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America's Army => AA3 Maps => Bug Reports => Topic started by: ELiZ on Saturday, January 04, 2014, 05:57:19 AM
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I've gotten reports of people feeling the map has been having low fps.
I spent a few hours setting the CullDistance for most of the Staticmeshes, with the result :
Before fix, 337K polys visible from Default spawn location
After fix, 270K polys visible from Default spawn location
I've fixed the whole map, but spawn was the only location I recorded the amount of polys before starting to fix things.
I'll continue to fix the polys.
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Down to 264K
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Down to 256K
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Good job eliz, surely for me that's the only map that lags a lot. Hope to play on it less laggy in other words with better performance of the map.
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good job eliz , hope you can stop the ambient sound its bad:/
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good job eliz , hope you can stop the ambient sound its bad:/
Ignore this.
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A few minor bugs on Impact.
You can't run across that place there (seems to be only in the indicated area): Fixed /ELiZ
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfFXfmIw.jpg&hash=6b3df7d18a34bbe4eb3385d9517db20e)
You can't get across over this bit at all: Fixed /ELiZ
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZgLuSaR.jpg&hash=a15f552a693c9fc6f6fb5579e4e44bc7)
And I also noticed something about the weapon layout. For the ambush team (black I think?) the 2nd in the fireteam gets 1 frag, 2 smokes, 2 flashes while the 3rd gets 4 frags, 1 smoke, 2 flashes. Is this deliberate?
And should all the fireteam leaders get acog? Because as of now on the escort side (gold I guess?) fireteam B leader gets m4 with aimpoint. Fixed /ELiZ
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and more fog
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Bug, when you die you fall under the map.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F4rrghj.png&hash=8013473bfe93105cd99ec19dc2de1607)
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Is it meant to be like that? Strange Yes, they are a little smaller in the current build
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2Fbdmwls.png&hash=d23954d40209630d00406414bb552309)
Also this:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F142rc0o.png&hash=a527667048ba210995d3169d12308836)
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That's a door, AAC. It can't be opened. What about it?
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That's a door, AAC. It can't be opened. What about it?
I mean the light, it looks like a sun light shining :D
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I mean the light, it looks like a sun light shining :D
Ding.. ding.. we have a winner.. that is what it is :)
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Minor bug: from ambush side, VIP seems VIP, but from escort side, VIP has normal army uniform. (If that helps: except for spawn: when VIP is idle, he has VIP-ish clothes but army accessories. As soon as he moves, normal uniform.)
I've managed to change that now.. I think..
I replicated some of the settings in SFHospital that has to do with player skins.. hope I didn't break anything in the process. /ELiZ
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Total tally of the optimizing in regards of Culldistance.
From default playerstart(Ambush Side), 237K polys.
That means that It's 100K less than when I started. should give a nice boost in framerate.
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Good job Eliz, can't wait for the next release so I can play some impact and kill you:)
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Sounds like a helluva improvement ELiZ.
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New version of the map has been pushed to all Server/Clients
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Seems that by changing default skin on enemy(LevelInfo) some F now spawns with IF uninforms
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You can get stuck here:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIovD7iH.jpg&hash=d3dd9437e2fc989561c13a1312c10d87)
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You can get stuck here:
http://i.imgur.com/IovD7iH.jpg (http://i.imgur.com/IovD7iH.jpg)
I added a playerblock there to try and help smooth movements and prevent that. Guess I didn't test "enough"...