Will it also automatically provide side swap? I mean, after a few rounds, aapg style so to speak.
puff...WHY that ron:-)So people would play on both sides. If the remain option is there and we'd get automatic sideswap feature, one quarter - or even half of the community will remain on side where they like to play which affects straight to others who are forced to remain as well on the opposite side.
i was loking for the party last night where was it :-)
Nah Merlin, we all come back eventually.
hi all
there is new a special server which is running like the Big Clan Day server before it stopped.
you will be able to join this server after 19.30 CET until 07.00 CET. during this time you can play every evening another map set of 4 maps. well selected and rotating after 2 matches of 7 rounds with 5 minutes.
if you like it, then every feedback is welcome. maybe you would like to have mapvote? if you dont like it, dont join :)
the maps are so far for the next 10 days:
DAY01 - Weapons_Cache, Bridge SE, SFsandstorm, SFCourtyard (28.11.)
DAY02 - MP_Aztec, Dusk, SFWaterTreatment, Mountain Ambush (29.11.)
DAY03 - Urban_Assault, PCR, MP_Steamroller, Old Town (30.11.)
and much more. with mapvote options after 30 minutes of playtime.
for sure this server is also running for the admin challenge every month.
Gotta love the attitude of accepting positive feedback only <3Yea! But Ronski remember that the concept is perfect already!
and ronski, again, if you would like to have the configuration file of this server to use it for your event, just ask. i do not hide it, its for all who like to have it. my work was only thinking about the options and then the settings, the options i did use are already there, done by ELiZ. mapvote done by ShadThanks, I might be interested in to check out how it works, due to get more ideas around the logic and why not use it at some point.
cheats=0
colour=255,0,0
cyclematches=2
damagemessages=0
enablecycling=1
forcecycle=1
forceminutes=30
map=AA3_Impact
map=Dusk
map=SFWaterTreatment
map=MP_Ice
forceweapon=sf
gamepassword=
hackhunter=1
miles=0
motd1=>> WELCOME TO THE BIG PARTY AFTER - HAVE FUN <<
motd2=today: defined 4 maps
motd3= - after 2 matches - the server will change to next map
multihome=0.0.0.0
pbscreenshots=0
playeradmin=[SWISS]Falcon
playerslots=34
port=34528
processid=016
repeatmessage=0
repeatminutes=15
restartmap=0
roundlength=5
roundsmatch=7
servername=THE BIG PARTY AFTER | EVERY DAY AT 19.30 CET
maplaunch=[mAAp] Square
chatlogger=1
openslots=1
mapvote=1
disablesai=
cachesizemegs=512
maxspectators=3
maxadmins=20
bdeathmessages=1
bplayersbalanceteams=1
bautobalancebetweenrounds=1
bneverautobalance=0
benableroekick=1
minhonor=8
maxhonor=110
spamprotecttimenades=10
spamprotecttime203=10
dropprotection=0
tournament=0
aa25.iniCode: [Select]cheats=0
colour=255,0,0
cyclematches=2
damagemessages=0
enablecycling=1
forcecycle=1
forceminutes=30
map=AA3_Impact
map=Dusk
map=SFWaterTreatment
map=MP_Ice
forceweapon=sf
gamepassword=
hackhunter=1
miles=0
motd1=>> WELCOME TO THE BIG PARTY AFTER - HAVE FUN <<
motd2=today: defined 4 maps
motd3= - after 2 matches - the server will change to next map
multihome=0.0.0.0
pbscreenshots=0
playeradmin=[SWISS]Falcon
playerslots=34
port=34528
processid=016
repeatmessage=0
repeatminutes=15
restartmap=0
roundlength=5
roundsmatch=7
servername=THE BIG PARTY AFTER | EVERY DAY AT 19.30 CET
maplaunch=[mAAp] Square
chatlogger=1
openslots=1
mapvote=1
disablesai=
cachesizemegs=512
maxspectators=3
maxadmins=20
bdeathmessages=1
bplayersbalanceteams=1
bautobalancebetweenrounds=1
bneverautobalance=0
benableroekick=1
minhonor=8
maxhonor=110
spamprotecttimenades=10
spamprotecttime203=10
dropprotection=0
tournament=0
Allright there it is, needed settings with wanted maplist. I thought forcecycle with forceminutes means forced cycle after certain amount of minutes. That doesn't seem to be rocket science after all, now Im only wondering where you need forceminutes, is it that rotation will happen after 30mins of play - or after two sets?Code: [Select]cyclematches=2
enablecycling=1
forcecycle=1
forceminutes=30
map=AA3_Impact
map=Dusk
map=SFWaterTreatment
map=MP_Ice
cyclematches=2 | Value is amount of sets, after which will cycling happen | |
enablecycling=1 | 1 stands for boolean value true, to disable cycling you need to set false which is 0 | |
forcecycle=1 | same here, 1 is boolean value for true, 0 would be false | |
forceminutes=30 | for what is this one needed then? |
For example those are pre aa 2.0.
Then IC, tunnel, MP, MPSE, bridge, bridge se, pipe, fls, mout, wc, wcse, RT, River Basin...