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Author Topic: Change Spawn points in AA3 Bridge  (Read 12722 times)

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Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #30 on: Friday, June 12, 2015, 16:04:33 PM »
I just switched sides on the objective, hopefully I did it right. Also fixed a few lighting issues and attempted some more map optimization.
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Offline Vanoke

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Re: Change Spawn points in AA3 Bridge
« Reply #31 on: Friday, June 12, 2015, 16:36:47 PM »
I just switched sides on the objective, hopefully I did it right. Also fixed a few lighting issues and attempted some more map optimization.
oke i need to restart ?  and ther is not one guy that likes the nois on this fire map. a little less would be better

Offline Vanoke

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Re: Change Spawn points in AA3 Bridge
« Reply #32 on: Friday, June 12, 2015, 16:55:09 PM »
when the slots are closed on the server you have 2 spawn  on ass and 3 normal .
in server open slots you have total 5

Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #33 on: Friday, June 12, 2015, 17:28:21 PM »
oke i need to restart ?  and ther is not one guy that likes the nois on this fire map. a little less would be better
Restarting won't do anything, ELiZ will update when he has time. I've already commented on the sound issue before.

when the slots are closed on the server you have 2 spawn  on ass and 3 normal .
in server open slots you have total 5
What do you mean?
It's like shaving your pubes to make your junk look bigger.
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Offline Vanoke

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Re: Change Spawn points in AA3 Bridge
« Reply #34 on: Friday, June 12, 2015, 17:49:31 PM »
Restarting won't do anything, ELiZ will update when he has time. I've already commented on the sound issue before.
What do you mean?
IN SLOTS OPEN ALL YOU HAVE 12 -5  AROUND 40 %    WHIT SLOTS CLOSED YOU GOT 3-2  66 %
IN SLOT CLOSED IT WOULD BE BETTER 4-1

Offline teddy_grizzly_bear

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Re: Change Spawn points in AA3 Bridge
« Reply #35 on: Friday, June 12, 2015, 18:08:57 PM »
What do you mean?
I would guess he opened all the slots and people spawned at various locations depending of the slots they were in. But not knowing which slot constitutes to which spawn, it might have been a bit confusing.
<image removed due to imgur stuff - probably for the best>

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Offline ELiZ

Re: Change Spawn points in AA3 Bridge
« Reply #36 on: Friday, June 12, 2015, 18:37:17 PM »
Restarting won't do anything, ELiZ will update when he has time. I've already commented on the sound issue before.
What do you mean?

I don't know if this has been mentioned before, but the problem with the sounds is that they are of the class Randomsound and that class ignore the max volume for some reason, and if you can find the "real" class for doing the random sounds in AA2 we should be able to lower the sounds to a proper level.

I will distribute the newest version of the map when there is fewer players online, since it will cause a restart of all clients/servers.

Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #37 on: Friday, June 12, 2015, 18:46:31 PM »
I still don't understand what you're talking about Vanoke.

ELiZ reminded me so I got curious and played around in the editor. I changed some of the sound variables and tested it briefly offline, it seems to help a lot. I changed the radius and min/max time and it doesn't sound as overwhelming as it used to.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ronski

Re: Change Spawn points in AA3 Bridge
« Reply #38 on: Friday, June 12, 2015, 20:25:58 PM »
IN SLOTS OPEN ALL YOU HAVE 12 -5  AROUND 40 %    WHIT SLOTS CLOSED YOU GOT 3-2  66 %
IN SLOT CLOSED IT WOULD BE BETTER 4-1

Maybe you should bold the next one :)
</sarcasm>

Does this mean that with a few players, when not all slots are open, there are three spots at original spawn and two spots near enemys spawn, but when all slots are open (full server),  there are 12 spots at original spawn and 5 spots near enemys spawn, so the more people in server will be the more unequal the amount of players in different spawn groups will be. But I dont see what is the problem over here (?)

Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #39 on: Friday, June 12, 2015, 20:34:56 PM »
It's totally equal right now. There's 4 FireTeam Squads consisting of 4 slots. 2 of those slots in each FireTeam (8 total) spawn in the tower. This leaves the other 8 plus the Commander, or whatever it's called, back at the original spawn.

Half of each FireTeam spawns in the tower. This way, open slots or not, HALF of the entire team spawns in the tower. I don't see how that's uneven or 12-5, 4-1, 3-2... I don't know where you're getting those numbers.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Ganja

Re: Change Spawn points in AA3 Bridge
« Reply #40 on: Friday, June 12, 2015, 21:29:14 PM »
I'd say 29-13

Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #41 on: Friday, June 12, 2015, 21:32:14 PM »
I feel the urge to punch Ganja.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Ganja

Re: Change Spawn points in AA3 Bridge
« Reply #42 on: Friday, June 12, 2015, 21:51:10 PM »
I feel the urge to punch Ganja.
Plz don't go off topic and try to be helpful to the topic omg. What do you think about 29-13? :D

Offline voras

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Re: Change Spawn points in AA3 Bridge
« Reply #43 on: Friday, June 12, 2015, 23:56:25 PM »
Why on aa3 maps my fps go so down.. i think it is the problem with the bigs sounds on this maps... meybe it is posible to reduce or remove artylery and helicopters sounds.. if it heelp...

Offline Spanky

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Re: Change Spawn points in AA3 Bridge
« Reply #44 on: Saturday, June 13, 2015, 00:06:53 AM »
Sounds have nothing to do with FPS. AA3 maps are optimized for a newer engine, the engine in AA2 is older and has a harder time coping with the graphics. Get yourself a computer with a fast CPU (higher GHz, preferably Intel) and that will help a fair bit.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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