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Author Topic: [Release] SAI Bug/Issues  (Read 8740 times)

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Offline ~=W!CK!D=~

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[Release] SAI Bug/Issues
« on: Sunday, August 11, 2013, 17:02:48 PM »
lol everytime i tab out of game like the old days lol

Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 4218 MHz with 4095MB RAM
Video: AMD Radeon HD 6900 Series (1191)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Offline Spanky

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Re: [Release] SAI Bug/Issues
« Reply #1 on: Sunday, August 11, 2013, 17:10:10 PM »
lol everytime i tab out of game like the old days lol

(InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick)

Sounds like it's related to the SAI.
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Offline ~=W!CK!D=~

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Re: [Release] SAI Bug/Issues
« Reply #2 on: Sunday, August 11, 2013, 17:17:07 PM »
Sounds like it's related to the SAI.

so should i enable it again to avoid all this??

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Re: [Release] SAI Bug/Issues
« Reply #3 on: Sunday, August 11, 2013, 17:19:16 PM »
o.O you have it disabled? Yea, I'd give it a shot to re-enable it. Maybe there's something wrong with the server wanting it enabled but the client disabled?
It's like shaving your pubes to make your junk look bigger.
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Offline ~=W!CK!D=~

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Re: [Release] SAI Bug/Issues
« Reply #4 on: Sunday, August 11, 2013, 17:22:30 PM »
o.O you have it disabled? Yea, I'd give it a shot to re-enable it. Maybe there's something wrong with the server wanting it enabled but the client disabled?

lol thx it worked, i just made it little as possiable so now it doesnt bother me

Offline Spanky

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Re: [Release] SAI Bug/Issues
« Reply #5 on: Sunday, August 11, 2013, 17:27:12 PM »
Alright, that might be a serious issue for ELiZ to look at.
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Offline Possessed

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Re: [Release] SAI Bug/Issues
« Reply #6 on: Sunday, August 11, 2013, 17:34:33 PM »
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level Insurgent Camp <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

got one too :D between map change, btw I TKed someone in the change process
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Re: [Release] SAI Bug/Issues
« Reply #7 on: Sunday, August 11, 2013, 17:37:05 PM »
Also, I was playing earlier and jamming the F keys to switch through the menus. The first round that started, the SAI was fullscreen and it took me half the round to figure out how to undo that :) Might want to ignore keystrokes between rounds or while a player is dead.
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Re: [Release] SAI Bug/Issues
« Reply #8 on: Sunday, August 11, 2013, 17:54:09 PM »
this can be:
-1 the code it self.
-2 AP does Remove the Interaction on map changes, original SAI code had nothing to remove the interaction.
-3 The way ELiZ stripped the source.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Koden

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Re: [Release] SAI Bug/Issues
« Reply #9 on: Monday, August 12, 2013, 03:38:54 AM »
I checked it out, it's great to have it back :D one thing though, default size seems a bit bigger than it used to be (i resized it by using the settings of course, so that's not a huge issue).
« Last Edit: Monday, August 12, 2013, 03:47:29 AM by Koden »

Offline Koden

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Re: [Release] SAI Bug/Issues
« Reply #10 on: Tuesday, August 13, 2013, 09:32:50 AM »
Playing windowed, not at full screen. First critical error after about 1 hour and 45 mins.
Quote
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2614 MHz with 2045MB RAM
Video: NVIDIA GeForce 9600 GT (9562)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function
Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
« Last Edit: Tuesday, August 13, 2013, 09:34:22 AM by Koden »

Offline KARI-30

Re: [Release] SAI Bug/Issues
« Reply #11 on: Tuesday, August 13, 2013, 11:56:40 AM »
SAI disabled critical error: (Win XP)


General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Offline zoxee

Re: [Release] SAI Bug/Issues
« Reply #12 on: Tuesday, August 13, 2013, 12:01:15 PM »
this can be:
-1 the code it self.
-2 AP does Remove the Interaction on map changes, original SAI code had nothing to remove the interaction.
-3 The way ELiZ stripped the source.

i suspect it's the last one
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline FireEagle

Re: [Release] SAI Bug/Issues
« Reply #13 on: Tuesday, August 13, 2013, 15:38:19 PM »
When I watch my teammates on the small map their view-pointer is pointing another direction from which direction they're really looking to.

Offline Ganja

Re: [Release] SAI Bug/Issues
« Reply #14 on: Tuesday, August 13, 2013, 16:14:42 PM »
When I watch my teammates on the small map their view-pointer is pointing another direction from which direction they're really looking to.

Happened to me too, but then their pointer is moving at all, I mean it doesn't change from direction

 

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