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America's Army => AA3 Maps => Bug Reports => Topic started by: RealHarm on Sunday, January 05, 2014, 19:57:26 PM

Title: AA3 non map specific bugs
Post by: RealHarm on Sunday, January 05, 2014, 19:57:26 PM
Bug 1: Falling through the ground when you die
Very often you fall trough a object or even through the ground when you die on the AA3 maps, i never have this on the classic maps.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzSoWSFV.png&hash=6d4c255e3cc4820aac60a56960bcd633)
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbHCwvXX.png&hash=e05748386b0634788b0133c14be7945c)

Bug 2: Where the soldiers smaller in AA3?
I haven't really played AA3 but i think the soldiers where a little bit smaller. In the converted AA3 maps the door and window frames seem to be a little bit smaller and some branches of tree's a bit low. This blocks me often when i try to run through door frames and removes the smoothness of the gameplay a bit. Don't know if this is fixable but i thought i at least mention it!
Title: Re: AA3 non map specific bugs
Post by: Spanky on Sunday, January 05, 2014, 19:59:38 PM
Bug 2: Where the soldiers smaller in AA3?
I haven't really played AA3 but i think the soldiers where a little bit smaller. In the converted AA3 maps the door and window frames seem to be a little bit smaller and some branches of tree's a bit low. This blocks me often when i try to run through door frames and removes the smoothness of the gameplay a bit. Don't know if this is fixable but i thought i at least mention it!
You're the first person to mention this. I assume they were, most doorways are shorter. All the doors on Pipeline were re-done, most of the doors on Alley. The rest... eh.
Title: Re: AA3 non map specific bugs
Post by: ELiZ on Sunday, January 05, 2014, 20:09:15 PM
Bug1, might me solved by setting something called lodstyle?
Title: Re: AA3 non map specific bugs
Post by: Koden on Sunday, January 05, 2014, 20:57:15 PM
I had that wierd feeling of being oversized in comparison to a few things, like doors and the stairs inside that hotel (they look 40cm wide). But why were soldiers characters made on a different scale?

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F452909687610309699%2FC8F9FBE9B5798261A890C2EC8965239E25779C03%2F1024x587.resizedimage&hash=01475bab5cad6e2a3b109400792278f2)
Title: Re: AA3 non map specific bugs
Post by: Ganja on Monday, January 06, 2014, 01:55:45 AM
Eliz told me that everything in AA3 was 20% smaller than in AA2
Title: Re: AA3 non map specific bugs
Post by: Spanky on Monday, January 06, 2014, 01:58:58 AM
20% seems a bit high (no pun intended). If I had to guess, I'd say 10% but I don't have the two in front of me to compare. I guess ELiZ could convert the AA3 characters and import them, that would show a comparison.

Actually, I think the characters in AA2 were freakishly tall like 7ft because the devs didn't do the math right or something. Maybe that's why all the cars seem so small...
Title: Re: AA3 non map specific bugs
Post by: teddy_grizzly_bear on Monday, January 06, 2014, 02:03:46 AM
Maybe all "real" soldiers are 7ft tall? :D

And I think I heard ELiZ say that as well during the beta (I think we were playing AA3 bridge with ganja and him).