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America's Army => AA3 Maps => Bug Reports => Topic started by: ELiZ on Saturday, January 04, 2014, 05:57:19 AM

Title: AA3 Impact
Post by: ELiZ on Saturday, January 04, 2014, 05:57:19 AM
I've gotten reports of people feeling the map has been having low fps.

I spent a few hours setting the CullDistance for most of the Staticmeshes, with the result :

Before fix, 337K polys visible from Default spawn location
After fix, 270K polys visible from Default spawn location


I've fixed the whole map, but spawn was the only location I recorded the amount of polys before starting to fix things.
I'll continue to fix the polys.
Title: Re: AA3 Impact
Post by: ELiZ on Saturday, January 04, 2014, 06:53:29 AM
Down to 264K
Title: Re: AA3 Impact
Post by: ELiZ on Saturday, January 04, 2014, 07:21:13 AM
Down to 256K
Title: Re: AA3 Impact
Post by: ArmyAntiCheat on Saturday, January 04, 2014, 10:59:30 AM
Good job eliz, surely for me that's the only map that lags a lot. Hope to play on it less laggy in other words with better performance of the map.
Title: Re: AA3 Impact
Post by: eva on Saturday, January 04, 2014, 11:01:13 AM
good job eliz , hope you can stop the ambient sound its bad:/
Title: Re: AA3 Impact
Post by: Spanky on Saturday, January 04, 2014, 11:16:28 AM
good job eliz , hope you can stop the ambient sound its bad:/
Ignore this.
Title: Re: AA3 Impact
Post by: teddy_grizzly_bear on Saturday, January 04, 2014, 14:41:56 PM
A few minor bugs on Impact.
You can't run across that place there (seems to be only in the indicated area): Fixed /ELiZ
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfFXfmIw.jpg&hash=6b3df7d18a34bbe4eb3385d9517db20e)
You can't get across over this bit at all: Fixed /ELiZ
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZgLuSaR.jpg&hash=a15f552a693c9fc6f6fb5579e4e44bc7)


And I also noticed something about the weapon layout. For the ambush team (black I think?) the 2nd in the fireteam gets 1 frag, 2 smokes, 2 flashes while the 3rd gets 4 frags, 1 smoke, 2 flashes. Is this deliberate?
And should all the fireteam leaders get acog? Because as of now on the escort side (gold I guess?) fireteam B leader gets m4 with aimpoint. Fixed /ELiZ
Title: Re: AA3 Impact
Post by: ~=W!CK!D=~ on Saturday, January 04, 2014, 15:03:28 PM
and more fog
Title: Re: AA3 Impact
Post by: ArmyAntiCheat on Saturday, January 04, 2014, 16:29:12 PM
Bug, when you die you fall under the map.

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F4rrghj.png&hash=8013473bfe93105cd99ec19dc2de1607)
Title: Re: AA3 Impact
Post by: ArmyAntiCheat on Saturday, January 04, 2014, 16:58:31 PM
Is it meant to be like that? Strange Yes, they are a little smaller in the current build
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2Fbdmwls.png&hash=d23954d40209630d00406414bb552309)

Also this:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F142rc0o.png&hash=a527667048ba210995d3169d12308836)
Title: Re: AA3 Impact
Post by: teddy_grizzly_bear on Saturday, January 04, 2014, 17:36:34 PM
That's a door, AAC. It can't be opened. What about it?
Title: Re: AA3 Impact
Post by: ArmyAntiCheat on Saturday, January 04, 2014, 17:40:04 PM
That's a door, AAC. It can't be opened. What about it?

I mean the light, it looks like a sun light shining :D
Title: Re: AA3 Impact
Post by: ELiZ on Saturday, January 04, 2014, 17:58:02 PM
I mean the light, it looks like a sun light shining :D

Ding.. ding.. we have a winner.. that is what it is :)
Title: Re: AA3 Impact
Post by: [K][K].pcqdbt on Saturday, January 04, 2014, 19:57:30 PM
Minor bug: from ambush side, VIP seems VIP, but from escort side, VIP has normal army uniform. (If that helps: except for spawn: when VIP is idle, he has VIP-ish clothes but army accessories. As soon as he moves, normal uniform.)

I've managed to change that now.. I think..
I replicated some of the settings in SFHospital that has to do with player skins.. hope I didn't break anything in the process. /ELiZ
Title: Re: AA3 Impact
Post by: ELiZ on Monday, January 06, 2014, 08:40:24 AM
Total tally of the optimizing in regards of Culldistance.

From default playerstart(Ambush Side), 237K polys.
That means that It's 100K less than when I started. should give a nice boost in framerate.
Title: Re: AA3 Impact
Post by: ArmyAntiCheat on Monday, January 06, 2014, 11:34:10 AM
Good job Eliz, can't wait for the next release so I can play some impact and kill you:)
Title: Re: AA3 Impact
Post by: Spanky on Monday, January 06, 2014, 12:15:49 PM
Sounds like a helluva improvement ELiZ.
Title: Re: AA3 Impact
Post by: ELiZ on Wednesday, January 08, 2014, 06:19:54 AM
New version of the map has been pushed to all Server/Clients
Title: Re: AA3 Impact
Post by: ELiZ on Wednesday, January 08, 2014, 19:03:57 PM
Seems that by changing default skin on enemy(LevelInfo) some F now spawns with IF uninforms
Title: Re: AA3 Impact
Post by: teddy_grizzly_bear on Friday, January 17, 2014, 14:20:50 PM
You can get stuck here:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIovD7iH.jpg&hash=d3dd9437e2fc989561c13a1312c10d87)
Title: Re: AA3 Impact
Post by: Spanky on Friday, January 17, 2014, 14:36:28 PM
You can get stuck here:
http://i.imgur.com/IovD7iH.jpg (http://i.imgur.com/IovD7iH.jpg)

I added a playerblock there to try and help smooth movements and prevent that. Guess I didn't test "enough"...