AAO25.com
Assist => Support => Assist Support => Topic started by: ELiZ on Wednesday, February 05, 2014, 04:41:52 AM
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I've been playing some as of late, and noticed a strange behavior. The game would either freeze or CE's just above the 3 hour mark. Checking memory usage, I could see that the game would reach around 1.7 GB used by Armyops.exe when the crash happened.
So I've been going over the SAI Code and found a section that made sense in 2.8.5 but when implemented in 2.5 it worked in a real strange way and the result was that around 500 TexRotator objects were created every round, and not destroyed afterwards.
I just found the issue and wanted to inform you that it will be in the next rollout of AntiPoke.u
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Since a lot less game resources are now used, map loading bug might also be gone.
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Update has been pushed.
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thanks ELiZ
before the rollout i did see that the memory usage of a server was really low at the beginning. but it did not grow up that much, also not after 3 hours. but the strange thing was that with the release 8.04 and earlier, the memory usage of all my servers was around 65% after a restart.
then with 8.05 the memory load from all servers after restart was about 20%. and this is really strange, isn't it?
so i dont know what to say about that all, but i will watch now the memory usage after this rollout.
again, good job, thanks a lot.
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This is client only, should not have any effect on the server.
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I'm almost 4 hours into a session, without reconnecting, and mem usage has leveled out at around 650MB.
So things looks it has been fixed.... fingers crossed.
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GJ :)