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Author Topic: Change Spawn points in AA3 Bridge  (Read 12721 times)

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Offline Vanoke

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Change Spawn points in AA3 Bridge
« on: Wednesday, June 10, 2015, 16:01:52 PM »

Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #1 on: Wednesday, June 10, 2015, 20:03:31 PM »
Are you talking about something like this:


Where red is Assault and Blue is defense?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline teddy_grizzly_bear

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Re: Change Spawn points in AA3 Bridge
« Reply #2 on: Thursday, June 11, 2015, 00:13:27 AM »
Are you talking about something like this:


Where red is Assault and Blue is defense?
Having them this close wouldn't make much sense... Perhaps red is a set of spawns and blue is another?

In any case, he's talking about AA3 Bridge, which makes it slightly different.
<image removed due to imgur stuff - probably for the best>

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Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #3 on: Thursday, June 11, 2015, 00:45:24 AM »
I think it actually could make sense. On AA3 Bridge, the spawns are further back (it seems anyways). Having combat at several spots on the bridge would be fun, rather than in the middle where everyone meets. This way, you have to watch your back too.

I know he's talking about the AA3 map but the AA2 overhead is easier to see.
It's like shaving your pubes to make your junk look bigger.
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Offline teddy_grizzly_bear

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Re: Change Spawn points in AA3 Bridge
« Reply #4 on: Thursday, June 11, 2015, 01:46:22 AM »
I think it actually could make sense. On AA3 Bridge, the spawns are further back (it seems anyways). Having combat at several spots on the bridge would be fun, rather than in the middle where everyone meets. This way, you have to watch your back too.

I know he's talking about the AA3 map but the AA2 overhead is easier to see.
Now that I think of it, it would work better on AA3 Bridge. However, since you'd see the enemy before you finished loading your weapon, it wouldn't suit the regular one IMHO.
<image removed due to imgur stuff - probably for the best>

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Offline Ganja

Re: Change Spawn points in AA3 Bridge
« Reply #5 on: Thursday, June 11, 2015, 04:52:22 AM »
I like the idea too. Perhaps something of a random spawn? Like if you take a special slot, it's called the random spot slot and you could spawn at different places. Could add some more interesting gameplay then a simple bridge.

Offline Nick

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Re: Change Spawn points in AA3 Bridge
« Reply #6 on: Thursday, June 11, 2015, 05:08:18 AM »
I like the idea too. Perhaps something of a random spawn? Like if you take a special slot, it's called the random spot slot and you could spawn at different places. Could add some more interesting gameplay then a simple bridge.

On the right track here ganjaman.

Offline Vanoke

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Re: Change Spawn points in AA3 Bridge
« Reply #7 on: Thursday, June 11, 2015, 06:47:23 AM »
Look also to the guns , would be fine if ther  was a s24 in it and 2 ar and .......pso ..... ?

Offline Vanoke

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Re: Change Spawn points in AA3 Bridge
« Reply #8 on: Thursday, June 11, 2015, 11:51:46 AM »
I think it actually could make sense. On AA3 Bridge, the spawns are further back (it seems anyways). Having combat at several spots on the bridge would be fun, rather than in the middle where everyone meets. This way, you have to watch your back too.

I know he's talking about the AA3 map but the AA2 overhead is easier to see.
Yes your understand it well , you can speak about chaotic gameplay the gamers in middle can  make multiple choices Attack / defence/ get obj/ go to other side bridge to suprice that site.
The choice for guns/ smoke/ granades are important here we have to test that.

I also what to ask if summ maps can have 26 slots   (meaby all !!!!!)   i think not poolday  :down:so they can jused easyer in BCD.
and also aa3 maps i puth them Always in the end becose they have more than 26 slots!! :idea: :up:

1 - AA3_Airfield                          34 slots  A - Retrieve the briefcase befor the enemy get it.
2 - AA3_Alley                            34 slots  A/B/C Secure weapons cache  X-ray / Yankee / Zulu.
3- AA3_Bridge                             34 slots  A - Secure the main control panel.
4 - AA3_Impact                           32 slots  A/B  Secure X-ray / Zulu.
6 - AA3_Ranch                           26 slots  A/B Destroy basement genarator /  Attic Genarator.
7 - AA3_Shantytown                  34 slots  A - Retrieve the briefcase befor the enemy gets it.
8 - AA3_Stronghold                     32 slots  A/B/C Secure  weapons cache X-ray / Yankee / Zulu
9 - Border                                     26 slots  A - Get obj and bring home.
10 - Bridge Crossing                   26 slots  A - Cross bridge and escape.
11 - Bridge_SE                            26 slots  A - Cross bridge and escape.
12 - Dusk                                     26 slots  A - VIP.
x-1/15 - JRTC Farm Raid                  26 slots  Plant explotions under tail rotor.
16 - Insurgent Camp                   26 slots  A - Retrieve the computer date.17 - Mountain Ambush                26 slots  A - Ambush OPFOR Alpha - Bravo - Charlie.
x1/18 - Mountain Pass                           26 slots  A - Reach the convoy.
19 - Moutain Pass SE               26 slots  A - Secure the blast site convoy,
                                                                        B - Secure the tunnel convoy.
21 - [mAAp] Aztec                        32 slots  Kill time  Terrorist Spawn
22 - [mAAp] Berg                         32 slots  A - Reach the hostage.
23 - [mAAp] Breakout                   32 slots  A - Capture intelligence briefcase,
                                                                         B - Escape the compound.
24 - [mAAp] Bridge Construction  26 slots  A - Cross bridge and escape.
25 - [mAAp] Bunker Crisis           26 slots  A - Indentify primary weapon cache,
                                                                         B - Indentify secondairy weapon cache.
26 - [mAAp] City Block                 26 slots  A - Secure the main control room, ore,
                                                                         B-C - Serure the Cafe and the Park.
29 - [mAAp] Ice                            30 slots  kill time.
30 - [mAAp] Monkey Island        26 slots  Big map.
32 - [mAAp] Petrol                       26 slots  Secure The plans, Computer date,The weapons.
33 - [mAAp] Pipeline                   34 slots  A - Secure the main control panel.
                                                                        B,C,D  Shut down Prim.,Secu., exter.
35 - [mAAp] Residence              26 slots  Recover files.  (but shoot all is better.)
36 - [mAAp] Rooftop                    24 slots  A - Escape the building.
x1/37 - [mAAp] SF Contingency            34 slots  A - Secure the president`s computer,
                                                                        B - Secure the shipment data,
                                                                        C - Indentify illegal weapons stockpile.
38 - [mAAp] SF Office Assault      26 slots  A - Secure enemy IED cache,
                                                                        B - Gather enemy intel,
                                                                        C - Find and question the informant.
40 - [mAAp] Square                    32 slots  A - Deactivate radar computer,
                                                                        B - Secure Ammunition cargo.
42 - [mAAp] Urban Assault SE    26 slots  A/B Secure eastern IED / Western IED
44 - Pipeline                                       34 slots  A - Secure the main control panel.
                                                                         B,C,D  Shut down Prim.,Secu., exter. .
46 - Radio Tower                          26 slots  A - Disable the radio tower antenna generator.
                                                                         B - Release radio tower aid workers.
                                                                         C - Release obseration post aid workers.
47 - River Basin                            26 slots  Place Charges under A,B,C.
48 - SF Artic                                 26 slots  A - Secure the convoy ( B/C/D nothing more ?)
49 - SF Blizzard                           26 slots  Secure radio antenna control box.
50 - SF Courtyard                         26 slots  Question civilian inf.- Obj - bring home.
51 - SF CSAR                               26 slots  A/B  - Rescue the pilot  /  Prep the blackhawk.
53 - SF Extraction                          26 slots  1 obj to bring home.
54 - SF Hospital                           26 slots  Vip.
55 - SF Oasis                              26 slots  A - Escape the Canyon.
56 - SF PCR                               26 slots  B - Retrieve the briefcase befor the enemy gets it
                                                                        C - Get the briefcase to the Extraction point.
57 - SF Recon                           26 slots  A/B/C Reach the Hangar/ Hint/ Fuel depot viewpoints.
58 - SF Sandstorm                    24 slots  A/B/C  Indentify   South/ Central/North container.
59 - SF Tiaga                             26 slots  A/B  Secure missile in northern / Southern camp.
60 - SF Village                          26 slots  A/B/C  Indentify the Main/Alley/South munition depot.
61 - SF Water Treatment          26 slots  A - Secure the Machinery server,
                                                                       B - Reach the South parking lot extraction.
64 - Urban Assault                      26 slots  A/B   Secure Eastern and Western Cargo.
65 - Weapon Cache                  26 slots  A/B   Indentify Primary/Secondary weapon Cache 
66 - Weapon Cache SE              26 slots  A/B/C Indentify Primary/Secondary/Tertiary 
                                                                        Weaponcache.         
67 - Woodland Outpost               26 slots  A/B  Preap and Destroy The Munitions depot. 
68 - [2.8.5] Canyon                     26 slots  A/B/C  Secure Northern/Southers/Central Objective.
69 - [2.8.5] District                     26 slots  A/B Secure objective Alpha / Bravo
70 - [2.8.5] Dusk                       26 slots  A - Capture intelligence briefcase and bring to A.
71 - [2.8.5] Interdiction              26 slots  A - Secure nucllear material stack / than hold it,
                                                                       B - Secure and hold suspect material stack / than hold it.
x-1/72 - [2.8.5] River Village             26 slots  A - Secure Eastern water well,
                                                                       B - Secure bell tower,
                                                                       C - Secure mayor`s house.
73 - [2.8.5] Rummage                 26 slots    A - Locate and secure the genarator,
                                                                          B - Locate and secure medical equipment.
74 - [2.8.5] SF Floodgate            26 slots    A - Locate and question the civilian informant (redzone),
                                                                          B - Disarm the explosives in the control room,
                                                                          C - Disarm the explosives.
75 - [2.8.5] SF Old Town                   26 slots  A - Retrieve the case from the upper com station,
                                                                         B -  Bring the case to the lower genarator room exit,
                                                                         C - Stop them from reaching the middle store exit.
76 - [2.8.5] SF Rifinery                  26 slots    kill time
77 - [2.8.5] Steamroller                   26 slots   A/B/C  Secure Husk 3/ Northeast Husk 2/ Northwest Husk 4.


the maps below will be played by admin choise. ( Depence about how many players are online) and change in weapons to make this more atractive.  You can also startup whit one of thise maps befor BCDay`s begins  !!!   :idea:
 
free choice   5 - AA3_Pipeline                 34 slots  A - Secure the main control panel  ore
                                                                              B/C/D - Shut down Primary/Secundairy/Exterion valve.
free choice  13 - FLS Assault                  28 slots  A - Capture the hangar.
free choice  14 - Headquarters Raid       16 slots  A - Rescue the prisoner.
free choice  20 - Mout McKenna             18 slots  A - Secure Alpha - Bravo - Charlie.
free choice  27 - [mAAp] Forest               26 slots  A - Locate and secure buidlings,
                                                                               B - Locate and secure boats for extraction.
free choice  28 - [mAAp] Glass Kill House   26 slots  A/B - Unlock escape door / Do not let enemy escape.
free choice  31 - [mAAp] PBall                  20 slots  Less kill.
free choice  34 - [mAAp] Pool Day            10 slots  Kill time.
x-11/free choice  39 - [mAAp] Shipment     32 slots  Kill time.
free choice  41 - [mAAp] Teh Yeti`s Lair    18 slots  Fun map (needs more slots! .) Kill time.
free choice  43 - [mAAp] UTO4                  14 slots  Kill time
free choice  52 - SF Dockside                     18 slots  3 Obj.
free choice  62 - Swamp Raid                    18 slots  A - Retrieve documents.
free choice  63 - Collapsed Tunnel             16 slots  Contain OPFOR.
free choice  45 - Pipeline SF                       26 slots  A - Secure the main control panel.
                                                                                  B,C,D  Shut down Prim.,Secu., exter. .
« Last Edit: Thursday, June 11, 2015, 14:13:16 PM by Vanoke »

Offline ArmyAntiCheat

Re: Change Spawn points in AA3 Bridge
« Reply #9 on: Thursday, June 11, 2015, 14:51:34 PM »
Very interesting idea, sounds fun bridge :) add 3 - 5 random slots ^^

Offline ronski

Re: Change Spawn points in AA3 Bridge
« Reply #10 on: Thursday, June 11, 2015, 15:10:11 PM »
I havent played much aa3 version of bridge, but I assume that the objective is still the same. This indeed sounds interesting, but in this way it cant be assault vs defence anymore. Otherwise assaults closest group needs to kill a few guys and they can just run to goal. If objective was kill every enemy, would this be very nice improvement.

Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #11 on: Thursday, June 11, 2015, 16:10:13 PM »
On AA3 Bridge, I'm pretty sure there's an objective on mid tower top that you have to get before running to either end of the map. This would balance things out.

I'm all for moving a squad or two to the enemy's towers but random spawns is tricky and not something I'm good at.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ArmyAntiCheat

Re: Change Spawn points in AA3 Bridge
« Reply #12 on: Thursday, June 11, 2015, 16:33:20 PM »
Could be done on original bridge too, to me it would make the game more fun to play

Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #13 on: Thursday, June 11, 2015, 19:04:17 PM »
Building a new version of AA3 Bridge now. I moved the original spawnpoints back to prevent 203 spam from the players that spawn in the enemy tower. AA3 Bridge is kind of unique in that there's side alleys to access the tower from so the players in the tower can be attacked from the front and side, not to mention the rear as well. This should make for very interesting gameplay on a full server.

It's available on Dropbox for updating once ELiZ gets a chance to push it to servers.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline teddy_grizzly_bear

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Re: Change Spawn points in AA3 Bridge
« Reply #14 on: Friday, June 12, 2015, 00:20:10 AM »
Building a new version of AA3 Bridge now. I moved the original spawnpoints back to prevent 203 spam from the players that spawn in the enemy tower. AA3 Bridge is kind of unique in that there's side alleys to access the tower from so the players in the tower can be attacked from the front and side, not to mention the rear as well. This should make for very interesting gameplay on a full server.

It's available on Dropbox for updating once ELiZ gets a chance to push it to servers.
I'm just wondering where the objective is in this case? If it's still in the middle tower, then 1 team is always a lot closer to it (although if it was random spawns as in your picture it would alternate). That team has also got the other team kind of cornered pretty near to where they need to take the objective.
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

 

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