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America's Army => AA3 Maps => Topic started by: ELiZ on Tuesday, January 28, 2014, 02:58:37 AM

Title: AA3 Impact - Take and hold
Post by: ELiZ on Tuesday, January 28, 2014, 02:58:37 AM
Poll did show that many of you wanted a change in mission type from VIP to Take and hold.
I need answers to three questions:

Amount of objectives(2 or 3?),
Location, this will be critical.
Amount of time it will take to take an objective?
Title: Re: AA3 Impact - Take and hold
Post by: eva on Tuesday, January 28, 2014, 03:01:32 AM
2 objectives please , like urban assalut..
and obj time like urban assalut too please
Title: Re: AA3 Impact - Take and hold
Post by: ELiZ on Tuesday, January 28, 2014, 03:23:29 AM
Locations, one at Ambushs spawn(Second story building)?
The other one?
Title: Re: AA3 Impact - Take and hold
Post by: teddy_grizzly_bear on Tuesday, January 28, 2014, 03:39:35 AM
I think one of those (either green or red) might be good.

In any case, I think it would need some testing.

(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3Ry7Y1q.jpg&hash=0f7f752c14ea83a63210295bbce3c899)
Title: Re: AA3 Impact - Take and hold
Post by: eva on Tuesday, January 28, 2014, 04:03:38 AM
yep teddy ur right..
Title: Re: AA3 Impact - Take and hold
Post by: ELiZ on Tuesday, January 28, 2014, 04:04:57 AM
Top red is inside a inaccessible building, meant to be a little to the left?
Title: Re: AA3 Impact - Take and hold
Post by: teddy_grizzly_bear on Tuesday, January 28, 2014, 04:33:53 AM
Well I meant it to be under there, there's a little bit of ground under it there, NW corner of the house, that's where I tried to put it.
Title: Re: AA3 Impact - Take and hold
Post by: -NicK.! on Tuesday, January 28, 2014, 13:50:50 PM
I would go with red honestly.
Title: Re: AA3 Impact - Take and hold
Post by: teddy_grizzly_bear on Tuesday, January 28, 2014, 15:07:14 PM
I would go with red honestly.
It's just my thought/examples of what it could be, nothing is set in stone and you can offer your own proposition as well.
Title: Re: AA3 Impact - Take and hold
Post by: Spanky on Tuesday, January 28, 2014, 15:24:37 PM
I say green because it takes both teams time to get there and they could be ambushed/flanked easier. You don't want the objectives close to spawn so each team gets one within 20 seconds of round start and then it's just a standstill in the middle of the map. You should have to fight and push your way through.
Title: Re: AA3 Impact - Take and hold
Post by: ELiZ on Tuesday, January 28, 2014, 15:34:01 PM
I say green because it takes both teams time to get there and they could be ambushed/flanked easier. You don't want the objectives close to spawn so each team gets one within 20 seconds of round start and then it's just a standstill in the middle of the map. You should have to fight and push your way through.

I'm ok with green.
Spanky could you do the work, and perhaps check into the issue with Some spawns(sometimes) spawn as IF.
The problem started when I fixed VIP texture issues by setting Levelinfo\Mesh and textures. Since it's no VIP anymore, perhaps just resetting it to default will be ok.
Title: Re: AA3 Impact - Take and hold
Post by: eva on Tuesday, January 28, 2014, 15:42:20 PM
I say green because it takes both teams time to get there and they could be ambushed/flanked easier. You don't want the objectives close to spawn so each team gets one within 20 seconds of round start and then it's just a standstill in the middle of the map. You should have to fight and push your way through.
i am with spanky too.
but 1 question..
the ambient voice can be stopped? its really mad :D
Title: Re: AA3 Impact - Take and hold
Post by: ELiZ on Tuesday, January 28, 2014, 16:08:43 PM
i am with spanky too.
but 1 question..
the ambient voice can be stopped? its really mad :D
Seem a decent sound Tweaker counter measure....
Title: Re: AA3 Impact - Take and hold
Post by: teddy_grizzly_bear on Tuesday, January 28, 2014, 16:44:11 PM
I say green because it takes both teams time to get there and they could be ambushed/flanked easier. You don't want the objectives close to spawn so each team gets one within 20 seconds of round start and then it's just a standstill in the middle of the map. You should have to fight and push your way through.
That's the reason I tried to think of 2 possibilities. It depends on whether we wan't to do it like 'hold you obj and hope you get the enemies' or 'fight to get one, then think about the other'.
Another variant could even be where it would be equally hard for both teams to get either objective, but I couldn't think of a way to place objectives to make it so.

And I also want to add that these are just my suggestions. While I have nothing against having one of those as the layout, I think someone else could also give a fresh layout with a different feeling, then the community could vote on which to keep. (Although such a vote would be extremely hard to do inside Assist I guess).
Title: Re: AA3 Impact - Take and hold
Post by: ELiZ on Friday, March 21, 2014, 00:33:58 AM
Since none of the other mappers stepped up.....
When I added the new stats monitor to this map I also changed OBJ style to Take And Hold, I used the Green suggestion from teddy.
I also did minor changes, such as removing the most annoying sound there was.





Title: Re: AA3 Impact - Take and hold
Post by: teddy_grizzly_bear on Friday, March 21, 2014, 04:43:31 AM
Sounds cool! :)

Title: Re: AA3 Impact - Take and hold
Post by: [SWISS]Merlin on Friday, March 21, 2014, 04:59:49 AM
I also did minor changes, such as removing the most annoying sound there was.

hell, thanks a lot :)