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Assist => Feedback & Suggestions => Bug Reports => Topic started by: Rapture on Sunday, August 18, 2013, 18:08:23 PM
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i didnt know if there was a topic made for this specific server testing, so i made this. i will post all my logs in this topic while in the test server
Critical
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel Unknown processor @ 3467 MHz with 2047MB RAM
Video: ATI Radeon HD 2400 Series (1129)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
THIS IS THE PASTEBIN OF THE LOG
http://pastebin.com/Gjn7LqwP (http://pastebin.com/Gjn7LqwP)
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Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2196 MHz with 4095MB RAM
Video: AMD Radeon HD 6530D (1124)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Please use the main thread for this:
http://aao25.com/news-65/sai-v0-18-update-(ce-fix-attempt)/