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America's Army => AA3 Maps => Bug Reports => Topic started by: KARI-30 on Thursday, January 02, 2014, 16:34:30 PM
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The AA3 machine gun ambient sound is the most annoying thing ever. Should be replaced by a AA2 AR fire but at volume level 10% so its not that loud and annoying.
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I wanted to turn the machine gun sound down but there's a problem. I can't find it. Every ambient sound I can find is for the water. The sound doesn't exist...
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No map changes like this without proper discussions.
Bridge has the sounds that is in the original map(AA3).
If that mean that you cant exploit sound, hearing people walk from half the map.... good.
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I'm with ELiZ. I don't mind the sound and I don't think it's overbearing. I mean, think about a howitzer or something like that. I can still hear my footsteps when the gunfire on Bridge is going off. If anything, it's not loud enough.
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People join bridge and get kicked for idling even tho they are not idle. It must be only a bridge map.
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Happens when you die at your spawnpoint. Bridge being a camper map, happens more I guess ^^
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No map changes like this without proper discussions.
Bridge has the sounds that is in the original map(AA3).
If that mean that you cant exploit sound, hearing people walk from half the map.... good.
+1
I feel very good with that sound. I love it
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Happens when you die at your spawnpoint. Bridge being a camper map, happens more I guess ^^
there have been reports about people getting idle kicked the first round after they joined.. just as they spawned.. we'll look into it.
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No map changes like this without proper discussions.
Bridge has the sounds that is in the original map(AA3).
If that mean that you cant exploit sound, hearing people walk from half the map.... good.
The sound is ridiculously loud. If you want to stop people hearing footsteps, turn up an ambient sound that constantly plays, like the water. This random gunfire is horrible. I ended up muting the game just to play on the map.
Hell, it's louder than the machine gun I'm holding in my hand in the game. It shouldn't be like that, it makes no sense. Why is that good?
I'm all fine for not changing it if you don't want to. This is your stuff, but I still want to know where it is coming from. Couldn't find it at all. :P
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Seems to be an issue with the class Random sound don't use the volume property, could this be true?
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Shits loud in the military...
http://youtu.be/llEWrL9ghyg?t=1m51s (http://youtu.be/llEWrL9ghyg?t=1m51s)
http://youtu.be/IciEwuexy-I (http://youtu.be/IciEwuexy-I)
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Shits loud in the military...
http://youtu.be/llEWrL9ghyg?t=1m51s (http://youtu.be/llEWrL9ghyg?t=1m51s)
http://youtu.be/IciEwuexy-I (http://youtu.be/IciEwuexy-I)
If you want to go that route, then you have to up EVERY sounds to make it realistic. The distant machine gun fire should not be louder than the machine gun fire from the gun in my hands.
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The distant machine gun fire should not be louder than the machine gun fire from the gun in my hands.
If both are full volume, then one can't be louder than the other. At worst they're equal, at best, the weapon in your hands is louder.
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If both are full volume, then one can't be louder than the other. At worst they're equal, at best, the weapon in your hands is louder.
Do all sounds have the same volume to them? I didn't think they did. I thought one sound at full volume could be louder than another.
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Well, it's just programming. Full volume is 255 on the scale. You can't set it to be 300 or 400.
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Well, it's just programming. Full volume is 255 on the scale. You can't set it to be 300 or 400.
Right, but aren't some sounds louder by default? As in, one is louder than another at the same volume in Unreal Ed.
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That might depend on how they're recorded and imported/converted into UnrealEd. This is where a db meter would come in handy.
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New version of the map has been pushed to all Server/Clients
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Its weard that you can see in smoke the players to hit.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F819%2F0y66.jpg&hash=72f6108a45c06ff0456c48a7847d8dd3) (https://imageshack.com/i/mr0y66j)
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I'm pretty sure it's a bug in the game itself. They removed it in later versions altogether I think.
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Its weard that you can see in smoke the players to hit.
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F819%2F0y66.jpg&hash=72f6108a45c06ff0456c48a7847d8dd3) (https://imageshack.com/i/mr0y66j)
It's always been like that in AA.