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America's Army => Clans, Matches & Scrims => Topic started by: KARI-30 on Wednesday, July 03, 2013, 11:47:25 AM

Title: AAO 2.5 CUP Rules
Post by: KARI-30 on Wednesday, July 03, 2013, 11:47:25 AM
AAO25CUP RULES:

1) All teams from all over the world are welcome to participate in the AAO25CUP, however the cup staff reserves the right to remove any clan from the tournament if it violates cup rules. The whole tournament is going to be played with 4 players each side. (4vs4)

2) Cup staff also reserves the right to remove any player from the tournament who is violating rules or has recent unclean gaming history. If the team does not accept the removal of the player of the team, it will result in removing the whole team from the tournament.

3) It is forbidden to use any 3rd party applications and in-game hacks during a match that are not allowed from AAO25 admins. Teamspeak viewer is allowed to be used ingame.

4) Bugusing of any kind is strictly forbidden. For example jumping on the roof of the West objective building on Urban Assault. Doing so will result in a warning or may lead a to direct loss of the round. Pronebugging also isn't allowed. (Meaning shoot and go prone at same time.) If you are uncertain if it is counted as bug or not, simply don't use it. Fast weapon swap is allowed.

5) There may be a cup staff member observing the match as "AdminConsole" in case there are indications of rules violations. Both teams will be informed before the match who and why is watching the game. Any team may request a cup admin to observe the match if they have feelings that the opposing team is violating rules or intending to do so.

6) It is up to the teams to decide on which server the match is going to be played. If there is not an agreement, the match will be played on a server located in Europe. You may ask the cup staff to prepare an official cup server for the match. The server is located in Central Europe, with low pings and minor lags.

7) Before a match the two teams need to select their maps from the maplist and the overtime map. Each team eliminates 5 maps from the mappool. Home team starts eliminating 1st map, Away team eliminates 2nd map, Home team 3rd, Away team 4th and so on until 10 maps are scratched from the list. After the 10th map is eliminated the Home team picks a map as his map of choice. Then the Away Team picks his map. (Can be the same like the home teams)

8) The overtime map is being selected in the same way, only there are going to be only 4 maps eliminated from the maplist. The Home team starts eliminating the 1st map, then the Away team eliminates the 2nd map. Home team then eliminates the 3rd map and the Away team eliminates the 4th map. The last map that wasn't scratched is the overtime map to be played in case of a draw after the first two maps.

9) It is possible that one map can be played 2 or even 3 times.

10) The home team's map will be played first. The away’s team map starts immediately after the first map is completed. To win a match you have to win 2 maps. Winning 7 rounds on the map automatically wins you the map. It is mandatory to finish all rounds. But may be discarded if there is time pressure, that depends on both teams agreement. If the situation occurs where one map has been finished with the result 6:6, the map will be counted as tie and teams proceed to the 2nd map. If there is a tie also after in the 2nd map 6:6 the overtime map will follow with the rules described below.

11) If there is a tie after the 2 maps, an overtime map is played. The same rules apply for the overtime map. 7 rounds win the map. If there is a tie 6:6 the game continues as long as one team has one 2 rounds in a row for example: 8:6, 10:8 and so on. After the 6:6 state the server needs to be reconfigured so the "Swap Sides Every: 1 round" is enabled. This makes sure the teams change sides after 1 round. So one team plays 1 round Assault, 1 round Defense. Not playing 2 Defense rounds in a row. If the the result is still at 10:10, the match needs to be reseted and goes on until a team wins 2 rounds in a row. It is recommended to setup "Rounds Per Match: 20 rounds" so there are no more delays.

12) All players of all teams have to type "demorec" in console in the planning round before every match. That way the admins can demand the demorec file in case there has been a complaint about rules violation. The team must provide the demanded demorec files to the cup staff.

13) In case of a "Spawn bug" (meaning a player of a team did not spawn / start a round) the round must be immediately discarded by both team captains. In case the team captain of the team who didn't have the spawn bug doesnt discard the round, the round won’t be counted.

14) A team captain cannot ask for a discard after the 1st death of the round has happened. That applies also if a player has a critical error during the round and someone has already been killed. If someone has critical error before someone got killed it is possible to discard the round.

15) On a map where there are multiple objectives and both teams can secure them for example Urban Assault and MOUT McKenna. If one teams has secured 2 objectives and the other teams has secured only 1 objective, the team with 2 objectives wins at the end of the round. Same when one team has 1 and the other 0. Simply the team who has secured more objectives than the other wins the round when the round is over. If the teams have secured the same number of objectives at the end of the round, the round is considered a tie.

16) The team that is registered in the AAO25CUP has read, understood and accepts the rules above


MAPLIST: (Round length)
Border (6)
Bridge Crossing (5)
Bridge SE (6)
Collapsed Tunnel (3)
Dusk (4)
Headquarters Raid (4)
Insurgent Camp (4)
JRTC Farm Raid (5)
Mountain Ambush (6)
Mountain Pass (6)
Mountain Pass SE (8)
MOUT McKenna (3)
Pipeline (4)
Radio Tower (7)
River Basin (5)
SF Arctic (5)
SF Blizzard (5)
SF Courtyard (5)
SF CSAR (5)
SF Dockside (4)
SF Extraction (4)
SF Hospital (5)
SF Oasis (5)
SF PCR (5)
SF Pipeline (4)
SF Recon (8)
SF SandStorm (4)
SF Taiga (6)
SF Village (6)
SF Water Treatment (5)
Steamroller (5)
Swamp Raid (4)
Urban Assault (3)
Weapons Cache (5)
Weapons Cache SE (6)
Woodland Outpost (5)

OVERTIME MAPS:
MOUT McKenna (3)
SF Dockside (4)
SF SandStorm (4)
Steamroller (5)
Urban Assault (3)


MATCH SERVER SETUP:

CONFIGURATION:
Minimum Player Honor Level: 1
Maximum Player Honor Level: 100
Maximum Players: 8
Auto-Balance Option: Never Auto-balance Teams
Game Play Mode: Force Live-Fire Weapons


RULES:
Enable Multiplayer Cheats: NO
Show Death Messages: YES
Rounds Per Match: 13 rounds (12 in fact, but 1 extra round to make sure the game doesnt crash)
Round Time Limit: (depending on map)
Spectating Rules: Players Only First Person View
Scoreboard Display Rules: Scoreboard Always Available
Friendly Fire ROE Limit: 400
Kick Players For Early ROE: NO
ROE Violation Options: Ignore Violations
Idle Player Kick Minutes: Disable
HUD Options for Enhanced Difficulty: ALL NO

TOURNAMENT:
"Home" Team: (The first team)
"Away" Team: (The second team)
Require Team Password: YES (optional)
Request Pause Length: 90
Swap Sides Every: 6 rounds
Swap Delay: 60
Mission Planning Time: 4 minutes
Captain Request Delay: 30 seconds
Delay Between Rounds Time: 5 seconds
Tie-Breaking Rules: Allow Ties
Use ENDEX Rule: NO
Allow Team Captains: YES
Open All Weapon Slots: NO
Random Side Starts: NO
Title: Re: AAO 2.5 CUP Rules
Post by: [SWISS]Merlin on Wednesday, July 03, 2013, 13:05:17 PM
but jesus, do not copy it from desbl :)
Title: Re: AAO 2.5 CUP Rules
Post by: [HT]-d0n-@-KeIIo- on Wednesday, July 03, 2013, 13:39:26 PM
it is not copied ...

aber merlin du könntest uns mit servern für den cup aushelfen wen es geht?

wir würden uns dan noch mahl melden wen alles soweit vertich ist..
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Wednesday, July 03, 2013, 20:14:16 PM
Nice clear rules. Anyone want me in his team? I have no ts and I suck balls :(
Title: Re: AAO 2.5 CUP Rules
Post by: [SWISS]Merlin on Thursday, July 04, 2013, 03:45:52 AM
it is not copied ...

aber merlin du könntest uns mit servern für den cup aushelfen wen es geht?

wir würden uns dan noch mahl melden wen alles soweit vertich ist..

klar, kein Ding. mache ich.
Title: Re: AAO 2.5 CUP Rules
Post by: bollie on Thursday, July 04, 2013, 06:09:58 AM
Nice clear rules. Anyone want me in his team? I have no ts and I suck balls :(

But ur a nice crazy guy!
Title: Re: AAO 2.5 CUP Rules
Post by: insidiae on Thursday, July 04, 2013, 08:01:08 AM
The amount of shitty maps the below average players will be fully stratting and geeking..
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Thursday, July 04, 2013, 08:29:50 AM
What you mean and suggest?
Title: Re: AAO 2.5 CUP Rules
Post by: Petrol on Thursday, July 04, 2013, 09:52:52 AM
Quote
Rounds Per Match: 13 rounds (12 in fact, but 1 extra round to make sure the game doesnt crash)
Set 12 rounds per match, but add new ServerName entry in file System/server/aa25srv.ini just after
Code: [Select]
[Engine.GameReplicationInfo]
ServerName=
it should looks like:
Code: [Select]
[Engine.GameReplicationInfo]
ServerName=
ServerName=Petrol nocolor server
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Thursday, July 04, 2013, 11:47:28 AM
Petrol so after the rounds ended players wont get critical error? We can try it.
Title: Re: AAO 2.5 CUP Rules
Post by: Petrol on Thursday, July 04, 2013, 13:23:27 PM
Tak kurwa nie jebnie!
Title: Re: AAO 2.5 CUP Rules
Post by: [Majestic]tidididi on Thursday, July 04, 2013, 13:49:23 PM
LOL
Title: Re: AAO 2.5 CUP Rules
Post by: zoxee on Thursday, July 04, 2013, 14:00:40 PM
Tak kurwa nie jebnie!

Ahaha
Title: Re: AAO 2.5 CUP Rules
Post by: [HT]-d0n-@-KeIIo- on Thursday, July 04, 2013, 14:06:53 PM
Tak kurwa nie jebnie!

i think it is not help nono  :D
Title: Re: AAO 2.5 CUP Rules
Post by: waNted on Friday, July 05, 2013, 09:41:26 AM
How about remove all the maps with random spawn/obj?
Title: Re: AAO 2.5 CUP Rules
Post by: insidiae on Friday, July 05, 2013, 10:41:35 AM
What you mean and suggest?

Remove the maps that are generally seen as unpopular. It's always been the case that there's noobs who just pick one of those random maps no one's ever bothered to play and fully strat it in the hope to get a win.
Title: Re: AAO 2.5 CUP Rules
Post by: Petrol on Friday, July 05, 2013, 10:42:26 AM
I think that game prvide posibility to disable it:
server.ini
Code: [Select]
[AGP_Gameplay.AGP_GameTeam]
; Tools for disabling random spawn points - usually left at the defaults
bForcePSSet=False
TeamZeroPSSet=0
TeamOnePSSet=0
ForcePSSetTag[0]=None
ForcePSSetTag[1]=None
ForcePSSetTag[2]=None
ForcePSSetTag[3]=None
ForcePSSetTag[4]=None
ForcePSSetTag[5]=None
ForcePSSetTag[6]=None
ForcePSSetTag[7]=None
ForcePSSetTag[8]=None
ForcePSSetTag[9]=None
ForcePSSetTag[10]=None
ForcePSSetTag[11]=None
ForcePSSetTag[12]=None
ForcePSSetTag[13]=None
ForcePSSetTag[14]=None
ForcePSSetTag[15]=None
ForcePSSetTag[16]=None
ForcePSSetTag[17]=None
ForcePSSetTag[18]=None
ForcePSSetTag[19]=None
ForcePSSetTag[20]=None
ForcePSSetTag[21]=None
ForcePSSetTag[22]=None
ForcePSSetTag[23]=None
ForcePSSetTag[24]=None
ForcePSSetTag[25]=None
ForcePSSetTag[26]=None
ForcePSSetTag[27]=None
ForcePSSetTag[28]=None
ForcePSSetTag[29]=None
ForcePSSetTag[30]=None
ForcePSSetTag[31]=None
ForcePSSetTeamSlot[0]=0
ForcePSSetTeamSlot[1]=0
ForcePSSetTeamSlot[2]=0
ForcePSSetTeamSlot[3]=0
ForcePSSetTeamSlot[4]=0
ForcePSSetTeamSlot[5]=0
ForcePSSetTeamSlot[6]=0
ForcePSSetTeamSlot[7]=0
ForcePSSetTeamSlot[8]=0
ForcePSSetTeamSlot[9]=0
ForcePSSetTeamSlot[10]=0
ForcePSSetTeamSlot[11]=0
ForcePSSetTeamSlot[12]=0
ForcePSSetTeamSlot[13]=0
ForcePSSetTeamSlot[14]=0
ForcePSSetTeamSlot[15]=0
ForcePSSetTeamSlot[16]=0
ForcePSSetTeamSlot[17]=0
ForcePSSetTeamSlot[18]=0
ForcePSSetTeamSlot[19]=0
ForcePSSetTeamSlot[20]=0
ForcePSSetTeamSlot[21]=0
ForcePSSetTeamSlot[22]=0
ForcePSSetTeamSlot[23]=0
ForcePSSetTeamSlot[24]=0
ForcePSSetTeamSlot[25]=0
ForcePSSetTeamSlot[26]=0
ForcePSSetTeamSlot[27]=0
ForcePSSetTeamSlot[28]=0
ForcePSSetTeamSlot[29]=0
ForcePSSetTeamSlot[30]=0
ForcePSSetTeamSlot[31]=0
Title: Re: AAO 2.5 CUP Rules
Post by: Bart! on Friday, July 05, 2013, 11:24:55 AM
How about:
MAPLIST: (Round length)
Border (6) good map
Bridge Crossing (5) could be good, not sure cause of the def sidedness, but I think it's a good map since many know it
Bridge SE (6) good map
Collapsed Tunnel (3) good
Dusk (4) good
Headquarters Raid (4) good
Insurgent Camp (4) good
JRTC Farm Raid (5) good
Mountain Ambush (6) good
Mountain Pass (6) too def sided imo
Mountain Pass SE (8) could be good, but takes long, not sure if everyone got time for it
MOUT McKenna (3) very good map
Pipeline (4) good map
Radio Tower (7) it's too much running compared to fights, I think you should be good with river basin already
River Basin (5) moderate, bit defense sided.
SF Arctic (5) yay rpg
SF Blizzard (5) random obj, luck to win, remove it
SF Courtyard (5) totally random map, makes the game in favour of the lucky one
SF CSAR (5) good
SF Dockside (4) best spawn objective combination wins this, remove it
SF Extraction (4) just a plain no for east spawn and southeast spawn
SF Hospital (5) meh
SF Oasis (5) I never saw this as a good comp map.
SF PCR (5) Randomness wins
SF Pipeline (4) You already have pipeline?
SF Recon (8) I'd rather just take a nap.
SF SandStorm (4) good
SF Taiga (6) 6-6
SF Village (6) could be nice.
SF Water Treatment (5) random obj makes it unpredictable, wouldn't do this
Steamroller (5) could be nice, even with random obj and spawns, but wouldnt do it.
Swamp Raid (4) a big yes
Urban Assault (3) yes
Weapons Cache (5) a good map, but maybe it's better to only have WC or WCSE
Weapons Cache SE (6) see above
Woodland Outpost (5) meh

OVERTIME MAPS:
SF SandStorm (4) yes
SF Dockside (4) NO, random spawns
Urban Assault (3) yes

MOUT is a good OT map?
Title: Re: AAO 2.5 CUP Rules
Post by: denial. on Sunday, July 07, 2013, 19:16:18 PM
When is this happening?
Title: Re: AAO 2.5 CUP Rules
Post by: IGC Wolf^ on Sunday, July 07, 2013, 19:33:53 PM
I stopped trusting this cup when sergio told us about funny story including the cup. Please make me believe it that this is going to be fair with no other advantage taken, then I might offer IGC too for the cupie:)
Title: Re: AAO 2.5 CUP Rules
Post by: [HT]-d0n-@-KeIIo- on Sunday, July 07, 2013, 19:42:58 PM
mout is ot map bart we will fix it and we delet pipline.

other maps a staying.

thx gor server info petrol.

we will fix cup and same time league..i hope okt or november  but is many work  :P
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Sunday, July 07, 2013, 19:45:57 PM
November? Lolwut it last as long as my treatment haha why so long?
Title: Re: AAO 2.5 CUP Rules
Post by: [HT]-d0n-@-KeIIo- on Sunday, July 07, 2013, 19:51:46 PM
i think sergio mine the isreal guy but this guy is out the cup fix 3 guys from ht and 1 from nog clan.
i will fix the cup for fun and for clans or teams the have fun on scrims.so it is only for fun and we fix it fair!!!
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Sunday, July 07, 2013, 19:58:55 PM
Bart: Thanks for the overview. We will take it into consideration. But we dont want it to be only an oldschool map tournament. More maps cannot hurt anyone. About dockside, yes it is a random spawn / obj map but you can live and win with all combinations.

Overtime maps are now also MOUT and Steamroller making in 5 in total.

Wolf: That israeli guy has nothing to do with the cup. You can trust us that we try to make the cup fair for everyone. (european teams do get an advantage because of the servers) (read rules). And we wont do it like that sandz bs esl cup.


I think the cup will start sooner than november. Imo starting 1st September, not later. But we want to make sure everything is perfectly ready for the cup, so its hard to say when exactly. The website is the most important and most time consuming part right now. Also the rules needs some more attention. We dont want it to have any flaws whatsoever. Better start later than do changes on the fly.
Title: Re: AAO 2.5 CUP Rules
Post by: Possessed on Sunday, July 07, 2013, 20:24:42 PM
what if you guys invite some NA teams?
Title: Re: AAO 2.5 CUP Rules
Post by: [Majestic]tidididi on Monday, July 08, 2013, 06:05:19 AM
I'm looking for the team, fuck yeah.
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Monday, July 08, 2013, 06:29:13 AM
what if you guys invite some NA teams?
Unlike Winter League, all teams are invited. They just need to follow AA25 forums, then they will know when it starts and so on.
Title: Re: AAO 2.5 CUP Rules
Post by: [Majestic]tidididi on Monday, July 08, 2013, 06:35:22 AM
Well, good luck in match versus Australians or Brasilians.
Title: Re: AAO 2.5 CUP Rules
Post by: Bart! on Monday, July 08, 2013, 06:38:04 AM
about map bugs: It is best to just set in the rules something like:

Any use of map bugs or exploit results in winning the round for the opposing team. examples of these bugs are (examples)

In this way you will have every bug covered, even if you didn't know they exist. people should use their common sense in order to know wether they used a map bug or not (for example it should not be possible to jump on the shelf near west obj, people should not deliberately use the bug to see over the wall when tehy are moving against an obstacle which makes them hardly visible for others. They are all obviously exploits.
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Monday, July 08, 2013, 06:39:45 AM
Well, good luck in match versus Australians or Brasilians.
You obviously havent read the rules I wrote.

- It is up to the teams to decide on which server the match is going to be played. If there is not an agreement, the match will be played on a server located in Europe. You may ask the cup staff to prepare an official cup server for the match. The server is located in Central Europe, with low pings and minor lags.

Basicly it means: Brazil / USA / Australia vs Europe is going to be played in Europe.
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Monday, July 08, 2013, 08:23:46 AM
I'm looking for the team, fuck yeah.

Didi you wanna play with me? You'll be my ears and I will be .. still a noob
Title: Re: AAO 2.5 CUP Rules
Post by: denial. on Monday, July 08, 2013, 18:57:17 PM
Is this cup likely to be mildly competitive?
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Monday, July 08, 2013, 19:10:23 PM
I dont know what you exactly mean, but this is a pro tournament. :D All old pros are coming back for this cup :D
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Monday, July 08, 2013, 19:28:25 PM
My dream is that one day there will be a cup for noobs only, or for normal players only, but not pro's.
You keep saying it will be fair etc. But normal players won't have a chance to win a single match ... would be cooler to mix up some teams with pro's and noobs ...
Title: Re: AAO 2.5 CUP Rules
Post by: nsd[jayy] on Tuesday, July 09, 2013, 01:06:19 AM
Team nsd and a few other friends (North America) , would also like to participate in this tourney. We know that we'll have to play on EU servers in majority of our matches but we're okay with it. I will stay updated with your posts and see when registrations begin.

Seeya soon

nsd
http://battletracker.com/clanstats/aao/29886/
Title: Re: AAO 2.5 CUP Rules
Post by: zoxee on Tuesday, July 09, 2013, 03:04:22 AM
That's good news  :)

You're welcome guys  ;)
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Tuesday, July 09, 2013, 04:16:11 AM
Good news jayy. If you play vs other NA clans you are more than welcome to use your servers.

Ganja cmon. Did you read what you just wrote? :D
Title: Re: AAO 2.5 CUP Rules
Post by: zoxee on Tuesday, July 09, 2013, 05:04:56 AM
Ganja's got a point there. If the "Elite" always incest-plays among themselves
normal players will never have the chance to feel the thrill of participating in a
cup playing the game they love. But then again its competition, you can not force
a team leader to recruit someone..
What could be done on that matter is make a new rule that forces each team
to recruit a certain % of noob/normal players, that way every team would have
its noobs and there would be no disadvantage.
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Tuesday, July 09, 2013, 05:35:41 AM
If a team loses in the first round of the playoff bracket they are going to play in the losers playoff bracket only against teams who also lost in the first round. This way "noob" teams play against each other. And also every team has guaranteed to play 2 matches atleast and not only one. And I would also like to see a "super final" where the team who won the regular playoffs plays a final vs the team who won the losers bracket. Could be interesting. So even if you lost in the first round of the tournament you can win the whole cup.
Title: Re: AAO 2.5 CUP Rules
Post by: zoxee on Tuesday, July 09, 2013, 05:41:49 AM
If a team loses in the first round of the playoff bracket they are going to play in the losers playoff bracket only against teams who also lost in the first round. This way "noob" teams play against each other. And also every team has guaranteed to play 2 matches atleast and not only one. And I would also like to see a "super final" where the team who won the regular playoffs plays a final vs the team who won the losers bracket. Could be interesting. So even if you lost in the first round of the tournament you can win the whole cup.

Good Ideas  :up:
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Tuesday, July 09, 2013, 07:10:18 AM
Good news jayy. If you play vs other NA clans you are more than welcome to use your servers.

Ganja cmon. Did you read what you just wrote? :D

Yes I know it sounds stupid haha but that would be cool, a tournament, juste to have fun, no price for the winner, mixed up teams, or randomly picked up teams
Title: Re: AAO 2.5 CUP Rules
Post by: Bart! on Tuesday, July 09, 2013, 12:45:49 PM
If a team loses in the first round of the playoff bracket they are going to play in the losers playoff bracket only against teams who also lost in the first round. This way "noob" teams play against each other. And also every team has guaranteed to play 2 matches atleast and not only one. And I would also like to see a "super final" where the team who won the regular playoffs plays a final vs the team who won the losers bracket. Could be interesting. So even if you lost in the first round of the tournament you can win the whole cup.
That is perfectly doable in a double elimination bracket. In this way there is a loser bracket and a winner bracket, winner bracket loser also comes in the loser bracket, the winner of the loser bracket can play against the winner bracket, if they win they have to play another match, if they lose the winner bracket team has won the league. In this way everybody who lost will have 2 lost matches, and the team which won has a max of 1 lost match.
Title: Re: AAO 2.5 CUP Rules
Post by: Yahoo on Tuesday, July 09, 2013, 13:52:16 PM
would be cooler to mix up some teams with pro's and noobs ...

Back in 2008 Paris (top3 player at the time) came out with an idea, that some of the most skilled and intelligent players could "teach" a few average players to enlarge their game play, as i recall nothing came of it. In a universe of 200/250 players every "top/good" player know each other so i think it might be a an idea to consider, to make in a future tournament.
Title: Re: AAO 2.5 CUP Rules
Post by: krIz+ on Tuesday, July 09, 2013, 13:53:58 PM
mixed up teams, or randomly picked up teams
k. i pick bart
Title: Re: AAO 2.5 CUP Rules
Post by: Bart! on Tuesday, July 09, 2013, 14:06:40 PM
Back in 2008 Paris (top3 player at the time) came out with an idea, that some of the most skilled and intelligent players could "teach" a few average players to enlarge their game play, as i recall nothing came of it. In a universe of 200/250 players every "top/good" player know each other so i think it might be a an idea to consider, to make in a future tournament.
there was 1 mix cup at that moment, but nothing happened after that. He did play a lot of main only pipeline battles with us  :style:
Title: Re: AAO 2.5 CUP Rules
Post by: [Majestic]tidididi on Tuesday, July 09, 2013, 16:33:06 PM
Who pick me?
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Tuesday, July 09, 2013, 18:05:25 PM
Didi you wanna play with me? You'll be my ears and I will be .. still a noob
Title: Re: AAO 2.5 CUP Rules
Post by: BiG_SerGiO on Wednesday, July 10, 2013, 13:26:59 PM
Back in 2008 Paris (top3 player at the time)

He cheated ;)
Title: Re: AAO 2.5 CUP Rules
Post by: denial. on Wednesday, July 10, 2013, 20:13:17 PM
He cheated ;)

So did a ton of big players in that era... Proving it was a different matter!  the guy still had a lot of skill that is undisputed.
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Thursday, July 11, 2013, 03:31:00 AM
So did a ton of big players in that era... Proving it was a different matter!  the guy still had a lot of skill that is undisputed.

But he cheated, so he's a d!ck
Title: Re: AAO 2.5 CUP Rules
Post by: [Majestic]tidididi on Thursday, July 11, 2013, 04:51:54 AM
he's a d!ck

First, he has red hairs. It is the biggest problem.
Title: Re: AAO 2.5 CUP Rules
Post by: nsd[jayy] on Thursday, July 11, 2013, 13:07:27 PM
So any updates to this yet? It would be a good idea to start this tourney because once school starts in September many players will start disappearing. But then again I could just be speaking for myself and N.A. players.

For a start, a small little website would be good to keep match dates and result scores rather than players needing to find the tourney related topics on this website.

Second, I think team registration should take place soon too so that we know how many teams will be playing and how to set up the double elimination tourney.

Sorry, I'm sure you guys are doing your best but thought I would just say a few things lol.
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Thursday, July 11, 2013, 19:34:27 PM
Yes yes we are working on it. Today we were talking to NoG.Byteklla who makes the website for us and the site is taking shape. But it all takes time. The team registration is going to be started right after the site is complete. I think in September there are more players than in summer. But we will see.

If you have any ideas about rules, you are more than welcome to post them. I know 2 or 3 more things I need to add but for now I am out of ideas.
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Thursday, July 11, 2013, 20:55:04 PM
Maybe add a 'purely fun cup' in the meantime? Every players registers if he wants to play, pick teams randomly and pick map randomly, just for fun ...
Title: Re: AAO 2.5 CUP Rules
Post by: Yahoo on Thursday, July 11, 2013, 21:23:21 PM
I think before tournaments, leagues our cups, we should arrange an AAO25 draft to promote the sportsmanship and the friendship. Imagine 20 players, 4 servers, 4 captains which would pick 4 more players randomly, i think it would be really fun. Hadn't scrimmed in ages and a few nights ago done it untill 6 am, and i really enjoyed it...
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Thursday, July 11, 2013, 21:55:00 PM
I think before tournaments, leagues our cups, we should arrange an AAO25 draft to promote the sportsmanship and the friendship. Imagine 20 players, 4 servers, 4 captains which would pick 4 more players randomly, i think it would be really fun. Hadn't scrimmed in ages and a few nights ago done it untill 6 am, and i really enjoyed it...

 :up:

But how can a capitain pick up a team randomly :p Teams will be picked up randomly by some admin you mean? Or captains can choose?
Title: Re: AAO 2.5 CUP Rules
Post by: Yahoo on Thursday, July 11, 2013, 22:09:30 PM
I don't think that is relevant, the purpose is all enjoy and play the game, but captians could be chosen by their game experience or like you said by an admin, after that the thing we could do is give to the players a number, and then the captain A choose 4 numbers for his team (Eg: 4,7,10, 14), the team A would be captain A and the players matching those numbers, there are plenty ways to do this, mine is just an exemple...
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Thursday, July 11, 2013, 22:29:40 PM
I am very enthusiastic about this :D
Title: Re: AAO 2.5 CUP Rules
Post by: [HT]-d0n-@-KeIIo- on Tuesday, July 16, 2013, 08:05:03 AM
hey guys now we have date for begin the first cup..

on 25.08.2013 we will start it.

now i have to know how mutch teams and clan wanna play this cup and we start to same time leader.

the cup is 4 vs 4 in the leader 4 vs 4 and maybe 2 vs 2.

so pls post your team or your clan thx greets kello.
Title: Re: AAO 2.5 CUP Rules
Post by: zoxee on Tuesday, July 16, 2013, 10:42:41 AM
so pls post your team

Better start a new thread for this i guess
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Wednesday, July 17, 2013, 04:09:27 AM
Yea, I think so too.
Title: Re: AAO 2.5 CUP Rules
Post by: [SWISS]Merlin on Wednesday, July 17, 2013, 04:47:53 AM
but you should put that all under the wings of aao.com
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Wednesday, July 17, 2013, 05:16:52 AM
aao.com (Anime Art Online) ? :D I guess we hope that it will be an "official" assist tournament. We have to talk more with the admins of assist and we will see.
Title: Re: AAO 2.5 CUP Rules
Post by: Possessed on Wednesday, July 17, 2013, 06:06:28 AM
aao.com (Anime Art Online) ? :D I guess we hope that it will be an "official" assist tournament. We have to talk more with the admins of assist and we will see.
long time ago theres was an official league, with a dedicated league page, but, the league did not happned.
When Pit was ahead, we tried to get the league site back, it ended up with Jared getting Pit's account info and hijacking his OWN work lol(AAO25.com).
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Wednesday, July 17, 2013, 07:54:18 AM
Some epic AA drama :)
Title: Re: AAO 2.5 CUP Rules
Post by: [Majestic]tidididi on Wednesday, July 17, 2013, 10:08:32 AM
Note the first team.

Fast Fingers Gaming Since 13.
Roster:
romkje, just_sly, l@z (three is enough)

The clan motto is: The fingering we like!
Title: Re: AAO 2.5 CUP Rules
Post by: zoxee on Wednesday, July 17, 2013, 10:27:49 AM
[youtube]http://www.youtube.com/watch?v=Hhvq6_EN5vA[/youtube]
Title: Re: AAO 2.5 CUP Rules
Post by: BiG_SerGiO on Wednesday, July 17, 2013, 17:57:23 PM
Note the first team.

Fast Fingers Gaming Since 13.
Roster:
romkje, just_sly, l@z (three is enough)

The clan motto is: The fingering we like!

Believe there are a few more using ahk ;)
Title: Re: AAO 2.5 CUP Rules
Post by: waNted on Wednesday, July 17, 2013, 18:12:30 PM
Believe there are a few more using ahk ;)
http://battletracker.com/playerstats/aao/690672/-%3DFP%3D-Morph%21ne./
Title: Re: AAO 2.5 CUP Rules
Post by: Ganja on Wednesday, July 17, 2013, 18:13:51 PM
http://battletracker.com/playerstats/aao/690672/-%3DFP%3D-Morph%21ne./

Don't remind me of that plz  :down:
Title: Re: AAO 2.5 CUP Rules
Post by: [Majestic]tidididi on Wednesday, July 17, 2013, 20:15:06 PM
Don't remind me of that plz  :down:
Why? Because he is jewish? You racist.
Title: Re: AAO 2.5 CUP Rules
Post by: KARI-30 on Tuesday, July 23, 2013, 11:06:29 AM
Note:
Rule number 15, about objectives at the end of the round added. I knew I forgot something :D Took me only a week to remember :D