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Assist => Feedback & Suggestions => Bug Reports => Topic started by: True-Grit on Wednesday, January 30, 2013, 16:32:49 PM

Title: MaaP pipeline bug.
Post by: True-Grit on Wednesday, January 30, 2013, 16:32:49 PM
WTF is this?
  and how do i fix it. only happens when i try to load this map.  Thx



 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 650 (1090)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- AAGP_Sun::ApplyGlowEffects <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level [mAAp] Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

 
Title: Re: MaaP pipeline bug.
Post by: bollie on Wednesday, January 30, 2013, 18:08:05 PM
Its a CE ?
Title: Re: MaaP pipeline bug.
Post by: MothaGoosE on Wednesday, January 30, 2013, 18:15:13 PM
WTF is this?
  and how do i fix it. only happens when i try to load this map.  Thx



 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 650 (1090)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- AAGP_Sun::ApplyGlowEffects <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level [mAAp] Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

what exactly happened before you go this error? Do you get this error a lot?
Title: Re: MaaP pipeline bug.
Post by: True-Grit on Wednesday, January 30, 2013, 18:25:09 PM
I wasnt doing any thing in particular selected map it went to AA entrance logo then gave me the error warning.
maybe a reinstall will work but seems strange didnt do it for other maps.
Title: Re: MaaP pipeline bug.
Post by: MothaGoosE on Wednesday, January 30, 2013, 18:41:18 PM
I wasnt doing any thing in particular selected map it went to AA entrance logo then gave me the error warning.
maybe a reinstall will work but seems strange didnt do it for other maps.

If the error has only happened one time, try loading the map again. If you still get an error, let us know. I'll try to take a loop, but I'm not familiar with mAAp Pipeline like Spanky is. I'll see if Spanky can take a look at it.
Title: Re: MaaP pipeline bug.
Post by: BiG_SerGiO on Wednesday, January 30, 2013, 19:56:24 PM
Quote
CreateTexture failed(8007000E).

Some mAAp Pipeline texture failing maybe? Have you tried to reinstall/repair game?
Title: Re: MaaP pipeline bug.
Post by: Possessed on Thursday, January 31, 2013, 03:20:08 AM
if you have edited CacheSize in ArmyOps.ini, lower it to 128
Title: Re: MaaP pipeline bug.
Post by: Spanky on Thursday, January 31, 2013, 03:20:31 AM
It's corrupted files or driver issues. You have a modern GPU so it's not a lack of features (shaders or whatever) on your card. If you can play Oasis (it also has an AGP_Sun actor) then you should be fine with mAAp Pipe.
Title: Re: MaaP pipeline bug.
Post by: True-Grit on Thursday, January 31, 2013, 08:44:06 AM
if you have edited CacheSize in ArmyOps.ini, lower it to 128

Thx that did it. Initially raised it because thought it might help (need all the help i can get, These dam high pingers on US servers always getting the best of me). Had it on 1028.
Lowered it and it let me in thx.  256 works too:)
I figured since i had the memory in the card it wouldnt hurt going higher.
1028 works for at least regular pipeline and a couple others.
Thx.
Title: Re: MaaP pipeline bug.
Post by: Possessed on Thursday, January 31, 2013, 08:51:04 AM
did you tried maap pipe again? SF Oasis?
Title: Re: MaaP pipeline bug.
Post by: True-Grit on Thursday, January 31, 2013, 09:27:07 AM
Sry could not find MaaP SFOasis, found regular SF Oasis and it works.
Think thats what you mean.
 
Title: Re: MaaP pipeline bug.
Post by: Possessed on Thursday, January 31, 2013, 09:31:14 AM
yea regular oasis, so, all working fine now?
to load maap pipe off line, type: open mp_pipeline