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Assist => Feedback & Suggestions => Topic started by: Genin on Monday, October 20, 2014, 02:46:58 AM

Title: Another change for Hospital
Post by: Genin on Monday, October 20, 2014, 02:46:58 AM
Hi
I have a suggestion to give VIP one smoke and one flash...
Sometimes, VIP stays last against 2 -3 ambush guys, if they are "smart" enough vip will never get out from the hospital alive. In this case, smoke would be helpful.
Also, many times vip been killed first while ambush team rush inside hospital. Maybe one flash will delay the rushers until escort guys will come in.
 What do you think?  :style:
Title: Re: Another change for Hospital
Post by: KARI-30 on Monday, October 20, 2014, 05:21:37 AM
Muahahaha. Here we go again. Best would be to give the VIP a hummer to drive straight to the Helipad.
Title: Re: Another change for Hospital
Post by: Ganja on Monday, October 20, 2014, 05:26:48 AM
I could honestly agree with one smoke but I think a flash would be too much. He could just flash the garage and kill them too easily.
Title: Re: Another change for Hospital
Post by: KARI-30 on Monday, October 20, 2014, 05:28:13 AM
I wait for Mr.Encyclopedia to come up with 195 reasons why flash in general on Hospital is very very bad.
Title: Re: Another change for Hospital
Post by: Vanoke on Monday, October 20, 2014, 05:32:56 AM
No kari you did gif the hummer tk us on border but if you gif me a ladder you can have the hummer back.

Muahahaha. Here we go again. Best would be to give the VIP a hummer to drive straight to the Helipad.
Title: Re: Another change for Hospital
Post by: KARI-30 on Monday, October 20, 2014, 05:37:06 AM
No kari you did gif the hummer tk us on border but if you gif me a ladder you can have the hummer back.

what? I didnt teamkill a hummer. I just want a hummer real bad. Border, Hospital, Bridge. It would bring new players. Next level, Space-ships.
Title: Re: Another change for Hospital
Post by: teddy_grizzly_bear on Monday, October 20, 2014, 06:31:59 AM
Hi
I have a suggestion to give VIP one smoke and one flash...
Sometimes, VIP stays last against 2 -3 ambush guys, if they are "smart" enough vip will never get out from the hospital alive. In this case, smoke would be helpful.
Also, many times vip been killed first while ambush team rush inside hospital. Maybe one flash will delay the rushers until escort guys will come in.
 What do you think?  :style:
To be honest, if Escort works together, it's not too hard to cover the VIP. I don't think he needs any additional help.
Title: Re: Another change for Hospital
Post by: Genin on Monday, October 20, 2014, 08:20:03 AM
To be honest, if Escort works together, it's not too hard to cover the VIP. I don't think he needs any additional help.

I talked about a case while VIP stays alone...
Title: Re: Another change for Hospital
Post by: teddy_grizzly_bear on Monday, October 20, 2014, 08:25:06 AM
I talked about a case while VIP stays alone...
And I said, if escort worked together, he shouldn't have to.
Title: Re: Another change for Hospital
Post by: bollie on Monday, October 20, 2014, 10:35:33 AM
I always give 1 flash and my smoke to the vip when i have it. Ok ok rarely cause with rpk you get crap...

So i dont really think its needed. Vip should get it from his teammates.
Title: Re: Another change for Hospital
Post by: Spanky on Monday, October 20, 2014, 21:41:46 PM
I think a smoke would be good. In low number Hospital servers, it's difficult for the VIP to move about with Ambush camping the helipad. Smoke provides cover and distraction. A flash would be too much though.
Title: Re: Another change for Hospital
Post by: ~=W!CK!D=~ on Monday, October 20, 2014, 22:32:03 PM
with  a good team vip could do just find with 30 bullets, then again hard to fine good team that actually helps vip , would be cool though vip having a flash lol, i'd be rushing garage all the time lol

no but all seriousness nothing more needs to be changed, I like the hummer, but why not a bmw 550i????
Title: Re: Another change for Hospital
Post by: teddy_grizzly_bear on Tuesday, October 21, 2014, 01:20:47 AM
with  a good team vip could do just find with 30 bullets, then again hard to fine good team that actually helps vip , would be cool though vip having a flash lol, i'd be rushing garage all the time lol

no but all seriousness nothing more needs to be changed, I like the hummer, but why not a bmw 550i????
IMHO the only time a problem arises when VIP is alone. But Hospital is usually popular enough that one doesn't need to play 1v1 too long.
Title: Re: Another change for Hospital
Post by: ArmyAntiCheat on Tuesday, October 21, 2014, 11:39:46 AM
Actually it's very boring when VIP is alone playing, he is so careful not to die, but even, he dies at the of the round... Smoke could be something used like spanky said, for distraction or for cover, because there is no chance for VIP to win if he is on his own, unless his got good aim and camps.
Title: Re: Another change for Hospital
Post by: ELiZ on Tuesday, October 21, 2014, 15:24:23 PM
Is there any disadvantages that needs to be taken into consideration if we gave VIP 1 smoke?
Title: Re: Another change for Hospital
Post by: teddy_grizzly_bear on Tuesday, October 21, 2014, 15:28:57 PM
Is there any disadvantages that needs to be taken into consideration if we gave VIP 1 smoke?
Well just a smoke wouldn't probably have too much of a dire consequence IMHO. But with these things it might be that you put it there and only then can you see what happens...
Title: Re: Another change for Hospital
Post by: ArmyAntiCheat on Tuesday, October 21, 2014, 15:38:49 PM
No, it wouldn't be a disadvantage. Smoke is needed for VIP since he has only 30 ammo, fully red and on his own he has no chance otherwise. Do a diplomatic voting again, add feature for 3 days then vote for 3 days.
Title: Re: Another change for Hospital
Post by: ELiZ on Tuesday, October 21, 2014, 15:40:03 PM
Do a diplomatic voting again, add feature for 3 days then vote for 3 days.

Yeah, that worked out so good the last time :)
Title: Re: Another change for Hospital
Post by: ArmyAntiCheat on Tuesday, October 21, 2014, 15:46:28 PM
Yeah, that worked out so good the last time :)

Yeh, just ignore the haters :)
Title: Re: Another change for Hospital
Post by: widow on Wednesday, October 22, 2014, 15:49:48 PM
i think vip is to red ;)
make him green and all others red.... lol
Title: Re: Another change for Hospital
Post by: MrEpicGoat on Wednesday, October 22, 2014, 17:45:17 PM
The core problem here that escort players rarely help the vip. Therefore I propose the following change:

Every escort player who doesn't come to protect vip (defined by being 10 meters close to him within first 20 seconds of the round) is being punished by the "anitopoke shake".
Title: Re: Another change for Hospital
Post by: ~=W!CK!D=~ on Wednesday, October 22, 2014, 18:37:22 PM
The core problem here that escort players rarely help the vip. Therefore I propose the following change:

Every escort player who doesn't come to protect vip (defined by being 10 meters close to him within first 20 seconds of the round) is being punished by the "anitopoke shake".


lol
Title: Re: Another change for Hospital
Post by: M@dness on Saturday, October 25, 2014, 03:11:25 AM
IMHO the only time a problem arises when VIP is alone. But Hospital is usually popular enough that one doesn't need to play 1v1 too long.
   this is correct i just played with father hun  in hosp and i was vip , its a challenge but doable , we ended equal after 10 rounds , of cors he wasnt camping so i was able to camp and i didnt reach heli once , but as the quote states it is such a popular map it is never one on one for long , the point of the game is to rescue a person who is messed up and has no resources .  it is the job of escort to attend to his injuries and provide him with some form of defence then escort him to safety.  this can normally only be done with team work ,
Title: Re: Another change for Hospital
Post by: Bart! on Saturday, October 25, 2014, 03:14:36 AM
The whole mission type is saving the vip, not letting the vip save himself.
Title: Re: Another change for Hospital
Post by: Dialects on Saturday, October 25, 2014, 08:16:18 AM
VIP having a smoke grenade, depending on the level of team-work of Escort, could either have a significant impact or not have any at all. An extra smoke grenade at the hands of a skilled player with a tactical mindset + a solid teamwork effort from Escort and added communication could really turn the tables around. If say, for instance, a VIP were to smoke near Garage Entrance/Corridor and rush towards the Surgery Room, he'd be able to:

1. Hide Escort Movement
    - To a certain extent; sound gives away some of this.

2. Report OPFOR Movement
    - If you stand right next to a wall and look at either side while a smoke's out you'll be able to bypass the smoke's sound and prioritise other significant sound such as footsteps, which gives plenty of OPFOR's positioning away)

3. Solidify A Perimeter
    - It may not sound like much but if you think it through...you'll come to realise the only reason Garage Entrance/Ambush Rushing still stands a chance is mostly due to;
                       
1) The time it takes Escort to get to the VIP and the effectively badly covered routes these are forced to take to reach VIP before Escort does.
                         
2) Visibility is already scarce for Ambush as they need the right placement and flash usage to enter Hospital without suffering too many if any loss at all; by adding the smoke into the equation, you'll essentially almost neutralize visibility to an extent where rushing Garages renders almost entirely ineffective.


The end result? Heli-camp all the way...a rather poor dynamic gameplay for such a rich map. This may sound like slightly too big of an exaggeration --and to a certain, it is. Its an hypothetical elation based on the account of skilled and communicative team-work all around. If the generic consensus is that people mostly concern only about themselves and ride along with the vignanimous rambo-style-ness then I suppose a smoke or two won't itch too much!