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America's Army => AA3 Maps => Bug Reports => Topic started by: ArmyAntiCheat on Thursday, January 02, 2014, 16:28:21 PM

Title: AA3_Pipeline Bug Reports
Post by: ArmyAntiCheat on Thursday, January 02, 2014, 16:28:21 PM
I don't know, it looks unrealistic to me, so i though i throw an opinion. Its up to spanky and eliz if they wan't this changing.

In AA2 version you used to jump on the ledge to jump down, but on AA3 pipe you can just run on it which is a bit of advantage of speed.

Here is what I mean, this includes to all 2nd floor:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F22nhbm.png&hash=d377a866ad5dec7a3f3a616ad1722386)

And I think this is what Ganja was talking about where u can throw nade just at the beginning of the round for defensive team. It makes hard to get to the entrance point... There are more windows on the roof, can all of the be covered?
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2Fvnku54.png&hash=69d024db9da0016369cf79f44c4bd6b3)
Title: Re: AA3_Pipeline Bug Reports
Post by: Mixk on Thursday, January 02, 2014, 17:18:38 PM
I noticed the rail seemed a little low myself. went down and broke my ankles. LOL That hole in the roof was that way in aa3 also, you just learned to expect a nade there. I threw a couple frags and a smoke there. One frag and the smoke went out like aa3 and the other frag like it was swallowed by the truss and disappeared and never exploded.
Title: Re: AA3_Pipeline Bug Reports
Post by: teddy_grizzly_bear on Thursday, January 02, 2014, 18:20:40 PM
One frag and the smoke went out like aa3 and the other frag like it was swallowed by the truss and disappeared and never exploded.
yeah, that tends to happen to projectiles in AA2 when they're too close to a corner.
Title: Re: AA3_Pipeline Bug Reports
Post by: defeateR on Friday, January 03, 2014, 11:04:22 AM
West Entrance is kinda blocked, at least I cannot enter the door straight away, have to take a jump to get in. Fixed -killa

When players get killed on the stairs, dead bodies usually fall thru the solid obstacle, which obviously is impossible and deceitful for the other players who are still alive, since the body isn't at it's real death position.
I don't think there is anything we can do about that. -killa

I tried to put a smoke thru the windows that of main corridors and break room, but it got swallowed and didn't trigger.
I don't think there is anything we can do about that either. There's nothing blocking it. -killa

Those are the bugs that I noticed so far.
Title: Re: AA3_Pipeline Bug Reports
Post by: Mixk on Friday, January 03, 2014, 12:35:29 PM

I tried to put a smoke thru the windows that of main corridors and break room, but it got swallowed and didn't trigger.

My nade eating ghost strikes again. :rofl:
Title: Re: AA3_Pipeline Bug Reports
Post by: teddy_grizzly_bear on Sunday, January 05, 2014, 05:12:43 AM
First of all, climbing trees is fun! :)

But you can get out of the map from here as well:
http://i.imgur.com/ribII3u.jpg (http://i.imgur.com/ribII3u.jpg)
Fixed -killa
Title: Re: AA3_Pipeline Bug Reports
Post by: Spanky on Sunday, January 05, 2014, 14:19:59 PM
You're a fucking monkey Teddy.
Title: Re: AA3_Pipeline Bug Reports
Post by: teddy_grizzly_bear on Sunday, January 05, 2014, 14:39:02 PM
I thought you'd lough at me :D
Title: Re: AA3_Pipeline Bug Reports
Post by: Alex on Sunday, January 05, 2014, 21:20:53 PM
I added playerblocks to the fences by assault spawn so people can't jump on them. I also fixed west entrance and having to jump to get in the door. I'm not going to touch the railings in main pump room for now. Were they higher in AA3? Does anyone remember?
Title: Re: AA3_Pipeline Bug Reports
Post by: Spanky on Sunday, January 05, 2014, 21:30:33 PM
Were they higher in AA3? Does anyone remember?
Players were shorter in AA3 thus it would make sense that their jump/mantle height is shorter.
Title: Re: AA3_Pipeline Bug Reports
Post by: ELiZ on Wednesday, January 08, 2014, 06:20:51 AM
New version of the map has been pushed to all Server/Clients