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Assist => Support => Assist Support => Topic started by: Mixk on Saturday, January 11, 2014, 02:53:31 AM

Title: Admin scripts
Post by: Mixk on Saturday, January 11, 2014, 02:53:31 AM
Were the admin force class scripts left out for a reason? People keep asking me about how to force weapons on their servers and I have no clue.
Title: Re: Admin scripts
Post by: Spanky on Saturday, January 11, 2014, 02:59:20 AM
As I mentioned in the shoutbox, they caused lag. I didn't realize they were removed as a 1-click install but lag was most likely the reason. The problem with weapon scripts is they go like this:

admin forceclass 1 AR
admin forceclass 2 AR
admin forceclass 3 AR
and so on

The numbers are the player list numbers and those go higher and higher as the server is left running. So if your admin script ends at 100 then anyone with a player number higher, won't get the new weapon that's being forced. This creates a problem, at which player list number do you stop at? 200? 500? 5000? The higher you go, the more you ensure the weapon is forced to everyone but the more lag is introduced as the file is executed. It was horrible with the Assist scripts to the point of rubberbanding 5 seconds after executing the script.

I believe later versions of AA implemented this:

admin forceclass * AR

so you could give everybody a weapon at once.


Perhaps this is the a little challenge ELiZ will enjoy? :D
Title: Re: Admin scripts
Post by: Mixk on Saturday, January 11, 2014, 03:42:29 AM
LOL I had posted my question and then seen the shout box. I am a little old and a lot slow any more.  :sign_oops:
Title: Re: Admin scripts
Post by: Vanoke on Saturday, January 11, 2014, 05:11:16 AM
Vanoke:
 Its possible to do it whit exec d.txt   then you get 3 breachers and SF
I have peace whit this so thx all for your thinking till next time  :-*

Not all clans  know this so here from 25 assist browser
If you are the admin on a Server you can now user then following commands to forceclass everyones weapons.
Open the console and type...

exec r.txt         // M16A2 Standard Rifle
exec m.txt         // M4A1 SOPMOD without any mods
exec m4a1auto.txt      // Ranger M4A1
exec ar.txt         // M249 SAW
exec g.txt         // M16A2-M203 Grenadier's Weapon
exec at4.txt         // AT-4 HEAT anti-tank missile
exec s82.txt         // M82A1A Barret Anti-Materiel Sniper Rifle
exec s24.txt         // M24 Sniper Rifle
exec spr.txt         // Special Purpose Rifle (SF Sniper)
exec m9.txt         // M9 Beretta pistol
exec b.txt         // Shotgun
exec sf.txt         // M4A1 SOPMOD with mods
exec ak.txt         // AK-47
exec ak74su.txt         // AKS-74U
exec gp.txt         // AK with grenade launcher
exec rpg.txt         // RPG-7 rocket-propelled grenade launcher
exec rpk.txt         // RPK Light Machine Gun
exec svd.txt         // Dragunov SVD Sniper Rifle
exec mos.txt         // Mosin-Nagant sniper rifle
exec v.txt         // VSS 'Vintorez'
exec sl.txt         // Squad Leader
exec ft.txt         // Fireteam Leader
exec rct.txt         // Recruit (NO WEAPONS)
exec d.txt         // M4 and 3 door breaching charges
exec bdm.txt         // Bunker Defeat Munition

As I mentioned in the shoutbox, they caused lag. I didn't realize they were removed as a 1-click install but lag was most likely the reason. The problem with weapon scripts is they go like this:

admin forceclass 1 AR
admin forceclass 2 AR
admin forceclass 3 AR
and so on

The numbers are the player list numbers and those go higher and higher as the server is left running. So if your admin script ends at 100 then anyone with a player number higher, won't get the new weapon that's being forced. This creates a problem, at which player list number do you stop at? 200? 500? 5000? The higher you go, the more you ensure the weapon is forced to everyone but the more lag is introduced as the file is executed. It was horrible with the Assist scripts to the point of rubberbanding 5 seconds after executing the script.

I believe later versions of AA implemented this:

admin forceclass * AR

so you could give everybody a weapon at once.


Perhaps this is the a little challenge ELiZ will enjoy? :D
Title: Re: Admin scripts
Post by: SASF-DarkShooter on Saturday, January 11, 2014, 05:20:43 AM
If your admin scripts cause lag for executing them, lower the playerlist number to around 1000 max.
However, the downside about this is that if your server is popular and  hasn't been restarted for a while  that it won't work until another restart/mapchange. Checking the number of playerlist can be done by typing 'playerlist' in console.
Title: Re: Admin scripts
Post by: Ganja on Saturday, January 11, 2014, 06:37:23 AM
If your admin scripts cause lag for executing them, lower the playerlist number to around 1000 max.
However, the downside about this is that if your server is popular and  hasn't been restarted for a while  that it won't work until another restart/mapchange. Checking the number of playerlist can be done by typing 'playerlist' in console.

Back in the day I used to do this on FP server. I played like 3-4 hours in a row, so at the end, only my playernumber was below the max number of FC so only I had a gun  :D

Mutate no work?
Title: Re: Admin scripts
Post by: SASF-DarkShooter on Saturday, January 11, 2014, 08:06:37 AM
Back in the day I used to do this on FP server. I played like 3-4 hours in a row, so at the end, only my playernumber was below the max number of FC so only I had a gun  :D

Mutate no work?
Mutate requires additional mods to be installed, which depends on the server.
Title: Re: Admin scripts
Post by: Spanky on Saturday, January 11, 2014, 13:36:25 PM
Mutate requires additional mods to be installed, which depends on the server.

If you enable such mod, it will become untracked due to the constant forceclassing it does.
Title: Re: Admin scripts
Post by: [SWISS]Merlin on Saturday, January 11, 2014, 14:17:00 PM
If your admin scripts cause lag for executing them, lower the playerlist number to around 1000 max.
However, the downside about this is that if your server is popular and  hasn't been restarted for a while  that it won't work until another restart/mapchange. Checking the number of playerlist can be done by typing 'playerlist' in console.

+1
Title: Re: Admin scripts
Post by: Vanoke on Saturday, January 11, 2014, 15:32:12 PM
My border number 1  in forceclass sf now is not tracket ( no half point )so how can that its not mod infected.??
We played on border and you even can`t see that we played on it in battletracker if you look in that part were we puf s are standing when we play border 1 . http://battletracker.com/clanstats/aao/25700/ (http://battletracker.com/clanstats/aao/25700/)

If you enable such mod, it will become untracked due to the constant forceclassing it does.
Title: Re: Admin scripts
Post by: Ganja on Saturday, January 11, 2014, 15:37:12 PM
My border number 1  in forceclass sf now is not tracket ( no half point )so how can that its not mod infected.??
We played on border and you even can`t see that we played on it in battletracker .

?

You server is not tracked because you force people SF gun, when the map is supposed to be played with m16, nothing new here
Title: Re: Admin scripts
Post by: Vanoke on Saturday, January 11, 2014, 15:44:27 PM
There are no mods in it so half points. this is airfield whit border i don t get this warning and is the same idear  its forceclass we all know mods No points Forceclass half points its AA Army classic forceclass game setting!

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F800x600q90%2F577%2Fzvhv.jpg&hash=c7013ea64b3da3c50a3b2a81bcc4d75a) (https://imageshack.com/i/g1zvhvj)

?

You server is not tracked because you force people SF gun, when the map is supposed to be played with m16, nothing new here
Title: Re: Admin scripts
Post by: ArmyAntiCheat on Saturday, January 11, 2014, 15:45:59 PM
When admins force I just leave as it seems pointless for me to stay. I like normal weapon M16. When you force by a text you are not gaining anything as the server is not tracked. As for example if you do exec ak.txt it wont be tracked, same with other program's.

If you make a forceclass server in the server settings, it will be half honor.
Title: Re: Admin scripts
Post by: -Vegeta- on Saturday, January 11, 2014, 16:51:17 PM
Who seriously wants lil honour points come on guys were all adults here. SF on bridge was the best. and most popular map.
I never bothered with honour points little childish I always thought. Reconnectors and all that crap. They would also leave an come back with a 10 Honour acct to tk me :) That was always fun.
Title: Re: Admin scripts
Post by: 82nd_DXO_COL=Shad on Saturday, January 11, 2014, 16:57:35 PM
Were the admin force class scripts left out for a reason? People keep asking me about how to force weapons on their servers and I have no clue.

They are downloadable from our Fire Support forum with instructions.  I'm sure other admins have them for distribution as well.
Title: Re: Admin scripts
Post by: nailum on Saturday, January 11, 2014, 17:44:30 PM
Who seriously wants lil honour points come on guys were all adults here. SF on bridge was the best. and most popular map.
I never bothered with honour points little childish I always thought. Reconnectors and all that crap. They would also leave an come back with a 10 Honour acct to tk me :) That was always fun.

Agreed, what's honor I'm here for fun but you have a lot of serious players using Assist because they want to be tracked. Does anyone here play private servers ? Anyone interested in private servers PM me....
Title: Re: Admin scripts
Post by: Vanoke on Saturday, January 11, 2014, 18:48:46 PM
Its olso weard that you get -roe points but not the + half points on my border in forceclass .
Admins assist can you correct this ( we don t just mods anymore) you  know that !
Title: Re: Admin scripts
Post by: Gusso on Monday, February 03, 2014, 13:46:14 PM
I only play this game. I play it for the fun I derive from doing so with the many friends I have made over the years. Score and frag rates do not phase me, only ROE has me throwing my toys outta my cot

I wish to set my 20 slot server as a pick-a-weapon game. After searching high and low, without finding the info I need, I turn to the brains here for advice please.

Thanks in advance



Title: Re: Admin scripts
Post by: ELiZ on Monday, February 03, 2014, 13:57:07 PM
If you activate a mod like that(Witch you can), the server will not any longer be Authorized, and will turn up as a "Cheat or Mod server". As far as I know BT will not track any sessions on a server like that.
Title: Re: Admin scripts
Post by: Gusso on Monday, February 03, 2014, 15:40:54 PM
Hi Eliz,

I, as I believe do most of the older players, fully appreciate and understand the consequences regarding Battletracker should we opt to play on such a pick-a-weapon server. Furthermore players are warned more than once before and on entering.                                 

By my last tally. there are nearly 109? servers. To have one Bridge Crossing as a pick a weapon should not damage the image or cause the game to lose players

What, I do not know, is whether this type of server would be wide open to low life idiots that need to use exploits and cheat to gain advantage by using aimbots etc etc

I respect the amount of effort you and the team have put into keeping this wonderful game alive and taking it to the high level it currently is at.

Should my wish to make this server a pick a weapon server, not conform to the future aspirations of where the Dev Team wish to take this game, I will happily walk away from my wish to do so.

Should, there be no objection to such a server and provided that such a server is punk buster enabled, I will ask that assistance/guidance is given me to set it up.








Title: Re: Admin scripts
Post by: teddy_grizzly_bear on Monday, February 03, 2014, 16:05:45 PM
I'm pretty sure you're perfectly OK on creating such a server and it shouldn't be any more vulnerable to cheater than any other server. The only thing, like ELiZ mentioned, would be that it's not tracked.

An other question could be how many players join your server.

As for help on it, I'm sure some people here can help you. I know 82nd used to run a pick a weapon server back when they were still tracked. Just ask around, people are generally pretty friendly, I find :)
Title: Re: Admin scripts
Post by: [SWISS]Merlin on Monday, February 03, 2014, 16:48:59 PM
hi
search for weapon pick and you will find the solution in here.
good luck