AAO25.com
Assist => Feedback & Suggestions => Bug Reports => Topic started by: KARI-30 on Thursday, August 15, 2013, 07:34:29 AM
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Since half a year we experience always a critical error when the rounds end in the tournament mode. When we play scrims we always have to setup 13 rounds so it doesnt crash. When we setup 12 rounds, right after the last round the game crashes for everyone.
Is it fixable? Later I can post the exact message the crash log says.
And also it is when one team does objective the other team sees a message like "Reason: Objective hack" or something like that. It would be better if there was a message like "Objective has been made". And not including the word Hack :D
We didnt care about those crashes and messages before, but with the cup coming we would like to have it flawless. Thanks guys.
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Yes, it's fixable. The fix is available for long long time before Winter League started, it was pasted twice here- once by Petrol, once by me.
I don't have server files for now on my harddrive. Wait for Petrol to listen the solution or send me server confuguration files.
find file on path:
.../armyops/System/server/aa25srv.ini
find entry called ServerName and just below it place new one:
SERVERNAME=Your server name
After doing that your ini should looks like:
[Engine.GameReplicationInfo]
ServerName= Another AA25.org Dedicated Server
SERVERNAME=Your server name
ShortName=25ASM
AdminName=25A-User
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Ok, Thx, I will test it once I get the chance.
I guess I will post it also somewhere on the fun league site so Server Admins can set it up pre-game.
If it works, now only remains to thing with the Objective hack message.
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Objective hack message.
Hack Hunter off.
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Hack Hunter off.
I guess thats not really the thing we would want to do :D
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HackHunter should use Shake option only, without votekicks. Shake 10 is enough punishment. Kicks in matches are weird.
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you should not use colors, just let all the written text white. then it works at least at home servers.
none of mine do crash at the end of a tournament. and the results are written to the directory "tournamentresults" at the system folder. It looks then like:
[Statistics]
Team0Name=Your Team
Team1Name=SWISS
Team0Wins=6
Team1Wins=6
Ties=0
TotalTeam0Score=700
TotalTeam1Score=710
[Team0PlayerList]
Player="[HT]-Wolfjee+",50,-80,0,0,0,2,310
Player="[HT]-Mega_Toby^^",110,-70,0,0,0,2,390
[Team1PlayerList]
Player="[SWISS]Merlin",120,-60,0,0,0,2,400
Player="[SWISS]Cheesy",30,-100,0,0,0,2,310
[Spectators]
[Administrators]
[Rules]
ServerName=SWISSTournamentServer
Map=SFoasis
TournamentRounds=12
RoundLength=6
WarmupTime=5
SwapLimit=6
SwapTime=180
TieRules=Ties Allowed
RequestTime=30
TeamPasswordsUsed=No
TeamCaptainsAllowed=True
PBEnabled=1
SpectatorRules=No Bodies,
AllWeaponSlotsOpen=False
DeathMessagesShown=True
HUDHideAmmoCount=False
HUDHideWeaponStatus=False
HUDHideWeapon=False
HUDHideGrenades=False
HUDHideHealth=False
HUDHideCombatEffect=False
HUDHideOptics=False
HUDHideCompass=False
HUDHideTimerDisplayed=False
HUDHideObjectives=False
ServerRegion=0
MinHonor=10
MaxHonor=100
MaxPlayers=26
MaxAdmins=4
MaxSpectators=3
RoundDelayTime=15
ServerPort=8916
ServerIP=0.0.0.0
ScoreMode=SSM_On
MOTD1=do not forget to start demorec
MOTD2=
MOTD3=
MOTD4=
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you can't disable hackhunter with its HackHunter.ini
Just ignore the obj hack msg, it doesn't kick/ban