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Assist => Feedback & Suggestions => Bug Reports => Topic started by: wAtNc on Thursday, January 19, 2012, 04:21:30 AM

Title: sound bug
Post by: wAtNc on Thursday, January 19, 2012, 04:21:30 AM
Does the sound seems low? I ve been on settings in game by 25assist and changed it to H/W 3D or H/W 3D + EAX or simply 3D and it sounded much lowder. Sadly these configurations are not being saved and when I connect to a server I get the low sound again.. help plz
Title: Re: sound bug
Post by: Spanky on Thursday, January 19, 2012, 05:21:42 AM
Go to the Settings tab of Assist and then AA MENU button. Load the menu up and slide all the volume bars to the right. I know I had to do this on my stock install of 2.5 (outside of Assist).
Title: Re: sound bug
Post by: wAtNc on Thursday, January 19, 2012, 07:03:48 AM
They are.. I open 25assist, go to settings and click on the aa-settings thingy.. I notice right away the sound is low when the music starts, I go to audio and change it from 3D + EAX just to 3D and immediatly gets lowder. But everytime I open the game again its still the same low level sound.. Only if I could connect to a server and change audio configurations in game...

It doesn´t really make any sense, for exemple; I open up the game settings with the 25assist to check that sound settings are as they should be but the sound is not corresponding, if I change it from deflaut (3D+EAX) to just 3D sound suddenly the sound is good BUT if I quit the game and go again to the in game settings thru the 25assist, the sound settings are just as I left them but the sound now is low again, and ironically if I now I change to 3D+EAX (the deflaut configuration that didnt worked) the sound will get lowder BUT if I close the game again and try to connect to a server game will have the same low sound.. Basically I guess that audio settings only take effect while the game is running, when you close the game they reset, IDK. Help please..
Title: Re: sound bug
Post by: Jonnym on Thursday, January 19, 2012, 12:38:39 PM
Saves ok on my computer, try clicking reset and repair aa.
Title: Re: sound bug
Post by: Spanky on Thursday, January 19, 2012, 13:53:03 PM
Perhaps you don't have the hardware required to run EAX? It's an old dead technology anyway. I would go with 3D Audio and slide both sliders to the right.
Title: Re: sound bug
Post by: Koden on Thursday, January 19, 2012, 14:11:15 PM
Perhaps you don't have the hardware required to run EAX? It's an old dead technology anyway. I would go with 3D Audio and slide both sliders to the right.

Yep, isn't that a thing that almost only Creative used to support? Asus claims some virtual support but i think it's just a written-on box feature.
Title: Re: sound bug
Post by: Spanky on Thursday, January 19, 2012, 14:43:04 PM
Yep, isn't that a thing that almost only Creative used to support? Asus claims some virtual support but i think it's just a written-on box feature.

Yea, there was a licensed Creative chip for EAX which had a puff of popularity 6-8 years ago with FEAR, BF2 and the Unreal 2 games. They did do some porting to OpenAL but for all practical purposes, it's dead. I think some companies like Realtek and Asus used the OpenAL to replicate early EAX support (version 2-3 I think meanwhile version 4 is still only supported on X-Fi hardware). EAX originally came out to try and offload sound rendering from the single-core CPU's at the time and it did work but as usual, CPU's improved exponentially. Most, if not all, modern game engines do sound rendering via software in the CPU so even if you have an X-Fi card, it's not doing much. Battlefield Bad Company 2 is a great example of this, great sounds processed by the CPU.

Also, I think the EAX in AA is only for reverb effect for different environments like hallway, alley, city street and things like that. I just checked in the editor and Urban Assault doesn't have any EAX effects but SF Dockside has "Dusty Room" enabled for the inside of the main warehouse. PC sound cards are obsolete IMO. For gamers that don't care about sound quality *cough*skrewy*cough* there's digital 7.1 output from the motherboard. For people that do care about sound quality, there's external DAC and amp solutions. The important thing to note is that neither of those have hardware sound processing.

</rant>
Title: Re: sound bug
Post by: BlueBlaster on Thursday, January 19, 2012, 17:11:23 PM
Reset + repair AA or delete your armyops.ini.
Title: Re: sound bug
Post by: Spanky on Thursday, January 19, 2012, 22:39:22 PM
Volume =/= quality.
Title: Re: sound bug
Post by: wAtNc on Friday, January 20, 2012, 18:49:06 PM
Perhaps you don't have the hardware required to run EAX? It's an old dead technology anyway. I would go with 3D Audio and slide both sliders to the right.

Maybe I haven´t explained myself the best way. I want the 3D audio and when I choose it the sound gets much lowder, but If I close the game next time I open it it won´t be at the same level, will be low sound again.. Although it saves the 3D configuration..
Title: Re: sound bug
Post by: Spanky on Friday, January 20, 2012, 18:59:05 PM
There's a volume slider in Assist, does it change?
Title: Re: sound bug
Post by: wAtNc on Friday, January 20, 2012, 21:15:31 PM
Yes its all maxed up..

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimg813.imageshack.us%2Fimg813%2F9213%2Fsemttulobyd.png&hash=3cc5443a52424c304e07b82e837cc2a9) (http://imageshack.us/photo/my-images/813/semttulobyd.png/)

Title: Re: sound bug
Post by: Spanky on Friday, January 20, 2012, 21:26:50 PM
Maybe lower it all the way, close Assist and then open it up and see if it's saved? Do you have any other audio programs running? In Windows Vista and 7, the sound management will half the volume of both programs if you run multiple audio programs. Like, if I have Songbird and AA running, I can barely hear AA or Songbird. Close one, and the volume goes back up.

Do you really need the brightness, contrast and gamma up that high? If so, it might be best to calibrate your monitor so you see webpages clearly as well.
Title: Re: sound bug
Post by: Jared on Friday, January 20, 2012, 22:10:53 PM
lol make sure if you have volume control on headphones its not turned down, i do this to myself from time to time.

Look in the armyops.ini there a section called like Audio.SubSystem  or something close to that make sure the setting for sound volume is 1.0
Title: Re: sound bug
Post by: wAtNc on Saturday, January 21, 2012, 04:44:58 AM
k guys I ve found a way to solve it, thx ur atention anyways.  8)
Title: Re: sound bug
Post by: wAtNc on Saturday, January 21, 2012, 08:31:57 AM
I ve changed soundvolume on ini to 3...
Title: Re: sound bug
Post by: Jared on Saturday, January 21, 2012, 12:14:56 PM
Just so you know there will be a new update to the cvars that limit that value to 2.
Title: Re: sound bug
Post by: elementx+ on Saturday, January 21, 2012, 15:29:50 PM
Just so you know there will be a new update to the cvars that limit that value to 2.
why?:O
Title: Re: sound bug
Post by: Spanky on Saturday, January 21, 2012, 15:31:59 PM
why?:O

You shouldn't need to change in-game sound, brightness, contrast or gamma IMO.
Title: Re: sound bug
Post by: elementx+ on Saturday, January 21, 2012, 15:34:38 PM
i have binds to change brihtness gamma and contrass. everytime its too dark i press a button to get a better view and the other way around.
Title: Re: sound bug
Post by: Jared on Saturday, January 21, 2012, 15:39:07 PM
You shouldn't need to change in-game sound, brightness, contrast or gamma IMO.

changing the FOV is worse than doing gcb binds
Title: Re: sound bug
Post by: Spanky on Saturday, January 21, 2012, 15:42:30 PM
i have binds to change brihtness gamma and contrass. everytime its too dark i press a button to get a better view and the other way around.

That makes me lol.
Title: Re: sound bug
Post by: elementx+ on Saturday, January 21, 2012, 16:52:38 PM
different maps different settings. if taht makes you lol thats your own problem:) your attitude about this game makes me lol;)
Title: Re: sound bug
Post by: Spanky on Saturday, January 21, 2012, 17:27:42 PM
different maps different settings

No. If a section of map is too dark then it's because of 1 of 2 reasons;
1. The map is supposed to be like that which means it looks like that for everybody else and you're trying to get an advantage over other players to compensate for skill.
2. Your monitor isn't calibrated.

I'll admit that I have a crappy monitor that I bought 5 years ago. It has washed out colors and backlight streaks. But, it's calibrated. Even crappy low-end monitors can be calibrated to show colors and brightness *decently*. I never EVER have to touch in-game brightness, gamma or contrast.

"Different maps different settings" isn't a valid excuse because level designers typically have better computers and monitors that require less calibration and show colors accurately out of the box. Not to mention that there's plenty of beta testers for AA that gave averaged feedback for the maps. If everybody complained that one was too dark or too bright, the devs would change it. I've seen this kind of feedback on the AA beta forums.

I'm coming at this subject with common sense and trust in the designers (you know, the ones that do this for a living) that knew what they were doing when they created the specific environment. Now someone comes along with their bargain-bin Walmart monitor and thinks they know what the map should look like. I like to experience digital content (games, music, movies) the way the professional created it. If that makes you lol then I suggest you keep enjoying your low quality products and leave the quality products for those of us that enjoy them.

Just a note, the OP fixed their issue so I don't mind going off-topic.
Title: Re: sound bug
Post by: elementx+ on Saturday, January 21, 2012, 18:06:42 PM
why would anyone complain about the britghness of a map while they can change it for their liking. And if you shouldnot change them why are they built into the game? i know plenty of guys who even change gbc on their nvidia drivers to have a better view. I like some maps britgh some maps dark. its up to me how i wanna play... i ll touch my nvidia settings if you remove gbc so it would be useless to do anyways... im not tryin whine about it, but i like the game the way i play it and i ve neevr heard such a nonsense that you should not be able to change gamma brithgness and contrast.
Title: Re: sound bug
Post by: Spanky on Saturday, January 21, 2012, 18:14:58 PM
why are they built into the game?

To compensate for users that don't know about quality monitors or monitor calibration. Not to have an advantage or change the environment (which the developers spent a lot of time on) to your liking.

I change my monitor settings in the Nvidia control panel but only to a calibrated standard. I never said I wanted to remove in-game settings, I just said it's pretty much pointless if you care about quality and have a calibrated monitor. You missed my point about beta testers suggesting a brightness change in a map. The point of testing and receiving feedback like that is to use settings that the majority agree on. Why you have to tweak something that's been created by a professional and then tested by a wide range of hardware is beyond me. You must have a crappy monitor or you really need the advantage.
Title: Re: sound bug
Post by: wAtNc on Monday, January 23, 2012, 03:56:01 AM
Spanky dude I love what u did for this game but get this one straight, INI is just setting configurations correctly for my machine, nothing else, my soundcard sucks, please don´t be playing god, with those "no lean" rules, INI configs are for everyone to do as they wish..

This is, my INI configurations only concern to me, they should not concern you. You can concern about you own configurations..
Elementx, good player, as far as I care he could be playing AA with 20mouse sensibility,no brightness and full gama lol that´s hes problem.

And dude, dont try to lecture me about this game lol
Title: Re: sound bug
Post by: wAtNc on Monday, January 23, 2012, 04:36:26 AM
open mkenna, and put ur brightness on max, welcome to the world of never needing night vision goggles. welcome to being able to see further in the dark then people who prefer to play like spanky, how the game was intended.
but if I want to do that, its my .ini
same as my command
exec m16pokes.txt its in my system folder fuck u cunts who concern urself with how I play.

as said about sound camping, I can understand u doing it in competitive play, gaining as much of an advantage so u use sound/brightness thats fair game, but if your doing these tricks in pub play, your dick resembles (https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww.blueeyedcurse.com%2FImages%2Fprune.jpg&hash=3cffd45d8a6ebc4f69d70a8cb9912f57)

but then who wouldnt exploit this amirite?amirite?

Change name from major whatever to major naab? LOL

sound is low dude just trying to get it lowder, sound is one thing, skill is another, kthxbye
Title: Re: sound bug
Post by: BlueBlaster on Monday, January 23, 2012, 04:39:38 AM
Well I think this topic was about sound soooo, I play with the sound on max :)
Title: Re: sound bug
Post by: wAtNc on Monday, January 23, 2012, 04:42:12 AM
Well I think this topic was about sound soooo, I play with the sound on max :)
Yes it was, this dude just poped up talking about competitive gaming like he knows wtf that is LOL bottom line sound is low, get over it
Title: Re: sound bug
Post by: Spanky on Monday, January 23, 2012, 05:16:26 AM
I'm reminded of the reasons I don't play AA much anymore.