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Would you like to see AA3 maps in Assist?

Yes, I am ok with downloading 250MB+
1668 (83.7%)
No
325 (16.3%)

Total Members Voted: 74

Author Topic: AA3 Maps Discussion  (Read 19208 times)

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Offline Spanky

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AA3 Maps Discussion
« on: Saturday, September 28, 2013, 21:02:26 PM »
ELiZ has been hard at work flexing his skills to see if he can convert AA3 maps to 2.5. I must say, he's doing a damn good job and isn't too far from being done. Because of this, I thought I'd start some discussion on the remaining issues and perhaps to get some feedback on how to release this work.


The first thing you should do is vote in this thread's poll. I'm betting most people would like to see the AA3 maps but the downside is that currently, it would be at least a 250MB download. That does not include sounds which have yet to be worked on. If you vote no, please be sure to tell us why.


Assuming you would like to see these maps, I would like to see if people would like the maps converted as-is or if there's bugs that you would vote to be fixed. Perhaps there's a balancing issue or an area that shouldn't be accessed? Also, in AA3, many things were changed at the engine level and some stuff will have to be created by hand. 2 things I can think of will be the skybox and weather. We will need people to post screenshots on fog color/range as well as any other weather effects. What lighting should the level have? What kind of feel? Where should the spawnpoints be and what weapons should they have? What are the reportin locations? All of this stuff is up for discussion and can be changed as long as most players agree with it and it's tested.

So, have at it!


*EDIT*
Here's a video of the current gameplay:

« Last Edit: Friday, November 29, 2013, 17:45:43 PM by Spanky »
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Offline FilteredName1488911

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Re: AA3 Maps Discussion
« Reply #1 on: Saturday, September 28, 2013, 21:47:11 PM »
Oh, so you want to increase the number of available maps that won't be played anyway? When will you recognize the fact that most of original maps and all of mAAp maps are practically not played at all? One could expect that complete failure of mAAp project should teach you a lesson.

But yeah add 250mb of aa3 maps to this set. Great use of developers' time and players' bandwidth  :up:

Offline Spanky

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Re: AA3 Maps Discussion
« Reply #2 on: Saturday, September 28, 2013, 22:18:37 PM »
Thanks for contributing to the conversation and the project Pit.
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Offline Vanoke

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Re: AA3 Maps Discussion
« Reply #3 on: Sunday, September 29, 2013, 03:58:35 AM »
FilteredName1488911
Try to do a little possitive  it looks like you have adder priorities and dreams.
what are yours ??

Spanky/Eliz
Would be great i already have soon 2 adders servers whit enuf  harddisck space on it.
 


Oh, so you want to increase the number of available maps that won't be played anyway? When will you recognize the fact that most of original maps and all of mAAp maps are practically not played at all? One could expect that complete failure of mAAp project should teach you a lesson.

But yeah add 250mb of aa3 maps to this set. Great use of developers' time and players' bandwidth  :up:

Offline NoBigDeal

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Re: AA3 Maps Discussion
« Reply #4 on: Sunday, September 29, 2013, 04:03:48 AM »
Oh, so you want to increase the number of available maps that won't be played anyway? When will you recognize the fact that most of original maps and all of mAAp maps are practically not played at all? One could expect that complete failure of mAAp project should teach you a lesson.
Agree - why..? Some time ago, there was a thread started by ELiZ, where most of people was against... There is no point to discuss AA3 maps in AA2 once again. Besides, you're about to release these maps in alpha state (not finished, not tested...) - this will cause a new wave of complaints.

Off topic:
Pit go fuck itself, go hang itself in ur bathroom...
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Offline Vanoke

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Re: AA3 Maps Discussion
« Reply #5 on: Sunday, September 29, 2013, 04:23:02 AM »
About the complains i wood say summthing, you can update ore bring new maps in it NP. but whit help from the admins  they must have time to info. all the players 1- Wat update  2- When update. and the good part is can we help question.
I already have puth this on my clan facebook so i led people look to this and thats what we need. in this community hooah!
And i think to bring in new maps has nothing to do whit settings from browsers,so people have no problems to play there game. and that 2.1 gb now  is realy not muts, whit  sum new maps (5? ) you get around 3.35 gb were are we talking about.

I do think that if you go into 250 mb map it take longer time to start.
but adder think yes it will bring back players how play now AA3 ore 4  Gost R  C.D. etz.


Agree - why..? Some time ago, there was a thread started by ELiZ, where most of people was against... There is no point to discuss AA3 maps in AA2 once again. Besides, you're about to release these maps in alpha state (not finished, not tested...) - this will cause a new wave of complaints.

Off topic:...and you schmuck, you need to learn some good manners...
« Last Edit: Sunday, September 29, 2013, 11:37:20 AM by Vanoke »

Offline Saltuarius

Re: AA3 Maps Discussion
« Reply #6 on: Sunday, September 29, 2013, 06:23:08 AM »
i voted yes, but i think, there are more urgent things to be worked on than new maps...

Offline SilenceIKillU

Re: AA3 Maps Discussion
« Reply #7 on: Sunday, September 29, 2013, 12:07:42 PM »
Im very cool with it, tho i dont know some of the aa3 maps but im willing to learn them. I would work only on the most popular.
I guess if you dont have an xtra 300 mb on ur pc, then i suggest you delete some porn.

Offline Spanky

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Re: AA3 Maps Discussion
« Reply #8 on: Sunday, September 29, 2013, 12:16:48 PM »
Besides, you're about to release these maps in alpha state (not finished, not tested...) - this will cause a new wave of complaints.

How else should they be tested? Pay volunteers? Release a beta version of Assist that 6 people use once for less than 2 hours like the last couple of betas? The AA playerbase isn't large enough to support beta testers and a lot of people still don't come here so they wouldn't know how to test. One of the points of this thread is to make people aware and then allow people to contribute their ideas and time to test the works.
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Offline SilenceIKillU

Re: AA3 Maps Discussion
« Reply #9 on: Sunday, September 29, 2013, 12:27:52 PM »
Does the players of aa3 and aa4 not know that 2.5 is still active? or have they just moved on?
As on old {AK} clan member I contacted old clan mates and told them about 2.5, now there playing and they all said they thought 2.5 was dead

Offline Spanky

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Re: AA3 Maps Discussion
« Reply #10 on: Sunday, September 29, 2013, 12:35:16 PM »
Assist has been around for years and years. It's been talked about on many forums and in many threads. I honestly wouldn't know how to get the word out further.
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Offline ArmyAntiCheat

Re: AA3 Maps Discussion
« Reply #11 on: Sunday, September 29, 2013, 13:19:45 PM »
Updates should be stopped, but for future steps not a bad idea. I don't understand, you guys made assist version 2.8.5 and now you are also going for AA3 maps, which tells me you guys moving forward and one day this assist can be made into 3.0 version (AA3) even tho its surely not impossible.

If you are about to bring AA3 maps then you would need a better gameplay and graphics, I don't think it would be that realistic without original colors as it was in AA3, surely this engine will not be able to produce them I think, but anyways if you guys doing something within AA3 to AA2 then I recommend in changing the engine somehow.

Offline Spanky

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Re: AA3 Maps Discussion
« Reply #12 on: Sunday, September 29, 2013, 13:33:14 PM »
We didn't make 2.8.5. ELiZ tried but there was a lot of roadblocks and too much time was required. It was abandoned so he ported the SAI and camo from 2.8.5. The gameplay remained the same. That's all that would happen with AA3 maps. It's just a custom map made by the devs. Of course the gameplay wouldn't feel anything like AA3, it's just the tactics and surroundings.
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Offline ArmyAntiCheat

Re: AA3 Maps Discussion
« Reply #13 on: Sunday, September 29, 2013, 17:11:08 PM »
We didn't make 2.8.5. ELiZ tried but there was a lot of roadblocks and too much time was required. It was abandoned so he ported the SAI and camo from 2.8.5. The gameplay remained the same. That's all that would happen with AA3 maps. It's just a custom map made by the devs. Of course the gameplay wouldn't feel anything like AA3, it's just the tactics and surroundings.

Roger, not a bad idea, but it would take more space for users. I don't see any problem tho in converting, seems like ideal logic suggestion. But I would support if you released it with all the minor bugs fixed within all maps, or other way you'll get more complains from the players. I would suggest just to move on 2.8.5, I know it requires a lot of hard work and time but there is a lot of time and players could play now as they play. Also then convert AA3 maps within that version.

Offline Spanky

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Re: AA3 Maps Discussion
« Reply #14 on: Sunday, September 29, 2013, 17:22:50 PM »
ELiZ would have to comment on 2.8.5 and it's possibility in the future.

AA3 maps are mostly done, they just need a lot of fine-tuning which is where me and the other mappers come in. If Assist does move to 2.8.5 down the road, the AA3 map work can be moved to 2.8.5 relatively easily. When ELiZ was working on 2.8.5, he started converting some of the mAAp maps and once he figured out how, it didn't take him too long to do a few of them.

One of the issues with 2.8.5 is that while there's an editor, the method to import new content stuff isn't exactly easy. Again, ELiZ can comment on that if he wants.
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