, June 12, 2015, 04:23:24 AM
i dont know if you understand me correct, nor i understand you. i try it with other words.

on aa3 bridge both teams do start at the known spawn. both teams have to go middle bridge to catch the obj. if not, they will stand back and camp until the time is over.

so when catching the obj, you have to go back to your spawn, right?

why not to go to the other side to save the obj. like on aa2 bridge? or aapg bridge?
this is my question i have, you can call it also idea :) maybe bad one, but its a question.
Title: Re: Change Spawn points in AA3 Bridge
Post by: teddy_grizzly_bear on Friday, June 12, 2015, 04:50:02 AM
Like I said, in the scenario that Spanky created :
(https://dl.dropboxusercontent.com/u/464376/aac_maap/bridge_dual_spawn.jpg)
(PS. Even though the shot is in AA2 bridge, this thread is about AA3 bridge)

With that one, when you get the objective in the middle, there can still be enemies on both sides of you since both sides spawn on 2 different locations.
For example, you spawn on the left side of the bridge, go to obj, there's enemies at the leftmost corner as well as the right side of the bridge. They spawned at both locations.
Title: Re: Change Spawn points in AA3 Bridge
Post by: ELiZ on Friday, June 12, 2015, 04:51:02 AM
The new version has been pushed to all servers/client.
Title: Re: Change Spawn points in AA3 Bridge
Post by: ronski on Friday, June 12, 2015, 05:03:22 AM
Like I said, in the scenario that Spanky created :(PS. Even though the shot is in AA2 bridge, this thread is about AA3 bridge)

With that one, when you get the objective in the middle, there can still be enemies on both sides of you since both sides spawn on 2 different locations.
For example, you spawn on the left side of the bridge, go to obj, there's enemies at the leftmost corner as well as the right side of the bridge. They spawned at both locations.

Did I get it right, Merlins idea was more like Capture the Flag -alike? Both teams has the same objective and it must be accomplished in enemy base? This objective here is only for assault team, defence needs only run to its base to prevent Assault accomplishing the objective?
Title: Re: Change Spawn points in AA3 Bridge
Post by: [SWISS]Merlin on Friday, June 12, 2015, 06:03:01 AM
ronski, no i did mean the one which get the obj should not go back to the spawn, he should go to enemies base.
but i guess it is to complicated :D
Title: Re: Change Spawn points in AA3 Bridge
Post by: ronski on Friday, June 12, 2015, 06:45:44 AM
ronski, no i did mean the one which get the obj should not go back to the spawn, he should go to enemies base.
but i guess it is to complicated :D

Well isn't that exactly the same, capture the objective and bring it to enemys base? :)
Title: Re: Change Spawn points in AA3 Bridge
Post by: teddy_grizzly_bear on Friday, June 12, 2015, 06:50:39 AM
Well isn't that exactly the same, capture the objective and bring it to enemys base? :)
Well, that's pretty much what it is like now.

AA3 Bridge is Assault-Assault. Not defense-assault.
Look at the image I quoted from Spanky.
All 4 spawns are to be used at the same time while the objective (briefcase) is in the middle. You then have to take it to an exrtraction. Whichever way that is, you've still got enemies between you and the objective (unless you already killed them).
Title: Re: Change Spawn points in AA3 Bridge
Post by: [SWISS]Merlin on Friday, June 12, 2015, 07:46:19 AM
oh, my bad. did think you can only go to your base back to extract with obj.
didnt know that.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Vanoke on Friday, June 12, 2015, 12:57:21 PM
1 - I see 5 slots 5 & 6  and  9 & 10   and 12 from below,people need to understand this and its great. :up:
2 - Only obj now you must bring it to your own site that not good  :down: :down:,  change that if possible thx. :down:
3 - lol you can direct see on Radar howmany players are on ass spawns . lol :up:
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Friday, June 12, 2015, 13:57:02 PM
Are different fireteams spawning at different location or just every other person spawns from the other spawn?
It would make more sense to have the former from a military and leadership point of view, but the latter would make sense for the gameplay dynamic you're going for.
Half of each fireteam is at the tower. A total of 4 R slots, 2 G slots and 2 AR slots spawn at each tower.

2 - Only obj now you must bring it to your own site that not good  :down: :down:,  change that if possible thx. :down:
So I just need to switch the objective sides then?
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Friday, June 12, 2015, 16:04:33 PM
I just switched sides on the objective, hopefully I did it right. Also fixed a few lighting issues and attempted some more map optimization.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Vanoke on Friday, June 12, 2015, 16:36:47 PM
I just switched sides on the objective, hopefully I did it right. Also fixed a few lighting issues and attempted some more map optimization.
oke i need to restart ?  and ther is not one guy that likes the nois on this fire map. a little less would be better
Title: Re: Change Spawn points in AA3 Bridge
Post by: Vanoke on Friday, June 12, 2015, 16:55:09 PM
when the slots are closed on the server you have 2 spawn  on ass and 3 normal .
in server open slots you have total 5
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Friday, June 12, 2015, 17:28:21 PM
oke i need to restart ?  and ther is not one guy that likes the nois on this fire map. a little less would be better
Restarting won't do anything, ELiZ will update when he has time. I've already commented on the sound issue before.

when the slots are closed on the server you have 2 spawn  on ass and 3 normal .
in server open slots you have total 5
What do you mean?
Title: Re: Change Spawn points in AA3 Bridge
Post by: Vanoke on Friday, June 12, 2015, 17:49:31 PM
Restarting won't do anything, ELiZ will update when he has time. I've already commented on the sound issue before.
What do you mean?
IN SLOTS OPEN ALL YOU HAVE 12 -5  AROUND 40 %    WHIT SLOTS CLOSED YOU GOT 3-2  66 %
IN SLOT CLOSED IT WOULD BE BETTER 4-1
Title: Re: Change Spawn points in AA3 Bridge
Post by: teddy_grizzly_bear on Friday, June 12, 2015, 18:08:57 PM
What do you mean?
I would guess he opened all the slots and people spawned at various locations depending of the slots they were in. But not knowing which slot constitutes to which spawn, it might have been a bit confusing.
Title: Re: Change Spawn points in AA3 Bridge
Post by: ELiZ on Friday, June 12, 2015, 18:37:17 PM
Restarting won't do anything, ELiZ will update when he has time. I've already commented on the sound issue before.
What do you mean?

I don't know if this has been mentioned before, but the problem with the sounds is that they are of the class Randomsound and that class ignore the max volume for some reason, and if you can find the "real" class for doing the random sounds in AA2 we should be able to lower the sounds to a proper level.

I will distribute the newest version of the map when there is fewer players online, since it will cause a restart of all clients/servers.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Friday, June 12, 2015, 18:46:31 PM
I still don't understand what you're talking about Vanoke.

ELiZ reminded me so I got curious and played around in the editor. I changed some of the sound variables and tested it briefly offline, it seems to help a lot. I changed the radius and min/max time and it doesn't sound as overwhelming as it used to.
Title: Re: Change Spawn points in AA3 Bridge
Post by: ronski on Friday, June 12, 2015, 20:25:58 PM
IN SLOTS OPEN ALL YOU HAVE 12 -5  AROUND 40 %    WHIT SLOTS CLOSED YOU GOT 3-2  66 %
IN SLOT CLOSED IT WOULD BE BETTER 4-1

Maybe you should bold the next one :)
</sarcasm>

Does this mean that with a few players, when not all slots are open, there are three spots at original spawn and two spots near enemys spawn, but when all slots are open (full server),  there are 12 spots at original spawn and 5 spots near enemys spawn, so the more people in server will be the more unequal the amount of players in different spawn groups will be. But I dont see what is the problem over here (?)
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Friday, June 12, 2015, 20:34:56 PM
It's totally equal right now. There's 4 FireTeam Squads consisting of 4 slots. 2 of those slots in each FireTeam (8 total) spawn in the tower. This leaves the other 8 plus the Commander, or whatever it's called, back at the original spawn.

Half of each FireTeam spawns in the tower. This way, open slots or not, HALF of the entire team spawns in the tower. I don't see how that's uneven or 12-5, 4-1, 3-2... I don't know where you're getting those numbers.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Ganja on Friday, June 12, 2015, 21:29:14 PM
I'd say 29-13
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Friday, June 12, 2015, 21:32:14 PM
I feel the urge to punch Ganja.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Ganja on Friday, June 12, 2015, 21:51:10 PM
I feel the urge to punch Ganja.
Plz don't go off topic and try to be helpful to the topic omg. What do you think about 29-13? :D
Title: Re: Change Spawn points in AA3 Bridge
Post by: voras on Friday, June 12, 2015, 23:56:25 PM
Why on aa3 maps my fps go so down.. i think it is the problem with the bigs sounds on this maps... meybe it is posible to reduce or remove artylery and helicopters sounds.. if it heelp...
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Saturday, June 13, 2015, 00:06:53 AM
Sounds have nothing to do with FPS. AA3 maps are optimized for a newer engine, the engine in AA2 is older and has a harder time coping with the graphics. Get yourself a computer with a fast CPU (higher GHz, preferably Intel) and that will help a fair bit.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Vanoke on Saturday, June 13, 2015, 03:59:57 AM
It's totally equal right now. There's 4 FireTeam Squads consisting of 4 slots. 2 of those slots in each FireTeam (8 total) spawn in the tower. This leaves the other 8 plus the Commander, or whatever it's called, back at the original spawn.

Half of each FireTeam spawns in the tower. This way, open slots or not, HALF of the entire team spawns in the tower. I don't see how that's uneven or 12-5, 4-1, 3-2... I don't know where you're getting those numbers.

1 - Looks like no change in obj i still have to bring it back to my own site . :( :(
2 - My idear was to have 4  meaby 5 spawn on the other site  8 Hmmmm.??  leds see how it works ,
It will be ado in the tower of the enemy :)
3 - Can we discuss about new and better gun variation in this map now ther is only R/ AR ore sf mod and we have so much diffrent choice. :rtfm:

Here the spawn slots to get on the other site...
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F540%2FcYRHzq.jpg&hash=926ecfc4901141b25ab2c8ef96c7f8fe) (https://imageshack.com/i/f0cYRHzqj)
Title: Re: Change Spawn points in AA3 Bridge
Post by: teddy_grizzly_bear on Saturday, June 13, 2015, 05:29:06 AM
Commander, or whatever it's called, back at the original spawn.
It's called a Squad Leader.

No need to thank me.
Title: Re: Change Spawn points in AA3 Bridge
Post by: ELiZ on Saturday, June 13, 2015, 05:44:10 AM
The newest version of the map has been pushed to all clients/servers.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Vanoke on Saturday, June 13, 2015, 06:31:49 AM
1 - Hooah the obj is working now in the good way.
2 - About sound on gold site team ther is no fire but you hear background nois from the other site of the bridge,
     is it not possible to shute down a view fire spots that make alot nois.  like in begin spawn point ther is alot fire, its nice to see but it dussent harm the game if they were away and meaby more ???? 
3 -  This fire must also have influence on FPS. 
Title: Re: Change Spawn points in AA3 Bridge
Post by: [SWISS]Merlin on Saturday, June 13, 2015, 08:28:52 AM
great job!
thanks to you all, nice team work here.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Spanky on Saturday, June 13, 2015, 15:18:02 PM
2 - About sound on gold site team ther is no fire but you hear background nois from the other site of the bridge,
     is it not possible to shute down a view fire spots that make alot nois.  like in begin spawn point ther is alot fire, its nice to see but it dussent harm the game if they were away and meaby more ???? 
3 -  This fire must also have influence on FPS. 
You hear the fire from across the map? If so, I'll have a look at it.

The fire won't have much effect on FPS to be honest.

How are the ambient weapon sounds now?

As for the slots, I don't see a reason to change them. Keeping the team perfectly split seems the most fair to me and gives the most options. If you have 4 players at the tower and the other 12 at spawn, the 4 in the tower will get over-run quickly unless they run back and meet the 4 enemy in the other tower.
Title: Re: Change Spawn points in AA3 Bridge
Post by: Vanoke on Saturday, June 13, 2015, 16:17:34 PM
About the sound you must run from burning site over the bridge to the other site now you run into non fire site but you still hear a low diep constante vibration sound.  on that moment you must ask yourself i only must hear your staps and ore walk/ running.

 (ambient weapon sound )  i  did play this in sfmod setting so meaby you must go in sever whitout sfmod , till tommorrow midday i cant play busy for work.

I did talk about your 8-8  II  8-8  and its intresting meaby better, than my idear :)